says...
The only thing I'm fairly certain of is improved firewall support, and
that's bases on an article Randy Cssidy posted here back on 03/08.
Beyond that single item, I don't think anybody but Papy knows what's in
the patch.
I have a feeling that they're going to be fixing the car# problem when
racing online where after a while, people start showing up in car #0.
As for being released, again, nobody but Papy knows when that's gonna
happen.
--
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http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
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IGPS (Season 2) Director
http://207.104.111.77/igps2/igps2.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
Notable threadRandy Cassidy previews the GPL 1.1 patch contents
Asked what the GPL 1.1 patch would include, Papyrus's Randy Cassidy said it would allow GPL to be launched as a multiplayer client or server from the command line, which VROC and GPL SpyBoy were already using, and would fix various glitches. Eric Busch added that it could split physics and rendering across two CPUs under Windows NT. Players welcomed the prospect of Quake-style dedicated servers and listed further wishes such as mid-race saves and force feedback.
With Randy Cassidy and Eric Busch (Papyrus)
Automated summary.
I think i heard that Sierra is sittin on it at the mo, which would mean that
Papy has finished it.
I may have got the wrong end of the stick though
--
Cheers Ginger.....( Bowt NetterToDo )
> says...
> >I have seen references to some of the things in GPL 1.1,
> >but no comprehensive list. Does anyone have one? (email
> >would be great!)
> >I'm particularly interested in the ability to run a
> >edicated server (command line startup, automatic
> >rogression to next race) on NT (heard NT support
> >would be in there.)
> The only thing I'm fairly certain of is improved firewall support, and
> that's bases on an article Randy Cssidy posted here back on 03/08.
> Beyond that single item, I don't think anybody but Papy knows what's in
> the patch.
> I have a feeling that they're going to be fixing the car# problem when
> racing online where after a while, people start showing up in car #0.
> As for being released, again, nobody but Papy knows when that's gonna
> happen.
> --
> =========================================================
> John Simmons - Redneck Techno-Biker (Zerex12)
> http://www.members.home.net/jms1/index.html
> John Simmons - Barbarian Diecast Collector
> http://members.home.net/jsimm/diecast_index.html
> IGPS (Season 2) Director
> http://207.104.111.77/igps2/igps2.html
> If you want to send me email, go to either of the URL's
> shown above & click "Send Me Mail" in the contents frame.
> =========================================================
The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now.
It will include the ability to launch GPL as either a multiplayer
client or server with command line parameters. The VROC folks already
have a version that takes advantage of this, and I believe the GPL
SpyBoy folks do as well.
You will be able to run a dedicated GPL server; i.e. a server that
repeatedly and automatically cycles through a list of races (which you
specify in a new server.ini file). It is _not_ a daemon in the Un*x
sense of things. That is, it still brings up the GPL window and
displays stuff, though it does not use sound or 3D graphics, thus
reducing CPU load.
You will also (by connecting with the proper password) be able to
control a GPL server remotely. You just connect as if you were a
client, but all the widgets that would normally be grayed out for a
client are accessible. More than one client can be the "boss" for a
server, so they'll need to cooperate.
We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I
believe we've also run it on NT4 systems with SP3, but don't quote me
on that. We've also run it on dual-CPU NT systems, and it uses both
CPU's. Because of GPL's architecture, I don't believe it would use
more than two, but should run OK if there are more.
Randy
What? It uses both CPUs under NT!? I guess I better start saving for that
dual PII board! Or it just uses both CPUs and runs as fast as with one CPU?
Anything about ride hight issue? Banshee and Voodoo3 fix?
Borut
Quoted text (37 lines)
> > I have seen references to some of the things in GPL 1.1, but no > comprehensive > > list. Does anyone have one? (email would be great!) > > I'm particularly interested in the ability to run a dedicated server > (command > > line startup, automatic progression to next race) on NT (heard NT > support > > would be in there.) > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > RandyI believe it will run the physics on one CPU and the rendering on the
other, allowing for a noticeable performance boost on some systems (this
will likely be most evident at the back of the starting grid during a
full field race). The Banshee and Voodoo3 fix will have to come from
3dfx in the form of working drivers.
Eric
WOW! Randy, great news, I think this is going to make GPL and VROC spread
like Quake2 and those kind of games where you can put servers full time,
not to mention people who can probably leave these kind of servers up on their
wor machines on T3 lines. This kind of functionality is what made the Quake
server scene so widespread that there are now thousands of servers you can
play on at any time of the day.
Kudos to you guys for adding this server functionality, what a pleasant
surprise for someone like me who was just hoping v1.1 would fix the networking
so that I can finally convert my home network to Linux IP/Masquerade.
Thanks.
Seeyas on the track.
--John (Joao) Silva
Randy,
I have two questions that I hope you can answer...
1. Will the patch allow the race host to specify the car class that
everyone joining the race runs? I'd love to host F3 (novice trainer)
races all the time, but as it is now, anyone can come in with an F1 car
and there's not much to be done about it. Letting the host specify the
class to run would go a long way to solveing this. Ideally, the hsot
should be allowed to include any or all classes in the race (to allow
for mixed calss races)
2. Would it be possible for the server to broadcast connection portion
of the core.ini settings to each client as it joins the race? The would
make life a LOT easier than hoping for everyone to know what settings to
use.
Thanks for any answer you can provide,
Trips
D. Bell on VROC
Quoted text (27 lines)
> The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > RandyThis is just outstanding Randy. It is amazing to me that Sierra is allowing
you to do this rather than setting it up as a user pay system of racing I
guess the lessons learnt from Quake have filtered through ie good free
online play sells CD's.
Would you know if there is any chance of a Linux port? Another lesson from
Quake.
Todd.
Better yet, will this technology also be available to Nascar 3 when it comes
out? Thanks fellas
Phillip
> WOW! Randy, great news, I think this is going to make GPL and VROC spread
> like Quake2 and those kind of games where you can put servers full time,
> not to mention people who can probably leave these kind of servers up on their
> wor machines on T3 lines. This kind of functionality is what made the Quake
> server scene so widespread that there are now thousands of servers you can
> play on at any time of the day.
> Kudos to you guys for adding this server functionality, what a pleasant
> surprise for someone like me who was just hoping v1.1 would fix the networking
Quoted text (38 lines)
> so that I can finally convert my home network to Linux IP/Masquerade. > Thanks. > Seeyas on the track. > --John (Joao) Silva > >The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > >It will include the ability to launch GPL as either a multiplayer > >client or server with command line parameters. The VROC folks already > >have a version that takes advantage of this, and I believe the GPL > >SpyBoy folks do as well. > >You will be able to run a dedicated GPL server; i.e. a server that > >repeatedly and automatically cycles through a list of races (which you > >specify in a new server.ini file). It is _not_ a daemon in the Un*x > >sense of things. That is, it still brings up the GPL window and > >displays stuff, though it does not use sound or 3D graphics, thus > >reducing CPU load. > >You will also (by connecting with the proper password) be able to > >control a GPL server remotely. You just connect as if you were a > >client, but all the widgets that would normally be grayed out for a > >client are accessible. More than one client can be the "boss" for a > >server, so they'll need to cooperate. > >We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > >believe we've also run it on NT4 systems with SP3, but don't quote me > >on that. We've also run it on dual-CPU NT systems, and it uses both > >CPU's. Because of GPL's architecture, I don't believe it would use > >more than two, but should run OK if there are more. > >RandySounds great, but I was expecting heaps of gameplay improvements.
>>The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now.
>Sounds great, but I was expecting heaps of gameplay improvements.
I'm expecting them to fix the bug that turns auto gears on whenever you go
into the "driver info" page.
http://members.xoom.com/IanHill http://members.tripod.com/~IanHill
That sounds great, but as someone living in the back of beyond and who will
probably never be able to play online I'm rather hoping that some other
non-online tweaks will be in the offing. Like the ability to save the game
in the middle of a GP. There is nothing more annoying than being an hour
into a race and having to leave the game and loose all you have done because
you know the job you have been called out to will probably last all night
and then some...please :)
Matthew
Quoted text (37 lines)
> > I have seen references to some of the things in GPL 1.1, but no > comprehensive > > list. Does anyone have one? (email would be great!) > > I'm particularly interested in the ability to run a dedicated server > (command > > line startup, automatic progression to next race) on NT (heard NT > support > > would be in there.) > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > RandyGreat point,always forgotten...
Rafael Medeiros
Quoted text (52 lines)
> That sounds great, but as someone living in the back of beyond and who will > probably never be able to play online I'm rather hoping that some other > non-online tweaks will be in the offing. Like the ability to save the game > in the middle of a GP. There is nothing more annoying than being an hour > into a race and having to leave the game and loose all you have done because > you know the job you have been called out to will probably last all night > and then some...please :) > Matthew > > > I have seen references to some of the things in GPL 1.1, but no > > comprehensive > > > list. Does anyone have one? (email would be great!) > > > I'm particularly interested in the ability to run a dedicated server > > (command > > > line startup, automatic progression to next race) on NT (heard NT > > support > > > would be in there.) > > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > > It will include the ability to launch GPL as either a multiplayer > > client or server with command line parameters. The VROC folks already > > have a version that takes advantage of this, and I believe the GPL > > SpyBoy folks do as well. > > You will be able to run a dedicated GPL server; i.e. a server that > > repeatedly and automatically cycles through a list of races (which you > > specify in a new server.ini file). It is _not_ a daemon in the Un*x > > sense of things. That is, it still brings up the GPL window and > > displays stuff, though it does not use sound or 3D graphics, thus > > reducing CPU load. > > You will also (by connecting with the proper password) be able to > > control a GPL server remotely. You just connect as if you were a > > client, but all the widgets that would normally be grayed out for a > > client are accessible. More than one client can be the "boss" for a > > server, so they'll need to cooperate. > > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > > believe we've also run it on NT4 systems with SP3, but don't quote me > > on that. We've also run it on dual-CPU NT systems, and it uses both > > CPU's. Because of GPL's architecture, I don't believe it would use > > more than two, but should run OK if there are more. > > RandyMost importantly, is there force feedback support? This would make GPL
perfect.
Iain
Quoted text (37 lines)
> > I have seen references to some of the things in GPL 1.1, but no > comprehensive > > list. Does anyone have one? (email would be great!) > > I'm particularly interested in the ability to run a dedicated server > (command > > line startup, automatic progression to next race) on NT (heard NT > support > > would be in there.) > The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now. > It will include the ability to launch GPL as either a multiplayer > client or server with command line parameters. The VROC folks already > have a version that takes advantage of this, and I believe the GPL > SpyBoy folks do as well. > You will be able to run a dedicated GPL server; i.e. a server that > repeatedly and automatically cycles through a list of races (which you > specify in a new server.ini file). It is _not_ a daemon in the Un*x > sense of things. That is, it still brings up the GPL window and > displays stuff, though it does not use sound or 3D graphics, thus > reducing CPU load. > You will also (by connecting with the proper password) be able to > control a GPL server remotely. You just connect as if you were a > client, but all the widgets that would normally be grayed out for a > client are accessible. More than one client can be the "boss" for a > server, so they'll need to cooperate. > We have run GPL 1.1 on systems running NT5 Beta 2 without problems. I > believe we've also run it on NT4 systems with SP3, but don't quote me > on that. We've also run it on dual-CPU NT systems, and it uses both > CPU's. Because of GPL's architecture, I don't believe it would use > more than two, but should run OK if there are more. > RandyOn Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie"
>Most importantly, is there force feedback support? This would make GPL
>perfect.
<Big snip>
I'm surprised no one else has mentioned this one, but I would really
like the ability to review or save the replay of an online race if I'm
disconnected before the finish...How many times have _you_ been
disconnected while leading out of the last corner and not been able to
prove it :)
Karl
What I would like to see are the camera's.. As it stands now, They
focus on *one* driver. If instead of that they were focused on the
track... It would help out a lot with video taping.
Along those lines... Have a button to click to have the camera focused
on a driver or focus on the center of the track. Then when it's focused on
the track.. Have a slider bar that we slide across to move the camera along
the center line of the track.
Next improvement, Instead of having to press a key to go to the next
camera angle.. Press a key for this angle, some other key for that angle,
and another for another, and so on.. With that train of thought.. instead
of pressing a key to go to the next driver or the driver before.. Press the
#1 key for the driver in the lead, #2 key for the second place driver, #3
for third.. and so on.
I hate having to go through all the angles, and/or drivers, to find the
one that I was after.
Just my $0.02 worth
Mike Barlow
--
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MikeBa on the TEN network.
Member of R.O.R. 1999
http://w3.ime.net/~marknjess/noflame.html
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Quoted text (15 lines)
> On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie" > >Most importantly, is there force feedback support? This would make GPL > >perfect. > <Big snip> > I'm surprised no one else has mentioned this one, but I would really > like the ability to review or save the replay of an online race if I'm > disconnected before the finish...How many times have _you_ been > disconnected while leading out of the last corner and not been able to > prove it :) > KarlI believe this is fixed by the patch. As are many other little
glitches. When I'm more sure of the release date for the patch, I'll
post the readme11.txt in this forum.
Randy
Yes. VROC for GPL 1.1 also supports this.
GPL itself won't do this, but command line parameters can be used to
force the bandwidth settings. I believe VROC for GPL 1.1 does use
them.
Randy
Randy you have made my day... make that my whole YEAR.
BIG thanks,
Trips
D. Bell on VROC
Quoted text (14 lines)
> > 1. Will the patch allow the race host to specify the car class that > > everyone joining the race runs? > Yes. VROC for GPL 1.1 also supports this. > > 2. Would it be possible for the server to broadcast connection > portion > > of the core.ini settings to each client as it joins the race? > GPL itself won't do this, but command line parameters can be used to > force the bandwidth settings. I believe VROC for GPL 1.1 does use > them. > Randyheck, i'm just hoping that the patch covers that bug that makes me lose
control of the car and send it carening into the wall/tree/hay!
Eric,
Along with the TNT from Nvidia and Rendition Verite 2200 release
candidate drivers (NOT beta) . I get the feeling that we will never
see working drivers for cards period. They are too quickly superceded
by new non working cards.
Are you guys (Papy) putting some pressure on these folks to put
working drivers out (much like ID is with GL related issues for QA3)?
Without that, I think all is lost.
Jeff
Excellent news. Thanks Randy
Mark
Quoted text (14 lines)
>> 1. Will the patch allow the race host to specify the car class that >> everyone joining the race runs? >Yes. VROC for GPL 1.1 also supports this. >> 2. Would it be possible for the server to broadcast connection >portion >> of the core.ini settings to each client as it joins the race? >GPL itself won't do this, but command line parameters can be used to >force the bandwidth settings. I believe VROC for GPL 1.1 does use >them. >RandyI guess, autopilot will not be implemented ;-)
Jens
On Mon, 26 Apr 1999 11:05:04 -0700, "Jay Wolfe"
>heck, i'm just hoping that the patch covers that bug that makes me lose
>control of the car and send it carening into the wall/tree/hay!
---------------------------------------------
Remove "NOSPAM" before using my email-address
As I read earlier, FF will surely not be implemented in 1.1 :-(
But, I'm still hoping I'm wrong :-)
Jens
On Sun, 25 Apr 1999 19:07:27 +0100, "Iain Mackenzie"
>Most importantly, is there force feedback support? This would make GPL
>perfect.
>Iain
---------------------------------------------
Remove "NOSPAM" before using my email-address
Only cure for that is an autopilot and amputation at the elbows. Seems a bit radical
though.
Andrew McP
LOL. Like what!?
> >The GPL 1.1 patch is not out yet, but I'm hoping it won't be long now.
> Sounds great, but I was expecting heaps of gameplay improvements.
How about the ability to use clutch in the start with automatic
shifting? It's slow enough without the *** penalty in starts to
make it feel like Papy is stating "Since you won't learn to shift
yourself, you are not allowed to do well in races." Or making the
Global Hype AI scale down if you're too slow so beginners will have
nice fights with the AI without resorting to cheating with the files?
Or removing the low-rider cheat? Or...
(I'm sure I could imagine heaps, but not now)
> make it feel like Papy is stating "Since you won't learn to shift
> yourself, you are not allowed to do well in races." Or making the
Actually, the original EA's Need for Speed did this to you too. I thought
it sucked, but once I learned to shift it was actually pretty fun.
I agree!
Nathan
Fellows...
You might be pleasantly surprised by my post in the current thread "GPL:
what has happened lately?" :)
Jack Rambo
>Fellows...
>You might be pleasantly surprised by my post in the current thread "GPL:
>what has happened lately?" :)
Impressed by the beta, Jack - nice work
As for NTT II - wow, you must have got bored of sleeping
Tony
>heck, i'm just hoping that the patch covers that bug that makes me lose
>control of the car and send it carening into the wall/tree/hay!
Personally, I'd settle for better-tasting sh***y!
Steve B.
remove "edy" from address for email
> How about the ability to use clutch in the start with automatic
> shifting? It's slow enough without the *** penalty in starts to
> make it feel like Papy is stating "Since you won't learn to shift
> yourself, you are not allowed to do well in races."
I've found that using dual axis pedals I can get a pretty good start even
with auto shift. I just hold the gas and the brake down at the start and
release the brake when the flag drops. You can improve this even further
by pumping the gas pedal while doing this which causes surges in rpm.
Leo
<...>
Well, the general issue here is: Papy, please don't send us to the
reconnect screen after a disconnect. Leave us in the current race
screen, where we can observe best times, look at our tire temps, see
replays, etc. It is frustrating to get discoed... but even worse when
you realize all the data from that race is lost.
Wouldn't mind a "I've gotta answer the phone" autopilot function!
No, I don't see Papy writing that one ;-)
Quoted text (13 lines)
>I guess, autopilot will not be implemented ;-) >Jens >On Mon, 26 Apr 1999 11:05:04 -0700, "Jay Wolfe" >>heck, i'm just hoping that the patch covers that bug that makes me lose >>control of the car and send it carening into the wall/tree/hay! >--------------------------------------------- >Remove "NOSPAM" before using my email-addressLuckily, clutch wear isn't simulated in this sim...
In RL, you would burn out the clutch in 3 secs...
---Asgeir---
Quoted text (11 lines)
> > How about the ability to use clutch in the start with automatic > > shifting? It's slow enough without the *** penalty in starts to > > make it feel like Papy is stating "Since you won't learn to shift > > yourself, you are not allowed to do well in races." > I've found that using dual axis pedals I can get a pretty good start even > with auto shift. I just hold the gas and the brake down at the start and > release the brake when the flag drops. You can improve this even further > by pumping the gas pedal while doing this which causes surges in rpm. > Leo> Luckily, clutch wear isn't simulated in this sim...
> In RL, you would burn out the clutch in 3 secs...
> ---Asgeir---
LOL, yeah, and try to get it into 1st on the grid would be funny too..:)
(scraaaaatchhh, whiiiine *shudder* griiiiiind CLUNCK! -stalled-)
Those dog boxes are ***for 1st gear:-) Heck, it's a breeze to do
monaco, IRL It's almost impossible to use 1st gear in a proper
racecar...
Matt:-)
--
Matthew Knutsen
"The Art of Legends" - GPL add-ons
[link lost in import]
haha, I like that "get the thing into 1st gear"-sound!
I guess the big ratio between wheels and engine in 1st gear makes it more
difficult than the other gears. The bigger difference there is between input
shaft (pre clutch) and output shaft you have, the more difficult it will be
getting the thing into gear, isn't it?
I think they feathered the gas with while braking to hit the right revs to
change gears efficiently. I think they call it the Toe-heel technique. And I
use it on my own car as well, takes a bit of labour away from the clutch and
box...
The difficulty in engaging 1st gear is surely a part of the explanation of
why 1st gear is rarely used in racing (only for starts)...
I think the 1st gear in a modern day F1 car is easier to use, but it quite
often brakes, I think. The lower gears seem more susceptible to brakage
than the higher ones.
---Asgeir---
Quoted text (21 lines)
> > Luckily, clutch wear isn't simulated in this sim... > > In RL, you would burn out the clutch in 3 secs... > > ---Asgeir--- > LOL, yeah, and try to get it into 1st on the grid would be funny too..:) > (scraaaaatchhh, whiiiine *shudder* griiiiiind CLUNCK! -stalled-) > Those dog boxes are ***for 1st gear:-) Heck, it's a breeze to do > monaco, IRL It's almost impossible to use 1st gear in a proper > racecar... > Matt:-) > -- > Matthew Knutsen > "The Art of Legends" - GPL add-ons > [link lost in import]> haha, I like that "get the thing into 1st gear"-sound!
Would be a nice addition..:)
I think on most recent gearboxes, 1st is on a separate shaft, at least
you never change first gear when swapping ratios on the race boxes I've
been working on. Heck, the sports-prototype I'm used to does about 75MPH
in 1st:-)
Oh yeah, and still do, well, good drivers do anyway. It's not so much
the complete heel-and-toe as it used to be, now it's more a case of
dabbing the gas with the heel when on the brake downshifting, to balance
the revs. This is done to make the transitions of engine braking less
severe (not upsetting the balance of the car), and also to save the
engine/box. Look at some of the people racing who can't manage this,
they crush the dog rings in the boxes, and have frequent spins when hard
on the brakes downshifting....
(sound: crunch-screech-whiiiiine) tires lock up for a sec, engine
overrevs...:-P
Unfortunately (?), this can't be enjoyed in GPL...hehe
As for upshifting, you just lift off the gas, and shift..no clutch.
Correct. LOL, my dad had this horrible experience in a race once; he was
so certain he was in 1st, but in fact it was 3rd, and he stalled--twice!
:-)
Yeah, they've catered for it...but those boxes are of another dimension,
you merely pull or push the lever, and hydraulic motors do the job for
you...I remember reading the speed of which a modern F1 box can change
from N-7th and back, it was done in less than a second(!)
--
Matthew Knutsen
"The Art of Legends" - GPL add-ons
[link lost in import]


































