Is anyone else getting e***d about Midtown Madness? If it performs
well (multiplayer too) and really looks as good as the screenshots,
this could be a *very* enjoyable game. Sounds like the FF wheel
support will be good too-- if you've hit a few cars or blew a flat,
your vehicle will pull and vibrate...
The idea of having a smooth multiplayer session of cops 'n' robbers
via the Internet makes me a little giddy!
Has anyone gotten their hands on an advance copy or Alpha/Beta? Any
comments you'd like to make?
I wonder if they plan on coming out with more cities (besides Chicago)
in the future?
--Mountain K
Anticipation and impressions of Midtown Madness
Posters looked forward to Microsoft's Midtown Madness, which some had played in beta or preview. Most described it as a solid and detailed arcade racer with decent physics for its type and good force feedback, though not a sim, and compared it with the upcoming Driver.
Automated summary.
From what we have seen, this game looks to be a very solid _arcade_ racer.
Of course, it won't appeal to the GPL die-hards, but could provide a nice
change up to the serious racing sim. You can read our hands-on preview for a
more in-depth opinion.
http://www.ga-sports.com/previews/mm/
--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk
I was told that somebody picked it up at a CompUSA today. It seems that it's
already released. I got a hand on the beta CD contest they had on their
site about a month ago, and it's seriously a solid arcade racer. A very
good one. I praise for the incredible detail this title has. It maybe lack
in gameplay in a way that after a month there's really nothing else to do
with it, but for the month you play it, it's very fun. Each car are well
modeled and different. I still don't like the controller approach (you will
need as much time as C:PR to get a good feel), but that's a tiny problem
compared to the fun I had with it.
Simracers will still like it for the change. Multiplayer should be fun, and
what's more fun than to crank up a bus on the highway and having fun doing
your wannabe Sandra Bullock and not go under 55mph ? :)
Nice preview :)
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
Quoted text (19 lines)
>> From what we have seen, this game looks to be a very solid _arcade_ racer. >> Of course, it won't appeal to the GPL die-hards, but could provide a nice >> change up to the serious racing sim. You can read our hands-on preview for >a >> more in-depth opinion. >I was told that somebody picked it up at a CompUSA today. It seems that it's >already released. I got a hand on the beta CD contest they had on their >site about a month ago, and it's seriously a solid arcade racer. A very >good one. I praise for the incredible detail this title has. It maybe lack >in gameplay in a way that after a month there's really nothing else to do >with it, but for the month you play it, it's very fun. Each car are well >modeled and different. I still don't like the controller approach (you will >need as much time as C:PR to get a good feel), but that's a tiny problem >compared to the fun I had with it. >Simracers will still like it for the change. Multiplayer should be fun, and >what's more fun than to crank up a bus on the highway and having fun doing >your wannabe Sandra Bullock and not go under 55mph ? :)I knew it had gone gold but I guess I underestimated Microsoft's turnaround
rate eh? I'm interested to know what you guys think of the final version.
That's what I mean. Of course it is not going to challenge GPL in terms of
anything realistic but it's still a lot of fun in a whole different aspect.
I think
MS did what they set out to do here.
thanks :-)
--
Tony Wyss, Editor-in-Chief
Gamers Alliance Sports
www.ga-sports.com
-------------------------------
Network Developer
Gamers Alliance, Inc.
www.gagames.com
-------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk
I am anxious to get the beta that I won from Next-Gen Online. I guess they
used pony express or something to deliver it. I would imagine that if it is
a sales success they will come out with other cities, since the full name is
Midtown Madness:Chicago Edition. I would like to see a San Francisco
version, so I could play out my Bullitt fantasies.
Kyle
>...and it's seriously a solid arcade racer. A very
>good one. I praise for the incredible detail this title has.
I agree, I haven't had this much fun with an arcade racer since NFS 1.
True. Though if they bring out addon cities (and there's no reason
they wouldn't) it could extend the replayability a lot.
Joe
I have been waiting for this game just to let out my frustration I get from the slow traffic going to work. I want to drive the
truck and push the slow car in front out of the fast lane or the car that sits at the light after it truns green. Uh, I mean in the
game of course.
Lutrell :-)
DSR # 74
http://insideracingtechnology.com/dsr1.htm
Quoted text (12 lines)
>I am anxious to get the beta that I won from Next-Gen Online. I guess they >used pony express or something to deliver it. I would imagine that if it is >a sales success they will come out with other cities, since the full name is >Midtown Madness:Chicago Edition. I would like to see a San Francisco >version, so I could play out my Bullitt fantasies. >Kyle >> Is anyone else getting e***d about Midtown Madness?I wouldn't say it is totally arcade. The physics are a lot better than,
say, Motorhead (one of the last real arcade PC racers) and it is actually
slightly challenging to drive, if only because the cars are real and
familiar. The vehicles all feel different which is a good thing and they're
all fun to drive.
Anyway, I've been having fun with it and I think anyone who isn't too
elitist will as well.
M
I had a chance to try it a while back and found much the same except
I'd expect the "fun time" for me to be far shorter, a couple of days
or so. Not too good for the $50-60 it will cost when released here.
The main frustration is that the car handles nothing like a real car,
partly down to controller gripes (somewhat similar to CPR) and partly
due to the way the driving model seems to have been implemented. I was
looking forward to a tyres-squealing, opposite-lock, smoke-belching
type experience, but even the top cars understeer horribly under full
lock with the throttle hard down - it seems impossible to induce a
tail flick, far less a power slide. That basically means I'm going to
drive the car to explore the city and mess around but I'm not going to
drive the car just to enjoy driving the car. It is really good fun
driving around the city though, but it does seem to be smaller than
expected.
Having tried "Driver" I must say I'm rather more looking forward to
that. The cars drive better (no more realistically but in a really fun
"Gran Turismo" type of style), the cities are bigger and there is more
scope to the game. Still, Midtown Madness is pretty fun, a really good
idea and a fair implementation of it.
Cheers!
John
I totally agree about Driver. The Driver demo had me wanting to play a lot
more of it, especially after watching the rolling demo as well. This game
looks to be much better than Midtown Madness if the full version is as
good.
Plus I like the premise much better (I've always wanted to be Steve
McQueen)
M
Quoted text (7 lines)
>The main frustration is that the car handles nothing like a real car, >partly down to controller gripes (somewhat similar to CPR) and partly >due to the way the driving model seems to have been implemented. I was >looking forward to a tyres-squealing, opposite-lock, smoke-belching >type experience, but even the top cars understeer horribly under full >lock with the throttle hard down - it seems impossible to induce a >tail flick, far less a power slide.>I totally agree about Driver. The Driver demo had me wanting to play a lot
>more of it,
Haven't heard of this one. Where can I find the demo? It's not on the
major download sites.
Joe
Yep, the idea behind it is more fun (even if you are a cop), and the
cars are more fun to drive. I'd like to try a "full Monty" GPL
physics-esque version of Driver, but I fear that our chases would last
about 10 seconds!
Me too - loved the Puma ads, a stroke of genius by the ad agency.
Cheers!
John
Demo was on PSX not PC. PC version will be released tho.
M
: Yep, the idea behind it is more fun (even if you are a cop), and the
: cars are more fun to drive. I'd like to try a "full Monty" GPL
: physics-esque version of Driver, but I fear that our chases would last
: about 10 seconds!
I don't think it would be so extreme. I can imagine that a 60's GP car
was an outrageous handful. Having grown up with several high power
Detroit thumpers, I know that they aren't so difficult to rein in. I
drove a '66 Fairlane with the Mustang 289cid and a four-barrel through two
*** winters in Ontario and had no problems. It was my Mom's car, and she
was 5'3 and 100 pounds. Granted, she never drove quite as agressively as
Steve McQueen, but I think you will find the extra 2000 pounds of road
hugging weight tends to take the edge off the 300hp.
cheers
Stephen
[snip]
Hmm, I don't see any evidence of it being released yet on the 'net...
If anyone has bought this title already, please let me know?
Everyplace I see says it's to be released "in June"...
>I disagree; the cars drive differently than each other, but you can
>definately powerslide and so on with most of them. The driving model
>is not bad at all - arcade for sure, but far FAR better than dreck
>like NFS 3.
Well, we agree to differ there then, since I drove the top car (Panoz?
I can't remember) and even at low speed and full lock I couldn't break
the rear loose - this was on full right setting for the "sim" slider.
It looked like fun for a while, but I was looking for other things to
do pretty quickly.
Cheers!
John
you can definitely do that. i LOVE getting in the CTA bus or 18-wheeler, picking
up some massive speed, come up to a light with a bunch of cars/trucks/buses waiting
in line, and WHAMMO!!!!
works especially well if you turn the pedestrian and traffic sliders all the way to
the right...
Quoted text (20 lines)
> I have been waiting for this game just to let out my frustration I get from the slow traffic going to work. I want to drive the > truck and push the slow car in front out of the fast lane or the car that sits at the light after it truns green. Uh, I mean in the > game of course. > Lutrell :-) > DSR # 74 > [link lost in import] > >I am anxious to get the beta that I won from Next-Gen Online. I guess they > >used pony express or something to deliver it. I would imagine that if it is > >a sales success they will come out with other cities, since the full name is > >Midtown Madness:Chicago Edition. I would like to see a San Francisco > >version, so I could play out my Bullitt fantasies. > >Kyle > >> Is anyone else getting e***d about Midtown Madness?I've also driven the Panoz GT1 car in Midtown MAdness and had the opposite
result; I couldn't get the *** to stay pointed in the right direction on
slow corners for some time. Also the ground clearance and curbs makes life
a little harder than in the normal cars.
It *is* fun but not a sim so has limited appeal.
M
Limited appeal to the hard-core sim fans....but if you like arcade racing,
this is a must.
Pure fun.


































