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Rec.Autos.Simulators Archive

(Q) GPL Replays as a client

4 posts by 4 people · 30 Apr 1999 - 03 May 1999

I've heard that as a client connecting to a GPL host server, the replays do not contain all of the cars in the race. 1) Is this true? 2) If #1 is true, is there a work-around? 3) If there is a work-around, what kind of impact does it have on the client machine as far as framerate, etc? Thanks in advance for speedy responses. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html IGPS (Season 2) Director http://207.104.111.77/igps2/igps2.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Remco Moedt 30 Apr 1999#464707
>I've heard that as a client connecting to a GPL host server, the replays >do not contain all of the cars in the race. >1) Is this true? Yes. Sort of. You can increase the CORE.INI client/server send size settings. For information see Bart Westra's page. http://people.a2000.nl/bcwes/gplol.htm Sorry, this reply is typed really slow. Remco
The server will only transmit as many cars to a client as the bandwidth of the connection will allow. On a LAN, you'll get all of them. With a modem-to-modem connection you'll get anywhere from 4 to 10-ish. With the default bandwidth settings for the Internet, you'll get 5-ish. Randy

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