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Rec.Autos.Simulators Archive

SCGT and Force Feddback

3 posts by 2 people · 30 Mar 1999 - 31 Mar 1999

Larry 30 Mar 1999#458927
Yep. It's the same with the MSFFW. -Larry
Quoted text (7 lines)> Im using the ActLabs Force RS. I find the force effects with this > game work pretty good, off the track. Hitting the curbs, and grass, > walls, etc. is not bad, and pretty strong. > However on the track, nothing. No feeling of over or understeer, no > sense at all of losing traction. Maybe im missing something, anybody > else have a different experience? > reg
Joe McGinn 30 Mar 1999#458928
>> Im using the ActLabs Force RS. I find the force effects with this >> game work pretty good, off the track. Hitting the curbs, and grass, >> walls, etc. is not bad, and pretty strong. >> However on the track, nothing. No feeling of over or understeer, no >> sense at all of losing traction. Maybe im missing something, anybody >> else have a different experience? Smae with the Logitech. Might as well be no FF at all IMHO. Without on-track support there's nothing to increase your ability to drive the car, and almost nothing (aside from rumble strips) to give any feeling of immersion. In fact this is why I'm not buyint SCGT. If they do a decent FF patch I'd probably get it, but without it I remain uninspired by this game. Joe
Larry 31 Mar 1999#459156
Ya got your quotes mixed up. I have the MSFFW, not the ActLabs. You know, Force-Feedback is starting to fall out of favor with me. I've been swapping back and forth, and especially in games that require a lot of steering input, like off-road and road courses, I find the force feedback wheels actually slow me down. It's mainly because they add a molassas effect to the steering. And, PowerSlide is damn near impossible to play with Force-Feedback. At least with the MSFFW. You have to do so many steering inputs into that game, that the molassas effect of force-feedback wheels keeps you behind the car almost all the time. In Powerslide, I just bounce back and forth between guardrails, or whatever is there, from left to right because I'm _always_ behind what the car is asking for. -larry
Quoted text (16 lines)> >> Im using the ActLabs Force RS. I find the force effects with this > >> game work pretty good, off the track. Hitting the curbs, and grass, > >> walls, etc. is not bad, and pretty strong. > >> However on the track, nothing. No feeling of over or understeer, no > >> sense at all of losing traction. Maybe im missing something, anybody > >> else have a different experience? > Smae with the Logitech. Might as well be no FF at all IMHO. Without > on-track support there's nothing to increase your ability to drive the > car, and almost nothing (aside from rumble strips) to give any feeling > of immersion. > In fact this is why I'm not buyint SCGT. If they do a decent FF patch > I'd probably get it, but without it I remain uninspired by this game. > Joe

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