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Rec.Autos.Simulators Archive

Toe-in/toe-out (Part two)

6 posts by 5 people · 02 Apr 1999 - 04 Apr 1999

^ | \\ | // This is Toe-out! | | //|\\ This is Toe-in! ^ Great! now for the hard part... Why would I want 5* toe-out or toe-in in the front? Why would I want 5* toe-out or toe-in in the rear? While driving in a strait line, What are the effects on the tires with 5* toe-in? Temps (I-M-O)? While driving in a strait line, What are the effects on the tires with 5* toe-out? Temps (I-M-O)? While turning.....toe-in? While turning.....Toe-out? What is the benefits of using Toe-in in a strait and in the turns? What is the benefits of using Toe-out in a strait and in the turns? What is the maximum Toe-in/toe-out that I can use without looking at a complete rebuild of the setup? eg; You never, ever want to have more then 60* toe-in -- ========================================= Mike Barlow of Barlow Racing? MikeBa on the TEN network. Member of R.O.R. 1999 http://w3.ime.net/~marknjess/noflame.html ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music mikeba.vcf < 1K Download
Quoted text (12 lines)| ^ | | |\\ | // This is Toe-out! | | | | | //|\\ This is Toe-in! | ^ |Great! now for the hard part... | | Why would I want 5* toe-out or toe-in in the front? | Why would I want 5* toe-out or toe-in in the rear? |<snip>
Partial answer: Front wheels: Toe-in for stability goin down the straights. (Most all real-life - transportation - cars have 0.5 - 1.5 deg toe in.) Trade off: less speed on the straights. Tie-out for greater initial turn-in on the corners, and more responsiveness to steering inputs. Rear wheels: WTF do I know? Nuttin'. I just put about 1 degree toe-in on the rears and have at it. Av/Mikey (I think that you'd want no more than 2 degrees toe for anything. Some may disagree, but I think 5 deg would scrub your tires off and slow you down immensely.)
Wosco 03 Apr 1999#459905
What Mike says in the post above is correct, but the only problem is that GPL doesn't model toe very well. Basically you can put in -5 toe in the front and +5 toe in back and you will have a stable car that turns VERYVERY nicely (drops 1-2 seconds at the glen) yet changes top speed by 1MPH or less. Not very noticeable and very unrealistic. It's a shame and I hope it is fixed in the patch. But for now, you might as well just benefit from it hehe. Jesse
Quoted text (45 lines)| ^ | | |\\ | // This is Toe-out! | | | | | //|\\ This is Toe-in! | ^ |Great! now for the hard part... | | Why would I want 5* toe-out or toe-in in the front? | Why would I want 5* toe-out or toe-in in the rear? | | While driving in a strait line, What are the effects on the tires |with 5* toe-in? Temps (I-M-O)? | While driving in a strait line, What are the effects on the tires |with 5* toe-out? Temps (I-M-O)? | While turning.....toe-in? | While turning.....Toe-out? | What is the benefits of using Toe-in in a strait and in the turns? | What is the benefits of using Toe-out in a strait and in the turns? | | What is the maximum Toe-in/toe-out that I can use without looking at |a complete rebuild of the setup? |eg; You never, ever want to have more then 60* toe-in | | |-- |========================================= |Mike Barlow of Barlow Racing? |MikeBa on the TEN network. |Member of R.O.R. 1999 |http://w3.ime.net/~marknjess/noflame.html |========================================= |Racing online with the help of...... | |Race Communications Association |http://members.xoom.com/RCA/toc.html | |Holodyne Engineering | |Mystic Music | |
I did some testing at Monza and tried the max and min for toe-in and toe-out, but it didn't affect top speed, so my guess is that Papyrus didn't simulate that. /Christer 1:28.47 in the red car. > Toe-in for stability goin down the straights. (Most all real-life - > transportation - cars have 0.5 - 1.5 deg toe in.) Trade off: less speed on > the straights. -- http://home.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o)).
|Hi Michael! |Trying to get some more people confused? ;-)) | Meeee?

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