Bryon this is the most concise definative explaination I've read!
Your comments make a lot of sense!! Thanx
Thom_j. aka ^Fretts..
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It seems that this post has stirred up much contention about the word
"Simulator". Dictionaries and there *present* meanings can and do change
over time, just as new words appear and old ones disappear. In any case,
the point is to find a way to keep companies honest. I think a list of
things simulated and to what degree need to be displayed by those who
claim things like "state of the art" or "most realistic physics modeling
to date", etc, as SCGT does.
If we could get a basic list for this, based on what has been done
to date by all racing games (trivia aside of course) and have companies
display this list somehow (eg a leaflet in the box and also distributed
to all outlets for display say).
eg 3d physics model Yes/no/partial (GPL/ICR2/GP2)
tyre temps "
brake locking "
weather "
independant susp "
etc,etc,etc "
Obviously, as companies get deeper and deeper into the various
aspects of motorsports simulations, this list grows. Not only would it
be obvious which was a serious sim and which was not, we would also be
able to see what sims did what and choose the one that most fits our
tastes. Best example I can think of here is that if you really like the
idea of weather, F1RS is good. If weather is no big deal to you but you
want a full on physics engine then GPL is the way to go. Force feedback
and it's probably Viper.
So by what I'll boldly claim to be the general consensus in here
with use of the words "arcade" and "sim", a sim would have a lot of
"Yes"s and "Partial"s down the list, whereas the arcaders would have
noticeably less "Yes"s in particular.
It all gets back to where it starts of course. Maybe we should get a
ras committee going :) Which could then offer companies a ras approved
checklist of simulated aspects :) If they want it, they have it. If not,
their loss! :) Something like a sticker that says "Carries the R.A.S.
checklist of simulated components". :) There is no need for us to check
a companies claims - companies would police themselves. If a company
cheated it would be a blatant case of false advertising. The committee
would only need to supply/approve the list. Which would simply be to
weed out things like seagulls in the distance for example. It would be
up to companies to submit things for inclusion of course, then up to the
committee to approve them.
Comments?
Quoted text (25 lines)
> So who decides what's a "simulation"? I've seen it talked about in > here since I've been a regular (approx 18 months). So who decides? Well, > no one it seems. How could they? It annoys me to see the likes of Papy > and Crammond giving a free ride to other companies who come along and > use the word "simulation" to sell there products. Obviously I am saying > this upon the release of SCGT. I have only seen the demo, but hey, it's > their "demo" and it simply gives me the impression of them not > particularly being committed to making this game as "sim" (diehards > version of "sim") as possible. However, there have been far worse cases > of this than SCGT also. It might get better with patches and updates but > when something is released like this I lose interest fast. Fool me > once................. > Anyway, what we have here is a very grey area of what is a sim and > does a company have a right to use this word in there description of > what they're trying to sell us. I think the only way to keep companies > honest is to legally force them to reveal exactly what aspects of > reality are recreated in their software and to what degree. So any > racing game that is sold with the word "Simulation" must then declare a > breakdown of exactly what is being simulated and also give some > indication as to what depth also. The "legitimate" sim companies have > specific areas to compete against each other in and those looking for a > piggy back on them start to slip off fast. Gotta be a good thing. > Obviously the industry would be doing it's own policing ie checking that > a companies claims were legitimate. Biggest problem of course is > classification and who does the classifying. Hmmmmmm...........Too much work for both parties with too little gain, IMO anyway. I
can't see companies wanting to spend the time with us calling up and
saying are you _sure_ you're modelling tire slip correctly, because
when I go like "that" at corner X the car should do "that" but it goes
like "this".
Beyond that, it's not so much a case of whether or not something is
modelled or not it is how well it has been implemented - that takes us
back into subjective territory and makes it essentially another
review. Look at SCGT for example, brake locking is modelled. Is it
well modelled? Personally I don't think so, but it is "fun" modelled.
It is fully implemented though, so should it be ranked as a "yes" or a
"partial"?
The above os just a rhetorical example, but seeing the discussions we
have here whenever a new sim comes out and all the "cheerleaders" pop
out of the woodwork as we know they will, we can't decide anything.
Such a committee would probably kill each other by the second review.
Cheers!
John
Quoted text (10 lines)
> > It all gets back to where it starts of course. Maybe we should get a > >ras committee going :) Which could then offer companies a ras approved > >checklist of simulated aspects :) If they want it, they have it. If not, > >their loss! :) > Too much work for both parties with too little gain, IMO anyway. I > can't see companies wanting to spend the time with us calling up and > saying are you _sure_ you're modelling tire slip correctly, because > when I go like "that" at corner X the car should do "that" but it goes > like "this".Quoted text (14 lines)
>> > It all gets back to where it starts of course. Maybe we should get a >> >ras committee going :) Which could then offer companies a ras approved >> >checklist of simulated aspects :) If they want it, they have it. If not, >> >their loss! :) >> Too much work for both parties with too little gain, IMO anyway. I >> can't see companies wanting to spend the time with us calling up and >> saying are you _sure_ you're modelling tire slip correctly, because >> when I go like "that" at corner X the car should do "that" but it goes >> like "this". > That would not be a RAS committee's responsibility. Our >responsibility would be to provide and endorse a checklist of the many >components of racing simulators.I can't imagine r.a.s. being used as an endor***t for anything.
David G Fisher
> > > It all gets back to where it starts of course. Maybe we should get a
> > >ras committee going :) Which could then offer companies a ras approved
> > >checklist of simulated aspects :) If they want it, they have it. If not,
> > >their loss!
Interesting point!
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Quoted text (19 lines)
> I can't imagine r.a.s. being used as an endor***t for anything. > David G Fisher > > > > It all gets back to where it starts of course. Maybe we should get > a > > > >ras committee going :) Which could then offer companies a ras approved > > > >checklist of simulated aspects :) If they want it, they have it. If > not, > > > >their loss!We've disagreed about one or two things in the past, but not this :-)
Andrew McP
On Tue, 4 May 1999 03:05:05 -0400, "David G Fisher"
>I can't imagine r.a.s. being used as an endor***t for anything.
Heated debate? Cynicism? :-)
Cheers!
John
:)
Well, it would be actually "The RAS Committee" rather than just RAS.
In fact, if such a thing was to get off the ground and mean anything to
the general public it would probably need to be something more like
"The Simulated Racing Organization". RAS would be more of a recruiting
ground for such a thing and a voice for it.
> I can't imagine r.a.s. being used as an endor***t for anything.
> David G Fisher
Ok John, simple question. Would you like all alleged serious sims to
provide such a list or not?


































