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Rec.Autos.Simulators Archive

GPL - The excellence of execution - Warning long!

5 posts by 5 people · 05 Apr 1999 - 06 Apr 1999

For some time now, I have been struggling to enjoy GPL - Yes I know that it's got ultra realistic physics and all, but were the cars really that difficult to drive? Cars of this era are regularly driven in historic competition by enthusiastic amateurs, who seem to have little if any trouble in keeping them on the track. Sure these cars don't perform as they once did, but there seems little problem in getting them round the circuit for any given number of laps. My difficulty with GPL is the investment in time it takes just to keep the car on the straight and narrow. Supposedly accurate physics are all well and good, but it does seem to me that this lack of accessibility and out of the box gameplay has been too high a price to pay. Enter stage left TOCA 2... Now this game will doubtless be described by some members of this fine newsgroup as too arcadish. Well the first game definitely was, but the sequel - well it is more of a sim, but not in the Papyrus tradition. What Codemasters have done here, and what I believe Papyrus have failed to do in GPL, is to capture the essence of the racing feel. This has little to do with stiffer suspensions and roll bars etc, etc. , but gets nearer to the sporting aspects of the subject matter. My point is that I feel TOCA2 has in a few short days given me more incite into what is seeking to portray than GPL has in the three months or so that I've owned it. And it doesn't end there... GPL has been out for some time now and not a single patch has appeared. As a result, we have a game that offers disappointing frame rates during races, even on quite *** PC's, unless you apparently own a Rendition V2200 card on which the game seems to have been designed, making it, at best, a curate's egg of a sim (i.e. good in qualifying). Nascar2 seemed to have been out forever before Papy addressed its problems (most notably the lack of a save race option). It is to be fervently hoped that this time they are taking a long time to improve racing frame rates on a variety of 3d cards. Or has GPL been nothing more than a proving ground for the Nascar 3 engine. The next few weeks will be interesting, particularly if a GPL patch finally arrives. In the meantime I'll keep on enjoying TOCA 2.
Not all of them, just the ones with 400 hp, crappy tires and no wings. So? Most people in RAS have no problem driving this simulation round the circuit given any number of laps. Accurate wouldn't you say? You must remember that once the controls "come" to you, it will be a blast. And great gameplay is offered in the form of VROC, if you don't feel like trying to beat the AI drones. So the great support for 3Dfx cards means nothing? Granted, GPL could have Direct3D support out of the box. No. Check the amount of posts here about GPL/VROC.
Skeeter 05 Apr 1999#460247
GPL is awesome no doubt about it.The physics are super real and its the closest thing to having race cars in a computer that is around or will be for a long time(until N3).But I agree that its harder than racing a real car for the fact that you cant feel the chassis or the grip of the tires.Read my post called"Great idea for the unused screen in GPL". When you brake while turning in a real car you feel the back get light and then youll feel the rear tires gripping as they try to hold the car from sliding.You cant feel this in GPL.With my idea you could have the bottom unused space in GPL show this force acting on the rear tires and this will give a feel that you cant get by the virtual ***pit alone.If yourbraking hard while turning and the back is gonna step out on you this line could move in relation to how much slip the rear tires are experiencing.A quick glance could show you how much grip you have left and will then allow you to do many things--one of them being applying more brake without fear of the rear tires sliding out and the car spinning.Apply more brake and keep taking quick glances at the bottom bars to feel the edge of traction just like a real race car driver does,but they actually feel the traction thru the seat of the pants.After writing the post I have found so many instances where I would of loved to take a quick glance to find out how much grip I had left at both the front and the rear.Braking before the last hairpin at Monaco is hard and I find that I have to brake earlier and softer then I would like so that I dont get anywhere near the point where my rears are gonna break loose.I really feel that this idea would work wonders for Papy sims that are utilizing the letterbox screen. Skeeter On Mon, 5 Apr 1999 00:52:33 +0100, "Chris Wright"
Quoted text (36 lines)>For some time now, I have been struggling to enjoy GPL - Yes I know that >it's got ultra realistic physics and all, but were the cars really that >difficult to drive? >Cars of this era are regularly driven in historic competition by >enthusiastic amateurs, who seem to have little if any trouble in keeping >them on the track. Sure these cars don't perform as they once did, but there >seems little problem in getting them round the circuit for any given number >of laps. >My difficulty with GPL is the investment in time it takes just to keep the >car on the straight and narrow. Supposedly accurate physics are all well and >good, but it does seem to me that this lack of accessibility and out of the >box gameplay has been too high a price to pay. >Enter stage left TOCA 2... >Now this game will doubtless be described by some members of this fine >newsgroup as too arcadish. Well the first game definitely was, but the >sequel - well it is more of a sim, but not in the Papyrus tradition. >What Codemasters have done here, and what I believe Papyrus have failed to >do in GPL, is to capture the essence of the racing feel. This has little to >do with stiffer suspensions and roll bars etc, etc. , but gets nearer to the >sporting aspects of the subject matter. >My point is that I feel TOCA2 has in a few short days given me more incite >into what is seeking to portray than GPL has in the three months or so that >I've owned it. >And it doesn't end there... >GPL has been out for some time now and not a single patch has appeared. As a >result, we have a game that offers disappointing frame rates during races, >even on quite *** PC's, unless you apparently own a Rendition V2200 >card on which the game seems to have been designed, making it, at best, a >curate's egg of a sim (i.e. good in qualifying). >Nascar2 seemed to have been out forever before Papy addressed its problems >(most notably the lack of a save race option). It is to be fervently hoped >that this time they are taking a long time to improve racing frame rates on >a variety of 3d cards. >Or has GPL been nothing more than a proving ground for the Nascar 3 engine. >The next few weeks will be interesting, particularly if a GPL patch finally >arrives. In the meantime I'll keep on enjoying TOCA 2.
Bob Thurman 05 Apr 1999#460248
I have a Celeron 333, a Stealth II Rendition card ($49) and a 3DFX card. I get a low of 15fps at the start line , 30fps and up in traffic. This with 19 cars and full detail on the slider and everything except mirrors which I have at cars only. This is running the 3DFX version. 64 meg of memory. Nothing *** about my setup! But you are right, if you can't pull high frame rates the game is difficult. If you got the right equipment the cars are very easy to control. Still not easy to win, but easy to drive. buzard
Quoted text (36 lines)> For some time now, I have been struggling to enjoy GPL - Yes I know that > it's got ultra realistic physics and all, but were the cars really that > difficult to drive? > Cars of this era are regularly driven in historic competition by > enthusiastic amateurs, who seem to have little if any trouble in keeping > them on the track. Sure these cars don't perform as they once did, but there > seems little problem in getting them round the circuit for any given number > of laps. > My difficulty with GPL is the investment in time it takes just to keep the > car on the straight and narrow. Supposedly accurate physics are all well and > good, but it does seem to me that this lack of accessibility and out of the > box gameplay has been too high a price to pay. > Enter stage left TOCA 2... > Now this game will doubtless be described by some members of this fine > newsgroup as too arcadish. Well the first game definitely was, but the > sequel - well it is more of a sim, but not in the Papyrus tradition. > What Codemasters have done here, and what I believe Papyrus have failed to > do in GPL, is to capture the essence of the racing feel. This has little to > do with stiffer suspensions and roll bars etc, etc. , but gets nearer to the > sporting aspects of the subject matter. > My point is that I feel TOCA2 has in a few short days given me more incite > into what is seeking to portray than GPL has in the three months or so that > I've owned it. > And it doesn't end there... > GPL has been out for some time now and not a single patch has appeared. As a > result, we have a game that offers disappointing frame rates during races, > even on quite *** PC's, unless you apparently own a Rendition V2200 > card on which the game seems to have been designed, making it, at best, a > curate's egg of a sim (i.e. good in qualifying). > Nascar2 seemed to have been out forever before Papy addressed its problems > (most notably the lack of a save race option). It is to be fervently hoped > that this time they are taking a long time to improve racing frame rates on > a variety of 3d cards. > Or has GPL been nothing more than a proving ground for the Nascar 3 engine. > The next few weeks will be interesting, particularly if a GPL patch finally > arrives. In the meantime I'll keep on enjoying TOCA 2.
I am sorry but you have not had the full pleasure of GPL yet. I can see what you are saying and on many occasions I to was finding it hard to get to grips with the game but once I knew the tracks and raced lots of times online then I was having the closest and most exciting racing I have ever had. After a few weeks, offline I was qualifying around 15th to 18th. Now I had to reinstall the game after owning it for a good few months and I managed to qualify 3rd so this proves practise does make perfect. Online well I usually finish in the top 6 and have won many a race so stick with it learn from other drivers online and download those setups. As for TOCA 2. I have this also and its a great game, great fun but on a different level to GPL. You cannot compare the two. As for patches, I have a celeron 300 with 64mb, voodoo 2 and have no probs. Not really a ninja PC is needed then. Michael

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