Hmmm....strange, but after playing GPL for months I returned to CPR and...it
was fun! Months ago I thought it sucked really bad, but once I had learned
to perfectly handle the car (thanks to GPL!) even the AI wasn't much of a
problem anymore (as long as you stay on the groove they react flawlessly).
Is there a possibility to setup the brake pedal to allow more travel before
locking the brakes? Are there still any CPR fans left?
Mea***er
www.mea***er.de
Revisiting CART Precision Racing after GPL
A player found CART Precision Racing fun again after learning car control in GPL. Opinions split sharply on its steering, which some found precise and others unusable with certain wheels, and critics noted the missing full-course yellows and tyre temperature readouts despite its detailed garage.
Automated summary.
Okay, let me install it and see what happens. I was a CPR fan until F1RS, RS2
and GPL came along. I fear I won't like the results...
Hmm, now to clear a million megs from my HD...
Rob
Oh forget it, I mean, no yellows? I can't belive I came that close....
again....
Rob
On Tue, 23 Mar 1999 01:25:24 +0100, "Mea***er"
>Hmmm....strange, but after playing GPL for months I returned to CPR and...it
>was fun! Months ago I thought it sucked really bad, but once I had learned
>to perfectly handle the car (thanks to GPL!) even the AI wasn't much of a
>problem anymore (as long as you stay on the groove they react flawlessly).
>Is there a possibility to setup the brake pedal to allow more travel before
>locking the brakes? Are there still any CPR fans left?
I tried using it the other day (inspired by the Homestead race, I
suppose), and realized just how bad the steering parameters are- and
no matter where I slid the two bars (non-linear and speed-proportional
adjustments), I never found a satisfactory setting to drive cleanly
around homestead. I don't think it is me- in GPL, I am in the 1:04s at
the Glenn, 1:28s at Monza, almost in the 1:25s at Zandvoort... I
couldn't even do a clean lap at Homestead.
I think there is a workable sim in there- but not the experience of
what puts it all together at MS to achieve something like GPL or even
ICR2. Sort of frustrating, really- I get the sense it could have been
a winner with just some attention to what sim users here could offer.
It is you. Myself and others were able to consistently lap within a few
tenths of the best time possible. The steering was precise. Each lap was
identical.
David G Fisher
Quoted text (7 lines)
>I tried using it the other day (inspired by the Homestead race, I >suppose), and realized just how bad the steering parameters are- and >no matter where I slid the two bars (non-linear and speed-proportional >adjustments), I never found a satisfactory setting to drive cleanly >around homestead. I don't think it is me- in GPL, I am in the 1:04s at >the Glenn, 1:28s at Monza, almost in the 1:25s at Zandvoort... I >couldn't even do a clean lap at Homestead.Oh, but GUYS! There's no FULL COURSE yellows....! It makes me want to weep
...the fact that such a company as Microsoft can leave out a fundamental piece
of CART's competition and heritage! (Is that okay to say... heritage, I mean is
it correct?)
No point in arguing about the rest of it!
Rob
> It is you. Myself and others were able to consistently lap within a few
> tenths of the best time possible. The steering was precise. Each lap was
> identical.
It is your system. On my computer and others, steering was
horrible. As with other aspects of the apallingly bad CARTPR,
MS/TRI did not properly test the software on all common
system configurations.
--
Pat Dotson
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
Well I have found someone I agree with on CPR in this newsgroup. Ovals
never seemed to be a problem, even running at Elkhart Lake it was easy to
keep car going straight down the long straights and to stay flat in 6th
thru the kink onthe back straight. that and running 1:31s at Elkhart you
need good steering.
Dave
Quoted text (15 lines)
> It is you. Myself and others were able to consistently lap within a few > tenths of the best time possible. The steering was precise. Each lap was > identical. > David G Fisher > >I tried using it the other day (inspired by the Homestead race, I > >suppose), and realized just how bad the steering parameters are- and > >no matter where I slid the two bars (non-linear and speed-proportional > >adjustments), I never found a satisfactory setting to drive cleanly > >around homestead. I don't think it is me- in GPL, I am in the 1:04s at > >the Glenn, 1:28s at Monza, almost in the 1:25s at Zandvoort... I > >couldn't even do a clean lap at Homestead.It runs very well on my PacBell P1 233mhz with no L2 cache. It got worlds
better graphics wise when I put in the Voodoo 2 Card too.
Dave
My feelings about CPR :-
BTW both machines used the TRI Glide patch and the game was patched.
On my old P166 with a TM F1 wheel the steering was terrible, with my P2 333
and MS FF wheel it's tolerable, just doesnt seem as though the amount of
steering input has a proportionate effect on the road wheels, Ubi's sims,
GP2 and Papy sims all seems to model this accurately. It seems as though the
car pushes all the time.
The brake pedal requires more feel, we dont have pressure sensitive pedals
in a sim setup so a fraction of the pedal movement available will lock the
wheels solid making braking very difficult, the car will stop much faster
using the ABS feature, which IMHO is wrong. They should have used a system
where the further you depress the pedal the more "pressure" the game sees,
so that we could modulate it easier.
The graphics although they look OK, are very difficult to judge distances to
corners, sometimes you can't even see which way the corner is going to turn
until you're commited (Australia is a good example of this) also I think the
sense of speed is wrong, too fast. The front tyres (tires) look like
balloons.
The cars seem to float and dont seem "real"
The AI will try to drive through you if you spin even though they are on a
straight and can see you for a long time, they just wont give up until you
get out of the way, they will race hard from behind and then slow down for
you to catch them up.
Oh yes, No full course yellows :)
All IMHO.
--
Ian Parker
ICQ 21772592
On Tue, 23 Mar 1999 14:43:53 -0500, "David G Fisher"
>It is you.
So you would say CPR did an adequate job on how the relate steering
input to car reaction, I take it.
Maybe I am just used to Papy and Crammond sims. But this one made me
work too hard to learn it's particular steering-to-car relationship.
What controller are you using?
Quoted text (7 lines)
>>I tried using it the other day (inspired by the Homestead race, I >>suppose), and realized just how bad the steering parameters are- and >>no matter where I slid the two bars (non-linear and speed-proportional >>adjustments), I never found a satisfactory setting to drive cleanly >>around homestead. I don't think it is me- in GPL, I am in the 1:04s at >>the Glenn, 1:28s at Monza, almost in the 1:25s at Zandvoort... I >>couldn't even do a clean lap at Homestead.On Tue, 23 Mar 1999 23:48:01 -0000, "Ian Parker"
>My feelings about CPR :-
>BTW both machines used the TRI Glide patch and the game was patched.
>On my old P166 with a TM F1 wheel the steering was terrible, with my P2 333
>and MS FF wheel it's tolerable, just doesnt seem as though the amount of
>steering input has a proportionate effect on the road wheels,
FF might indeed make it somewhat better, I'd think. After all, 1/2 of
racing is feel, and much of that is G force and road-feedback to the
wheel. I think this is why coming up with a very good or at least very
configurable non-linear steering algorithm is so crucial for sims-
because they don't have the feedback on the wheel. Well, until
recently ;-)
I don't think MS ended up with a good steering (and braking)
algorithm- sort of like a guitar amp that you just can't get sounding
right with the knobs ;-)
I think CPR was a sincere effort, and I am not bashing MS here. I
think the guys that put it together just didn't look closely enough at
what the top sim guys in the field had arrived at over the past
decade. If it would steer and brake in a manner consistent with the
other top sims, I'd use it a lot more.
>On Tue, 23 Mar 1999 23:48:01 -0000, "Ian Parker"
>>My feelings about CPR :-
>>BTW both machines used the TRI Glide patch and the game was patched.
>>On my old P166 with a TM F1 wheel the steering was terrible, with my P2 333
It wasn't perfect, but it was still VERY good and had perhaps the most
detailed garage setup in any simulator to date!
Adam
Quoted text (19 lines)
>>and MS FF wheel it's tolerable, just doesnt seem as though the amount of >>steering input has a proportionate effect on the road wheels, >FF might indeed make it somewhat better, I'd think. After all, 1/2 of >racing is feel, and much of that is G force and road-feedback to the >wheel. I think this is why coming up with a very good or at least very >configurable non-linear steering algorithm is so crucial for sims- >because they don't have the feedback on the wheel. Well, until >recently ;-) >I don't think MS ended up with a good steering (and braking) >algorithm- sort of like a guitar amp that you just can't get sounding >right with the knobs ;-) >I think CPR was a sincere effort, and I am not bashing MS here. I >think the guys that put it together just didn't look closely enough at >what the top sim guys in the field had arrived at over the past >decade. If it would steer and brake in a manner consistent with the >other top sims, I'd use it a lot more.Quoted text (8 lines)
> >I think CPR was a sincere effort, and I am not bashing MS here. I > >think the guys that put it together just didn't look closely enough at > >what the top sim guys in the field had arrived at over the past > >decade. If it would steer and brake in a manner consistent with the > >other top sims, I'd use it a lot more. > It wasn't perfect, but it was still VERY good and had perhaps the most > detailed garage setup in any simulator to date!>It wasn't perfect, but it was still VERY good and had perhaps the most
>detailed garage setup in any simulator to date!
>Adam
Yeah, like the ability to measure tire temperatures. Doh!
Not to start the CPR debate again(its still installed on my hard drive
because of Arne Martin's great tracks - http://cart.gamestats.com/tracks/),
but I find it interesting that CPR has only been out for a year and a half,
but you can't find any new 1999 car sets being made for it, there are few
on-line or off-line racing leagues(if any), and most of the sites dedicated
to it have either disappeared completely or have ceased to publish any new
information. However, Indycar II (CART Racing) will be 4 years old this
Fall, and there are still sites, leagues, carsets, modifications, etc.,
galore.
After all the debating that went on with CPR's release and patch, I find
this the most definitive statement about the product.
Bring on CART 2000, please!
Don Chapman
<...>
Great sims and lousy sims both get more flames than praise, I find.
It's just that while people simply forget the lousy ones, the great
sims (like Icr2) get flamed for years.
I.e., you can tell the best sims by how long they are hated, it seems.
CPR has "cut the middle" in this respect- it is no ICR2, but it also
isn't "Al Unser Racing." If I put it in a nutshell, It wasn't bad, I
just couldn't steer it. ;-)
A lot of SCCA Club racers have been doing it just fine for years.
Dave
Grand Prix 2 didn't allow reading of tere temps, either.
Quoted text (15 lines)
>A lot of SCCA Club racers have been doing it just fine for years. >Dave >> Without a readout of tire temps, those setup options >> are almost pointless. How can you even set something >> basic like tire camber without knowing what your tires >> are doing? >> NOTE: SCGT should take note of this as well... >> -- >> Pat Dotson >> IMPACT Motorsports >> http://www.impactmotorsports.com/pd.htmlIn real life, you have the option of taking
tire temps. Not doing so is an oversight.
If you are in a stock SCCA class, then camber
is pre-determined and it's not something
that is supposed to be changed.
If I had the option of setting your camber to
whatever I wanted, I would want to do it properly!
If other guys aren't using tire temps to set
camber - it seems like a good place to gain
an advantage...
--
------------------------------------------------------
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
------------------------------------------------------
Quoted text (8 lines)
> A lot of SCCA Club racers have been doing it just fine for years. > > Without a readout of tire temps, those setup options > > are almost pointless. How can you even set something > > basic like tire camber without knowing what your tires > > are doing? > > NOTE: SCGT should take note of this as well...Yes, but GP2 doesn't even have a *camber* setting.
It's 1999 now...
--
------------------------------------------------------
IMPACT Motorsports
http://www.impactmotorsports.com/pd.html
------------------------------------------------------
Quoted text (8 lines)
> Grand Prix 2 didn't allow reading of tere temps, either. > >> Without a readout of tire temps, those setup options > >> are almost pointless. How can you even set something > >> basic like tire camber without knowing what your tires > >> are doing? > >> NOTE: SCGT should take note of this as well...Really I wonder how the fast guys were fast when they were racing GP2
Dave
Quoted text (8 lines)
> Grand Prix 2 didn't allow reading of tere temps, either. > >A lot of SCCA Club racers have been doing it just fine for years. > >Dave% Really I wonder how the fast guys were fast when they were racing GP2
Maybe because GP2 didn't model tire temps the way it's done in other
sims.
% > Grand Prix 2 didn't allow reading of tere temps, either.
% >
% > >
% > >A lot of SCCA Club racers have been doing it just fine for years.
% > >
% > >Dave
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (26 lines)
><...> >>Not to start the CPR debate again(its still installed on my hard drive >>because of Arne Martin's great tracks - http://cart.gamestats.com/tracks/), >>but I find it interesting that CPR has only been out for a year and a half, >>but you can't find any new 1999 car sets being made for it, there are few >>on-line or off-line racing leagues(if any), and most of the sites dedicated >>to it have either disappeared completely or have ceased to publish any new >>information. However, Indycar II (CART Racing) will be 4 years old this >>Fall, and there are still sites, leagues, carsets, modifications, etc., >>galore. >>After all the debating that went on with CPR's release and patch, I find >>this the most definitive statement about the product. >>Bring on CART 2000, please! >Great sims and lousy sims both get more flames than praise, I find. >It's just that while people simply forget the lousy ones, the great >sims (like Icr2) get flamed for years. >I.e., you can tell the best sims by how long they are hated, it seems. >CPR has "cut the middle" in this respect- it is no ICR2, but it also >isn't "Al Unser Racing." If I put it in a nutshell, It wasn't bad, I >just couldn't steer it. ;-)<snip>
No, I use keyboard.
-sloof lirpa
Quoted text (13 lines)
><snip> >>>CPR has "cut the middle" in this respect- it is no ICR2, but it also >>>isn't "Al Unser Racing." If I put it in a nutshell, It wasn't bad, I >>>just couldn't steer it. ;-) >>Did you trying turning the steering wheel? >><G> >No, I use keyboard. >-sloof lirpaQuoted text (13 lines)
><snip> >>>CPR has "cut the middle" in this respect- it is no ICR2, but it also >>>isn't "Al Unser Racing." If I put it in a nutshell, It wasn't bad, I >>>just couldn't steer it. ;-) >>Did you trying turning the steering wheel? >><G> >No, I use keyboard. >-sloof lirpaQuoted text (15 lines)
>><snip> >>>>CPR has "cut the middle" in this respect- it is no ICR2, but it also >>>>isn't "Al Unser Racing." If I put it in a nutshell, It wasn't bad, I >>>>just couldn't steer it. ;-) >>>Did you trying turning the steering wheel? >>><G> >>No, I use keyboard. >>-sloof lirpa >Well there's your problem then.Late 1995 actually...
Dan Belcher
Team Racing Unlimited
Odd.
Perhaps you should find a different controller?
I use a CH Pro (I think), and I don't have any problems like this
I forget the name of my steering wheel, which has pedals AND a gear
shift, but I don't have any problems here either.
Wow! Sims really have come far in the past few years..
: for a sim... but I use a Thrustmaster T2 wheel and pedals, and I can't
: for the life of me steer CPR. It irritates me, because there is so
: much potential in this sim. But even breathing on the brakes locks the
: wheels up, and no matter where I slide the little non-linear steering
: and speed-proportional steering widgets, there is simply no place
: where steering is manageable.
Is the T2 a force feedback wheel? I can well imagine how CART PR would be
almost impossible to steer without the feedback - the limits of grip are
so marginal that all your decisions about control are heavily based on the
what the wheel is doing - you can feel it beginning to go light as you
oversteer. I drive it with all aids off, and the steering set to
twitchiest - with feedback you can throw the thing around like a go-kart.
I use an SC&T "ultimate per4mer force feedback". Apparently it's
reviewed as being the most powerful "arms out of sockets" wheel around,
but it's just the job for CPR. While I accept that the other drivers in
race-mode *are* homicidal, spoiling it as a racer, for me it's streets
ahead of anything else as a sim for lap-time whittling and car control.
I agree about CPR's brakes though, they are hard not to lock, but not as
annoying as Monaco GP's wheelspin :)
My take on the whole thing is, that you couldn't hope to drive a real
racecar with a keyboard or with no mechanical feedback through the wheel,
and the better a sim gets (with all aids off) the same will be true.
Which is probably why I'm so hopeless at GPL. Anyone know of any
force-feedback available for that yet? :)
ian
<...>
Maybe it is the controller... but then, the T2 isn't exactly an
unusual controller for simmers.
Well, if there is a way to monitor tire temps, I'd be willing to plug
in my old CH pedals and either the joystick or my flight yoke...
otherwise, it is just too much hassle, since that would put it out of
the realm of serious sim for me. Meanwhile GPL, ICR2, N2, GP2 all work
fine with the T2.
Quoted text (8 lines)
>: for a sim... but I use a Thrustmaster T2 wheel and pedals, and I can't >: for the life of me steer CPR. It irritates me, because there is so >: much potential in this sim. But even breathing on the brakes locks the >: wheels up, and no matter where I slide the little non-linear steering >: and speed-proportional steering widgets, there is simply no place >: where steering is manageable. >Is the T2 a force feedback wheel?: Here's an question: with serious sims that support FF, are people with
: FF turned on doing better or worse times than people with it turned
: off? I mean in the broad sense, categorically.
Well, I'd be stuffed at CPR, when my wheel doesn't kick in properly I'm
all over the shop.
: I've heard some people say that racing with FF on in a sim they knew
: well actually made their lap times worse. And, of course, you can't
: enforce that all racers will have FF on if it turns out there is an
: advantage to having it off!
Quite, even if theoretically you get more info on handling, thus should go
a few seconds faster with feedback, what you're *used* to is going to
count for far more than that. Then there's the many games where badly
implemented FF might be fun, but will hinder performance.
: That said, if GPL had FF support, I'd go buy a FF wheel. I really
: don't see them putting in in after the thought, though. That isn't
: their way ;-)
They're probably right too, FF does need to be written utterly tied into
the physics engine if it's to work as more than a WHAM BUMP arcade style.
Sounds like a patch programming nightmare to me, no wonder I've never been
happy with any post release FF patch yet :)
...but when you can *feel* things like the weight redistribution as you
break and turn by the change in front wheel grip - that's magic, and
that's what CPR does so well.
:
< snip >
: Perhaps CPR was indeed designed with force
: feedback as the default mode, and without it I'd need a steering aid.
:
: But this means CPR designers didn't do their job fully, IMO.
Agreed, it did occur to me when I first went through the menus that many
people are playing without wheels, let alone feedback, and that the
absence of adequate aids would utterly ruin the game for them. That's a
hell of an oversight considering the amount of time they put into the
program - I mean, did any of them actually even *try* the thing with a
keyboard? :)
ian
I've never used force feedback, but CART works fine for me...
I'd probably do the same!


































