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SCGT - Advanced Options and 1.2 Update together?

9 posts by 6 people · 27 Apr 1999 - 28 Apr 1999

Hi, Can you use these two terrific updates at the same time, or must one decide whether they want better physics and gameplay versus better sound and driver names? Marc. -- **************************************************************************** Marc Collins "They couldn't hit an elephant at this dist---" General John B. Sedgwick's last words, 1864 ****************************************************************************
DAVID 27 Apr 1999#464148
Got both of em in and it runs fine. Dave **************************************************************************** > Marc Collins > "They couldn't hit an elephant at this dist---" > General John B. Sedgwick's last words, 1864 ****************************************************************************
When I installed the sound update, I lost the physics...and could not get them back without a re-installation and then a re-application of the Advanced Features patch. Marc.
Quoted text (18 lines)> Got both of em in and it runs fine. > Dave > > Hi, > > Can you use these two terrific updates at the same time, or must one > decide > > whether they want better physics and gameplay versus better sound and > driver > > names? > > Marc. > > --
**************************************************************************** > > Marc Collins > > "They couldn't hit an elephant at this dist---" > > General John B. Sedgwick's last words, 1864 ****************************************************************************
What patches are you referring to, and where can you get them? Thanks Rick Sweeney
Quoted text (37 lines)> When I installed the sound update, I lost the physics...and could not get > them back without a re-installation and then a re-application of the > Advanced Features patch. > Marc. > > Got both of em in and it runs fine. > > Dave > > > Hi, > > > Can you use these two terrific updates at the same time, or must one > > decide > > > whether they want better physics and gameplay versus better sound and > > driver > > > names? > > > Marc. > > > -- > **************************************************************************** > > > Marc Collins > > > "They couldn't hit an elephant at this dist---" > > > General John B. Sedgwick's last words, 1864 > ****************************************************************************
GypsyMet 27 Apr 1999#464151
There are 2 - a physics update (which you should install first), and a sound update. The physics update is from ISI, and the sound update is from the host of the GT1 site. Here's the site: [link lost in import: /***.com/] I heartily recommend both of these!
Does the 1.2 update give me what I need? There are 4 updates available, are the demo updates compatible with the retail? Thanks
Quoted text (7 lines)> There are 2 - a physics update (which you should install first), and a sound > update. The physics update is from ISI, and the sound update is from the host > of the GT1 site. Here's the site: > [link lost in import: /***.com/] > I heartily recommend both of these!
>There are 2 - a physics update (which you should install first), and a sound >update. The physics update is from ISI, and the sound update is from the host >of the GT1 site. Here's the site: >[link lost in import: /***.com/] But if you do it in the order you suggested, the physics updates will be overwritten by the sound update's vehicle.mas file. This file does not have the physics updates. As far as I can tell from scanning the original, the sound update (gtupd12.zip) and the physics update (advopt.zip), the sound update has the same physics as the original. "advopt" modifies roll center, grip, removes side skirts from whatever the current vehicle.mas file is. So I would think that one should first do the sound update (if you want it), then patch with the "physics" update.
>Does the 1.2 update give me what I need? There are 4 updates available, are > the demo updates compatible with the retail? Don't think so. Get the sound 1.2 update, patch, then patch with the physics update. Add the Mclaren and Mustangs to your "patch" folder if you want them. Do the physics update after them so they too are patched.
Anyone know if all versions need to be the same for all to join an online race? ie is SCGT already a write off as a competition platform?
Quoted text (13 lines)> >There are 2 - a physics update (which you should install first), and a sound > >update. The physics update is from ISI, and the sound update is from the host > >of the GT1 site. Here's the site: > >[link lost in import: /***.com/] > But if you do it in the order you suggested, the physics updates will be > overwritten by the sound update's vehicle.mas file. This file does not have > the physics updates. As far as I can tell from scanning the original, the > sound update (gtupd12.zip) and the physics update (advopt.zip), the sound > update has the same physics as the original. "advopt" modifies roll center, > grip, removes side skirts from whatever the current vehicle.mas file is. So I > would think that one should first do the sound update (if you want it), then > patch with the "physics" update.

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