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Rec.Autos.Simulators Archive

Grass really is slippery!

5 posts by 4 people · 27 Apr 1999 - 06 May 1999

Nathan Won 27 Apr 1999#464092
I remember reading about how some people couldn't believe that the grass was so slippery in GPL and asked if it was realistic. People replied that it was indeed slippery. The proof came this past weekend when I was watching the NASCAR DIHARD race this past weekend on television and the first accident seemed to have been caused by a driver going onto the grass! The car went onto the grass, the driver tried to turn back onto the track and side slipped right in front of the other cars. Of course the other cars saw this and braked really hard, but that didn't help some of them. Boy, I've done this more times than not in GPL. It's funny that the sim is becoming more real in my eyes than when I first started driving that sim. Nathan
Slick Tyres - Wet Grass - VERY BAD!!! Slick Tyres - Dry Grass - BAD!!! Slick Tyres - Racetrack - Hey, pretty good :) *note* The grass was wet on Sunday at 'dega. Tim :) -- ________________________________________________ Tim Wheatley "Yellow menacing helmet in the mirror" http://start.at/igps_stats IGPS Driver - Ferrari Challenge Driver - NTT Participant http://drive.to/grandprixlegends http://website.lineone.net/~nascar ________________________________________________
Jule 30 Apr 1999#464752
Having not played GPL, how does the adhesive qualities of the grass in ICR2 compare with GPL?
lolol icr2 grass was kinda like the racetrack if you drove carefully, if you were wide open you could put wheels on the grass and make it out without a problem, in gpl you will NOT make it out without at LEAST a frightening twitch. -- Tim "Calm Down" Wheatley ________________________________________________ Tim Wheatley "Yellow menacing helmet in the mirror" http://start.at/igps_stats IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver http://drive.to/grandprixlegends http://website.lineone.net/~nascar ________________________________________________
Paul Jone 06 May 1999#465923
IMO opinion the adhesive, slipperyness of the grass in GPL is the best in any sim. In Viper the car will have an epileptic fit if you so much as touch the grass, in TOCA and SCGT the grass is a combination of sticky and slippery. Sure grass doesn't have the same properties as tarmac but it's not made of anti-matter. Cheers, Paul
Quoted text (37 lines)> Nah, I'd have to say it's about the same to be honest. I think it's > just exaggerated a bit more in GPL because the cars are harder to handle > in the first place. Spa is a perfect example of being able to keep your > foot into it out of Masta and the 2 uphill rights with both left side > wheels in the dirt. But if the cars unbalanced at all or has to much > sideweays motion (much more likely in GPL than ICR2) then goodbye. > > lolol > > icr2 grass was kinda like the racetrack if you drove carefully, if you were > > wide open you could put wheels on the grass and make it out without a > > problem, in gpl you will NOT make it out without at LEAST a frightening > > twitch. > > -- > > Tim "Calm Down" Wheatley > > ________________________________________________ > > Tim Wheatley > > "Yellow menacing helmet in the mirror" > > http://start.at/igps_stats > > IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver > > http://drive.to/grandprixlegends > > http://website.lineone.net/~nascar > > ________________________________________________ > > > Having not played GPL, how does the adhesive qualities of the grass in > > ICR2 > > > compare with GPL? > > > > I remember reading about how some people couldn't believe that the grass > > > > was so slippery in GPL and asked if it was realistic.

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