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Rec.Autos.Simulators Archive

SCGT

8 posts by 4 people · 18 Mar 1999 - 03 Apr 1999

john moore 18 Mar 1999#456654
Nice! A comfortable sim/game that rides a balance between arcade and sim. Closest to probably, Viper. Good graphics, car handling, opponent ai and race feel. The most ***in part is driving in a pack at night! very cool brake light effects, looks awesome in a replay. I like this a lot although there are some things I would like added. Drove all three cars and after a few hours managed a 45.19 in the panoz. Rippin fun. JM
Larry 30 Mar 1999#458998
Agree'd 100%. -Larry
Quoted text (7 lines)> Nice! A comfortable sim/game that rides a balance between arcade and > sim. Closest to probably, Viper. Good graphics, car handling, opponent > ai and race feel. The most ***in part is driving in a pack at night! > very cool brake light effects, looks awesome in a replay. I like this a > lot although there are some things I would like added. Drove all three > cars and after a few hours managed a 45.19 in the panoz. Rippin fun. > JM
=rez 01 Apr 1999#459453
Yes, I agree.. It's a LOT of fun, especially with the split-axis fix. I was able to pip John's time of 45.19 by a few tenths to 44.89. The only sim's I've bought in the last 3 years are GP2, GPL and Powerslide (and I've tried all the others). I'm buying SCGT too as soon as it comes out. Good work Image Space!! =rez=
Quoted text (14 lines)> Agree'd 100%. > -Larry > > Nice! A comfortable sim/game that rides a balance between arcade and > > sim. Closest to probably, Viper. Good graphics, car handling, opponent > > ai and race feel. The most ***in part is driving in a pack at night! > > very cool brake light effects, looks awesome in a replay. I like this a > > lot although there are some things I would like added. Drove all three > > cars and after a few hours managed a 45.19 in the panoz. Rippin fun. > > JM
UnserFan1 01 Apr 1999#459454
44.11 here post-Demo Update 1.1 from GT1 God bless, Loren
=rez 02 Apr 1999#459674
Congrats! How do you find the demo update v1.1 affects handling? Do you feel it makes the cars handle easier or more difficult, but faster? Peace and love, =rez=
UnserFan1 02 Apr 1999#459675
I dropped my time to a 43.60 now. The car handles slightly worse and you gotta brake more and/or earlier for some of the turns. Any good sim-driver should have absolutely no problem adjusting. God bless, Loren
Larry 02 Apr 1999#459676
Am I the only one that finds PowerSlide impossible to play with Force-Feedback? -Larry > The only sim's I've bought in the last 3 years are GP2, GPL and Powerslide > (and I've tried all the others). I'm buying SCGT too as soon as it comes > out.
=rez 03 Apr 1999#459866
Well, I guess that rules me out! Peace and love, =rez=

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