I mostly bought CART/ICR2 so i could get the Sprint Car patch when it comes out
and to convert Phoenix to GPL (hey it was only 5 bucks and i got a second copy
of N1 with it). Anyway i played the game with Indy cars and found out it would
actually get some use so i went about downloading the usual upgrade stuff (99
carset, new sounds, the free track converter, converted Homestead track...etc).
Anyways the odd thing i noticed...especially on the converted tracks such as
C***te and Atlanta is the car just "washes out" in the middle of the corner.
Almost like when a real race car blows a right rear. The car just goes into
snap oversteer without my moving the wheel. I noticed this too at other tracks
but not michigan which is similar to the problem converted tracks. Is the game
really that "throttle sensitive" or is this a bug?
Thanks in advance,
Chris
Quoted text (7 lines)
> Almost like when a real race car blows a right rear. The car just goes into >snap oversteer without my moving the wheel. I noticed this too at other tracks >but not michigan which is similar to the problem converted tracks. Is the game >really that "throttle sensitive" or is this a bug? >Thanks in advance, >ChrisUm... Sprint Car patch?? Where did you hear about that?
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (14 lines)
> I mostly bought CART/ICR2 so i could get the Sprint Car patch when it comes out > and to convert Phoenix to GPL (hey it was only 5 bucks and i got a second copy > of N1 with it). Anyway i played the game with Indy cars and found out it would > actually get some use so i went about downloading the usual upgrade stuff (99 > carset, new sounds, the free track converter, converted Homestead track...etc). > Anyways the odd thing i noticed...especially on the converted tracks such as > C***te and Atlanta is the car just "washes out" in the middle of the corner. > Almost like when a real race car blows a right rear. The car just goes into > snap oversteer without my moving the wheel. I noticed this too at other tracks > but not michigan which is similar to the problem converted tracks. Is the game > really that "throttle sensitive" or is this a bug? > Thanks in advance, > Chris[link lost in import: /***world/]
Thanks for the tip... but still can't find it. Where do I go once there?
I looked on the News page, but nothing...
-_Dave
> >>Um... Sprint Car patch?? Where did you hear about that?<<
> [link lost in import: /***world/]
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
It's on the ICR2 page of Sim***world, ina subdivision called Sprint Cars.
Also, click on the flags in the upper left corner of the main page to see some
more screenshots.
Dan Belcher
Team Racing Unlimited
aha!! found it. Thanks Dan!
-_Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (9 lines)
> >Thanks for the tip... but still can't find it. Where do I go once there? > >I looked on the News page, but nothing... > It's on the ICR2 page of Sim***world, ina subdivision called Sprint Cars. > Also, click on the flags in the upper left corner of the main page to see some > more screenshots. > Dan Belcher > Team Racing UnlimitedI know your problem.. it happens often on those D-shaped tracks that you
convert to Icr2. Even if you tried an extreme understeering car.. it will
happen. I guessed that it was a limitation of the game engine. The most
banked track in the game was Michigan.. and if you create a very loose car
it will happen (the snap oversteer). So I guess any track with more banking
at high speed will make this happens.
It's a bummer... I liked Talladega N2 with Icr2 cars (adjusted the speed of
the AI), but there's always that snap-oversteer that can happen in
0.1seconds. You need total control of the car. It's the only good thing
about that. You really need to focus totally on the car's tiny adjustments,
and you really start to feel the car.
--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
I'm really sure that it has something to do about banking and the car...
Try Bristol, 'Dega, or RedRock. All are impossible. The engine isn't
designed to simulate high banks well.
--
Kirk Lane
ICQ: 28171652
>I mostly bought CART/ICR2 so i could get the Sprint Car patch when it comes
out
>and to convert Phoenix to GPL (hey it was only 5 bucks and i got a second
copy
>of N1 with it). Anyway i played the game with Indy cars and found out it
would
>actually get some use so i went about downloading the usual upgrade stuff
(99
>carset, new sounds, the free track converter, converted Homestead
track...etc).
> Anyways the odd thing i noticed...especially on the converted tracks such
as
>C***te and Atlanta is the car just "washes out" in the middle of the
corner.
> Almost like when a real race car blows a right rear. The car just goes
into
>snap oversteer without my moving the wheel. I noticed this too at other
tracks
>but not michigan which is similar to the problem converted tracks. Is the
game
>really that "throttle sensitive" or is this a bug?
>Thanks in advance,
>Chris
yes, and another thing is that it is impossible to keep from cooking the
tires, too. Bristol, for some reason, seems a lot harder to get around
than I would've thought, too... You'd think it would be flat out with
all that banking...
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe


































