I've been running Joe Lafrite's (KOTR) 1967 patch for GPL and am enjoying it
tremendously. However, I've been practicing at Spa and I was becoming
increasingly annoyed with "non-competitive" lap times in the 3:29 range. I was
just on the Pits site and saw that in real life the actual fast lap time by
Clark was a 3:28. The patched GPL AI Clark is turning 3:18 and some of the
others are also running up to 3:25s.
Anyone else experiencing this unrealistic performance at Spa or elsewhere? How
can this performance be adjusted to be more realistic without affecting other
tracks?
You can adjust the AI individually for each track with AI tweek, I know you
can get it at gpl.gamestats.com. I wouldn't know WHY you would want the AI
to reflect how fast the drivers were back then. You should adjust the AI to
be just as fast as you are. I have posted my whole view on this subject
about SCGT, and why sim times shouldn't necessarily reflect real times, many
limitations. If you want the list, just request it, I will post it.
Jesse
|I've been running Joe Lafrite's (KOTR) 1967 patch for GPL and am enjoying it
|tremendously. However, I've been practicing at Spa and I was becoming
|increasingly annoyed with "non-competitive" lap times in the 3:29 range. I was
|just on the Pits site and saw that in real life the actual fast lap time by
|Clark was a 3:28. The patched GPL AI Clark is turning 3:18 and some of the
|others are also running up to 3:25s.
|
|Anyone else experiencing this unrealistic performance at Spa or elsewhere? How
|can this performance be adjusted to be more realistic without affecting other
|tracks?


































