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Viper or SCGT

15 posts by 9 people · 23 Apr 1999 - 27 Apr 1999

Hi Guys, Just a quick request for some advice.... Which is the best out of Viper Racing and SCGT. I am looking to get one of them but am not sure which one to go for. Your advice would be greatly appreciated. Many Thanks Peter Hooper
E. Crawford 23 Apr 1999#463469
I have played both and if I had to choose one it would definitely be SCGT! Edward
Joe Marques 23 Apr 1999#463470
Viper may have more accurate physics but it's really a dull game. I never really care if I win or not. Just doesn't capture the thrill of competitive racing. SCGT on the other hand is loads of fun. Great to battle it out in a crowd. Good AI. Sweaty palms kind of racing. More realistic does not always mean more fun. Now, this is not near GPL (realistic and fun) but it is a fun sim light. SCGT over Viper in my book.
Quoted text (16 lines)> I have played both and if I had to choose one it would definitely be SCGT! > Edward > > Hi Guys, > > Just a quick request for some advice.... > > Which is the best out of Viper Racing and SCGT. I am looking to get one of > > them but am not sure which one to go for. Your advice would be greatly > > appreciated. > > Many Thanks > > Peter Hooper
John Bodin 24 Apr 1999#463629
FWIW, I haven't got SCGT yet -- I've played around with the demo quite a bit, and unless there's a huge difference between the demo and the final version, I'd say that Viper Racing is superior AND more fun, depending on what you're looking for. The tracks in Viper Racing don't offer the same "competitive" feeling that you'll get from tracks like Sears Point, but I find that the VR tracks have a great backroad/canyon kind of feeling that I like. This is what NFSIII tries for, but there it only works at the arcade level. Viper Racing is a full-blown sim, and I think that GPL is the only thing in the same class at this point in time. Viper Racing has a REALLY great physics model, the upgrades REALLY make a difference as you progress, you have to REALLY compete to earn money for the upgrades, the competition REALLY gets more difficult as you increase up the career ladder, and I've found it to be REALLY rewarding to watch my times and skills improve as I've worked my way up the career ladder. In short, Viper Racing is a REALLY great sim if you love to drive and compete -- and if you're willing to put yourself in a single-class racing environment (i.e., Vipers only), and then immerse yourself in Viper Racing's excellent career mode. If you want to immerse yourself in a simulated racing environment, complete with multiple car types and multiple classes, and you're williing to settle for a physics model that tends to be at least a bit more arcade-like, then SCGT may be more to your liking. Again, I haven't sampled the full version of SCGT, but based on my experiences with the SCGT demo and the full version of Viper Racing, it's pretty obvious that I would REALLY recommend Viper Racing over SCGT. If you value lots of variety, though, and aren't inclined to wring a sim out to the fullest, then you may not appreciate all that Viper Racing has to offer. -- JB On Fri, 23 Apr 1999 23:29:31 +0100, "Peter Hooper"
Quoted text (9 lines)>Hi Guys, >Just a quick request for some advice.... >Which is the best out of Viper Racing and SCGT. I am looking to get one of >them but am not sure which one to go for. Your advice would be greatly >appreciated. >Many Thanks >Peter Hooper
I'll second that. Viper's physics model is unsurpassed, and the track designs are excellent. -- remove "spam-jammer" to reply Yahoo! pager ID=Galley_SimRacer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Graffiti seen above a urinal in East Grand Forks, MN: "Please don't eat the big white mints!"
GypsyMet 24 Apr 1999#463631
If you've tried the demo with the "Reality Hack" or the editor which uses it, it's HUGELY different, and much more sim-like. (IMO, moreso than Viper) The hack came from ISI, who seems really committed to bringing SCGT up to sim standards, and a hack for the retail version should be out any day now. As for the tracks, sense of speed, feeling of racing in a pack, and everything else, SCGT is clearly superior. I've also heard a lot of people say that with the variety of REAL upgrades and REAL parameters that REALLY work in the retail version, they've been able to get the cars in the retail version to feel incredibly sim-like without the hack, and I'd have to agree.
pqt2 24 Apr 1999#463632
If you want a game get SCGT-if you want a sim get VIPER. Get them both, you can't lose. Paul
Quoted text (9 lines)> Hi Guys, > Just a quick request for some advice.... > Which is the best out of Viper Racing and SCGT. I am looking to get one of > them but am not sure which one to go for. Your advice would be greatly > appreciated. > Many Thanks > Peter Hooper
OK Guys, Many thanks for all the replies to my query.... Viper Racing is in the shops over here (England) now whereas I still haven't seen SCGT yet so that may be my deciding factor for now. Although if anyone can point me to a good online purchasing site for SCGT I could go that route.... Peter Hooper
john moore 24 Apr 1999#463634
> FWIW, I haven't got SCGT yet -- I've played around with the demo quite > a bit, and unless there's a huge difference between the demo and the > final version, The release is better than the demo in several ways, much smarter ai, better sound, of course more cars and tracks. Viper is superior IF thats what your'e looking for. Both good, just different. Viper is a lot of fun.. Sorry, imo and many others Viper isn't even close to GPL in sim terms. No way, no how. Very true. They are both good, Viper for general driving fun in a race enviroment with good physics. But somehow it doesn't feel like racing to me. I like them both. Physics and ai are similar in the pretty good category and both have career modes. SCGT has more cars obviously and is modeled more closely to actual full scale racing. But, just like Viper, I'll play SCGT for a while then go back and drive GPL. JM.......can you say nascar3? icr3? keep em coming papy!
John Bodin 26 Apr 1999#463868
<SNIP THE UNIMPORTANT STUFF> I equate Viper Racing to an SCCA club- or Trans Am-type racing environment. On those terms, Viper Racing is like taking the car I'd drive every day, or a prepared race car, and racing against other amateurs or semi-professionals on closed circuits courses that aren't actually real professional race tracks. In that frame of reference, Viper Racing is just a slightly different racing experience, but I agree that I don't get that Watkins Glen/Road America/Laguna Seca/Lime Rock kind of feeling. OTOH, I find that the switchback in the Sunset Mesa track in Viper Racing kind of reminds me of the corkscrew at Laguna Seca, and Castlegreen reminds me a bit of Mid Ohio or maybe Road America. Dayton is something of a Daytona knock-off, too. The one thing I find really amusing about Viper Racing is how much the Sunset Mesa course reminds me of a Roadrunner cartoon -- I find myself humming the Roadrunner theme while racing there, and my wife looks REALLY scared sometimes . . . <G> -- JB
DAVID 26 Apr 1999#463869
SCCA racing goes on at real professional racetrack like Heartland Park, Road America, Mid Ohio, Road Atlanta and such.
John Bodin 26 Apr 1999#463870
Quoted text (10 lines)>> I equate Viper Racing to an SCCA club- or Trans Am-type racing >> environment. On those terms, Viper Racing is like taking the car I'd >> drive every day, or a prepared race car, and racing against other >> amateurs or semi-professionals on closed circuits courses that aren't >> actually real professional race tracks. In that frame of reference, >> Viper Racing is just a slightly different racing experience, but I >> agree that I don't get that Watkins Glen/Road America/Laguna Seca/Lime >> Rock kind of feeling. >SCCA racing goes on at real professional racetrack like Heartland Park, >Road America, Mid Ohio, Road Atlanta and such.
True -- which is why I said it's like an SCCA club-or Trans Am-TYPE environment. VR doesn't give you those real tracks; just closed circuit courses that aren't actually real professional race tracks. I didn't intend to slight the SCCA at all, nor am I ignorant of the SCCA's professional level series. Don't forget that some Pro Solo II events also take place at real professional racetracks, too (Mid Ohio is one that's used for Pro Solo events, I believe??). -- JB
DAVID 26 Apr 1999#463871
Pro Solo ll is a heads up type of Solo ll racing. You are thinking of Solo l. Dave
John Bodin 27 Apr 1999#464012
On 26 Apr 1999 23:10:43 GMT, "DAVID " >Pro Solo ll is a heads up type of Solo ll racing. You are thinking of Solo >l. You're right, of course -- I stand corrected! <G>
DAVID 27 Apr 1999#464013
No problem, I drive Solo ll a lot and there are two Pro Solos in Kansas every year, tho I have not had the opportunity to get my tail waxed yet by the fastest Prepared driver in the country who happens to run in my Class. Dave > On 26 Apr 1999 23:10:43 GMT, "DAVID " > >Pro Solo ll is a heads up type of Solo ll racing. You are thinking of Solo
Quoted text (14 lines)> >l. > You're right, of course -- I stand corrected! <G> > >Dave > >> True -- which is why I said it's like an SCCA club-or Trans Am-TYPE > >> environment. VR doesn't give you those real tracks; just closed > >> circuit courses that aren't actually real professional race tracks. I > >> didn't intend to slight the SCCA at all, nor am I ignorant of the > >> SCCA's professional level series. Don't forget that some Pro Solo II > >> events also take place at real professional racetracks, too (Mid Ohio > >> is one that's used for Pro Solo events, I believe??). > >> -- JB

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