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GPL 1.1 patch - what's in it?

39 posts by 30 people · 23 Apr 1999 - 12 May 1999

Notable threadRandy Cassidy previews the GPL 1.1 patch contents

Asked what the GPL 1.1 patch would include, Papyrus's Randy Cassidy said it would allow GPL to be launched as a multiplayer client or server from the command line, which VROC and GPL SpyBoy were already using, and would fix various glitches. Eric Busch added that it could split physics and rendering across two CPUs under Windows NT. Players welcomed the prospect of Quake-style dedicated servers and listed further wishes such as mid-race saves and force feedback.

With Randy Cassidy and Eric Busch (Papyrus)

release/newsonline racing/leaguesGrand Prix Legends

Automated summary.

says... The only thing I'm fairly certain of is improved firewall support, and that's bases on an article Randy Cssidy posted here back on 03/08. Beyond that single item, I don't think anybody but Papy knows what's in the patch. I have a feeling that they're going to be fixing the car# problem when racing online where after a while, people start showing up in car #0. As for being released, again, nobody but Papy knows when that's gonna happen. -- ========================================================= John Simmons - Redneck Techno-Biker (Zerex12) http://www.members.home.net/jms1/index.html John Simmons - Barbarian Diecast Collector http://members.home.net/jsimm/diecast_index.html IGPS (Season 2) Director http://207.104.111.77/igps2/igps2.html If you want to send me email, go to either of the URL's shown above & click "Send Me Mail" in the contents frame. =========================================================
Ginge 23 Apr 1999#463547
I think i heard that Sierra is sittin on it at the mo, which would mean that Papy has finished it. I may have got the wrong end of the stick though -- Cheers Ginger.....( Bowt NetterToDo ) > says... > >I have seen references to some of the things in GPL 1.1, > >but no comprehensive list. Does anyone have one? (email > >would be great!) > >I'm particularly interested in the ability to run a > >edicated server (command line startup, automatic > >rogression to next race) on NT (heard NT support > >would be in there.) > The only thing I'm fairly certain of is improved firewall support, and > that's bases on an article Randy Cssidy posted here back on 03/08. > Beyond that single item, I don't think anybody but Papy knows what's in > the patch. > I have a feeling that they're going to be fixing the car# problem when > racing online where after a while, people start showing up in car #0. > As for being released, again, nobody but Papy knows when that's gonna > happen. > -- > ========================================================= > John Simmons - Redneck Techno-Biker (Zerex12) > http://www.members.home.net/jms1/index.html > John Simmons - Barbarian Diecast Collector > http://members.home.net/jsimm/diecast_index.html > IGPS (Season 2) Director > http://207.104.111.77/igps2/igps2.html > If you want to send me email, go to either of the URL's > shown above & click "Send Me Mail" in the contents frame. > =========================================================
The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. It will include the ability to launch GPL as either a multiplayer client or server with command line parameters. The VROC folks already have a version that takes advantage of this, and I believe the GPL SpyBoy folks do as well. You will be able to run a dedicated GPL server; i.e. a server that repeatedly and automatically cycles through a list of races (which you specify in a new server.ini file). It is _not_ a daemon in the Un*x sense of things. That is, it still brings up the GPL window and displays stuff, though it does not use sound or 3D graphics, thus reducing CPU load. You will also (by connecting with the proper password) be able to control a GPL server remotely. You just connect as if you were a client, but all the widgets that would normally be grayed out for a client are accessible. More than one client can be the "boss" for a server, so they'll need to cooperate. We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I believe we've also run it on NT4 systems with SP3, but don't quote me on that. We've also run it on dual-CPU NT systems, and it uses both CPU's. Because of GPL's architecture, I don't believe it would use more than two, but should run OK if there are more. Randy
What? It uses both CPUs under NT!? I guess I better start saving for that dual PII board! Or it just uses both CPUs and runs as fast as with one CPU? Anything about ride hight issue? Banshee and Voodoo3 fix? Borut
Quoted text (37 lines)> > I have seen references to some of the things in GPL 1.1, but no > comprehensive > > list. Does anyone have one? (email would be great!) > > I'm particularly interested in the ability to run a dedicated server > (command > > line startup, automatic progression to next race) on NT (heard NT > support > > would be in there.) > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > Randy
Eric Busch 23 Apr 1999#463550
I believe it will run the physics on one CPU and the rendering on the other, allowing for a noticeable performance boost on some systems (this will likely be most evident at the back of the starting grid during a full field race). The Banshee and Voodoo3 fix will have to come from 3dfx in the form of working drivers. Eric
WOW! Randy, great news, I think this is going to make GPL and VROC spread like Quake2 and those kind of games where you can put servers full time, not to mention people who can probably leave these kind of servers up on their wor machines on T3 lines. This kind of functionality is what made the Quake server scene so widespread that there are now thousands of servers you can play on at any time of the day. Kudos to you guys for adding this server functionality, what a pleasant surprise for someone like me who was just hoping v1.1 would fix the networking so that I can finally convert my home network to Linux IP/Masquerade. Thanks. Seeyas on the track. --John (Joao) Silva
Trips 24 Apr 1999#463695
Randy, I have two questions that I hope you can answer... 1. Will the patch allow the race host to specify the car class that everyone joining the race runs? I'd love to host F3 (novice trainer) races all the time, but as it is now, anyone can come in with an F1 car and there's not much to be done about it. Letting the host specify the class to run would go a long way to solveing this. Ideally, the hsot should be allowed to include any or all classes in the race (to allow for mixed calss races) 2. Would it be possible for the server to broadcast connection portion of the core.ini settings to each client as it joins the race? The would make life a LOT easier than hoping for everyone to know what settings to use. Thanks for any answer you can provide, Trips D. Bell on VROC
Quoted text (27 lines)> The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > Randy
T.Galvin 24 Apr 1999#463696
This is just outstanding Randy. It is amazing to me that Sierra is allowing you to do this rather than setting it up as a user pay system of racing I guess the lessons learnt from Quake have filtered through ie good free online play sells CD's. Would you know if there is any chance of a Linux port? Another lesson from Quake. Todd.
Better yet, will this technology also be available to Nascar 3 when it comes out? Thanks fellas Phillip > WOW! Randy, great news, I think this is going to make GPL and VROC spread > like Quake2 and those kind of games where you can put servers full time, > not to mention people who can probably leave these kind of servers up on their > wor machines on T3 lines. This kind of functionality is what made the Quake > server scene so widespread that there are now thousands of servers you can > play on at any time of the day. > Kudos to you guys for adding this server functionality, what a pleasant > surprise for someone like me who was just hoping v1.1 would fix the networking
Quoted text (38 lines)> so that I can finally convert my home network to Linux IP/Masquerade. > Thanks. > Seeyas on the track. > --John (Joao) Silva > >The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > >It will include the ability to launch GPL as either a multiplayer > >client or server with command line parameters. The VROC folks already > >have a version that takes advantage of this, and I believe the GPL > >SpyBoy folks do as well. > >You will be able to run a dedicated GPL server; i.e. a server that > >repeatedly and automatically cycles through a list of races (which you > >specify in a new server.ini file). It is _not_ a daemon in the Un*x > >sense of things. That is, it still brings up the GPL window and > >displays stuff, though it does not use sound or 3D graphics, thus > >reducing CPU load. > >You will also (by connecting with the proper password) be able to > >control a GPL server remotely. You just connect as if you were a > >client, but all the widgets that would normally be grayed out for a > >client are accessible. More than one client can be the "boss" for a > >server, so they'll need to cooperate. > >We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > >believe we've also run it on NT4 systems with SP3, but don't quote me > >on that. We've also run it on dual-CPU NT systems, and it uses both > >CPU's. Because of GPL's architecture, I don't believe it would use > >more than two, but should run OK if there are more. > >Randy
Sounds great, but I was expecting heaps of gameplay improvements.
J M Tinne 24 Apr 1999#463700
That sounds great, but as someone living in the back of beyond and who will probably never be able to play online I'm rather hoping that some other non-online tweaks will be in the offing. Like the ability to save the game in the middle of a GP. There is nothing more annoying than being an hour into a race and having to leave the game and loose all you have done because you know the job you have been called out to will probably last all night and then some...please :) Matthew
Quoted text (37 lines)> > I have seen references to some of the things in GPL 1.1, but no > comprehensive > > list. Does anyone have one? (email would be great!) > > I'm particularly interested in the ability to run a dedicated server > (command > > line startup, automatic progression to next race) on NT (heard NT > support > > would be in there.) > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > Randy
Great point,always forgotten... Rafael Medeiros
Quoted text (52 lines)> That sounds great, but as someone living in the back of beyond and who will > probably never be able to play online I'm rather hoping that some other > non-online tweaks will be in the offing. Like the ability to save the game > in the middle of a GP. There is nothing more annoying than being an hour > into a race and having to leave the game and loose all you have done because > you know the job you have been called out to will probably last all night > and then some...please :) > Matthew > > > I have seen references to some of the things in GPL 1.1, but no > > comprehensive > > > list. Does anyone have one? (email would be great!) > > > I'm particularly interested in the ability to run a dedicated server > > (command > > > line startup, automatic progression to next race) on NT (heard NT > > support > > > would be in there.) > > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > > It will include the ability to launch GPL as either a multiplayer > > client or server with command line parameters. The VROC folks already > > have a version that takes advantage of this, and I believe the GPL > > SpyBoy folks do as well. > > You will be able to run a dedicated GPL server; i.e. a server that > > repeatedly and automatically cycles through a list of races (which you > > specify in a new server.ini file). It is _not_ a daemon in the Un*x > > sense of things. That is, it still brings up the GPL window and > > displays stuff, though it does not use sound or 3D graphics, thus > > reducing CPU load. > > You will also (by connecting with the proper password) be able to > > control a GPL server remotely. You just connect as if you were a > > client, but all the widgets that would normally be grayed out for a > > client are accessible. More than one client can be the "boss" for a > > server, so they'll need to cooperate. > > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > > believe we've also run it on NT4 systems with SP3, but don't quote me > > on that. We've also run it on dual-CPU NT systems, and it uses both > > CPU's. Because of GPL's architecture, I don't believe it would use > > more than two, but should run OK if there are more. > > Randy
Most importantly, is there force feedback support? This would make GPL perfect. Iain
Quoted text (37 lines)> > I have seen references to some of the things in GPL 1.1, but no > comprehensive > > list. Does anyone have one? (email would be great!) > > I'm particularly interested in the ability to run a dedicated server > (command > > line startup, automatic progression to next race) on NT (heard NT > support > > would be in there.) > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > Randy
Karl Doy 25 Apr 1999#463815
On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie" >Most importantly, is there force feedback support? This would make GPL >perfect. <Big snip> I'm surprised no one else has mentioned this one, but I would really like the ability to review or save the replay of an online race if I'm disconnected before the finish...How many times have _you_ been disconnected while leading out of the last corner and not been able to prove it :) Karl
What I would like to see are the camera's.. As it stands now, They focus on *one* driver. If instead of that they were focused on the track... It would help out a lot with video taping. Along those lines... Have a button to click to have the camera focused on a driver or focus on the center of the track. Then when it's focused on the track.. Have a slider bar that we slide across to move the camera along the center line of the track. Next improvement, Instead of having to press a key to go to the next camera angle.. Press a key for this angle, some other key for that angle, and another for another, and so on.. With that train of thought.. instead of pressing a key to go to the next driver or the driver before.. Press the #1 key for the driver in the lead, #2 key for the second place driver, #3 for third.. and so on. I hate having to go through all the angles, and/or drivers, to find the one that I was after. Just my $0.02 worth Mike Barlow
Quoted text (15 lines)> On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie" > >Most importantly, is there force feedback support? This would make GPL > >perfect. > <Big snip> > I'm surprised no one else has mentioned this one, but I would really > like the ability to review or save the replay of an online race if I'm > disconnected before the finish...How many times have _you_ been > disconnected while leading out of the last corner and not been able to > prove it :) > Karl
-- ========================================= Mike Barlow of Barlow Racing? MikeBa on the TEN network. Member of R.O.R. 1999 http://w3.ime.net/~marknjess/noflame.html ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music mikeba.vcf < 1K Download
I believe this is fixed by the patch. As are many other little glitches. When I'm more sure of the release date for the patch, I'll post the readme11.txt in this forum. Randy
Yes. VROC for GPL 1.1 also supports this. GPL itself won't do this, but command line parameters can be used to force the bandwidth settings. I believe VROC for GPL 1.1 does use them. Randy
Trips 26 Apr 1999#463950
Randy you have made my day... make that my whole YEAR. BIG thanks, Trips D. Bell on VROC
Quoted text (14 lines)> > 1. Will the patch allow the race host to specify the car class that > > everyone joining the race runs? > Yes. VROC for GPL 1.1 also supports this. > > 2. Would it be possible for the server to broadcast connection > portion > > of the core.ini settings to each client as it joins the race? > GPL itself won't do this, but command line parameters can be used to > force the bandwidth settings. I believe VROC for GPL 1.1 does use > them. > Randy
Jay Wolf 26 Apr 1999#463951
heck, i'm just hoping that the patch covers that bug that makes me lose control of the car and send it carening into the wall/tree/hay!
Eric, Along with the TNT from Nvidia and Rendition Verite 2200 release candidate drivers (NOT beta) . I get the feeling that we will never see working drivers for cards period. They are too quickly superceded by new non working cards. Are you guys (Papy) putting some pressure on these folks to put working drivers out (much like ID is with GL related issues for QA3)? Without that, I think all is lost. Jeff
m.seery 26 Apr 1999#463953
Excellent news. Thanks Randy Mark
Quoted text (14 lines)>> 1. Will the patch allow the race host to specify the car class that >> everyone joining the race runs? >Yes. VROC for GPL 1.1 also supports this. >> 2. Would it be possible for the server to broadcast connection >portion >> of the core.ini settings to each client as it joins the race? >GPL itself won't do this, but command line parameters can be used to >force the bandwidth settings. I believe VROC for GPL 1.1 does use >them. >Randy
J 27 Apr 1999#464102
I guess, autopilot will not be implemented ;-) Jens On Mon, 26 Apr 1999 11:05:04 -0700, "Jay Wolfe" >heck, i'm just hoping that the patch covers that bug that makes me lose >control of the car and send it carening into the wall/tree/hay! --------------------------------------------- Remove "NOSPAM" before using my email-address
J 27 Apr 1999#464103
As I read earlier, FF will surely not be implemented in 1.1 :-( But, I'm still hoping I'm wrong :-) Jens On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie" >Most importantly, is there force feedback support? This would make GPL >perfect. >Iain --------------------------------------------- Remove "NOSPAM" before using my email-address
Only cure for that is an autopilot and amputation at the elbows. Seems a bit radical though. Andrew McP
LOL. Like what!? > >The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > Sounds great, but I was expecting heaps of gameplay improvements.
How about the ability to use clutch in the start with automatic shifting? It's slow enough without the *** penalty in starts to make it feel like Papy is stating "Since you won't learn to shift yourself, you are not allowed to do well in races." Or making the Global Hype AI scale down if you're too slow so beginners will have nice fights with the AI without resorting to cheating with the files? Or removing the low-rider cheat? Or... (I'm sure I could imagine heaps, but not now)
Nathan Won 27 Apr 1999#464107
> make it feel like Papy is stating "Since you won't learn to shift > yourself, you are not allowed to do well in races." Or making the Actually, the original EA's Need for Speed did this to you too. I thought it sucked, but once I learned to shift it was actually pretty fun. I agree! Nathan
Jack Rambo 27 Apr 1999#464108
Fellows... You might be pleasantly surprised by my post in the current thread "GPL: what has happened lately?" :) Jack Rambo
>Fellows... >You might be pleasantly surprised by my post in the current thread "GPL: >what has happened lately?" :) Impressed by the beta, Jack - nice work As for NTT II - wow, you must have got bored of sleeping Tony
SteveBla 28 Apr 1999#464270
>heck, i'm just hoping that the patch covers that bug that makes me lose >control of the car and send it carening into the wall/tree/hay! Personally, I'd settle for better-tasting sh***y! Steve B. remove "edy" from address for email
Leo Greco 28 Apr 1999#464271
> How about the ability to use clutch in the start with automatic > shifting? It's slow enough without the *** penalty in starts to > make it feel like Papy is stating "Since you won't learn to shift > yourself, you are not allowed to do well in races." I've found that using dual axis pedals I can get a pretty good start even with auto shift. I just hold the gas and the brake down at the start and release the brake when the flag drops. You can improve this even further by pumping the gas pedal while doing this which causes surges in rpm. Leo
Mapson 30 Apr 1999#464760
<...> Well, the general issue here is: Papy, please don't send us to the reconnect screen after a disconnect. Leave us in the current race screen, where we can observe best times, look at our tire temps, see replays, etc. It is frustrating to get discoed... but even worse when you realize all the data from that race is lost.
Mapson 30 Apr 1999#464761
Wouldn't mind a "I've gotta answer the phone" autopilot function! No, I don't see Papy writing that one ;-)
Quoted text (13 lines)>I guess, autopilot will not be implemented ;-) >Jens >On Mon, 26 Apr 1999 11:05:04 -0700, "Jay Wolfe" >>heck, i'm just hoping that the patch covers that bug that makes me lose >>control of the car and send it carening into the wall/tree/hay! >--------------------------------------------- >Remove "NOSPAM" before using my email-address
Luckily, clutch wear isn't simulated in this sim... In RL, you would burn out the clutch in 3 secs... ---Asgeir---
Quoted text (11 lines)> > How about the ability to use clutch in the start with automatic > > shifting? It's slow enough without the *** penalty in starts to > > make it feel like Papy is stating "Since you won't learn to shift > > yourself, you are not allowed to do well in races." > I've found that using dual axis pedals I can get a pretty good start even > with auto shift. I just hold the gas and the brake down at the start and > release the brake when the flag drops. You can improve this even further > by pumping the gas pedal while doing this which causes surges in rpm. > Leo
> Luckily, clutch wear isn't simulated in this sim... > In RL, you would burn out the clutch in 3 secs... > ---Asgeir--- LOL, yeah, and try to get it into 1st on the grid would be funny too..:) (scraaaaatchhh, whiiiine *shudder* griiiiiind CLUNCK! -stalled-) Those dog boxes are ***for 1st gear:-) Heck, it's a breeze to do monaco, IRL It's almost impossible to use 1st gear in a proper racecar... Matt:-) -- Matthew Knutsen "The Art of Legends" - GPL add-ons [link lost in import]
haha, I like that "get the thing into 1st gear"-sound! I guess the big ratio between wheels and engine in 1st gear makes it more difficult than the other gears. The bigger difference there is between input shaft (pre clutch) and output shaft you have, the more difficult it will be getting the thing into gear, isn't it? I think they feathered the gas with while braking to hit the right revs to change gears efficiently. I think they call it the Toe-heel technique. And I use it on my own car as well, takes a bit of labour away from the clutch and box... The difficulty in engaging 1st gear is surely a part of the explanation of why 1st gear is rarely used in racing (only for starts)... I think the 1st gear in a modern day F1 car is easier to use, but it quite often brakes, I think. The lower gears seem more susceptible to brakage than the higher ones. ---Asgeir---
Quoted text (21 lines)> > Luckily, clutch wear isn't simulated in this sim... > > In RL, you would burn out the clutch in 3 secs... > > ---Asgeir--- > LOL, yeah, and try to get it into 1st on the grid would be funny too..:) > (scraaaaatchhh, whiiiine *shudder* griiiiiind CLUNCK! -stalled-) > Those dog boxes are ***for 1st gear:-) Heck, it's a breeze to do > monaco, IRL It's almost impossible to use 1st gear in a proper > racecar... > Matt:-) > -- > Matthew Knutsen > "The Art of Legends" - GPL add-ons > [link lost in import]
> haha, I like that "get the thing into 1st gear"-sound! Would be a nice addition..:) I think on most recent gearboxes, 1st is on a separate shaft, at least you never change first gear when swapping ratios on the race boxes I've been working on. Heck, the sports-prototype I'm used to does about 75MPH in 1st:-) Oh yeah, and still do, well, good drivers do anyway. It's not so much the complete heel-and-toe as it used to be, now it's more a case of dabbing the gas with the heel when on the brake downshifting, to balance the revs. This is done to make the transitions of engine braking less severe (not upsetting the balance of the car), and also to save the engine/box. Look at some of the people racing who can't manage this, they crush the dog rings in the boxes, and have frequent spins when hard on the brakes downshifting.... (sound: crunch-screech-whiiiiine) tires lock up for a sec, engine overrevs...:-P Unfortunately (?), this can't be enjoyed in GPL...hehe As for upshifting, you just lift off the gas, and shift..no clutch. Correct. LOL, my dad had this horrible experience in a race once; he was so certain he was in 1st, but in fact it was 3rd, and he stalled--twice! :-) Yeah, they've catered for it...but those boxes are of another dimension, you merely pull or push the lever, and hydraulic motors do the job for you...I remember reading the speed of which a modern F1 box can change from N-7th and back, it was done in less than a second(!)
Quoted text (29 lines)> ---Asgeir--- > > > Luckily, clutch wear isn't simulated in this sim... > > > In RL, you would burn out the clutch in 3 secs... > > > ---Asgeir--- > > LOL, yeah, and try to get it into 1st on the grid would be funny too..:) > > (scraaaaatchhh, whiiiine *shudder* griiiiiind CLUNCK! -stalled-) > > Those dog boxes are ***for 1st gear:-) Heck, it's a breeze to do > > monaco, IRL It's almost impossible to use 1st gear in a proper > > racecar... > > Matt:-) > > -- > > Matthew Knutsen > > "The Art of Legends" - GPL add-ons > > [link lost in import]
-- Matthew Knutsen "The Art of Legends" - GPL add-ons [link lost in import]
Quoted text (11 lines)> > I think they feathered the gas with while braking to hit the right revs to > > change gears efficiently. I think they call it the Toe-heel technique. And I > > use it on my own car as well, takes a bit of labour away from the clutch and > > box... > Oh yeah, and still do, well, good drivers do anyway. It's not so much > the complete heel-and-toe as it used to be, now it's more a case of > dabbing the gas with the heel when on the brake downshifting, to balance > the revs. This is done to make the transitions of engine braking less > severe (not upsetting the balance of the car), and also to save the > engine/box.
I thought that you use your toe for dabbing the gas and your heel for the heavy braking? I would think that racing brakes demand a lot of force, and the heel seems more fitting for this than the toe... Well, the every day car has syncro rings, so the same principles don't apply directly, but still, if you hit the right revs/speed ratio, you can change gears very fast without even using the clutch! I do NOT do this on my everyday car, though, syncromesh rings are cheap, but pretty hard to get to! You should know... Hmm, I have noticed that I change the brake pedal pressure at the downshifting points, I tend to ease off a bit right before changing down another gear. I started doing this without thinking about it because I didn't want to upset the car too much, I have no idea if that is a sensible thing to do. OK, but worse things might happen when you miss a gear than stalling the engine at standstill!!! Say, getting 2nd instead of 4th in that looong fast right! Hahaha Horrendous speed, that is for sure. I think they use electronics to match input shaft and output shaft speed through adjusting revs of the engine, and then, "clonk" sliding that 1000 USD fibre wheel into place... Grud knows what material the main shaft and layshafts are made of... We can only speculate. I have heard that a F1 box costs around 150 000 USD... ---Asgeir---

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