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Rec.Autos.Simulators Archive

Red flags in racing sims...yes or no?

13 posts by 10 people · 19 Apr 1999 - 24 Apr 1999

Schlomo4 19 Apr 1999#462842
Has there ever been a sim where the red flag is displayed in the event of a large crash. In GP2 theres a sound file that says "the red flag is out, theyre stopping the race" but never saw one used (and ive seen some bad crashes in that sim). Im almost positive N2 or N99 doesnt have it and i dont think CART does either but what about GPL. I never saw it but does it have one? I really think this would be an interresting feature to have in a sim (i know the idea is to race) but red flags are part of racing. I just feel it might add to the realism somewhat. A good example is the Trans-Am race at Long Beach just this weekend. At the start there was a total blockage of the track in the new turn one "complex". The race had to be red flagged. Like i said i know the point in a sim is to race and im sure we all hate riding around under yellow in N2/99 or CART; but its part of racing. Red flags are part of the sport too and i just think they should be represented in sims. Chris
[red flag] Definetely doesn't have one. I witnessed (and saved the replay) a GP-length race in Monza where the AI bunched up at the 2nd Lesmo and only two cars didn't retire. They just kept going and going.
Ian Parker 19 Apr 1999#462844
I dont think it does, but GPL should have red flags, for all the first lap pileups on VROC :) If more than half the field crash out, auto red flag and restart. -- Ian Parker ICQ 21772592 >Has there ever been a sim where the red flag is displayed in the event of a >large crash. In GP2 theres a sound file that says "the red flag is out, theyre >stopping the race" but never saw one used (and ive seen some bad crashes in >that sim). Im almost positive N2 or N99 doesnt have it and i dont think CART >does either but what about GPL. I never saw it but does it have one? I really >think this would be an interresting feature to have in a sim (i know the idea >is to race) but red flags are part of racing. I just feel it might add to the >realism somewhat. A good example is the Trans-Am race at Long Beach just this >weekend. At the start there was a total blockage of the track in the new turn >one "complex". The race had to be red flagged. Like i said i know the point >in a sim is to race and im sure we all hate riding around under yellow in N2/99 >or CART; but its part of racing. Red flags are part of the sport too and i >just think they should be represented in sims. >Chris
^Frett 19 Apr 1999#462845
Do you think if this became fact that you would ever have a finished race on Vroc? ;0)
Quoted text (34 lines)> I dont think it does, but GPL should have red flags, for all the first lap > pileups on VROC :) > If more than half the field crash out, auto red flag and restart. > -- > Ian Parker > ICQ 21772592 > >Has there ever been a sim where the red flag is displayed in the event of a > >large crash. In GP2 theres a sound file that says "the red flag is out, > theyre > >stopping the race" but never saw one used (and ive seen some bad crashes in > >that sim). Im almost positive N2 or N99 doesnt have it and i dont think > CART > >does either but what about GPL. I never saw it but does it have one? I > really > >think this would be an interresting feature to have in a sim (i know the > idea > >is to race) but red flags are part of racing. I just feel it might add to > the > >realism somewhat. A good example is the Trans-Am race at Long Beach just > this > >weekend. At the start there was a total blockage of the track in the new > turn > >one "complex". The race had to be red flagged. Like i said i know the > point > >in a sim is to race and im sure we all hate riding around under yellow in > N2/99 > >or CART; but its part of racing. Red flags are part of the sport too and i > >just think they should be represented in sims. > >Chris
no_spam.n2rif1.vcf < 1K Download
Ian Parker 19 Apr 1999#462846
On second thoughts, we'd never get a race started :) -- Ian Parker ICQ 21772592 >I dont think it does, but GPL should have red flags, for all the first lap >pileups on VROC :) >If more than half the field crash out, auto red flag and restart. >-- >Ian Parker
Ian Parker 19 Apr 1999#462847
I thought about that just after I hit the send button :) -- Ian Parker ICQ 21772592 >Do you think if this became fact that you would ever have a finished race >on Vroc? ;0) >> I dont think it does, but GPL should have red flags, for all the first lap >> pileups on VROC :) >> If more than half the field crash out, auto red flag and restart.
^Frett 20 Apr 1999#463000
Ian; As I said in my email I was only having a little fun with ya!! ;0) Also thanx for the great email!! Cheers Thom j. aka ^Fretts
Quoted text (19 lines)> I thought about that just after I hit the send button :) > -- > Ian Parker > ICQ 21772592 > >Do you think if this became fact that you would ever have a finished race > >on Vroc? ;0) > >> I dont think it does, but GPL should have red flags, for all the first > lap > >> pileups on VROC :) > >> If more than half the field crash out, auto red flag and restart.
no_spam.n2rif1.vcf < 1K Download
David Ewing 20 Apr 1999#463001
Quoted text (13 lines)> Has there ever been a sim where the red flag is displayed in the event of a > large crash. In GP2 theres a sound file that says "the red flag is out, theyre > stopping the race" but never saw one used (and ive seen some bad crashes in > that sim). Im almost positive N2 or N99 doesnt have it and i dont think CART > does either but what about GPL. I never saw it but does it have one? I really > think this would be an interresting feature to have in a sim (i know the idea > is to race) but red flags are part of racing. I just feel it might add to the > realism somewhat. A good example is the Trans-Am race at Long Beach just this > weekend. At the start there was a total blockage of the track in the new turn > one "complex". The race had to be red flagged. Like i said i know the point > in a sim is to race and im sure we all hate riding around under yellow in N2/99 > or CART; but its part of racing. Red flags are part of the sport too and i > just think they should be represented in sims.
Red flags usually just come out after an accident when the track can't be made safe quickly enough for when the field comes back around to the point of the incident. This would only make sense in a sim if the sim fully implemented a realistic way of removing cars from the track. In GPL, cars either just mysteriously vanish after a time. In GP2, the driver quickly hops out of the car and pushes it off and/or an omnipresent crane hoists it off. No sim has really made this very realistic. For playability, there is no need for the red flag, since the track can always be cleared so quickly. But for the immersion factor, it might be interesting for a sim to add all these details. Dave Ewing
Jet Jagu 20 Apr 1999#463002
On Tue, 20 Apr 1999 10:55:09 -0600, David Ewing
Quoted text (11 lines)>Red flags usually just come out after an accident when the track can't be made safe >quickly enough for when the field comes back around to the point of the incident. >This would only make sense in a sim if the sim fully implemented a realistic way >of removing cars from the track. In GPL, cars either just mysteriously vanish >after a time. In GP2, the driver quickly hops out of the car and pushes it off >and/or an omnipresent crane hoists it off. No sim has really made this very >realistic. >For playability, there is no need for the red flag, since the track can always be >cleared so quickly. But for the immersion factor, it might be interesting for a >sim to add all these details.
Well, if a sim modeled debris and realistic cleanup rates, then a red flag would be necessary. *sigh* Maybe someday... :-) --- Jet Jaguar I have a spam blocking address. Replying to me is like pulling teeth. Visit my crappy home page at http://home.att.net/~chmilnir/ MSTie #54297 Hey baby, wanna kill all the humans?
>Has there ever been a sim where the red flag is displayed in the event of a >large crash. In GP2 theres a sound file that says "the red flag is out, theyre >stopping the race" but never saw one used (and ive seen some bad crashes in >that sim). and im sure we all hate riding around under yellow in N2/99 Chris, While no one will deny that red flags are part of racing,their inclusion in a sim wouldn't really serve any constructive purpose. As you have said,yellow flags can be a real pain in the ***in N2/N99/ICR2. But at least we can pit. I for one would rather not have any red flags,especially in gpl. Joel Willstein
Meiji 21 Apr 1999#463180
Why not? Isn't red flagging races just part of racing, something that is supposed to be simulated. Unless, of course, you're part of the crew who things that things like retirements shouldn't happen to human players, just AI? M
pyt.. 23 Apr 1999#463538
Can be an important part. Remember the F1 at Monaco, where it started chucking it down, and Senna (rain-meister) started catching Prost at a rate of knots. Prost started calling for red-flag (waving at officials, etc). Red flag came out, Prost won. If it had gone the distance, I'm convinced Senna would have won. -- SJKH, Ipswich, UK
Graeme Nash 24 Apr 1999#463689
The funny thing about that race was that if it had gone to full distance and Prost finished second behind Senna, he would have got 6 points instead of the 4.5 he got for a half-distance win - those extra 1.5 points would have given the championship at the end of the season. So much for Clerk of the course Jacky Ickx favouring a Frenchman! (Then again if it had full distance it probably would have finished Bellof then Senna then Prost, but..... you get the idea) -- Cheers! Graeme Nash http://www.karisma1.demon.co.uk ICQ# 11257824 ________________________________________________________________________________ "Sorry, my eyes were on screensaver" (Calvin & Hobbes)

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