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SCGT is THE modern race sim to beat

25 posts by 13 people · 08 Apr 1999 - 10 Apr 1999

Sports Car GT demo with full-grid and all-cars hacks

Players shared hacks that unlocked all cars and a full grid in the Sports Car GT demo, and some declared it the modern racing sim to beat, praising its AI and driver changes. Others were unimpressed, citing weak force feedback compared with Viper Racing and no proper internet play, and maintained GPL was more realistic.

review/impressionsmods/tracks/carsgame comparisonSports Car GT

Automated summary.

Adam Zerlin 08 Apr 1999#460815
There is a MPH gauge in the***pit view. Look at the one on the far right. Also, to have the ai race at any time, make a pit stop...then the selection board that comes up has a section where it says driver and if you change it, it will say AI. If left on AI the ai will take over until he needs to pit. Adam Zerlin The Inside Line [link lost in import: /***.com] I just installed the all cars hack and the full grid hack. Wow.. This sim rocks.. I think this sim is going to be the next big thing. Smooth controls, great nose to nose racing.. Superior AI.. this sim has it all. My top speed is 0:46.37 in the Porsche G1. BTW, you can race a 12 hour race if you want, just go to options and set the time to 60x12= 720 minutes. Want to race an extended Endurance race? Set the laps up to 9999. At 1 minute per lap that equals 9999 minutes or 166.65 hours or 6.9 days.. Woo wee.. talk about a Enduro Race.. :) I do have a question though, after reading the review it says during the long races, you can have the AI drive some of the race. When you first start a practice lap you have the option of letting the AI drive, which I tried and it did pretty good, but I am wondering if any of you hackers that did the full car grid etc can enable the AI drive option in the race. Once I enabled the AI to drive in practice, I couldn't figure how to get the AI to stop driving the car though. Pros: Nice graphics even at 640x480 Smooth driving, feels "right" AI acts real, will spin out and make mistakes just like you. AI races, really, no more passing every car on the track in two laps, these guys fight for position, and if you pass them, they dog your ***just waiting for a mistake. Crash dynamics/physics are excellent.. Cars CAN flip... ;) Sounds are really good. Cons: ***pit is the same for all cars, no MPH gauge or steering wheel. Also no virtual movement within the***pit. Damage, Don't know if this will be added in the release, but right now, do visible damage, the sim tells you have damage, and your car will run worse, but no visible damage. Need side mirrors. Replay option doesn't seem to allow past 8 laps. Wish List: How about a paint option so we can paint our cars? 11 tracks sound good, but would love a track editor. Overall in comparison: Vs. GPL: GPL has SCGT beat with damage situational awareness (SA) GPL is harder to drive Vs. TOCA 2: SCGT has more competitive drivers, in TOCA 2 on regular setting (Not novice, above that) when you pass a car they seem to "give up" and zoom away in your mirror. I would like to see the SCGT AI in Toca 2 SCGT has Toca 2 beat in car "feel" as well. In Toca its easy to spin and sometimes your left wondering "why" you spun. In SCGT you get plenty of audio and visual feedback so when your about to spin you can feel it and do the smart thing and back off. Vs. NASCAR 99 No Comparison.. TOCA2, GPL, and SCGT are making me take NASCAR 99 off the hard drive... Until NASCAR 3 that is ;) Never thought I would love Circuit Races instead of Ovals. You folks across the pond aint half bad <EG> -- -Gunslinger-
Adam Zerlin 08 Apr 1999#460816
At my site. The Inside Line [link lost in import: /***.com] Adam Zerlin >Where's the full field and all cars hacks at? >Dan Belcher >Team Racing Unlimited
Adam Zerlin 08 Apr 1999#460817
You do, in fact, have to wait for him to pit. But there are strategies to this is some championships require driver switches which I won't mention ;-). Adam Zerlin The Inside Line [link lost in import: /***.com] >> Once I enabled the AI to drive in practice, I >>couldn't figure how to get the AI to stop driving the car though. >As Adam mentioned, when the car pits, you should have the option of switching >from player to AI or vice-versa. If the AI is driving, I assume you have to
Quoted text (8 lines)>wait for him to pit. I haven't tried it yet. Hopefully, in the release, >they'll have a command to force the AI to pit for a driver switchover. >>Cons: >>Cockpit is the same for all cars, no MPH gauge or steering wheel. >The***pit was added due to net-demand (nice that they listened). >Iniitially it had no***pit! I too would love to see individual &
authentic >cockpits. As mentioned, there is a speedo, though pretty small. They need to
Quoted text (8 lines)>fix the tach to match each car's different rev range. >>Damage, Don't know if this will be added in the release, but right >>now, do visible damage, the sim tells you have damage, and your car >>will run worse, but no visible damage. >Alas, visible damage will not be included as commanded by Electronic Arts >which, so it is said, is pressured by the car companies. I find that
silly. >Guess I won't buy a Ferrari since I can damage Schumi's in MGPRS2... >>Replay option doesn't seem to allow past 8 laps. >I know I've seen much longer. If I recall, one of the options is to set the >replay slider to vary # laps recorded.
=Gunslinge 09 Apr 1999#461035
I just installed the all cars hack and the full grid hack. Wow.. This sim rocks.. I think this sim is going to be the next big thing. Smooth controls, great nose to nose racing.. Superior AI.. this sim has it all. My top speed is 0:46.37 in the Porsche G1. BTW, you can race a 12 hour race if you want, just go to options and set the time to 60x12= 720 minutes. Want to race an extended Endurance race? Set the laps up to 9999. At 1 minute per lap that equals 9999 minutes or 166.65 hours or 6.9 days.. Woo wee.. talk about a Enduro Race.. :) I do have a question though, after reading the review it says during the long races, you can have the AI drive some of the race. When you first start a practice lap you have the option of letting the AI drive, which I tried and it did pretty good, but I am wondering if any of you hackers that did the full car grid etc can enable the AI drive option in the race. Once I enabled the AI to drive in practice, I couldn't figure how to get the AI to stop driving the car though. Pros: Nice graphics even at 640x480 Smooth driving, feels "right" AI acts real, will spin out and make mistakes just like you. AI races, really, no more passing every car on the track in two laps, these guys fight for position, and if you pass them, they dog your ***just waiting for a mistake. Crash dynamics/physics are excellent.. Cars CAN flip... ;) Sounds are really good. Cons: ***pit is the same for all cars, no MPH gauge or steering wheel. Also no virtual movement within the***pit. Damage, Don't know if this will be added in the release, but right now, do visible damage, the sim tells you have damage, and your car will run worse, but no visible damage. Need side mirrors. Replay option doesn't seem to allow past 8 laps. Wish List: How about a paint option so we can paint our cars? 11 tracks sound good, but would love a track editor. Overall in comparison: Vs. GPL: GPL has SCGT beat with damage situational awareness (SA) GPL is harder to drive Vs. TOCA 2: SCGT has more competitive drivers, in TOCA 2 on regular setting (Not novice, above that) when you pass a car they seem to "give up" and zoom away in your mirror. I would like to see the SCGT AI in Toca 2 SCGT has Toca 2 beat in car "feel" as well. In Toca its easy to spin and sometimes your left wondering "why" you spun. In SCGT you get plenty of audio and visual feedback so when your about to spin you can feel it and do the smart thing and back off. Vs. NASCAR 99 No Comparison.. TOCA2, GPL, and SCGT are making me take NASCAR 99 off the hard drive... Until NASCAR 3 that is ;) Never thought I would love Circuit Races instead of Ovals. You folks across the pond aint half bad <EG> -- -Gunslinger-
UnserFan 09 Apr 1999#461036
Where's the full field and all cars hacks at? Dan Belcher Team Racing Unlimited
> Once I enabled the AI to drive in practice, I >couldn't figure how to get the AI to stop driving the car though. As Adam mentioned, when the car pits, you should have the option of switching from player to AI or vice-versa. If the AI is driving, I assume you have to wait for him to pit. I haven't tried it yet. Hopefully, in the release, they'll have a command to force the AI to pit for a driver switchover. The***pit was added due to net-demand (nice that they listened). Iniitially it had no***pit! I too would love to see individual & authentic ***pits. As mentioned, there is a speedo, though pretty small. They need to fix the tach to match each car's different rev range. Alas, visible damage will not be included as commanded by Electronic Arts which, so it is said, is pressured by the car companies. I find that silly. Guess I won't buy a Ferrari since I can damage Schumi's in MGPRS2... I know I've seen much longer. If I recall, one of the options is to set the replay slider to vary # laps recorded.
davekseat.. 09 Apr 1999#461038
WOW!I just finished a 50 minute race,now I'm KO'ed by this sim.With 15 ai cars it's incredible,total fun.Now if EA would get in gear and release it!Give up on NasRev and promote SCGT and SBK.
Quoted text (24 lines)>Overall in comparison: >Vs. GPL: >GPL has SCGT beat with damage situational awareness (SA) >GPL is harder to drive >Vs. TOCA 2: >SCGT has more competitive drivers, in TOCA 2 on regular setting (Not >novice, above that) when you pass a car they seem to "give up" and >zoom away in your mirror. I would like to see the SCGT AI in Toca 2 >SCGT has Toca 2 beat in car "feel" as well. In Toca its easy to spin >and sometimes your left wondering "why" you spun. In SCGT you get >plenty of audio and visual feedback so when your about to spin you can >feel it and do the smart thing and back off. >Vs. NASCAR 99 >No Comparison.. TOCA2, GPL, and SCGT are making me take NASCAR 99 off >the hard drive... Until NASCAR 3 that is ;) >Never thought I would love Circuit Races instead of Ovals. >You folks across the pond aint half bad <EG> >-- >-Gunslinger-
Dave Schw 09 Apr 1999#461039
>Alas, visible damage will not be included as commanded by Electronic Arts >which, so it is said, is pressured by the car companies. I find that silly. >Guess I won't buy a Ferrari since I can damage Schumi's in MGPRS2... Actually MGPRS2 doesn't even "legally" include Ferrari/Schumi because of yet another licensing technicality.
Too bad both titles have no network play (outside of LAN in SCGT) worth a damn. And ISI doesn't official support the TCP/IP portion of SCGT over the internet. No, GPL is more realistic in cars that are harder to drive.
Joe McGinn 09 Apr 1999#461042
>I just installed the all cars hack and the full grid hack. >Wow.. This sim rocks.. I think this sim is going to be the next big >thing. I disagree. I wasn't at all impressed with the demo, it didn't seem to do anything particularly well. They're Ok, nothing to write home about. It's a bit too easy maybe, but otherwise not TOO bad. That was a disappointment. Other big con: FF implementation sucks. Joe
Adam Zerlin & Clayton Brazil, I've tried every possible way to install full grid hack - with no results. Maybe I need more precise orders. Could you tell me how there is now a file named as Your NameG04ZP00.svm in the Save folder outside Your Name folder? Exactly same size than G04ZP00.svm inside. Did I mess something? And is Save folder right place for psrblt.dsd? Thanks in advance Tapani Kaijanmaki
Adam Zerlin 09 Apr 1999#461044
I will try to be as precise as I can. 1. Start from scratch. So, make a new driver (call him joe), install the all cars patch. 2. Once that is working good, (which i'm assuming you already had before, so you can do it again) extract fullgrid.txt into "Saves\Joe". 3. Open the fullgrid.txt and edit these two lines under the career section: [Career] PlayerName="Fullgrid" ProfilePath="SAVE\Your Name" to [Career] PlayerName="Joe" ProfilePath="SAVE\Joe" 4. After you do that, select Save As under File, and save it over the .plr file in that same dir (would be joe.plr). Click yes to overwrite. 5. Fire up scgt. Whatever you do, do NOT go into the Race Options menu, you can go into any other options menu, just not the one with race lenghts. If you enter it, you have to reinstall the fullgrid.txt. (If you wanted to change the race lenght, i'll tell you what to do at the below) To change the race length: 1. You don't have to re-do steps 1 & 2. Just do # 3 and then under [Game Options] you will see (towards the middle, lines #9 and 10) One will be Race Laps and the other will be Race Time. Just change to what you want. (ex. Race Laps=75) 2. Then do step # 4 and follow step #5. That should work. If not, or if you have another problem, e-mail me at Hope this helped!! Adam Zerlin The Inside Line [link lost in import: /***.com] >Adam Zerlin & Clayton Brazil, >I've tried every possible way to install full grid hack - with no results. >Maybe I need more precise orders. >Could you tell me how there is now a file named as Your NameG04ZP00.svm in >the Save folder outside Your Name folder? Exactly same size than G04ZP00.svm >inside. >Did I mess something? And is Save folder right place for psrblt.dsd? >Thanks in advance >Tapani Kaijanmaki
ymenard 09 Apr 1999#461045
Naw, just a crowd using comon sense ;-) -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- SimRacing Online http://www.simracing.com/ -- Official mentally retarded guy of r.a.s. -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
>>Alas, visible damage will not be included as commanded by Electronic Arts >>which, so it is said, is pressured by the car companies. I find that silly. >>Guess I won't buy a Ferrari since I can damage Schumi's in MGPRS2... >Actually MGPRS2 doesn't even "legally" include Ferrari/Schumi because >of yet another licensing technicality. and... ? Man, this is a tough crowd :-)
UnserFan 10 Apr 1999#461234
GPL is the only game worthy of the Ferrari license right now. ;-) Dan Belcher Team Racing Unlimited
Xten 10 Apr 1999#461236
Quoted text (11 lines)>>I just installed the all cars hack and the full grid hack. >>Wow.. This sim rocks.. I think this sim is going to be the next big >>thing. >I disagree. I wasn't at all impressed with the demo, it didn't seem to >do anything particularly well. >>Pros: >>Nice graphics even at 640x480 >They're Ok, nothing to write home about.
JEEEZ Joe outside of GPL I haven't seen better race sim graphics....Where you get your games??? I would like to see a sim with better graphics than SCGT. What have you been drivin????? Whats FF implementation??
Xten 10 Apr 1999#461237
Quoted text (27 lines)>>>I just installed the all cars hack and the full grid hack. >>>Wow.. This sim rocks.. I think this sim is going to be the next big >>>thing. >>I disagree. I wasn't at all impressed with the demo, it didn't seem to >>do anything particularly well. >>>Pros: >>>Nice graphics even at 640x480 >>They're Ok, nothing to write home about. >JEEEZ Joe outside of GPL I haven't seen better race sim >graphics....Where you get your games??? I would like to see a sim with >better graphics than SCGT. What have you been drivin????? >>>Smooth driving, feels "right" >>It's a bit too easy maybe, but otherwise not TOO bad. >>>Cons: >>>Cockpit is the same for all cars, no MPH gauge or steering wheel. >>>Also no virtual movement within the***pit. >>That was a disappointment. >>Other big con: FF implementation sucks. >Whats FF implementation??
Never mind I figgered it out. its like Sierra said after GPL Force Feedback dosent do a race sim justice so why bother
To those who were underwhelmed by the demo (like me, though I found it fun enough to play a fair amount), I suggest getting the "fullgrid" and "allcars" hacks and the . Alas, the GT1 site (scgt.sports-***.com) removed the hacks, so I'm not sure which site still has them. But the game takes on a totally different feel with the handling tweeks (reportedly from ISI themselves) and a grid of 16 cars, with you at the wheel of the Porsche GT1. It still needs a better balance of in-car to outside car sounds (yes, I know I can futz with this by editing the wav files), side view mirros (I gather the cars have them?), individual***pits. But it otherwise impresses me.
Joe McGinn 10 Apr 1999#461239
>JEEEZ Joe outside of GPL I haven't seen better race sim >graphics....Where you get your games??? I would like to see a sim with >better graphics than SCGT. What have you been drivin????? Viper, for example, is much better. Force Feedback. Joe
Joe McGinn 10 Apr 1999#461240
>Never mind I figgered it out. >its like Sierra said after GPL Force Feedback dosent do a race sim >justice so why bother Again, Viper racing proved this is untrue. SCGT, like most racers, doesn't even attempt a serious implementation like Viper's. In Viper FF actually helps you drive because they model wheel pull on turns, wheel loseness on skids/hilltops, not just the lame collision-only FF that plagues so many games. Joe
Xten 10 Apr 1999#461241
Quoted text (12 lines)>>JEEEZ Joe outside of GPL I haven't seen better race sim >>graphics....Where you get your games??? I would like to see a sim with >>better graphics than SCGT. What have you been drivin????? >Viper, for example, is much better. >>>Other big con: FF implementation sucks. >>Whats FF implementation?? >Force Feedback. >Joe
I dont know Joe I put Viper to bed when this one came out.... I am a realism nut.. I got sick of the viper fantasy tracks pretty quick. I been to Limerock many times and let me tell you Even the trees are in the right places. And I also got tired off all the vipers fast when I saw the variety in SCGT. Also only 8 cars in viper And I guess I just like fog viper has none. the fog at limerock is so realistic rolling off them Berkshire Hills after a spring rain
Xten 10 Apr 1999#461242
Quoted text (11 lines)>>Never mind I figgered it out. >>its like Sierra said after GPL Force Feedback dosent do a race sim >>justice so why bother >Again, Viper racing proved this is untrue. SCGT, like most racers, >doesn't even attempt a serious implementation like Viper's. In Viper >FF actually helps you drive because they model wheel pull on turns, >wheel loseness on skids/hilltops, not just the lame collision-only FF >that plagues so many games. >Joe
I understand now Joe...Not Having FF myself I dont appreciate the difference. You make me want to blow money on a Nascar pro just to drive viper again
Quoted text (12 lines)> > >Actually MGPRS2 doesn't even "legally" include Ferrari/Schumi because > > >of yet another licensing technicality. > > and... > > >MGPRS2 does NOT deserve to have Ferrari/Schumi included in the game at > all. > > >Its a pretty bad game. :) > > Man, this is a tough crowd :-) > Naw, just a crowd using comon sense ;-)
#include <standard/response_to_Ubi_hater.h> ;^) l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!

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