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NR2003 Server hardware requirements...

5 posts by 4 people · 06 Jan 2004 21:02 UTC - 10 Jan 2004 00:18 UTC

mcewena 06 Jan 2004 21:02 UTC#45802
From the server.txt included with the game: PERFORMANCE ISSUES You are not allowed to drive on a dedicated server, and no 3D graphics or sound is generated, so a pretty small machine should be capable of hosting fairly large fields. It sounds great but it's a bit vague. What spped CPU have people found as a minimium requirement to serve a 20-30 car field?
"mcewena" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (11 lines)> From the server.txt included with the game: > > PERFORMANCE ISSUES > > You are not allowed to drive on a dedicated server, and no 3D graphics > or sound is generated, so a pretty small machine should be capable of > hosting fairly large fields. > > > It sounds great but it's a bit vague. What spped CPU have people > found as a minimium requirement to serve a 20-30 car field?
I run a 15-20 car field on a Celeron 450 MHz with 128 MB of ram. The cpu stayes below 25%, except for short peaks to about 50% when a player joins in. It is quite slow to load the track, but that does not harm the event. Drivers who are online when the track is selected will have to wait a bit before the button to enter the track turns green. So extrapolating, a 200 MHz machine should be up to it easily, and even a 133 MHz might pull it. Bart Westra
Bart Westra wrote:
Quoted text (9 lines)> I run a 15-20 car field on a Celeron 450 MHz with 128 MB of ram. The cpu > stayes below 25%, except for short peaks to about 50% when a player joins > in. > It is quite slow to load the track, but that does not harm the event. > Drivers who are online when the track is selected will have to wait a bit > before the button to enter the track turns green. > > So extrapolating, a 200 MHz machine should be up to it easily, and even a > 133 MHz might pull it.
Usually when Bart speaks up about such issues I'd humbly shut up, but this is very much different from my own experience. We had a Duron 500 with 128 MB of RAM at first and this was not an adequate config even for 15 cars. We had quite a bit of warping, especially at the start of a race, and with 25 cars in the start warp for example was so long that there were severe start accidents. The system was overall slow to react, but also there were usually several smaller (but still long enough to be annoying) warps during Practice and Race, and other little niggleties. Not being so experienced with dedicated servers we thought it's the line or connection somehow, but then we installed an XP1800 and 512 MB of RAM an all our problems were gone as if the wind had blown them away. No warps at all anymore, system responds very quickly now, it's a really good server for the fields we have (20 to 25 drivers). My personal opinion is therefor that I'd recommend at least a Duron 1200 or higher. Achim
In article <btgh2u$72aol$[email hidden]>, Joachim Trensz <[email hidden]> writes:
Quoted text (18 lines)>We had a Duron 500 with 128 MB of RAM at first and this was not an >adequate config even for 15 cars. We had quite a bit of warping, >especially at the start of a race, and with 25 cars in the start warp >for example was so long that there were severe start accidents. > >The system was overall slow to react, but also there were usually >several smaller (but still long enough to be annoying) warps during >Practice and Race, and other little niggleties. > >Not being so experienced with dedicated servers we thought it's the line >or connection somehow, but then we installed an XP1800 and 512 MB of RAM >an all our problems were gone as if the wind had blown them away. > >No warps at all anymore, system responds very quickly now, it's a really >good server for the fields we have (20 to 25 drivers). > >My personal opinion is therefor that I'd recommend at least a Duron 1200 >or higher.
The server that I used for RASCAR was usually my 900mhz desktop system. I don't recall any warping problems(except for Jan) unless the internet weather was bad. The backup server(which got used a few times) was a 500mhz system. Same experiences there. Granted, I got spoiled by being able to use a 300mhz system as a server for GPL...<g> Eldred -- Homepage - http://www.umich.edu/~epickett Member Screamers Racing League IICC League GPLRank -2.4 MoGPL rank +302.38 ChallengeRank +54.48 MoC +743.77 Hist. +82.82 MoH in progress N2k3 rank:in progress Remove SPAM-OFF to reply.
"Joachim Trensz" <[email hidden]> wrote in message news:btgh2u$72aol$[email hidden]... > Bart Westra wrote: > > I run a 15-20 car field on a Celeron 450 MHz with 128 MB of ram. The cpu > > stayes below 25%, except for short peaks to about 50% when a playerjoins > > in. > > It is quite slow to load the track, but that does not harm the event. > > Drivers who are online when the track is selected will have to wait abit > > before the button to enter the track turns green. > > > > So extrapolating, a 200 MHz machine should be up to it easily, and evena
Quoted text (25 lines)> > 133 MHz might pull it. > > Usually when Bart speaks up about such issues I'd humbly shut up, but > this is very much different from my own experience. > > We had a Duron 500 with 128 MB of RAM at first and this was not an > adequate config even for 15 cars. We had quite a bit of warping, > especially at the start of a race, and with 25 cars in the start warp > for example was so long that there were severe start accidents. > > The system was overall slow to react, but also there were usually > several smaller (but still long enough to be annoying) warps during > Practice and Race, and other little niggleties. > > Not being so experienced with dedicated servers we thought it's the line > or connection somehow, but then we installed an XP1800 and 512 MB of RAM > an all our problems were gone as if the wind had blown them away. > > No warps at all anymore, system responds very quickly now, it's a really > good server for the fields we have (20 to 25 drivers). > > My personal opinion is therefor that I'd recommend at least a Duron 1200 > or higher. > > Achim
We have experienced warps during the start too in a few isolated cases. I was watching the server at the time, running a performance monitor, and from that I could tell the server was not cpu bound. My theory is that the warping was caused by a driver joining very late, or by a driver with a bad connection who would appear to join late because of that. But not sure here I must admit. In one other case, server activity stopped for a short while, and then continued normally. I don't even have a theory about that one.... All this is with the TA mod activated. I have no experience with NR2003 plain. Bart

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