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AWESOME NEW RALLY CHAMPIONSHIP SHOTS

22 posts by 10 people · 18 Apr 1999 - 21 Apr 1999

New screenshots of Rally Championship

Fans were impressed by new screenshots of Magnetic Fields' upcoming Rally Championship sequel, but some worried that the physics would not match the graphics. David G Fisher said realism was the developers' top priority and confirmed cockpit views and internet play, and a poster reported the release had slipped to August.

release/newsrumour/speculationRally Championship

Automated summary.

GA-Sports posted some new shots of RC. They are *Awesome*. The best shots I have seen for a racing game, ever. View them now at : The Rally Championship Players Zone : http://www.3dracing.com/users/rally99/ You will not be dissapointed! Regards Keith Quinton.
Tony Wyss 19 Apr 1999#462775
It's nice of you to post these at your website. <g> -- Tony Wyss, Editor-in-Chief Gamers Alliance Sports www.ga-sports.com ------------------------------- Network Developer Gamers Alliance, Inc. www.gagames.com ------------------------------- "I'm not an athlete, I'm a baseball player" - John Kruk
So why tell me to take them down??!!?
Quoted text (12 lines)>It's nice of you to post these at your website. <g> >-- >Tony Wyss, Editor-in-Chief >Gamers Alliance Sports >www.ga-sports.com >------------------------------- >Network Developer >Gamers Alliance, Inc. >www.gagames.com >------------------------------- >"I'm not an athlete, I'm a baseball player" - John Kruk
Joe McGinn 19 Apr 1999#462777
>GA-Sports posted some new shots of RC. They are *Awesome*. >The best shots I have seen for a racing game, ever. Looks pretty good. Have to wait and see about the driving model. And I presume it's "dive anywhere" right, no invisible walls? Invisible walls really ruin rally games. Joe
Remco Moedt 19 Apr 1999#462778
Quoted text (7 lines)>GA-Sports posted some new shots of RC. They are *Awesome*. >The best shots I have seen for a racing game, ever. >View them now at : The Rally Championship Players Zone : >http://www.3dracing.com/users/rally99/ >You will not be dissapointed!
Hmmmmm, I hope not....Isn't a Monitor refresh rate of 120 hrz for a recommended system a little bit high? And I fear for the physics part....when GPL was announced, they were talking about the physics, not graphics. As always, I hope I am wrong, 'cause those graphics are realy nice. Remco
Yes, drive anywhere,although there is a limit, of course! I mean, you can't drive from mid Wales, to Paris via a journey on a train through the Channel Tunnel! :) Cheers Keith Quinton.
Quoted text (8 lines)>>GA-Sports posted some new shots of RC. They are *Awesome*. >>The best shots I have seen for a racing game, ever. >Looks pretty good. Have to wait and see about the driving model. And I >presume it's "dive anywhere" right, no invisible walls? Invisible >walls really ruin rally games. >Joe
Quoted text (7 lines)> Hmmmmm, I hope not....Isn't a Monitor refresh rate of 120 hrz for a > recommended system a little bit high? And I fear for the physics > part....when GPL was announced, they were talking about the physics, > not graphics. As always, I hope I am wrong, 'cause those graphics are > realy nice. > Remco
The physics model is what they are talking about. I know for sure that it is their #1 priority and that they are working very hard to get it just right. Everything they've said publically is that they want to create the most immersive, realistic, experience possible in all phases of the sim. I personally feel that no sim can claim accuracy without significant help from the real drivers of the cars simulated. If it doesn't impress them, then how can it impress me? Europress/Magnetic Fields are receiving physics/force feedback input from a number of drivers, including the '98 BRC Champion Martin Rowe. They are also receiving input from the individual teams, car manufacturers, and Mitsibushi engineers. The accuracy of the physics model is their #1 priority. If the graphics (which may be the best ever) are an indication as to the quality of the rest of the sim, then the physics model should be excellent. David G Fisher
I hope they consider internet play as well. From what I've read there is a modem database being constructed so players can get together(?). They need to support TCP/IP multi-player internet racing or it won't make it to my PC... D.Cook
Quoted text (26 lines)> > Hmmmmm, I hope not....Isn't a Monitor refresh rate of 120 hrz for a > > recommended system a little bit high? And I fear for the physics > > part....when GPL was announced, they were talking about the physics, > > not graphics. As always, I hope I am wrong, 'cause those graphics are > > realy nice. > > Remco > The physics model is what they are talking about. I know for sure that it is > their #1 priority and that they are working very hard to get it just right. > Everything they've said publically is that they want to create the most > immersive, realistic, experience possible in all phases of the sim. > I personally feel that no sim can claim accuracy without significant help > from the real drivers of the cars simulated. If it doesn't impress them, > then how can it impress me? Europress/Magnetic Fields are receiving > physics/force feedback input from a number of drivers, including the '98 BRC > Champion Martin Rowe. They are also receiving input from the individual > teams, car manufacturers, and Mitsibushi engineers. > The accuracy of the physics model is their #1 priority. If the graphics > (which may be the best ever) are an indication as to the quality of the rest > of the sim, then the physics model should be excellent. > David G Fisher
Please tell me that these guys included a***pit mode with working gauges and all. All the screenshots look great and the discription sounds like it will set new standards in Rally sims, but all the shots seem to show the car from 3rd person. A***pit mode is an absolute must for any title that is striving for realism. So for those of you lucky enough to have seen a beta, is there one? Thanks. Seeyas on the track. --John (Joao) Silva
There are screenshots showing the***pit view at this excellent fan site. [link lost in import] interior for each car with working gauges. Multiple viewpoints within the ***pit. David G Fisher
Quoted text (17 lines)> Please tell me that these guys included a***pit mode with working > gauges and all. > All the screenshots look great and the discription sounds like it > will set new standards in Rally sims, but all the shots seem to > show the car from 3rd person. > A***pit mode is an absolute must for any title that is striving for > realism. > So for those of you lucky enough to have seen a beta, is there one? > Thanks. > Seeyas on the track. > --John (Joao) Silva
Yep, there's***pitview, there is a big problem with***pitmode in rallysims, since youre goin sideways most of the time, you don't get the right feeling of the corners in***pitmode because in RL you turn your head to see the corner, but every***pitmode I've seen so far uses a fixed camera. So the only way to get a realistic***pitmode in rallysims is to get a camera that does "headmovement" to keep your eyes on the corner instead of the fixed view you get today, IMHO. /Stefan -- ========================================================== Software Developer Phone(Work): +46-(0)243-886 01 Columna AB Phone(Cell): +46-(0)70- 665 75 67 "Computers are like airconditioners; they stop working if you open Windows" ==========================================================
Remco Moedt 20 Apr 1999#462960
Hi David, The only thing I can find about the physics is the next: "Advanced car physics Using independent suspension, enhanced crash sequences and interaction" Is there more information available? Nice in theory, however history showed us that this is no guarantee for a good simulation :-( Yup, still concerned, though. I also fear there is only support for DirectInput. Remco
Joe McGinn 20 Apr 1999#462961
>I mean, you can't drive from mid Wales, to Paris via a journey on a train >through the Channel Tunnel! :) Yah, that's cool. ;-) I didn't reallyt mean "anywhere", just that we'll be able to cut corners if the geography allows it, as in CMR. Joe
Thanks David, those look great! I'm really looking forward to Rally99 now. I was a fan of their original Rally Championship (despite the walls, the physics felt really good), but they lost their good physics when they followed it up with the arcadey International Rally Championship. If they use even the physics from Rally Championship, this one should be a keeper. Looking forward to it and hoping they concentrate on the realism side. Seeyas on the track. --John (Joao) Silva
It's good to hear that, you do make a good point about being able to see while the car is sliding sideways. I found that it worked ok for me from the***pit view in their older title Rally Championship, and even now in GPL when I sometimes have the car at extreme sliding angles. Perhaps after all these years of being used to driving auto sims from the***pit view my brain has adjusted well enough not to need the view to turn it's head into the corner. That's the beauty of view choices though, as long as they have enough choices they can please both the***pit view fans and the fans that want 3rd person views. BTW. NFS3 sits on my shelf undriven because it doesn't allow me to have the***pit view with my Voodoo2/8meg, I just can't get used to driving without the***pit :-) Thanks for the info, looking forward to Rally99. Seeyas on the track. --John (Joao) Silva
Quoted text (18 lines)>Yep, there's***pitview, there is a big problem with***pitmode in >rallysims, since youre goin sideways most of the time, you don't get the >right feeling of the corners in***pitmode because in RL you turn your >head to see the corner, but every***pitmode I've seen so far uses a >fixed camera. So the only way to get a realistic***pitmode in >rallysims is to get a camera that does "headmovement" to keep your eyes >on the corner instead of the fixed view you get today, IMHO. >/Stefan >-- >========================================================== >Software Developer Phone(Work): (0)243-886 01 >Columna AB Phone(Cell): (0)70- 665 75 67 >"Computers are like airconditioners; they stop working >if you open Windows" >==========================================================
Just one more point in case any of you guys have access to the developers of Rally99, please ask them to make sure they support split-axis joysticks. This is one reason that Colin McRae Rally doesn't get played often enough on my system, I hate having to switch my wheel to single-axis mode and do the Win95 new joystick thing just to go play one game. With all the split-axis wheels on the market nowadays it really is a requirement. Seeyas on the track. --John (Joao) Silva
Wow, very nice. Thanks I will check it out and post my request there. Seeyas on the track. --John (Joao) Silva >Why not check out www.simracingnews.com. Bernie comes around and answers >some questions in the forum. :)
On Tue, 20 Apr 1999 03:19:34 -0400, "David G Fisher" >There are screenshots showing the***pit view at this excellent fan site. >[link lost in import] >interior for each car with working gauges. Multiple viewpoints within the >cockpit. Well, I may be a cynic but I do like my eye-candy - these are SWEEEEEEET! :-) If it moves as good as it looks and drives even half as good it should be the definitive rally racer. I'm looking forward to trying this one. CMR held my attention for about three stages before going bac in it's box and up on the shelf - this looks WAY better. Cheers! John
On Mon, 19 Apr 1999 20:43:45 -0400, "David G Fisher" >The accuracy of the physics model is their #1 priority. If the graphics >(which may be the best ever) are an indication as to the quality of the rest >of the sim, then the physics model should be excellent. "May" be the best ever? Is there anything else that's even close? If there is I can't think of it, unless ID are releasing QuakeRally alongside Quake 3. Cheers! John

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