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Rec.Autos.Simulators Archive

Stunt GPL Game

22 posts by 18 people · 06 Apr 1999 - 26 Apr 1999

Ideas for stunt tracks and other GPL-engine games

A suggestion to build stunt tracks with jumps for GPL led to wishes that Papyrus would use or license the GPL physics engine for karts, dirt cars and other classes. Posters shared GPL's hidden jumps and Spa's railway line, and reminisced about the physics of Atari's Hard Drivin' and Race Drivin' arcade games.

mods/tracks/carshumourGrand Prix Legends

Automated summary.

Maybe someone should make a track or edit a track to make a stunt GPL racer. The jumping and general physics is so realistic, it would be good. You could have a grass race track, and various jumps. Do you think the game has the G-Force Physics for a car to do a loop the loop? This would be damned good... Rusty Watson '88 MkII Golf Tip: Don't let windows autodetect your modem, as it will only tell you it's found a soundblaster compatible toasted sandwich maker or something...
hmmm, Monster trucks, Could use that area! lol Wish Papyrus would think about creating many different racing sims using the GPL physics model. Like... Monster trucks, DIRT car racing, go-carts, Indy cars, ect, ect,.. And sell them all at the same time rather then one every other year. > There are a few good jumps if you go cross country at Zandvoort. -- ========================================= Mike Barlow of Barlow Racing? MikeBa on the TEN network. Member of R.O.R. 1999 http://w3.ime.net/~marknjess/noflame.html ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music mikeba.vcf < 1K Download
Wosco 06 Apr 1999#460409
Yeah, they would just have to tweak the model a little bit and change the 3d model for the cars and they would be done. I bet their 3d program is a sinch to use and I bet making new cars would be so easy. Jesse
Quoted text (29 lines)| hmmm, Monster trucks, Could use that area! lol | | Wish Papyrus would think about creating many different racing sims |using the GPL physics model. Like... Monster trucks, DIRT car racing, |go-carts, Indy cars, ect, ect,.. And sell them all at the same time |rather then one every other year. | | |> There are a few good jumps if you go cross country at Zandvoort. | |-- |========================================= |Mike Barlow of Barlow Racing? |MikeBa on the TEN network. |Member of R.O.R. 1999 |http://w3.ime.net/~marknjess/noflame.html |========================================= |Racing online with the help of...... | |Race Communications Association |http://members.xoom.com/RCA/toc.html | |Holodyne Engineering | |Mystic Music | |
LOL!! I usually flip myself upside down on the third gear corner right before the bridge! |There are a few good jumps if you go cross country at Zandvoort. | |
Paul Jone 07 Apr 1999#460593
Or else they could licence the engine to other games developers. Imagine NFS3, TOCA2, MGPRS2 etc all with the GPL physics engine. Papyrus probably wouldn't be able to make all these classes but others could do the graphics and gameplay aspects. Cheers, Paul
Quoted text (28 lines)> hmmm, Monster trucks, Could use that area! lol > Wish Papyrus would think about creating many different racing sims > using the GPL physics model. Like... Monster trucks, DIRT car racing, > go-carts, Indy cars, ect, ect,.. And sell them all at the same time > rather then one every other year. > > There are a few good jumps if you go cross country at Zandvoort. > -- > ========================================= > Mike Barlow of Barlow Racing? > MikeBa on the TEN network. > Member of R.O.R. 1999 > http://w3.ime.net/~marknjess/noflame.html > ========================================= > Racing online with the help of...... > Race Communications Association > http://members.xoom.com/RCA/toc.html > Holodyne Engineering > Mystic Music
Schlomo4 07 Apr 1999#460594
I kinda like going full blast to the bridge and going off the road right before it. Boy do the parts fly!!!!!
On Tue, 6 Apr 1999 00:58:06 +0100, Russell Watson >Maybe someone should make a track or edit a track to make a stunt >GPL racer. The jumping and general physics is so realistic, it would be >good. You could have a grass race track, and various jumps. Do you >think the game has the G-Force Physics for a car to do a loop the loop? >This would be damned good... I just wish somebody could make a faithful recreation (including FFB!) of Atari's old arcade game Hard Drivin' or its sequel Race Drivin'. Ignoring (if you can) the stunts, the physics of these games took years to be matched on the PC, while still remaining unmatched in the arcades. I must have driven that green roadster around the Autocross track hundreds of times... Martin Nigel Mansell RIP!
Tadej Krev 07 Apr 1999#460596
Go-karts with GPL physics would be awesome !! :o)) Tadej
Quoted text (47 lines)> hmmm, Monster trucks, Could use that area! lol > Wish Papyrus would think about creating many different racing sims > using the GPL physics model. Like... Monster trucks, DIRT car racing, > go-carts, Indy cars, ect, ect,.. And sell them all at the same time > rather then one every other year. > > There are a few good jumps if you go cross country at Zandvoort. > -- > ========================================= > Mike Barlow of Barlow Racing? > MikeBa on the TEN network. > Member of R.O.R. 1999 > http://w3.ime.net/~marknjess/noflame.html > ========================================= > Racing online with the help of...... > Race Communications Association > http://members.xoom.com/RCA/toc.html > Holodyne Engineering > Mystic Music > ------------------------------------------------------------------------ > CEO > Barlow Racing > MikeBa > Barlow Racing HTML Mail > New York > USA > Made the top 25% in the points race in the 1998 NROS > Additional Information: > Last Name Barlow > First Name Mike > Version 2.1
Brett Resch 07 Apr 1999#460597
Quoted text (13 lines)>On Tue, 6 Apr 1999 00:58:06 +0100, Russell Watson > ... > I just wish somebody could make a faithful recreation >(including FFB!) of Atari's old arcade game Hard Drivin' or its sequel >Race Drivin'. Ignoring (if you can) the stunts, the physics of these >games took years to be matched on the PC, while still remaining >unmatched in the arcades. I must have driven that green roadster >around the Autocross track hundreds of times... >Martin >Nigel Mansell RIP!
Hi Martin, Oh, the days of plugging dollar after dollar into that infernal machine! ...and standing in a line to do it! A local mall arcade still has one of the machines that I used to play. FF is non-functional, game only works with auto shift... I visit it once in a while, and remove my hat whilst a tear wells up in my eye. ;) Brett
Ian Parker 07 Apr 1999#460598
I did a jump clean across the road that Evel Knievel would be proud of :) -- Ian Parker ICQ 21772592 >There are a few good jumps if you go cross country at Zandvoort.
schwab 07 Apr 1999#460599
Brett, you speak the truth! :-) I got to the point on old Race Drivin' where I could literally lap the autocross course almost infinitely... I could stay on the thing for an hour or hour and a half once. If you'd lap fast enough, you'd actually GAIN time back on that ticker limiting your time... one lap there would be 10 seconds left at the s/f line, about 5 laps later there would be 12! :-) That was THE best FF and physics at the time... well done. --Dave PS -- Did you ever find the skidpad?
Quoted text (25 lines)> >On Tue, 6 Apr 1999 00:58:06 +0100, Russell Watson > > ... > > I just wish somebody could make a faithful recreation > >(including FFB!) of Atari's old arcade game Hard Drivin' or its sequel > >Race Drivin'. Ignoring (if you can) the stunts, the physics of these > >games took years to be matched on the PC, while still remaining > >unmatched in the arcades. I must have driven that green roadster > >around the Autocross track hundreds of times... > >Martin > >Nigel Mansell RIP! > Hi Martin, > Oh, the days of plugging dollar after dollar into that infernal > machine! ...and standing in a line to do it! > A local mall arcade still has one of the machines that I used to play. > FF is non-functional, game only works with auto shift... I visit it > once in a while, and remove my hat whilst a tear wells up in my eye. > ;) > Brett
-- Dave Schwabe The Aussie Toad -- Grand Prix Legends & Brabham site http://users.wi.net/~schwabe
m.seery 07 Apr 1999#460600
Or try jumping off the ramp round the back at Kyalami. Come to that, how many of you have driven on the railway track at Spa? I've not managed to hit any trains yet though;-) Mark >There are a few good jumps if you go cross country at Zandvoort.
m.seery 07 Apr 1999#460601
Now you're talking :-) Anyone fancy a thrashing. Mark
Quoted text (38 lines)>Go-karts with GPL physics would be awesome !! :o)) >Tadej >> hmmm, Monster trucks, Could use that area! lol >> Wish Papyrus would think about creating many different racing sims >> using the GPL physics model. Like... Monster trucks, DIRT car racing, >> go-carts, Indy cars, ect, ect,.. And sell them all at the same time >> rather then one every other year. >> > There are a few good jumps if you go cross country at Zandvoort. >> -- >> ========================================= >> Mike Barlow of Barlow Racing? >> MikeBa on the TEN network. >> Member of R.O.R. 1999 >> http://w3.ime.net/~marknjess/noflame.html >> ========================================= >> Racing online with the help of...... >> Race Communications Association >> http://members.xoom.com/RCA/toc.html >> Holodyne Engineering >> Mystic Music >> -----------------------------------------------------------------------
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Quoted text (13 lines)>> CEO >> Barlow Racing >> MikeBa >> Barlow Racing HTML Mail >> New York >> USA >> Made the top 25% in the points race in the 1998 NROS >> Additional Information: >> Last Name Barlow >> First Name Mike >> Version 2.1
UnserFan 07 Apr 1999#460602
OK, I haven't seen this one yet? Where's the railroad track at??? Dan Belcher Team Racing Unlimited
schwab 07 Apr 1999#460603
Yes Martin... the autocross track! I used to drive the green "porsche" too... it was fast and fun. (see my reply to Brent about "infinite" time...) --Dave
Quoted text (9 lines)> I just wish somebody could make a faithful recreation > (including FFB!) of Atari's old arcade game Hard Drivin' or its sequel > Race Drivin'. Ignoring (if you can) the stunts, the physics of these > games took years to be matched on the PC, while still remaining > unmatched in the arcades. I must have driven that green roadster > around the Autocross track hundreds of times... > Martin > Nigel Mansell RIP!
-- Dave Schwabe The Aussie Toad -- Grand Prix Legends & Brabham site http://users.wi.net/~schwabe
ymenard 07 Apr 1999#460604
On the long straight before the Masta Kink... Look at the left of the track, just behind the wall of hell exiting the corner before (WHO was enough stupid to think "Hey well let's put this big wall just where some people drift exiting the corner). ;-) And btw, anybody knows what is the thing in that straight, on the right side of the track before you enter the Masta Kink ? A Cemetery ? -- -- Fran?ois Mnard <ymenard/Nas-Frank> -- NROS Nascar sanctioned Guide http://www.nros.com/ -- SimRacing Online http://www.simracing.com/ -- Official mentally retarded guy of r.a.s. -- May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Jason Monds 07 Apr 1999#460605
Its in the beginning section at least drive to the end of the really long straight with the esses in the middle of it. Since you want to drive on the tracks, just driving in the arcade view and watch the left side of the road. You have to go up a hill to get on it. Jason.
Quoted text (8 lines)> >Come to that, how > >many of you have driven on the railway track at Spa? I've not managed to hit > >any trains yet though;-) > OK, I haven't seen this one yet? Where's the railroad track at??? > Dan Belcher > Team Racing Unlimited
-- -------- Jason Monds "My other car is a Ferrari" http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups (Please remove 'no extra spork' when replying)
>Yes Martin... the autocross track! I used to drive the green "porsche" >too... it was fast and fun. (see my reply to Brent about "infinite" >time...) Unfortunately I was never so good as to play for your hour and half! If only I didn't keep sliding the car's rear end through that final turn, maybe I'd have gone faster... However, even 20 minutes for a quarter is an amazing value for your money compared to today's "one dollar for three minutes" arcade games. By the way, did you ever play Race Drivin' on the "extra fancy" version? This is the sitdown cabinet with three screens and a very well-made metal-and-wood shifter. Martin Nigel Mansell RIP!
schwab 07 Apr 1999#460607
Martin.. never played on that one. sounds cool. That last turn *was* a difficult one. A real tricky double apex thingy. I often went into it a little hot and pushed out to the edge of the track then re-apexed late onto the straight... not easy. Yeah, that was a good value :-) Nothing in the arcade comes close to it, even now. --Dave
Quoted text (15 lines)> >Yes Martin... the autocross track! I used to drive the green "porsche" > >too... it was fast and fun. (see my reply to Brent about "infinite" > >time...) > Unfortunately I was never so good as to play for your hour and > half! If only I didn't keep sliding the car's rear end through that > final turn, maybe I'd have gone faster... However, even 20 minutes > for a quarter is an amazing value for your money compared to today's > "one dollar for three minutes" arcade games. > By the way, did you ever play Race Drivin' on the "extra > fancy" version? This is the sitdown cabinet with three screens and a > very well-made metal-and-wood shifter. > Martin > Nigel Mansell RIP!
-- Dave Schwabe The Aussie Toad -- Grand Prix Legends & Brabham site http://users.wi.net/~schwabe
Ben Farnema 08 Apr 1999#460806
The Skid Pad was a well kept secret. I had pumped hundreds of quarters into that game before I ever thought of turning left there. And here I thought I was the only fool who wished I could still find that game in an arcade. The "new" racing games don't even come close in physics. Wasn't it a Nissan Z car, or SX that was modeled? Seem to remember reading about it somewhere. I was always amazed by the FF steering, but disappointed by the game requiring you to use the clutch once under way. Anyone know where I could pick up one of these old games (either one - Hard Drivin', or Race Drivin')? I'd still love to have one. Ben www.hotyellow98.com/benfarneman
Quoted text (50 lines)>Brett, you speak the truth! :-) I got to the point on old Race Drivin' >where I could literally lap the autocross course almost infinitely... I >could stay on the thing for an hour or hour and a half once. If you'd >lap fast enough, you'd actually GAIN time back on that ticker limiting >your time... one lap there would be 10 seconds left at the s/f line, >about 5 laps later there would be 12! :-) >That was THE best FF and physics at the time... well done. >--Dave >PS -- Did you ever find the skidpad? >> >On Tue, 6 Apr 1999 00:58:06 +0100, Russell Watson >> > ... >> > I just wish somebody could make a faithful recreation >> >(including FFB!) of Atari's old arcade game Hard Drivin' or its sequel >> >Race Drivin'. Ignoring (if you can) the stunts, the physics of these >> >games took years to be matched on the PC, while still remaining >> >unmatched in the arcades. I must have driven that green roadster >> >around the Autocross track hundreds of times... >> >Martin >> >Nigel Mansell RIP! >> Hi Martin, >> Oh, the days of plugging dollar after dollar into that infernal >> machine! ...and standing in a line to do it! >> A local mall arcade still has one of the machines that I used to play. >> FF is non-functional, game only works with auto shift... I visit it >> once in a while, and remove my hat whilst a tear wells up in my eye. >> ;) >> Brett >-- >Dave Schwabe >The Aussie Toad -- Grand Prix Legends & Brabham site >http://users.wi.net/~schwabe
gdf1 26 Apr 1999#463907
On Tue, 6 Apr 1999 00:58:06 +0100, Russell Watson
Quoted text (12 lines)>Maybe someone should make a track or edit a track to make a stunt >GPL racer. The jumping and general physics is so realistic, it would be >good. You could have a grass race track, and various jumps. Do you >think the game has the G-Force Physics for a car to do a loop the loop? >This would be damned good... >Rusty Watson >'88 MkII Golf >Tip: Don't let windows autodetect your modem, > as it will only tell you it's found a > soundblaster compatible toasted sandwich maker > or something...
Now THIS is a good idea! I hope that somebody with a bit of background in making tracks will pick up on this idea. There are a few tracks where you can just about manage to get off the ground for a few moments, but they're no where near as much fun as the sort of thing you're speaking of. Keep the ideas flooding in!

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