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Rec.Autos.Simulators Archive

BLEEM! Gran Turismo on PC?

10 posts by 9 people · 12 Apr 1999 - 19 Apr 1999

It runs fine on my pc, Celeron 333(o/c to 416), 128mb PC100, Voodoo3 3000 AGP. It can get a little choppy at times, but I expect it to run much better when the full version is released that supports Direct3D for the rendering. I have it pre-ordered, should be here soon I hope. It also worked with an ATI Expert98 AGP card, I don't know where you got that Bleem! doesn't support AGP cards, works fine for me. Kyle > They claim it works, but I haven't been able to finad out for sure as Bleem
Quoted text (10 lines)> doesn't work with AGP cards. Neat feature. They have no plans to fix it at > this point, and with SONY breathing down their necks who knows what will > happen. > > Has anyone tried running the playstation emu from BLEEM with gran > turismo? > > How did it run? any problems? I have tried to get it to work but my > > soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't
run. > I > > have a Hercules stingray 128/3d and an OPTi930 soundblaster pro.
nup 13 Apr 1999#461864
Has anyone tried running the playstation emu from BLEEM with gran turismo? How did it run? any problems? I have tried to get it to work but my soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't run. I have a Hercules stingray 128/3d and an OPTi930 soundblaster pro. cheers Dave
They claim it works, but I haven't been able to finad out for sure as Bleem doesn't work with AGP cards. Neat feature. They have no plans to fix it at this point, and with SONY breathing down their necks who knows what will happen. > Has anyone tried running the playstation emu from BLEEM with gran turismo? > How did it run? any problems? I have tried to get it to work but my > soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't run. I > have a Hercules stingray 128/3d and an OPTi930 soundblaster pro. > cheers Dave
>Has anyone tried running the playstation emu from BLEEM with gran turismo? >How did it run? any problems? I have tried to get it to work but my >soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't run. I >have a Hercules stingray 128/3d and an OPTi930 soundblaster pro. I've seen the silent, non-accelerated Bleem demo running Gran Turismo on a friend's computer. It ran very well on his P2-300, although not quite as fast as it would on a Playstation (i.e. one Playstation second = 1.5 seconds on Bleem). Martin Nigel Mansell RIP!
Dennis Brow 13 Apr 1999#461867
Quoted text (12 lines)>>Has anyone tried running the playstation emu from BLEEM with gran turismo? >>How did it run? any problems? I have tried to get it to work but my >>soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't run. I >>have a Hercules stingray 128/3d and an OPTi930 soundblaster pro. > I've seen the silent, non-accelerated Bleem demo running Gran >Turismo on a friend's computer. It ran very well on his P2-300, >although not quite as fast as it would on a Playstation (i.e. one >Playstation second = 1.5 seconds on Bleem). >Martin >Nigel Mansell RIP!
Did he have to do anyhting special to make it work? I have the "world" demo of Bleem! (latest version) on a Celeron 400a, Win95 OSR B, STB Blackmagic card. Tekken3 works fine, including videos, but Gran Turismo hangs after on the second text screen after starting it up (the one about copyrights etc). Yep, I'm using original versions of the games. Does it work well with driving controllers? That's the main reason I want to play on the PC rather than Playstation (well, plus the high-res graphics if I get the retail version of Bleem!, which I won't do until I get GT working on the demo). -- Visit the Classic Home Video Games Museum at http://ns2.apmtech.com/museum Nothing I say is officially endorsed by UNC. Hooray for alumni accounts!
collect 13 Apr 1999#461868
TNT viper550 AGP celeron 450A 128mb here. GT is no problem on the demo. The playstation version is faster on critcal moments and there are lots more white visible polygons on the pc version cu >Has anyone tried running the playstation emu from BLEEM with gran turismo? >How did it run? any problems? I have tried to get it to work but my >soundcard and 3dfx card aren't directx 6.0 compliant and it wouldn't run. I >have a Hercules stingray 128/3d and an OPTi930 soundblaster pro. >cheers Dave
On 13 Apr 1999 16:21:05 -0400, Dennis Brown
Quoted text (11 lines)>> I've seen the silent, non-accelerated Bleem demo running Gran >>Turismo on a friend's computer. It ran very well on his P2-300, >>although not quite as fast as it would on a Playstation (i.e. one >>Playstation second = 1.5 seconds on Bleem). >>Martin >>Nigel Mansell RIP! >Did he have to do anyhting special to make it work? I have the "world" >demo of Bleem! (latest version) on a Celeron 400a, Win95 OSR B, >STB Blackmagic card.
Nothing at all. He ran the program as clean as it was downloaded. Martin Nigel Mansell RIP!
Wup 15 Apr 1999#462232
um. now you're opening up a huge can of worms. gran turismo is the best driving/racing simulation ever made. GPL requires that you spend 20 hours a day just to figure out to get the card to go around one lap cleanly. GPL is a great game, but is it FUN? that depends. i don't have the time or patience gpl requires. most people don't. GT also requires time and patience, but you feel satisfaction much sooner than in GPL.
=Gunslinge 15 Apr 1999#462233
I can't get my card to do anything.. It just sits there.. inside my computer...mocking me...It's doing it now... Fun fun fun You are in the minority Buzzzz.. Wrong answer.. Most people do. And you lose satisfaction much quicker in GT too. -- -Gunslinger-
"The hell you say" :-) GT is a lot of fun but it's a long way from being any kind of a sim. I've played it to death and enjoyed every moment, but couldn't help but wish for longer races, more realistic handling, car damage to stop ridiculous driving and passing moves, a whole plethora of things that are missing. All that is proven is that a sim can't be all things to all people, and while it may be feasible to say that GT is the best simulation you've ever played, it doesn't follow that it's te greatest simulation ever made - beauty is in the eye of the beholder. From The Duke to Shakespeare in one message :-) Cheers! John

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