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Rec.Autos.Simulators Archive

Steering wheels and game port cards

2 posts by 2 people · 01 Apr 1999 - 02 Apr 1999

Dennis Brow 01 Apr 1999#459338
I'm using an older Thrustmaster wheel and pedal set plugged into the game port of my Soundblaster AWE64 ISA card (it's in my 400a Celeron along with a Voodoo2). For all games I play (ICR2, GPL, NFS2, even old DOS games like Grand Prix Unlimited) I just tell the game I have a 4-button stick, and to use "up" for accelerator, "down" for brakes, and "left-right" to turn, plus various buttons to shift/handbrake/horn/whatever else. And, this seems to work OK for me!* Why is it that people need special game cards, special wheel drivers, etc? This is a serious question--maybe I'm missing out on something. Do the faster game cards offer better granularity (faster sampling) of the controls? Do they resolve weird conflicts in people's systems? * Ok, actually, the only problem is that I don't have accel and brake on different axes, thus, I can't brake and accelerator at the same time. But that's a separate issue--as a "brute force" solution, I can just wire the brake up to the 2nd controller's inputs and reconfigure the game, but the wheel is borrowed, so I won't do that. -- Visit the Classic Home Video Games Museum at http://ns2.apmtech.com/museum Nothing I say is officially endorsed by UNC. Hooray for alumni accounts!
John Bodin 02 Apr 1999#459582
Valid question -- I was getting by fine with my generic sound card joystick interface and my TSW2 wheel, and I wondered the same thing. I did suffer from a TON of drift, though, so I made the leap and upgraded to a PDPI L4 digital game card and the difference was truly ASTOUNDING. If you'd like to read my full view of the PDPI card, check out my review at: http://irlinsider.adnetweb.com/sims/pdpi/ Note that I don't receive any kickbacks from PDPI -- I'm just another satisfied customer, though I may be putting up a link banner for them on my site in the future. Enjoy! -- John Bodin Publilsher, The IRL Insider Magazine http://irlinsider.adnetweb.com/ On 1 Apr 1999 17:48:34 -0500, Dennis Brown
Quoted text (24 lines)>I'm using an older Thrustmaster wheel and pedal set plugged into the >game port of my Soundblaster AWE64 ISA card (it's in my 400a Celeron >along with a Voodoo2). For all games I play (ICR2, GPL, NFS2, even old DOS >games like Grand Prix Unlimited) I just tell the game I have a 4-button >stick, and to use "up" for accelerator, "down" for brakes, and >"left-right" to turn, plus various buttons to >shift/handbrake/horn/whatever else. >And, this seems to work OK for me!* Why is it that people need special >game cards, special wheel drivers, etc? This is a serious question--maybe >I'm missing out on something. Do the faster game cards offer better >granularity (faster sampling) of the controls? Do they resolve weird >conflicts in people's systems? >* Ok, actually, the only problem is that I don't have accel and brake on >different axes, thus, I can't brake and accelerator at the same time. But >that's a separate issue--as a "brute force" solution, I can just wire the >brake up to the 2nd controller's inputs and reconfigure the game, but the >wheel is borrowed, so I won't do that. >-- > Visit the Classic Home Video Games Museum at http://ns2.apmtech.com/museum >Nothing I say is officially endorsed by UNC. Hooray for alumni accounts!

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