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How about a real GOCART sim?

20 posts by 15 people · 30 Apr 1999 - 05 May 1999

Calls for a realistic go-kart sim

A poster asked why nobody had made a realistic kart sim with a career mode up to superkarts. Karters described how popular and close the real racing is, others questioned simulating something people can easily do for real, and Microprose's Virtual Karts was mentioned as an earlier, weaker attempt.

rumour/speculationreal motorsportVirtual Karts

Automated summary.

Mark C Dod 30 Apr 1999#464615
Why hasn't anybody produced a real gocart sim with real physics and none of the arcade type garbage that ealier gocart games suffered from? Such a game would lend itself well to the type of career mode that Viper has. You could start in the lower classes and work you way up to Supercarts. The racing would be as close as in TOCA 2 without the need to decrease the physics realism. The feedback though a FF Wheel would be brilliant and the sense of speed should be equally as good. (Yeah...I finally got to post an on topic message!)
Just down the road a bit is a 1/2 mile paved road coarse built specifically for 3.5 hp carts. They are very fun to watch. Unfortunately, even though the track is all set up for spectators, the only spectators there are are family members of the drivers. There's even a very big sign setup in front of the field on a busy highway. still, no one comes by to watch. My opinion on this is that go-carts are not a big thing. Again, my opinion, NASCAR has defined what racing is... BIG, LOUD cars. anything else is nothing more then kids playing with there matchbox cars. It's a shame too, These carts put on an awesome show. Not only from the competition standpoint, but also in the crash and burn standpoint. no one has got hurt in the accidents I've seen but the crashes were spectacular enough that you swear the drivers are all dead. Just my opinion, but, go carts are just not well known enough to be anything more then a Mario Brothers type of Sim Mike Barlow
Quoted text (14 lines)> Why hasn't anybody produced a real gocart sim with real physics and none > of the arcade type garbage that ealier gocart games suffered from? > Such a game would lend itself well to the type of career mode that Viper > has. You could start in the lower classes and work you way up to > Supercarts. > The racing would be as close as in TOCA 2 without the need to decrease > the physics realism. > The feedback though a FF Wheel would be brilliant and the sense of speed > should be equally as good. > (Yeah...I finally got to post an on topic message!)
-- ========================================= Mike Barlow of Barlow Racing? MikeBa on the TEN network. Member of R.O.R. 1999 http://w3.ime.net/~marknjess/noflame.html ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music mikeba.vcf < 1K Download
Rob Lloy 30 Apr 1999#464618
What? Thousands of people race go-carts in the US alone. I think the problem with a go-cart based sim is that there is no high-end exposure. Anyone who is anyone in formula cars and sports cars started out racing carts. I think it would be a great idea for a sim. The physiscs model should even be pretty simple, realtively speaking. There's very little to adjust on a cart. Rob
Quoted text (9 lines)> Just down the road a bit is a 1/2 mile paved road coarse built > specifically for 3.5 hp carts. They are very fun to watch. Unfortunately, > even though the track is all set up for spectators, the only spectators > there are are family members of the drivers. There's even a very big sign > setup in front of the field on a busy highway. still, no one comes by to > watch. > My opinion on this is that go-carts are not a big thing. Again, my > opinion, NASCAR has defined what racing is... BIG, LOUD cars. anything
else > is nothing more then kids playing with there matchbox cars. It's a shame > too, These carts put on an awesome show. Not only from the competition > standpoint, but also in the crash and burn standpoint. no one has got hurt > in the accidents I've seen but the crashes were spectacular enough that you
Quoted text (41 lines)> swear the drivers are all dead. > Just my opinion, but, go carts are just not well known enough to be > anything more then a Mario Brothers type of Sim > Mike Barlow > > Why hasn't anybody produced a real gocart sim with real physics and none > > of the arcade type garbage that ealier gocart games suffered from? > > Such a game would lend itself well to the type of career mode that Viper > > has. You could start in the lower classes and work you way up to > > Supercarts. > > The racing would be as close as in TOCA 2 without the need to decrease > > the physics realism. > > The feedback though a FF Wheel would be brilliant and the sense of speed > > should be equally as good. > > (Yeah...I finally got to post an on topic message!) > -- > ========================================= > Mike Barlow of Barlow Racing? > MikeBa on the TEN network. > Member of R.O.R. 1999 > http://w3.ime.net/~marknjess/noflame.html > ========================================= > Racing online with the help of...... > Race Communications Association > http://members.xoom.com/RCA/toc.html > Holodyne Engineering > Mystic Music
What about a lawn tractor racing sim? :) I'm sure the folks in Rockford, IL would love it. :) > What? Thousands of people race go-carts in the US alone. I think the problem > with a go-cart based sim is that there is no high-end exposure. Anyone who > is anyone in formula cars and sports cars started out racing carts. I think > it would be a great idea for a sim. The physiscs model should even be pretty
Quoted text (9 lines)> simple, realtively speaking. There's very little to adjust on a cart. > Rob > > Just down the road a bit is a 1/2 mile paved road coarse built > > specifically for 3.5 hp carts. They are very fun to watch.
Unfortunately, > > even though the track is all set up for spectators, the only spectators > > there are are family members of the drivers. There's even a very big sign
Quoted text (7 lines)> > setup in front of the field on a busy highway. still, no one comes by to > > watch. > > My opinion on this is that go-carts are not a big thing. Again, my > > opinion, NASCAR has defined what racing is... BIG, LOUD cars. anything > else > > is nothing more then kids playing with there matchbox cars. It's a
shame
Quoted text (16 lines)> > too, These carts put on an awesome show. Not only from the competition > > standpoint, but also in the crash and burn standpoint. no one has got > hurt > > in the accidents I've seen but the crashes were spectacular enough that > you > > swear the drivers are all dead. > > Just my opinion, but, go carts are just not well known enough to be > > anything more then a Mario Brothers type of Sim > > Mike Barlow > > > Why hasn't anybody produced a real gocart sim with real physics and
none > > > of the arcade type garbage that ealier gocart games suffered from? > > > Such a game would lend itself well to the type of career mode that Viper
Quoted text (7 lines)> > > has. You could start in the lower classes and work you way up to > > > Supercarts. > > > The racing would be as close as in TOCA 2 without the need to decrease > > > the physics realism. > > > The feedback though a FF Wheel would be brilliant and the sense of
speed
Quoted text (20 lines)> > > should be equally as good. > > > (Yeah...I finally got to post an on topic message!) > > -- > > ========================================= > > Mike Barlow of Barlow Racing? > > MikeBa on the TEN network. > > Member of R.O.R. 1999 > > http://w3.ime.net/~marknjess/noflame.html > > ========================================= > > Racing online with the help of...... > > Race Communications Association > > http://members.xoom.com/RCA/toc.html > > Holodyne Engineering > > Mystic Music
> What? Thousands of people race go-carts in the US alone. I think the problem > with a go-cart based sim is that there is no high-end exposure. That's what I said! No real exposure, no advertising, No one in the stands other then the family members of the drivers. C-ya on the track.. Mike Barlow -- ========================================= Mike Barlow of Barlow Racing? MikeBa on the TEN network. Member of R.O.R. 1999 http://w3.ime.net/~marknjess/noflame.html ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music mikeba.vcf < 1K Download
Robin Lord 30 Apr 1999#464621
Whats the point? You may as well go and drive the real things - its the one motorsport most of us can afford (on an occasional basis) -- Robin. http://www.oppositelock.freeserve.co.uk Nurburgring and Grand Prix Legends Remove nospam from e-mail address to reply >Why hasn't anybody produced a real gocart sim with real physics and none >of the arcade type garbage that ealier gocart games suffered from? >Such a game would lend itself well to the type of career mode that Viper >has. You could start in the lower classes and work you way up to >Supercarts. >The racing would be as close as in TOCA 2 without the need to decrease >the physics realism. >The feedback though a FF Wheel would be brilliant and the sense of speed >should be equally as good. >(Yeah...I finally got to post an on topic message!)
Graeme Nash 30 Apr 1999#464622
I've still got Microprose's "Virtual Karts" somewhere.... It wasn't a GPL-level sim (is anything?) but it was an attempt at a "realistic" kart sim. (i.e not Mario Kart) It has about 12 different tracks and you could race 3 different types of kart, and create your own driver to progress through the classes. It also has pretty funky graphics. However it's kinda let down by poor menus, a lack of controller options and karts that behave seriously strangely once they touch the kerb. In fact I haven't played it for a while... I might reinstall it and have a go :-) -- Cheers! Graeme Nash http://www.karisma1.demon.co.uk ICQ# 11257824 ________________________________________________________________________________ "Sorry, my eyes were on screensaver" (Calvin & Hobbes)
A. Markha 30 Apr 1999#464623
Hello, I think a karting sim would be GREAT! I race karts on the WKA National Dirt Circuit and the National Dirt Events have 700-1000 karts for a two day event. Karting is huge and the compitition is so tight. A whole field of 30 karts can be sepeated by just a couple tenths. Since your sitting so low the sense of speed almost doubles when your flying around the track. This game could be a big hit becuase so many people can relate to karting unlike driving a NASCAR or CART car. Thanks, Aaron Markham *Kart44*
Quoted text (26 lines)> Whats the point? You may as well go and drive the real things - its the one > motorsport most of us can afford (on an occasional basis) > -- > Robin. > http://www.oppositelock.freeserve.co.uk > Nurburgring and Grand Prix Legends > Remove nospam from e-mail address to reply > >Why hasn't anybody produced a real gocart sim with real physics and none > >of the arcade type garbage that ealier gocart games suffered from? > >Such a game would lend itself well to the type of career mode that Viper > >has. You could start in the lower classes and work you way up to > >Supercarts. > >The racing would be as close as in TOCA 2 without the need to decrease > >the physics realism. > >The feedback though a FF Wheel would be brilliant and the sense of speed > >should be equally as good. > >(Yeah...I finally got to post an on topic message!)
rgm3.vcf < 1K Download
TRUSRS85 30 Apr 1999#464624
I've had that game for 3 years and I must say it is absolutely terrible. The menu really sux, the setup options are weak, the gameplay is weak, the physics are weak, and only 2 other opponents really makes for some bad racing. But on the other hand it actually works on my cpu, so that's a plus.
In the same way not a lot of people go to watch go-karting (I disagree however, because here in the UK , Karting is BIG) people don't tend to go an watch the British Grand Prix of 1967 now-adays...but GPL exists. If it was done right (GPL style physics) with good tracks and a career mode, I think it'd be a BIG hit. Doug
Quoted text (54 lines)> Just down the road a bit is a 1/2 mile paved road coarse built >specifically for 3.5 hp carts. They are very fun to watch. Unfortunately, >even though the track is all set up for spectators, the only spectators >there are are family members of the drivers. There's even a very big sign >setup in front of the field on a busy highway. still, no one comes by to >watch. > My opinion on this is that go-carts are not a big thing. Again, my >opinion, NASCAR has defined what racing is... BIG, LOUD cars. anything else >is nothing more then kids playing with there matchbox cars. It's a shame >too, These carts put on an awesome show. Not only from the competition >standpoint, but also in the crash and burn standpoint. no one has got hurt >in the accidents I've seen but the crashes were spectacular enough that you >swear the drivers are all dead. > Just my opinion, but, go carts are just not well known enough to be >anything more then a Mario Brothers type of Sim >Mike Barlow >> Why hasn't anybody produced a real gocart sim with real physics and none >> of the arcade type garbage that ealier gocart games suffered from? >> Such a game would lend itself well to the type of career mode that Viper >> has. You could start in the lower classes and work you way up to >> Supercarts. >> The racing would be as close as in TOCA 2 without the need to decrease >> the physics realism. >> The feedback though a FF Wheel would be brilliant and the sense of speed >> should be equally as good. >> (Yeah...I finally got to post an on topic message!) >-- >========================================= >Mike Barlow of Barlow Racing? >MikeBa on the TEN network. >Member of R.O.R. 1999 >http://w3.ime.net/~marknjess/noflame.html >========================================= >Racing online with the help of...... >Race Communications Association >http://members.xoom.com/RCA/toc.html >Holodyne Engineering >Mystic Music
ymenard 01 May 1999#464856
Wait until you get to 150cc :) You will want to hit the SNES sometimes after just loosing the cup by 1 point because Luigi beat you to the finish line by 0.01second (it happened to me hehe). I always liked to powerslide off the corners (it's a technique where you jump, turn in the air and exit the corner with the same momentum as entering it). -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- SimRacing Online http://www.simracing.com/ -- Official mentally retarded guy of r.a.s. -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Robin Lord 02 May 1999#464946
I always thought Street Racer was fun on the SNES. Might have to dig that out sometime, if only for the annoyingly catchy music. -- Robin. http://www.oppositelock.freeserve.co.uk Nurburgring and Grand Prix Legends Remove nospam from e-mail address to reply >>Hey ! Don't dis Mario Kart. > >Oh, I wasn't! I -love- Mario Kart..... After I got it, it never came out >of the cartridge slot of my SNES. It still saddens me today that I never >won the top championship (the one with rainbow road etc...) >I always used to drive with Koopa and I was never beaten in Multiplayer, >especially battle mode :-) >>LOL ! :-P another fan I see (look at my *.sig) >Cool! I have every book :-) >-- >Cheers! >Graeme Nash >http://www.karisma1.demon.co.uk >ICQ# 11257824 >___________________________________________________________________________ _____ > "Sorry, my eyes were on screensaver" > (Calvin & Hobbes)
TRUSRS85 02 May 1999#464947
Oh my.......I remember those days. I had a 1 mb video card, 2X CD-ROM drive, and only a mouse. The game was practically impossible to play.
pyt.. 02 May 1999#464948
On Fri, 30 Apr 1999 08:36:53 -0500, "Rob Lloyd" >What? Thousands of people race go-carts in the US alone. That's just the problem. Why sim what anyone can do for real. It would be like simulating making a cup of tea. If you want to drive go karts, go to your local track. If you want to drive an F1 car, you need a sim. -- SJKH, Ipswich, UK "I have several test post replies listed on e-bay. Contact me if you are interested." - Randy Smith.
Kirk Lane 03 May 1999#465164
Ah yes, Mario Kart...the joys of *** around everyone else using Luigi...if you know anyone with an N64, see if you can take Mario Kart 64 for a spin...it's even better! -- Kirk Lane ICQ: 28171652 >I always thought Street Racer was fun on the SNES. Might have to dig that >out sometime, if only for the annoyingly catchy music. >-- >Robin. >http://www.oppositelock.freeserve.co.uk >Nurburgring and Grand Prix Legends >Remove nospam from e-mail address to reply >>>Hey ! Don't dis Mario Kart. > >>Oh, I wasn't! I -love- Mario Kart..... After I got it, it never came out >>of the cartridge slot of my SNES. It still saddens me today that I never >>won the top championship (the one with rainbow road etc...) >>I always used to drive with Koopa and I was never beaten in Multiplayer, >>especially battle mode :-) >>>LOL ! :-P another fan I see (look at my *.sig) >>Cool! I have every book :-) >>-- >>Cheers! >>Graeme Nash >>[link lost in import] >>ICQ# 11257824 >>__________________________________________________________________________ _ >_____ >> "Sorry, my eyes were on screensaver" >> (Calvin & Hobbes)
Mark C Dod 04 May 1999#465335
Oh....and everybody can race Supercarts at 240KMH? A Supercart sim would be the ultimate driving game. The sense of speed would be fantastic if done correctly. The force feedback would be brilliant as you point and shoot around the corners. The corners speeds themselves far exceed just about everything but F1. I can;t hink of a more pure form of 4 wheeled motorsport. It is no coincidence that most of the F1 world champs and a lot of the South American Cart drivers are ex Supercart champions.
Quoted text (16 lines)> On Fri, 30 Apr 1999 08:36:53 -0500, "Rob Lloyd" > >What? Thousands of people race go-carts in the US alone. > That's just the problem. Why sim what anyone can do for real. It would > be like simulating making a cup of tea. If you want to drive go karts, > go to your local track. If you want to drive an F1 car, you need a > sim. > -- > SJKH, > Ipswich, UK > "I have several test post replies listed on e-bay. Contact me if you are > interested." - Randy Smith.
Don Hancock 05 May 1999#465537
On Sat, 1 May 1999 12:09:34 +0100, Graeme Nash
Quoted text (7 lines)>>But then again, this was before I got my wheel, so I fired it up today and it >>was actually quite fun. It's almost like bumper cars there. >Same for me - I used to drive using the mouse! But now with my wheel, >after some initial calibration weirdness, it's working well and is a >whole load of fun. The 100cc karts are great to drive and the 5hp ones >remind me of GPL F3 racing :-) And I'm not quite up to the 125's yet...
Okay, so the consensus is that Virtual Kart's okay? I just got it in trade for my kids (they LOVE arcade racers!!) but I was surprised it was still sealed. I didn't want to open it if it sucked. I remember playing the demo and thinking it was cool, but not worth what they wanted in the stores for it. I have a wheel for 'em and they have a Cyrix 200+ w/40MB RAM and Matrox Mystique 4MB, Win95 and a 15" monitor. "Gunner"
: Okay, so the consensus is that Virtual Kart's okay? I just : got it in trade for my kids Maybe if I could get GPL and a HyperSimulator for my kids, I would consider the trade. I think you settled for too little. Yeah, I know, no one likes a smart-ass. Couldn't resist :) Stephen
Graeme Nash 05 May 1999#465539
It should work fine. I have an MMX P200 w/ 32MB RAM and an 8MB Herc Thriller. Framerates are good here. -- Cheers! Graeme Nash http://www.karisma1.demon.co.uk ICQ# 11257824 ________________________________________________________________________________ "Sorry, my eyes were on screensaver" (Calvin & Hobbes)

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