Race Sim Central
Rec.Autos.Simulators Archive

SCGT GT3 to easy???

9 posts by 8 people · 02 May 1999 - 02 May 1999

Schlomo4 02 May 1999#465067
Im running thru my career mode trying to get cars and whatnot and it seems that GT3 is too easy. I easily won the GTQ series with a Porsche 911 and sold that for my present Porsche 911 RSR (the one with the Tiger/Shark Paint scheme). I won the first 3 races and added alot of things to it. Now at Road Atlanta i have a 499hp car with 400lbs of torque and a top speed of about 155 at the end of the straight leading into the chicane before the dell. I am simply KILLING the AI cars. Now i dont have the AI set to max level and im using original physics (i know i know shame on me). But still with AI set to about 75% im pulling away by about 2-3 secs a lap. Do the AI cars not buy upgrades or what? I really like the game but this disparity in speed is taking some of the fun out of it. Do the Advanced Physics make it harder to run away? If i could change this one aspect it would keep me hooked on SCGT for a long time (i though GPL was ***ing). Any comments on this would be appreciated. Chris
GypsyMet 02 May 1999#465068
First of all, set the AI to MAX on your next season, there really is a big difference. Second, do get the Advanced Options editor. I don't know if it makes the AI harder, but the increased difficulty of the physics on "Pure Simulation" mode make it so that you will have to take the corners a bit slower - and the corners are where the AI seems to have problems with their speed.
Ken Beard 02 May 1999#465069
Nothing conclusive here, but after the physics patch I fired up a quick race at Chatham. I was DEFINITELY slower through the big corner, still was able to catch the AI after this going into the kink, but not as much as before. I spun early on, damaged the car and got a lap down. Was racing the 9th place Porsche for 5-6 laps before I got around him, got by some cars easier but it seemed to bring me closer to the AI using the patch (and using Max AI setting). Fun racing :-) -- Ken's Sig 2.01 "Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony." Go #43 and #44! volksy (at) geocities (dot) com volksy (at) yahoo (dot) com
DAVID 02 May 1999#465070
They buy em and use em. When I did my Career, I only bought items when I was starting to get behind and not able to stay with AI. It was more fun that way. North Point was wild racing AI with no upgrades for me. I really had to work to stay ahead of them. GT3 was a bit different since I did buymods right off after practise at Desert Speedway. The AI just seemed to know better how to get around there. I did win that race and then started mopping up with the mods. Lime Rock was a real blow out. right now I am waiting for AI to catch with mods so it will be harder again. I do wish there was a way to make AI faster. I am running them on the fastest setting. Dave
Lutrell 02 May 1999#465071
GT3 at Desert Speedway with Slippery grass option I can go into the first chicane at nearly full speed and the AI cars slow down and weave through the pilons. also the other corners can be straightened by cutting through the dirt. I see why they made you slow down on the grass and dirt with the original setting. Lutrell
Quoted text (13 lines)>They buy em and use em. When I did my Career, I only bought items when I >was starting to get behind and not able to stay with AI. It was more fun >that way. North Point was wild racing AI with no upgrades for me. I >really had to work to stay ahead of them. >GT3 was a bit different since I did buymods right off after practise at >Desert Speedway. The AI just seemed to know better how to get around >there. I did win that race and then started mopping up with the mods. >Lime Rock was a real blow out. right now I am waiting for AI to catch with >mods so it will be harder again. I do wish there was a way to make AI >faster. I am running them on the fastest setting. >Dave
There is! :) You can make the AI Faster thru corners, by editing you "name".plr file in your "save game" dir... The AI now ranges from: 0.25, 0.50, 0.75, 1.00 I Have set mine to 2.00....though they seam to get a little bit to "wild", they are much faster thru corners... Here is how i did it: Just open your "name".plr file in Zipit...choose view...edit the values with word.exe... ...save (dont close zipit) ...go to windows Temp dir....find your "name".plr file... drag it to desktop....close zipit and replace your new "name".plr file in your save game dir....launch SCGT :) See you online when (If) the internetpach arrives ! Thomas Heineman
The game really needs black and caution flags! :) chicane at nearly full speed and the AI cars slow down and cutting through the dirt. I see why they made you slow down
Quoted text (7 lines)> on the grass and dirt with the original setting. > Lutrell > >They buy em and use em. When I did my Career, I only bought items when
I
Quoted text (8 lines)> >was starting to get behind and not able to stay with AI. It was more fun > >that way. North Point was wild racing AI with no upgrades for me. I > >really had to work to stay ahead of them. > >GT3 was a bit different since I did buymods right off after practise at > >Desert Speedway. The AI just seemed to know better how to get around > >there. I did win that race and then started mopping up with the mods. > >Lime Rock was a real blow out. right now I am waiting for AI to catch
with > >mods so it will be harder again. I do wish there was a way to make AI > >faster. I am running them on the fastest setting. > >Dave
>Im running thru my career mode trying to get cars and whatnot and it seems that >GT3 is too easy. [cut] >Now i dont have the AI set to max level and im using original >physics (i know i know shame on me). Jeez. Aren't these things the first things you'd try if you found it too easy? C'mon folks. Anyway, to answer you: yes it gets tougher (what a suprise) if you make the competitors more competitive. As to the physics, it certainly makes you slower. But I don't know if it makes them slower. That's a good Q. I suspect they do given that some of them are plain faster than my modified car. Anyone know for sure? Me, I instantly fired it up with the most difficult AI and the advopt patch for the more realistic physics. I'm in GT3 and am generally finishing first, now that I know the courses. Since I ran so many laps of Lime Rock with the demo, I'm especially quicker there. But it wasn't that way when I first played it. And I still haven't figured out that damned Sardian Park yet. Plus when I***up, I can lag behind. Haven't advanced to GT2 yet. Road Atlanta has become my present favorite.
Lutrell 02 May 1999#465075
I dont have Zipit but I have Winzip. I viewed the file once with wordpad, but now all I get is a weird mix of characters. What do I need to do to view and change the AI? Lutrell
Quoted text (27 lines)>>I do wish there was a way to make AI >>faster. I am running them on the fastest setting. >>Dave >There is! :) >You can make the AI Faster thru corners, by editing you "name".plr file >in your "save game" dir... >The AI now ranges from: 0.25, 0.50, 0.75, 1.00 >I Have set mine to 2.00....though they seam to get a little bit to "wild", >they are much faster thru corners... >Here is how i did it: >Just open your "name".plr file in Zipit...choose view...edit the values with >word.exe... >...save (dont close zipit) ...go to windows Temp dir....find your "name".plr >file... >drag it to desktop....close zipit and replace your new "name".plr file in >your >save game dir....launch SCGT :) >See you online when (If) the internetpach arrives ! >Thomas Heineman

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy