>Hello. I have been out of the racing car sim for a little while now. I need
>to hone my racing skills and want to use the aid of a sim once again (at
>least for in-home training). Before leaving the endless hours of racing sim
>usage I was happily using Grand Prix 2 until after spending weeks and weeks
>tweaking my car according to "real life physics" found out that the fastest
>setup is a completely physically unreal setup (i.e. riding on dampers at all
>times, etc). That turned me off from the game... Probably by now there have
>been many new car sims and I am looking for one that: - allows the car setup
>to be tweaked like in GP2 - provides telemetry (graphs for all functions of
>the car at any given time on the track) - most important: the physics model
>is as close as posible to the real life thing (including the changes that
>tweaking the car will induce)
Tony, the most realistic racing sim is Grand Prix Legends by Papyrus. This
sim is based on the 1967 formula one season (Jim Clark, Graham Hill, Denis
Hulme, et al). It has by far the most realistic physics and feel of any
racing sim I've ever played. And the tracks are awesome (including the 14
mile Nurburgring). Note that in 1967 the cars had no aerodynamic aids and
raced on thin, rock hard, treaded tires. This makes for a very loose, hard
to drive car. Also note that there was no telemetry back then, so you don't
get that feature. Like GP2, there are a ton of setup parameters, but unlike
GP2, all the cars in the game are very different in their invidual
characteristics (Lotus, Brabham, Eagle, Ferrari, BRM, Cooper and Honda).
There are some slightly unrealistic aspects to setup - ride height and bump
***s that don't quite jive - but it is generally very good.
If you are more into NASCAR, Papyrus is due to come out with Nascar 3 in
September or so, which will be based on the GPL physics engine (obviously
tweaked to represent these very different cars).
Dave Ewing
GPL is the most realistic, but some of that is not relevant today.
This is mainly because 30 years ago the suspension did most of the work (in
terms of cornering) - this is why you take many of the corners oversteering
with all 4 wheels. (at least you should to get the fastest time)
This is great if you take part in classic races with Lotus 49's and such
like. However, back in the real world, you can probably learn a lot more
from games like
Ubisoft-F1-Racing Simulation.
I race a Caterham 7 (Lotus 7) which actually feels more like the F1 game
than GPL.
I prefer GPL though because it uses a true physics model. If you can wait
long enough though, Papyrus will be releasing Nascar 3 and Indycar 3 using
a simlair physics engine.
Viper Racing!
--
Yahoo! pager ID=Galley_SimRacer ICQ=29356568
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Remember the good old 1980's,
when things were so uncomplicated?
I wish I could go back there again,
and everything could be the same".
from "Ticket To The Moon" by the Electric Light
Orchestra
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