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Rec.Autos.Simulators Archive

SCGT - "Tweak" the AI speed thru corners!

4 posts by 4 people · 02 May 1999 - 03 May 1999

There is! :) You can make the AI Faster thru corners, by editing you "name".plr file in your "save game" dir... The AI now ranges from: 0.25, 0.50, 0.75, 1.00 I Have set mine to 2.00....though they seam to get a little bit to "wild", they are much faster thru corners... Here is how i did it: Just open your "name".plr file in Zipit...choose view...edit the values with word.exe... ...save (dont close zipit) ...go to windows Temp dir....find your "name".plr file... drag it to desktop....close zipit and replace your new "name".plr file in your save game dir....launch SCGT :) See you online when (If) the internet-patch arrives ! Thomas Heineman
Lutrell 02 May 1999#464951
Use Zipit to view the .plr file ? I thought that was a Macintosh only program for zipped files. I there a way to use Winzip? Lutrell
Quoted text (27 lines)>>I do wish there was a way to make AI >>faster. I am running them on the fastest setting. >>Dave >There is! :) >You can make the AI Faster thru corners, by editing you "name".plr file >in your "save game" dir... >The AI now ranges from: 0.25, 0.50, 0.75, 1.00 >I Have set mine to 2.00....though they seam to get a little bit to "wild", >they are much faster thru corners... >Here is how i did it: >Just open your "name".plr file in Zipit...choose view...edit the values with >word.exe... >...save (dont close zipit) ...go to windows Temp dir....find your "name".plr >file... >drag it to desktop....close zipit and replace your new "name".plr file in >your >save game dir....launch SCGT :) >See you online when (If) the internet-patch arrives ! >Thomas Heineman
Mark 03 May 1999#465166
Quoted text (18 lines)>>I do wish there was a way to make AI >>faster. I am running them on the fastest setting. >>Dave >There is! :) >You can make the AI Faster thru corners, by editing you "name".plr file >in your "save game" dir... >The AI now ranges from: 0.25, 0.50, 0.75, 1.00 >I Have set mine to 2.00....though they seam to get a little bit to "wild", >they are much faster thru corners... >Here is how i did it: >Just open your "name".plr file in Zipit...choose view...edit the values
with >word.exe... >...save (dont close zipit) ...go to windows Temp dir....find your "name".plr
Quoted text (9 lines)>file... >drag it to desktop....close zipit and replace your new "name".plr file in >your >save game dir....launch SCGT :) >See you online when (If) the internet-patch arrives ! >Thomas Heineman >Are you talking about the demo ? Because the retail version seems to be
different, I opened the player file but it was all coded.
Wild? :) They seem to be a bit too wild right now....they tend to move too much laterally for no apparent reasons for myself. And then I've sworn that several times I've seen them angle in just slightly enough to tap my rear quarter panel and spin me..hehe. No problem, just all in fun I guess. :) But thanks for the tip and lets hope for a more solid network code patch (that includes more flags! :?)

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