I was just wondering what the exact date for the anniversary / birthday of sim
racing is?
Is it maybe the release date of "Indy 500, the Simulation" or is it earlier
than that? I suspect we're going back to the mid-late 80's here. What was the
first ever sim which was as popular as GPL?
I think that since sim racing was born these have been the most popular (ie.
have had dozens of web pages dedicated to them, including racing leagues,
utilities and addons)
GPL: 1998
NASCAR Racing One/Two/1999: 1994/1996/1998
F1GP2: 1996
F1GP: 1991(?)
IndyCar Racing One & Two: 1993/1995
Indy 500, the Simulation?: 1988(??)
Is there anyone here who was racing and practicing 24 hrs a day any particular
sim 10 years ago, in the same way we all do now? :)
Maybe we can try to put an exact date on Sim Racings birthday and cebrate it
sometimes. I think we may have even missed it's 10th birthday! 10 YEARS!
What will we be racing in 2040?
Rob
Members recall their first racing games and sims
A poster asked when sim racing began, and members reminisced about their first racing games, from Atari's Night Driver and Pole Position to Geoff Crammond's REVS, Chequered Flag on the Spectrum, Accolade's Grand Prix Circuit and Papyrus's Indianapolis 500: The Simulation. Many named Indy 500 as the first true PC racing sim, and a side dispute arose over claimed F1 Racing Simulation sales figures.
Automated summary.
way before N2 or even Indy 500 the sim for pc there was.. Indianapolis 500
the sim.. made by papyrus for amiga! the first real sim ever made, atleast
as far as i know. Been a papyrus freak ever since. I dont really buy any
other games besides Papyrus sims.
Charles Buscher
Guru_Hans
Team Guru NROS Racing sponsored by Guru *** Systems.
[link lost in import: /***.com]
[link lost in import]
[link lost in import]
[link lost in import]
>I used to play REVS+ on a Commodore 64 back in 1986. There were crappier
>driving games around at the time, but none of them came close to REVS. It
>was a Formula 3 simulations. Anyone else remember Wilma Cargo (one of the AI
>drivers, the all had similar names).
>It was written by Geoff Crammond - no introduction needed.
>Bye,
>Ian
Aside from the very early atari games, my first pc sims ran on my Tandy
1000, they were...
Indy 500 the simulation (a landmark sim in my opinion)
Test Drive 2: The Duel
those were the days.
Jeff
1995 - F1GP, Indy 500
1996 - GP2
1998 - GPL
I only became interested in Motorsport in 1995 so that's when my
interest in sims grew. Although I clocked many hours in "Mario Kart"
before that :-)
--
Cheers!
Graeme Nash
http://www.karisma1.demon.co.uk
ICQ# 11257824
1998 Xoom GP2 League Champion
Anyone remember chequered flag on the 48K spectrum? :)
--
Robin.
http://www.oppositelock.freeserve.co.uk
Nurburgring and Grand Prix Legends
Remove nospam from e-mail address to reply
Used to roll a stone around the local henge . . .
Quoted text (11 lines)
>Geoff Crammond's "REVS" on the C64 - my first "sim" >Matt :) >-- >----------------------------------------- >Matthew Knutsen >"The Art of Legends" - GPL add-ons >www.cheekracing.electra.no/GPL/simrace1.htm >-----------------------------------------I think you are missing one of the best sellers. F1RS sold over 1 million
copies in less than a year. I don't know how many copies MGPRS2 has sold.
David G Fisher
Mid 80's some time... Pitstop II on the Commodore 64, and Racing Destruction
Set... hardly simulators, but loads of fun
[snip]
Well, I had played the original '76 Atari "Night Driver" in the arcades, as well as
a few games that played a movie that shifted according to the track and your
steering wheel input (can't remember the names)
Indianapolis 500 was a major motivator for me to defect from the Mac ranks
and go PC. I wouldn't say I played it 24hrs a day, but I played it quite religiously
at the time.
Oi! I hadn't realized it had been that long! Yikes!
Heh. If I'm still around then, I suspect that the racing games will be quite amazing.
Look how far we've come in ten years! Heck, by 2010 we'll probably have
accomplished photorealistic graphics, have at least a few sims with virtually
perfect physics models, and who knows what else?
The only problem is that some things won't have improved much. The "feel" will
always be imperfect at best, and I have my doubts about AI ever getting to the
point where you can't tell the difference between human and computer drivers.
Either way, the journey should be great fun, and I'm glad I'm around to enjoy it. =)
Neil M.
I used to play REVS+ on a Commodore 64 back in 1986. There were crappier
driving games around at the time, but none of them came close to REVS. It
was a Formula 3 simulations. Anyone else remember Wilma Cargo (one of the AI
drivers, the all had similar names).
It was written by Geoff Crammond - no introduction needed.
Bye,
Ian
My racing career started with Indy 500 "The Sim"
Man, I have had so many fun hours with that game!
After that I switched to Indycar 1.
After Indycar 1 (we must be end 1996 now) I started
playing GP2 untill then end of 1998!
After GP2 I started playing MGPRS2 (My old
Pc wouldn't run GPL). After building a new
Pc 3 weeks ago I started playing GPL....
Great game...
I also am really into Superbike WC last 2 days.
If GP3 would have graphics like SBK I will cry
of happiness!
Groeten/Regards,
____________________________________________
Sjon "MiXer" Stigter
____________________________________________
"I think motor racing should be a dangerous sport
because that's what makes it different from cricket
or tennis".
- Stirling Moss
____________________________________________
The first motor racing simulation I remember playing was in an amu***t
arcade. It was a coin-operated electro-mechanical machine which had a die
cast toy car suspended over a road painted on a fabric belt. I last
remember seeing one of these in the sixties... wait a minute, that was when
GP cars had no wings and Denny Hulme was world champ. Where is this thread
leading us?
Here's another one to ponder. A couple of nights ago I channel hopped into
an TV re-run of the Avengers and it showed a simulator using a film
projected onto a screen mounted in front of a single seat chassis of some
kind. there was a link between the steering and the projector which crudely
simulated the effect of steering left and right. I don't know exactly what
date this would have been, but I vaguely remember these things being set up
at motor shows and the like.
It just makes me feel so lucky to be experiencing the development of the PC
as a simulation tool.
Mark Croasdale
I started on INDY500 on an AMIGA... mouse driving!!!!
I waited with baited breath for Formula1 by Geoff Crammond.
I used to link with a mate and play Stunt car Racer!
From SpeedFreek... in the UK!
Geoff Crammond's "REVS" on the C64 - my first "sim"
Matt :)
--
-----------------------------------------
Matthew Knutsen
"The Art of Legends" - GPL add-ons
www.cheekracing.electra.no/GPL/simrace1.htm
-----------------------------------------
I think it was back in 62 in a 55 chevy!.. "O" wait wrong
subject & time..eh? ;O) 92 in World Circuit..
Ok now you can flame me but please don't burn me! ;0)
n2rif1.vcf
< 1K
Download
% Anyone remember chequered flag on the 48K spectrum? :)
Yep, my first experience at tracks like Brands Hatch. This was the only
'sim' I recall that had track debris. The only thing about the debris
was that it was always in the same spot.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
How about the old Atari arcade game, "Night Driving" (I think that was
what it was called)? Or the original classic, "Pole Position"?? Do
those count, or are we just talking computer-based sims?
-- JB
Quoted text (9 lines)
> >GPL: 1998 > >NASCAR Racing One/Two/1999: 1994/1996/1998 > >F1GP2: 1996 > >F1GP: 1991(?) > >IndyCar Racing One & Two: 1993/1995 > >Indy 500, the Simulation?: 1988(??) > I think you are missing one of the best sellers. F1RS sold over 1 million > copies in less than a year. I don't know how many copies MGPRS2 has sold.Was it "Chequered Flag" on the Spectrum that allowed you to calibrate a
biscuit tin lid as a steering wheel ? - you had to place it on the G key for
straight ahead and roll it over the H,J,K,L keys for steering right and over
the F,D,S,A for steering left ! I can remember spending hours driving Paul
Ricard as the biscuits went soggy :-)
Also, does anyone remember playing "Turbo Cup" on the Atari ST ? It was a
Porsche racing game made by a French company.
Andy.
How about "Grand Prix Circuit" from Accolade back in '88. I used to spend
way too much time racing entire F1 seasons on that one.
Wayne Hutchison
You guys should check out my webpage (specifically this page) at:
http://gallery.uunet.be/year1440/intro_racingsims.htm
Enjoy and all comments welcomed!
JoH
Please remove *anti-spam* from the email when replying.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When everything else failed, we can still become im-
mortal by making an enormous blunder....
John Kenneth Galbraith
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Oh thirty years. I was 15 and she was older then me, but it .....oops
oh, ah, never mind : )
I've been sim racing 5 years since I found ICR1. I've been hooked ever
since. GPL has ruined me for GP2, ICR2 and N2. They just don't feel
right anymore.
"ZZ"
--
Official member IGPS (Internet Grand Prix Series)
And Sim Racing Mag Ferrari Challenge
-----------------
Busch Carpentry
"Plans?"
----------------
Busch Motorsports
"Remember racecar is racecar spelled backward"
Pole Position on an Atari 2600 around 1985
Quoted text (27 lines)
> I was just wondering what the exact date for the anniversary / birthday of sim > racing is? > Is it maybe the release date of "Indy 500, the Simulation" or is it earlier > than that? I suspect we're going back to the mid-late 80's here. What was the > first ever sim which was as popular as GPL? > I think that since sim racing was born these have been the most popular (ie. > have had dozens of web pages dedicated to them, including racing leagues, > utilities and addons) > GPL: 1998 > NASCAR Racing One/Two/1999: 1994/1996/1998 > F1GP2: 1996 > F1GP: 1991(?) > IndyCar Racing One & Two: 1993/1995 > Indy 500, the Simulation?: 1988(??) > Is there anyone here who was racing and practicing 24 hrs a day any particular > sim 10 years ago, in the same way we all do now? :) > Maybe we can try to put an exact date on Sim Racings birthday and cebrate it > sometimes. I think we may have even missed it's 10th birthday! 10 YEARS! > What will we be racing in 2040? > RobThose numbers are correct. 1.1 milion copies of F1RS have been sold
worldwide in less than a year. Those numbers are from UbiSoft. They are also
the numbers UbiSoft had prominently placed on their MGPRS2 site for anyone
to see. I guess they could have been lying......
I asked the owner of the Unofficial F1RS/MGPRS2 web sites and he came back
with the same numbers.
He passed the 1 million visitor mark to his F1RS site in November (when was
F1RS released?). He still receives an average of 1,600 visitors a day to his
F1RS site, and is receiving an average of 2,500 visitors a day to his new
MGPRS2 site. The F1RS site almost had to be shut down a few times due to
overwhelming traffic.
Sounds like a very popular sim to me.
David G Fisher
GPL is an excellent sim.
Quoted text (12 lines)
>> >GPL: 1998 >> >NASCAR Racing One/Two/1999: 1994/1996/1998 >> >F1GP2: 1996 >> >F1GP: 1991(?) >> >IndyCar Racing One & Two: 1993/1995 >> >Indy 500, the Simulation?: 1988(??) >> I think you are missing one of the best sellers. F1RS sold over 1 million >> copies in less than a year. I don't know how many copies MGPRS2 has sold. >LOL your killing me David. Where is your proof ? PC data doesn't have the >same numbers as what you said. ;-)D.
Not that it matters much, but I thought Rick D. had to (almost) shut down
the site because of disputes with his server over the total MBs of goo he
had in there . . . . I never read that it was an issue of site traffic.
I could be wrong.
D.
MSGP2 is a an awkwardly-named sim.
Hmmm...
You Name It/I played it racing games for NES (Days of Thunder, Bill Elliott,
Ivan Stewart...great fun...) way back to, oh, probably '87 or '88 when I was
four or five. Since then:
1990: 'Vette (Corvette racing game in San Francisco, only real racing game
on my Mac Classic)
1992: Mario Kart - Super Nintendo
1993: F-Zero - Super Nintendo
1995-Present: IndyCar 1 (with BOTH track packs! :) NASCAR 1 (with track
pack) World Circuit, IndyCar 2, NASCAR 2, Grand Prix 2, Need For Speed 1 and
3, NR1999, Redline Racer, GPL, Mario Kart 64, F-Zero 64 (I love those games)
The memories...beating a Lambo in a lesser Corvette...beating Mario Kart
(64) and F-Zero (64)...FINISHING a 10% race at Indy with damage on in a
Buick...WINNING in NASCAR/WC/ICR2/GP2/NFS1/NFS3/NR1999/Redline
Racer....getting under 1:10 at the Glen :)
It's been about 11 years for me....out of 15 :)
--
Kirk Lane
ICQ: 28171652
First racing game of any sort was on the old Magnavox 2000 video game console.
A simple indy car shape that you had to guide around a track (actually a
continueous maze on the screen). It was actualy pretty fun as you could race
head to head. Then came Indy 500 the Sim. I remember i got like THE first
copy to hit the shelves. I was only like 7 yrs old but i waited for almost 2
months for this game. I played that thing for hours on end on an old IBM P-70
(no not a pentium...just a model name). I think i won the Indy 50 (20 lap
option) about 100 times and the actuall 500 2 or 3.
After that i got Ferrari GP Challenge for Sega Genesis. For a Sega game it
was pretty complex. You had the option of 3 types of wings, shocks, brakes,
engines, 4 types of tires (2 dry-2 wet), Auto or Manual 4 or 7 speed gear
boxes. It also had 20 different tracks including all the GP tracks (for the 91
season) plus 4 "trainer tracks" Long Beach, Mid Ohio, Oyster Bay, and
Indinapolis (run backwards though).
Next real racing sim was ICR1 (and both expansion packs)-1993, then N1 (and
expansion pack)-1994, GP2-1996, N2-1998, ABC Indy Racing-1998, and finally
GPL-1998.
Chris
> Was it "Chequered Flag" on the Spectrum that allowed you to calibrate a
> biscuit tin lid as a steering wheel ? - you had to place it on the G key for
> straight ahead and roll it over the H,J,K,L keys for steering right and over
> the F,D,S,A for steering left ! I can remember spending hours driving Paul
> Ricard as the biscuits went soggy :-)
This is a joke, right?
--
Anssi Lehtinen
Chequered Flag for Spectrum :)
way long before indy 500 (i still have my best indy500 times in a paper
sheet somewhere) :)
McKafre De La Rosa
I remember a game I think was called "Night Racer"
it had a black screen, and you raced a stationery purple car through
dynamic purple cones. It was played on a console (not sure which one).
I played this as a kid/***ager, and considering that I'm now pushing 40,
this was some time ago. ;)
>> Was it "Chequered Flag" on the Spectrum that allowed you to calibrate a
>> biscuit tin lid as a steering wheel ? - you had to place it on the G key for
>> straight ahead and roll it over the H,J,K,L keys for steering right and over
>> the F,D,S,A for steering left ! I can remember spending hours driving Paul
>> Ricard as the biscuits went soggy :-)
>This is a joke, right?
>--
>Anssi Lehtinen
lol - nope it's true !
Somebody back me up on this before I'm considered a total loon.
I'm not sure that the game was Chequered Flag but it was on the Sinclair
Spectrum (I can remember the *** keyboard on the lid) and the year was
about 1983. I haven't got my Spectrum any more but I'll try and investigate
further.....
Andy.
> How about "Grand Prix Circuit" from Accolade back in '88. I used to spend
> way too much time racing entire F1 seasons on that one.
This was my first sim (using the term loosely here), too, on my Amiga
2000 circa 1988. All the tracks were flat with little or no roadside
graphics. The AI weren't very dynamic - I remember at Interlagos one of
the drivers would stall at the start of every race there.
I then bought Crammond's GP1, but couldn't get it to run on my Amiga -
it only had 512K of RAM. When I later bought a PC (a Pentium 100) in
1995, I finally got GP1 (called "World Circuits" here in the U.S.) and
loved it. I bought GP2 the day it came out and played it to death,
although with my lowly P100 I had to settle for VGA mode to get a good
frame rate.
When I upgraded to a 400 MHz P2 with a Voodoo 2 in August, I bought
F1RS. In spite of the nice 3D graphics, it never felt quite as good as
GP2.
I also bought GPL the day it came out and haven't played anything else
since. This sim just feels so great to drive. Amazing stuff.
Dave Ewing
I had pole position for my old commodor64.
sim
|>racing is?
|>
|>Is it maybe the release date of "Indy 500, the Simulation" or is it earlier
|>than that? I suspect we're going back to the mid-late 80's here. What was the
|>first ever sim which was as popular as GPL?
|>
|>I think that since sim racing was born these have been the most popular (ie.
particular
|>sim 10 years ago, in the same way we all do now? :)
|>
|>Maybe we can try to put an exact date on Sim Racings birthday and cebrate it
|>sometimes. I think we may have even missed it's 10th birthday! 10 YEARS!
|>
|>What will we be racing in 2040?
|>
|>Rob
|
Quoted text (8 lines)
| |How about the old Atari arcade game, "Night Driving" (I think that was |what it was called)? Or the original classic, "Pole Position"?? Do |those count, or are we just talking computer-based sims? | |-- JB | |>I was just wondering what the exact date for the anniversary / birthday ofQuoted text (11 lines)
|>have had dozens of web pages dedicated to them, including racing leagues, |>utilities and addons) |> |>GPL: 1998 |>NASCAR Racing One/Two/1999: 1994/1996/1998 |>F1GP2: 1996 |>F1GP: 1991(?) |>IndyCar Racing One & Two: 1993/1995 |>Indy 500, the Simulation?: 1988(??) |> |>Is there anyone here who was racing and practicing 24 hrs a day anyI think in 3-4 years we will have photorealistic graphics and humanly acting
AI. They will be getting better. The physics will be perfect I would guess
in 5-6 years and in 2 years we will have a modern FF QUALITY body feedback
for the sims and in 3 years from then, we will have perfect feedback that
will model true physics reacting on the body, now where the REAL racing
industry will be by then, I can't really say. Maybe we will discover some
other force that will give us excellent traction and superb speeds. Maybe
have racing where top speeds are 300-400MPH and in hairpins, the cars drop
down to 150MPH.
Just a thought,
Jesse
|[snip]
|>Is there anyone here who was racing and practicing 24 hrs a day any particular
|>sim 10 years ago, in the same way we all do now? :)
|
|
|Well, I had played the original '76 Atari "Night Driver" in the arcades, as well as
|a few games that played a movie that shifted according to the track and your
|steering wheel input (can't remember the names)
|
|Indianapolis 500 was a major motivator for me to defect from the Mac ranks
|and go PC. I wouldn't say I played it 24hrs a day, but I played it quite religiously
|at the time.
|
|>Maybe we can try to put an exact date on Sim Racings birthday and cebrate it
quite amazing.
|Look how far we've come in ten years! Heck, by 2010 we'll probably have
|accomplished photorealistic graphics, have at least a few sims with virtually
|perfect physics models, and who knows what else?
|
|The only problem is that some things won't have improved much. The "feel" will
|always be imperfect at best, and I have my doubts about AI ever getting to the
|point where you can't tell the difference between human and computer drivers.
|Either way, the journey should be great fun, and I'm glad I'm around to enjoy it. =)
|
|Neil M.
|
|
|
|
Quoted text (8 lines)
|>sometimes. I think we may have even missed it's 10th birthday! 10 YEARS! | |Oi! I hadn't realized it had been that long! Yikes! | |>What will we be racing in 2040? | | |Heh. If I'm still around then, I suspect that the racing games will beHi,
My first racing sim was Ferrari Grand Prix for the Mac. Anyone ever
play this game? I used to play the thing for hours! Version 2.0
actually had pretty competative AI and it was in 16 colors! Other early
racing games I played were The Deul - Test Drive II and Top Gear 2 (when
my friends rented it, <childhood regression>I didn't have a Nintendo when
all of my friends did!</childhood regression>. I also used to play Bill
Elliott's Nascar Challenge on my Mac too. I used to set the downforce to
2o'' at Bristol to slow down enough to have a good race with the AI! The
I got a PC, my first sim for it was GP2. I can say that I've probably
logged the most hours with N2 (now Nr1999) over the past couple of years.
Although GPL is getting up there! (I'am at 1:08:5X at the Glen! :) )
Later,
John
% >
% >> Was it "Chequered Flag" on the Spectrum that allowed you to calibrate a
% >> biscuit tin lid as a steering wheel ? - you had to place it on the G key
% for
% >> straight ahead and roll it over the H,J,K,L keys for steering right and
% over
% >> the F,D,S,A for steering left ! I can remember spending hours driving
% Paul
% >> Ricard as the biscuits went soggy :-)
% >
% >This is a joke, right?
% >
% lol - nope it's true !
% Somebody back me up on this before I'm considered a total loon.
% I'm not sure that the game was Chequered Flag but it was on the Sinclair
% Spectrum (I can remember the *** keyboard on the lid) and the year was
% about 1983. I haven't got my Spectrum any more but I'll try and investigate
% further.....
I vaguely remember some such method of controlling the car via (a tuna
can in the States). There were also some "joystick" devices which one
could place over the keys to accomplish the same thing in other games as
well.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Well, my first racing sim (as opposed to arcade game) was Indy 500 in
(I'm guessing) 1991 or so. I spent days practicing it. Thing is, I
was never able to finish a full-length race. I always ran into one of
those damn back markers that ran like 60 mph off the pace. I think my
record distance in that game was around 150 laps.
---
Jet Jaguar
I have a spam blocking address. Replying to me is like pulling teeth.
Visit my crappy home page at http://home.att.net/~chmilnir/
MSTie #54297
35,000 BTU's of propane-fired fury.
10 years ago? How about 15... perhaps almost 20!
Anyone else remember Night Driver for the Atari 2600? Or Indy 500? (Indy
500 */came with/* steering controllers that had unlimited rotational
mobility - no steering stops like the paddle controls). I think there was
also a game called Street Racer, but I'm not so sure about this one. These
must have been out around 1981 or 1982.
A year or two later Activision came out with Grand Prix and Dragster for the
same platform that were a */huge/* leap forward in terms of graphics quality
(8 to 16 colors instead of just 4).
These are the ones that got me started.
I can't tell you how many hours I spent playing those racing "sims".
--
Steve Couture
Wow, time to do some digging up. I know I had those paddle controllers
without the stops. Was Indy 500 a top down view racer? I remember Night
driver. Your paddles actually controlled the road while the car was
stationary. The road was nothing more then a bunch of blocks coming down the
screen to simulate a road. Since I never throw anything out going to see if
I can dig up some others. Even those these might not be sims. It could be
where some of it started.
A friend thinks that the game was called "F1 Simulator" by Mastertronic and
that the instructions told you to use a roll of tape as the wheel.
Andy.
birthday of sim racing was .... with Gpl
other was game.
bye
M. 2fast4u Giorgio
I remember playing Days of Thunder on NES. And I remember I sucked terribly at
it. Hehe. That was my first racing expirience. I've been actually looking for a
ROM to emulate the "Days of Thunder" game on an NES emulator, but have yet to
find one.
Quoted text (59 lines)
> Hmmm... > You Name It/I played it racing games for NES (Days of Thunder, Bill Elliott, > Ivan Stewart...great fun...) way back to, oh, probably '87 or '88 when I was > four or five. Since then: > 1990: 'Vette (Corvette racing game in San Francisco, only real racing game > on my Mac Classic) > 1992: Mario Kart - Super Nintendo > 1993: F-Zero - Super Nintendo > 1995-Present: IndyCar 1 (with BOTH track packs! :) NASCAR 1 (with track > pack) World Circuit, IndyCar 2, NASCAR 2, Grand Prix 2, Need For Speed 1 and > 3, NR1999, Redline Racer, GPL, Mario Kart 64, F-Zero 64 (I love those games) > The memories...beating a Lambo in a lesser Corvette...beating Mario Kart > (64) and F-Zero (64)...FINISHING a 10% race at Indy with damage on in a > Buick...WINNING in NASCAR/WC/ICR2/GP2/NFS1/NFS3/NR1999/Redline > Racer....getting under 1:10 at the Glen :) > It's been about 11 years for me....out of 15 :) > -- > Kirk Lane > ICQ: 28171652 > >I was just wondering what the exact date for the anniversary / birthday of > sim > >racing is? > >Is it maybe the release date of "Indy 500, the Simulation" or is it earlier > >than that? I suspect we're going back to the mid-late 80's here. What was > the > >first ever sim which was as popular as GPL? > >I think that since sim racing was born these have been the most popular > (ie. > >have had dozens of web pages dedicated to them, including racing leagues, > >utilities and addons) > >GPL: 1998 > >NASCAR Racing One/Two/1999: 1994/1996/1998 > >F1GP2: 1996 > >F1GP: 1991(?) > >IndyCar Racing One & Two: 1993/1995 > >Indy 500, the Simulation?: 1988(??) > >Is there anyone here who was racing and practicing 24 hrs a day any > particular > >sim 10 years ago, in the same way we all do now? :) > >Maybe we can try to put an exact date on Sim Racings birthday and cebrate > it > >sometimes. I think we may have even missed it's 10th birthday! 10 YEARS! > >What will we be racing in 2040? > >RobThe first racing game I played was "Days of Thunder" in the early 90s (When my
step-dad was racing at local short tracks and I had just gotten ***ed to the
Days of Thunder movie...what? I was around 6 years old. LOL). But my first
expirience with a simulator was in 1997 with NASCAR 1 when I borrowed the disks
from a friend of mine. I later bought the CD with the track pack. Then proceeded
to buy NASCAR 2, N2 Busch Pack, Indy Car 2, and NASCAR 1999. Plus I bought a 3Dfx
Voodoo Banshee just for racing sims. Soon I'm going to be able to buy a new
proccessor and then...GPL!! Woohoo!
Plus, if memory serves, I think Indy 500 came out in 1990. I can't remember
though. As far as the anniversary, I'd go by the date that the first sim came out
for computer, as I have yet to see a simulation come out on console. (Then again,
I might be wrong.)
Quoted text (27 lines)
> I was just wondering what the exact date for the anniversary / birthday of sim > racing is? > Is it maybe the release date of "Indy 500, the Simulation" or is it earlier > than that? I suspect we're going back to the mid-late 80's here. What was the > first ever sim which was as popular as GPL? > I think that since sim racing was born these have been the most popular (ie. > have had dozens of web pages dedicated to them, including racing leagues, > utilities and addons) > GPL: 1998 > NASCAR Racing One/Two/1999: 1994/1996/1998 > F1GP2: 1996 > F1GP: 1991(?) > IndyCar Racing One & Two: 1993/1995 > Indy 500, the Simulation?: 1988(??) > Is there anyone here who was racing and practicing 24 hrs a day any particular > sim 10 years ago, in the same way we all do now? :) > Maybe we can try to put an exact date on Sim Racings birthday and cebrate it > sometimes. I think we may have even missed it's 10th birthday! 10 YEARS! > What will we be racing in 2040? > RobMy first experience? The hand held motorized racing game from Radio
Shack. You had a Grand Prix car and other cars would slide toward you
on the track.
Then I upgraded to Pole Position on the Atari 2600
--
-Gunslinger-
My first racing game may well have been Cassette #4 on Videopac,
driving around in bird's eye view on a small track using 1 bit colored
cars. ;-)
The one in my mind as favorite of all time was Intellivision's Auto
Racing. Great stuff, with lots of freedom. It will probably suck once
I replay it NOW.
And Night Rider, with those black & white road indicators coming at
you. Wow, really 3D!
Real stuff happened when Revs came out. That was real racing.
GPL rocks now.
My wheelchair probably ;-)
Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery
>How about "Grand Prix Circuit" from Accolade back in '88. I used to spend
>way too much time racing entire F1 seasons on that one.
>Wayne Hutchison
THANKS! I'd been TRYING to remember the name of that one.... Even had the
Detroit(my home) track, which I don't remember seeing anywhere else...
Eldred
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