No undrivable slippery sections...nice sweeping curves with short, but quick
straights. An all around fun track to drive...and the AI is respectable too.
I can almost feel the wind. I'm thinking of placing a fan in front of me
while I drive. Force Feed back and the feel of circulating air .. and GPL.
Does it get any better? ;-)
Notable threadGPL Silverstone praise and GPL development anecdotes
Rich praised GPL's Silverstone, and others debated braking markers, aggressive AI and the track's merits. Steve Smith, who wrote the GPL strategy guide, shared development history: Papyrus had considered Silverstone dull and tried to license Brands Hatch, 'smart' learning AI was cut, and Ferrari references were removed from the guide because Ferrari had to approve them. He also described a pit-lane wall trick for taking the lead at the start with damage off.
With Steve Smith (GPL strategy guide author)
Automated summary.
Much better. The Papyrus creative crew thought Silverstone was so boring
during development that they tried, unsuccessfully, to get the rights to
Brands Hatch (once the alternate home to the British GP) as a substitute, as
they did with Rouen subbing for Bugatti. Brands is a fabulous track that no
third-party developer has ever done justice.
"Rich" <[email hidden]> wrote in message
news:nurLb.98712$6b2.77880@edtnps84...
> No undrivable slippery sections...nice sweeping curves with short, butquick
> straights. An all around fun track to drive...and the AI is respectabletoo.
> I can almost feel the wind. I'm thinking of placing a fan in front of me
> while I drive. Force Feed back and the feel of circulating air .. and GPL.
> Does it get any better? ;-)
>
>
Steve Smith wrote:
> Brands is a fabulous track that no
> third-party developer has ever done justice.
But a new one is out very soon.
"Rich" <[email hidden]> wrote in message news:<nurLb.98712$6b2.77880@edtnps84>...
> No undrivable slippery sections...nice sweeping curves with short, but quick
> straights. An all around fun track to drive...and the AI is respectable too.
> I can almost feel the wind. I'm thinking of placing a fan in front of me
> while I drive. Force Feed back and the feel of circulating air .. and GPL.
> Does it get any better? ;-)
I find that there are very few markers to judge braking there. On the
plus side there are some areas where you can accidentally go off the
track and not hit a tree or anything hard for minutes.
I have to disagree... after nearly 4 yrs on gpl silverstone is one of my
favourites. Not great for fun hotlapping or just enjoying going fast ( i
leave rouen for that) but silverstone always produces lots of overtaking and
great races. And the 2nd gear right turns are just perfect for braking a bit
to late and using that extra bit of speed to slide round the first part of
the turn. And the last turn is just great when u take a sh�tload of speed
into it :)))
dan
"Steve Smith" <[email hidden]> wrote in message
news:VwwLb.129591$[email hidden]...
> Much better. The Papyrus creative crew thought Silverstone was so boring
> during development that they tried, unsuccessfully, to get the rights to
> Brands Hatch (once the alternate home to the British GP) as a substitute,as
> they did with Rouen subbing for Bugatti. Brands is a fabulous track thatno
GPL.
> > Does it get any better? ;-)
> >
> >
>
>
Quoted text (10 lines)
> third-party developer has ever done justice. > > "Rich" <[email hidden]> wrote in message > news:nurLb.98712$6b2.77880@edtnps84... > > No undrivable slippery sections...nice sweeping curves with short, but > quick > > straights. An all around fun track to drive...and the AI is respectable > too. > > I can almost feel the wind. I'm thinking of placing a fan in front of me > > while I drive. Force Feed back and the feel of circulating air .. andI agree. I just can't hit my marks at Silverstone. Not enough points of reference, I
guess.... 8-(
simpson wrote:
Quoted text (10 lines)
> "Rich" <[email hidden]> wrote in message news:<nurLb.98712$6b2.77880@edtnps84>... > > No undrivable slippery sections...nice sweeping curves with short, but quick > > straights. An all around fun track to drive...and the AI is respectable too. > > I can almost feel the wind. I'm thinking of placing a fan in front of me > > while I drive. Force Feed back and the feel of circulating air .. and GPL. > > Does it get any better? ;-) > > I find that there are very few markers to judge braking there. On the > plus side there are some areas where you can accidentally go off the > track and not hit a tree or anything hard for minutes.I agree. I just can't hit my marks at Silverstone. Not enough points of reference, I
guess.... 8-(
Quoted text (9 lines)
> > No undrivable slippery sections...nice sweeping curves with short, but quick > > straights. An all around fun track to drive...and the AI is respectable too. > > I can almost feel the wind. I'm thinking of placing a fan in front of me > > while I drive. Force Feed back and the feel of circulating air .. and GPL. > > Does it get any better? ;-) > I find that there are very few markers to judge braking there. On the > plus side there are some areas where you can accidentally go off the > track and not hit a tree or anything hard for minutes."Steve Smith" <[email hidden]> wrote here on 09
Jan 2004:
> Much better. The Papyrus creative crew thought Silverstone was so
> boring during development that they tried, unsuccessfully, to get
> the rights to Brands Hatch (once the alternate home to the British
> GP) as a substitute, as they did with Rouen subbing for Bugatti.
> Brands is a fabulous track that no third-party developer has ever
> done justice.
I won't disagree with Brands being a great track, but (in GPL terms)
I think you're terribly harsh on Silverstone. Of the original 11
circuits, probably only Spa has given me more really memorable races.
I suppose it just points up the different ways in which we enjoy this
amazing game. :-)
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
Ive a nice easy setup if u want it
http://www.properrecords.co.uk/dan/silverq.lo1 'save as'
Its got 50%bb (which you might wanna change) but a nice easy 70/45 3 diff
and susp setup. I got 1.24.9 with it
dan
"BRH @comcast.net>" <"bhoenig<no-spam> wrote in message
news:[email hidden]...
> I agree. I just can't hit my marks at Silverstone. Not enough points ofreference, I
> guess.... 8-(
>
> simpson wrote:
>
> > "Rich" <[email hidden]> wrote in messagenews:<nurLb.98712$6b2.77880@edtnps84>...
> > > No undrivable slippery sections...nice sweeping curves with short, butquick
> > > straights. An all around fun track to drive...and the AI isrespectable too.
> > > I can almost feel the wind. I'm thinking of placing a fan in front ofme
> > > while I drive. Force Feed back and the feel of circulating air .. andGPL.
> > > Does it get any better? ;-)
> >
> > I find that there are very few markers to judge braking there. On the
> > plus side there are some areas where you can accidentally go off the
> > track and not hit a tree or anything hard for minutes.
>
just start braking a couple car lengths or so after the dark pavement starts
(rubber). You wont make it if you lock em up. :D
"BRH @comcast.net>" <"bhoenig<no-spam> wrote in message
news:[email hidden]...
> I agree. I just can't hit my marks at Silverstone. Not enough points ofreference, I
> guess.... 8-(
>
> simpson wrote:
>
> > "Rich" <[email hidden]> wrote in messagenews:<nurLb.98712$6b2.77880@edtnps84>...
> > > No undrivable slippery sections...nice sweeping curves with short, butquick
> > > straights. An all around fun track to drive...and the AI isrespectable too.
> > > I can almost feel the wind. I'm thinking of placing a fan in front ofme
> > > while I drive. Force Feed back and the feel of circulating air .. andGPL.
> > > Does it get any better? ;-)
> >
> > I find that there are very few markers to judge braking there. On the
> > plus side there are some areas where you can accidentally go off the
> > track and not hit a tree or anything hard for minutes.
>
Yer disagreeing w. Papy, not me. I love Silverstone. I always assumed it
was because I'm not an Alien, so it's a lot easier for me to drive than,
say, Brands, which is a beatch.
(Likewise, I've never gotten Rouen right, whereas Bugatti is a cake walk.)
However good or bad Silver was, I don't think there can be any argument that
the modern ver. is an unmitigated disaster, particularly that bewildering
and pointless go-kart section toward the end of the lap.
(Likewise, the modern A1 Ring is a pale imitation of the Oesterreichring
that preceded it.)
(Monza, OTOH, has held up pretty well, all in all, doncha think?)
"Dan_Leach" <[email hidden]> wrote in message
news:btnhmc$9ghlr$[email hidden]...
> I have to disagree... after nearly 4 yrs on gpl silverstone is one of my
> favourites. Not great for fun hotlapping or just enjoying going fast ( i
> leave rouen for that) but silverstone always produces lots of overtakingand
> great races. And the 2nd gear right turns are just perfect for braking abit
boring
> > during development that they tried, unsuccessfully, to get the rights to
> > Brands Hatch (once the alternate home to the British GP) as asubstitute,
> as
> > they did with Rouen subbing for Bugatti. Brands is a fabulous trackthat
respectable
> > too.
> > > I can almost feel the wind. I'm thinking of placing a fan in front ofme
Quoted text (7 lines)
> to late and using that extra bit of speed to slide round the first part of > the turn. And the last turn is just great when u take a sh�tload of speed > into it :))) > dan > "Steve Smith" <[email hidden]> wrote in message > news:VwwLb.129591$[email hidden]... > > Much better. The Papyrus creative crew thought Silverstone was soQuoted text (8 lines)
> no > > third-party developer has ever done justice. > > > > "Rich" <[email hidden]> wrote in message > > news:nurLb.98712$6b2.77880@edtnps84... > > > No undrivable slippery sections...nice sweeping curves with short, but > > quick > > > straights. An all around fun track to drive...and the AI isQuoted text (9 lines)
> > > while I drive. Force Feed back and the feel of circulating air .. and > GPL. > > > Does it get any better? ;-) > > > > > > > > > > > >Absolutely. Silverstone is right up there with Monza as an online delight!
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (21 lines)
> "Steve Smith" <[email hidden]> wrote here on 09 > Jan 2004: > > > Much better. The Papyrus creative crew thought Silverstone was so > > boring during development that they tried, unsuccessfully, to get > > the rights to Brands Hatch (once the alternate home to the British > > GP) as a substitute, as they did with Rouen subbing for Bugatti. > > Brands is a fabulous track that no third-party developer has ever > > done justice. > > I won't disagree with Brands being a great track, but (in GPL terms) > I think you're terribly harsh on Silverstone. Of the original 11 > circuits, probably only Spa has given me more really memorable races. > I suppose it just points up the different ways in which we enjoy this > amazing game. :-) > > -- > Above address *is* valid - but snip spamtrap to get me to *read*! > > Support the world's oldest motorsport venue! > http://www.shelsley-walsh.co.uk/future.htmlRich wrote:
> No undrivable slippery sections...nice sweeping curves with short, but quick
> straights. An all around fun track to drive...and the AI is respectable too.
You've got to be KIDDING me?! I've never found such a bunch of
brainless <<peep>>holes as the AI at Silverstone.
As soon as you start (and they ALWAYS and ALL start like Gods,
unfairly), they all want to dive into Copse like utter nutters, being
all at the same place, braking at the latest possible moment, and not
taking notice at all that you've just passed them, bumping into you and
punting you off at every opportunity. And apart from Chapel turning
onto Hangar Straight, were they WILL let you by if you have a good pass,
they usually drive like blind drunks.
If I could give the Silverstone AI's designer at Papy an enormous and
painful kick in the rear, I'd do it with utter joy. I'm not kidding.
Apart from that, GPL Silverstone is ok, although it's all too easy to go
off at the lefthanders. And the kerbs in these are utterly dangerous -
one slight touch and you fly into the scenery at 120 mph; wonder if they
were like that in real life.
> I can almost feel the wind. I'm thinking of placing a fan in front of me
> while I drive. Force Feed back and the feel of circulating air .. and GPL.
> Does it get any better? ;-)
Yes - at Zandvoort ;)
Regards, Rudy
(GPLRank -21)
>
>
"Ruud Dingemans" <[email hidden]> wrote in message
news:bto1cn$b8g$[email hidden]...
> Rich wrote:
> > No undrivable slippery sections...nice sweeping curves with short, butquick
> > straights. An all around fun track to drive...and the AI is respectabletoo.
I think the term "aggressive" comes to mind here. AI is certainly not as
courteous as online.
I'm not looking for opponents to pull over for me and worship the ground I
drive on.
I say respectable because that is the type of challenge I prefer. The harder
it is the better you get as a driver.
It's not blind drunk ...its challenging. ..the way it should be.
I find the late brakes AI displays is telling you to stay the hell out of
the way slow poke!
And if you can drive this track late braking yourself, then applying
throttle in the corners to *gain* traction, you'd
get decent speed and be far enough ahead of the other drivers for the next
corner.
> If I could give the Silverstone AI's designer at Papy an enormous and
> painful kick in the rear, I'd do it with utter joy. I'm not kidding.
*sigh*
>
> Apart from that, GPL Silverstone is ok, although it's all too easy to go
> off at the lefthanders. And the kerbs in these are utterly dangerous -
> one slight touch and you fly into the scenery at 120 mph; wonder if they
> were like that in real life.
Funny, I dont have this problem...and I use no aids.
>
> > I can almost feel the wind. I'm thinking of placing a fan in front of me
> > while I drive. Force Feed back and the feel of circulating air .. andGPL.
I think everyone has a feel for a certain track.
I myself, do not like sharp curves and hairpins. It seems too taxing on the
car and the driver to have to constantly
accelerate from a practical standstill all the time. Progressive corners are
nice as they seem to just catapult the g's out of the turns.
Silver does that for me...as does Monza.
Quoted text (11 lines)
> > You've got to be KIDDING me?! I've never found such a bunch of > brainless <<peep>>holes as the AI at Silverstone. > > As soon as you start (and they ALWAYS and ALL start like Gods, > unfairly), they all want to dive into Copse like utter nutters, being > all at the same place, braking at the latest possible moment, and not > taking notice at all that you've just passed them, bumping into you and > punting you off at every opportunity. And apart from Chapel turning > onto Hangar Straight, were they WILL let you by if you have a good pass, > they usually drive like blind drunks.Quoted text (8 lines)
> > Does it get any better? ;-) > > Yes - at Zandvoort ;) > > Regards, Rudy > (GPLRank -21) > > > >It's a matter of opinion of course, but I like the modern Silverstone, at
least for modern F1. In any less nimble mount I would certainly prefer the
old layout but in F1 it's a blast. The best F1 race of 2003 happened at
Silverstone, and it wasn't just because of the crazy guy who ran down Hangar
straight. Plus when driving it I find all of the corners except the go-kart
section to be quite challenging and fun. In particular blasting through the
esses or trying to take Bridge flat out is a blast. The track allows you to
run a very nice compromise between downforce and speed, feels great.
I have yet to get any enjoyment out of the modern Monza, but perhaps it's
just because the ISI version is so poor.
"Steve Smith" <[email hidden]> wrote in message
news:rFLLb.131985$[email hidden]...
that
Quoted text (7 lines)
> Yer disagreeing w. Papy, not me. I love Silverstone. I always assumed it > was because I'm not an Alien, so it's a lot easier for me to drive than, > say, Brands, which is a beatch. > > (Likewise, I've never gotten Rouen right, whereas Bugatti is a cake walk.) > > However good or bad Silver was, I don't think there can be any argumentQuoted text (8 lines)
> the modern ver. is an unmitigated disaster, particularly that bewildering > and pointless go-kart section toward the end of the lap. > > (Likewise, the modern A1 Ring is a pale imitation of the Oesterreichring > that preceded it.) > > (Monza, OTOH, has held up pretty well, all in all, doncha think?) > Yep. Only problem though is normally T1, lap 1 with the standard 3 wide
grid :) Ditto for Nurb'. No braking references, particularly from a standing
start.
"Steve Smith" <[email hidden]> wrote in message
news:bGLLb.131986$[email hidden]...
> Absolutely. Silverstone is right up there with Monza as an onlinedelight!
Quoted text (26 lines)
> > "David Buttery" <[email hidden]> wrote in message > news:[email hidden]... > > "Steve Smith" <[email hidden]> wrote here on 09 > > Jan 2004: > > > > > Much better. The Papyrus creative crew thought Silverstone was so > > > boring during development that they tried, unsuccessfully, to get > > > the rights to Brands Hatch (once the alternate home to the British > > > GP) as a substitute, as they did with Rouen subbing for Bugatti. > > > Brands is a fabulous track that no third-party developer has ever > > > done justice. > > > > I won't disagree with Brands being a great track, but (in GPL terms) > > I think you're terribly harsh on Silverstone. Of the original 11 > > circuits, probably only Spa has given me more really memorable races. > > I suppose it just points up the different ways in which we enjoy this > > amazing game. :-) > > > > -- > > Above address *is* valid - but snip spamtrap to get me to *read*! > > > > Support the world's oldest motorsport venue! > > http://www.shelsley-walsh.co.uk/future.html > >I love Silverstone too :)
"Rich" <[email hidden]> wrote in message
news:nurLb.98712$6b2.77880@edtnps84...
> No undrivable slippery sections...nice sweeping curves with short, butquick
> straights. An all around fun track to drive...and the AI is respectabletoo.
> I can almost feel the wind. I'm thinking of placing a fan in front of me
> while I drive. Force Feed back and the feel of circulating air .. and GPL.
> Does it get any better? ;-)
>
>
Rich wrote:
Yep, in this case it's more like they drive like zombies on acid. Read:
dumb programming.
> I'm not looking for opponents to pull over for me and worship the ground I
> drive on.
Me neither, but these binary-damaged AI go a bit further and will
actually run *into* ya if you've just made a clean pass. I expect them
to behave (more or less at least) like humans, not rolling chicanes
which move toward you like you weren't there.
> I say respectable because that is the type of challenge I prefer. The harder
> it is the better you get as a driver.
Well I can't say I got better as a driver even after I did win several
offline races at Silverstone. The problem is they don't *learn* either:
still all dive toward that one spot like bees on a honeypot in Copse
Corner, making accidents almost inevitable - unless you want to lose
several more places (I usually drop from 1st to 5th or 8th after the
first corner since I rarely dare pass there anymore) or get a perfect
start (a rare occasion for most os us mortals).
> It's not blind drunk ...its challenging. ..the way it should be.
It's VERY blind drunk. If they CAN (programmatically) "see you pass" and
not react to it. They DO react correctly to the very same passing
manoeuvre in Chapel Corner and let you by if you are in front, but if
you do the very same thing (correctly) at the start they'll just run
into you. That's just not the way it's supposed to be, that's dumb
programming. If they (the programmers) can get it right in several
corners, there's no real excuse to get it wrong in others.
I don't expect the AI to move over if I'm coming in from behind, but I
don't expect them to run into me when I've passed either.
> I find the late brakes AI displays is telling you to stay the hell out of
> the way slow poke!
Well, since I've hyped the AI to run sub-negative times and usually
still win by some margin once I've passed them (PB is 1:28.2), I would
say it's more their kamikaze driving style into Copse that's at fault
here. Their reacting correctly at Chapel (and sometimes Abbey and
Woodcote) proves that the programmers were just plain slacking in
designing the AI on part of this track.
>>If I could give the Silverstone AI's designer at Papy an enormous and
>>painful kick in the rear, I'd do it with utter joy. I'm not kidding.
>
>
> *sigh*
Yes, that's what I'd say afterwards, too. Finally... oh, pure bliss!
>>one slight touch and you fly into the scenery at 120 mph; wonder if they
>>were like that in real life.
> Funny, I dont have this problem...and I use no aids.
I've never used them either. But I'd like to see what happens to *your*
car if you take Abbey just a tad too tight and run part of your left
front wheel over the kerbs. These things are nasty - in real life,
they'd be utterly dangerous.
I've got no problem with both fast and slow tracks myself (well..
Mexico's Esses being the exception - yuck), have won against F1 AI on
all of them and am negative on all, but I still think the AI programming
on some tracks is severely lacking in common sense. Since I'm mainly an
offline driver, the Silverstone AI often spoils much of the fun because
they tend to drive like nutters.
Sure, after the start I can wait a few corners, but since J. Clark
nearly always pulls off a perfect start (another AI fault, imho) he's
usually far away once I get past those frontline backmarkers and have to
take crazy risks in the first corners to stay fairly close. I'm not a
kamikaze-type driver, so that's not my idea of fun - I don't think the
real F1 aces drove like kamikazes either.
AI should behave like drivers who want to stay alive or at least finish
the race and on most parts of Silverstone, they don't. And in this case
I blame sloppy AI programming - after all, they did get it right in most
other places.
Regards, Rudy
(GPLRank -21)
Quoted text (7 lines)
>>not taking notice at all that you've just passed them, bumping into you and >>punting you off at every opportunity. And apart from Chapel turning >>onto Hangar Straight, were they WILL let you by if you have a good pass, >>they usually drive like blind drunks. > I think the term "aggressive" comes to mind here. AI is certainly not as > courteous as online.Quoted text (9 lines)
>>>Does it get any better? ;-) >> >>Yes - at Zandvoort ;) > I myself, do not like sharp curves and hairpins. It seems too taxing on the > car and the driver to have to constantly > accelerate from a practical standstill all the time. Progressive corners are > nice as they seem to just catapult the g's out of the turns. > Silver does that for me...as does Monza."Steve Smith" <[email hidden]> wrote here on 10
Jan 2004:
> Absolutely. Silverstone is right up there with Monza as an online
> delight!
...with the significant difference that it's not unheard of for more
than half the field to get past the first corner at Silverstone. ;-)
--
Above address *is* valid - but snip spamtrap to get me to *read*!
Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html
Of all the features from the original "design document" that *didn't* make
it into GPL, the one I regret the most was "smart" AI. No, not the infamous
"hype" scaling (where the AI just kept getting faster every time you reeled
off a lucky lap), I mean AI that got better and better the more laps they
did. The scariest was when they'd follow you for several laps and analyze
where you were weakest (i.e., slowest), then put a move on you the next lap.
My objection to the AI that shipped with the game was not that it was dumb.
It seemed about as smart as yer average club racer. But definitely not as
smart as the guys whose names were on the sides of the cars: Clark, Hill,
Gurney, Hulme, Brabham, Surtees, Rindt, et alia.
"Ruud Dingemans" <[email hidden]> wrote in message
news:btpvmo$pk2$[email hidden]...
> Rich wrote:
>
> >>not taking notice at all that you've just passed them, bumping into youand
I
harder
of
the
> > car and the driver to have to constantly
> > accelerate from a practical standstill all the time. Progressive cornersare
Quoted text (12 lines)
> >>punting you off at every opportunity. And apart from Chapel turning > >>onto Hangar Straight, were they WILL let you by if you have a good pass, > >>they usually drive like blind drunks. > > > I think the term "aggressive" comes to mind here. AI is certainly not as > > courteous as online. > > > Yep, in this case it's more like they drive like zombies on acid. Read: > dumb programming. > > > I'm not looking for opponents to pull over for me and worship the groundQuoted text (8 lines)
> > drive on. > > Me neither, but these binary-damaged AI go a bit further and will > actually run *into* ya if you've just made a clean pass. I expect them > to behave (more or less at least) like humans, not rolling chicanes > which move toward you like you weren't there. > > > I say respectable because that is the type of challenge I prefer. TheQuoted text (24 lines)
> > it is the better you get as a driver. > > Well I can't say I got better as a driver even after I did win several > offline races at Silverstone. The problem is they don't *learn* either: > still all dive toward that one spot like bees on a honeypot in Copse > Corner, making accidents almost inevitable - unless you want to lose > several more places (I usually drop from 1st to 5th or 8th after the > first corner since I rarely dare pass there anymore) or get a perfect > start (a rare occasion for most os us mortals). > > > It's not blind drunk ...its challenging. ..the way it should be. > > It's VERY blind drunk. If they CAN (programmatically) "see you pass" and > not react to it. They DO react correctly to the very same passing > manoeuvre in Chapel Corner and let you by if you are in front, but if > you do the very same thing (correctly) at the start they'll just run > into you. That's just not the way it's supposed to be, that's dumb > programming. If they (the programmers) can get it right in several > corners, there's no real excuse to get it wrong in others. > > I don't expect the AI to move over if I'm coming in from behind, but I > don't expect them to run into me when I've passed either. > > > I find the late brakes AI displays is telling you to stay the hell outQuoted text (32 lines)
> > the way slow poke! > > Well, since I've hyped the AI to run sub-negative times and usually > still win by some margin once I've passed them (PB is 1:28.2), I would > say it's more their kamikaze driving style into Copse that's at fault > here. Their reacting correctly at Chapel (and sometimes Abbey and > Woodcote) proves that the programmers were just plain slacking in > designing the AI on part of this track. > > >>If I could give the Silverstone AI's designer at Papy an enormous and > >>painful kick in the rear, I'd do it with utter joy. I'm not kidding. > > > > > > *sigh* > > Yes, that's what I'd say afterwards, too. Finally... oh, pure bliss! > > >>one slight touch and you fly into the scenery at 120 mph; wonder if they > >>were like that in real life. > > > Funny, I dont have this problem...and I use no aids. > > I've never used them either. But I'd like to see what happens to *your* > car if you take Abbey just a tad too tight and run part of your left > front wheel over the kerbs. These things are nasty - in real life, > they'd be utterly dangerous. > > >>>Does it get any better? ;-) > >> > >>Yes - at Zandvoort ;) > > > I myself, do not like sharp curves and hairpins. It seems too taxing onQuoted text (25 lines)
> > nice as they seem to just catapult the g's out of the turns. > > Silver does that for me...as does Monza. > > I've got no problem with both fast and slow tracks myself (well.. > Mexico's Esses being the exception - yuck), have won against F1 AI on > all of them and am negative on all, but I still think the AI programming > on some tracks is severely lacking in common sense. Since I'm mainly an > offline driver, the Silverstone AI often spoils much of the fun because > they tend to drive like nutters. > > Sure, after the start I can wait a few corners, but since J. Clark > nearly always pulls off a perfect start (another AI fault, imho) he's > usually far away once I get past those frontline backmarkers and have to > take crazy risks in the first corners to stay fairly close. I'm not a > kamikaze-type driver, so that's not my idea of fun - I don't think the > real F1 aces drove like kamikazes either. > > AI should behave like drivers who want to stay alive or at least finish > the race and on most parts of Silverstone, they don't. And in this case > I blame sloppy AI programming - after all, they did get it right in most > other places. > > Regards, Rudy > (GPLRank -21) >As Donohue said, in order to win, first you have to finish. Of course,
qualifying on the front row helps too....
"David Buttery" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> "Steve Smith" <[email hidden]> wrote here on 10 > Jan 2004: > > > Absolutely. Silverstone is right up there with Monza as an online > > delight! > > ...with the significant difference that it's not unheard of for more > than half the field to get past the first corner at Silverstone. ;-) > > -- > Above address *is* valid - but snip spamtrap to get me to *read*! > > Support the world's oldest motorsport venue! > http://www.shelsley-walsh.co.uk/future.htmlSteve Smith wrote:
> Of all the features from the original "design document" that *didn't* make
> it into GPL, the one I regret the most was "smart" AI. No, not the infamous
> "hype" scaling (where the AI just kept getting faster every time you reeled
> off a lucky lap), I mean AI that got better and better the more laps they
> did. The scariest was when they'd follow you for several laps and analyze
> where you were weakest (i.e., slowest), then put a move on you the next lap.
Hey yes, that's what I've (more subconsciously than otherwise) been
wondering about as well.
It was mentioned in FWD, but after a while I couldn't say I noticed them
stalking me at my weak points. (On the other hand, GPL usually gives you
plenty of sweaty palms already!)
Other funny thing: the Ferrari isn't mentioned in the manual due to
licensing issues. But there is a HUGE big Ferrari on the cover of the
box and the manuals! ;)
And another funny thing I noticed recently: the Lotus seems to have
really whopping big wide rear tyres compared to, say, the Cooper or
Ferrari, which are about as wide as their front rubbers. It also seems
to have more rear-end grip - wonder if these tyre differences were there
in real life, too.
(And did Jack B. ever get to drive the betas?)
> My objection to the AI that shipped with the game was not that it was dumb.
> It seemed about as smart as yer average club racer. But definitely not as
> smart as the guys whose names were on the sides of the cars: Clark, Hill,
> Gurney, Hulme, Brabham, Surtees, Rindt, et alia.
Hmm, I'd say it was as smart as most club racers in most places, but a
lot dumber in others, and indeed certainly not up to Clark standards,
but that would've been a bit much to expect. Nevertheless, even yer
average club racer would usually not steer right into you after you've
just put your car almost completely in front of them.
It's my pet hate in GPL. I've never, never understood why they didn't
implement a simple "if the AI car gets closer than 5 inches to yours,
have him steer away from your car, and/or possibly back off slightly."
That's what a real life driver would mostly do, and it doesn't seem all
that difficult to develop - after all, the AI doesn't contend with
accurate physics anyway. That said, there are corners (like Chapel or
Hugenholtz hairpin) where the AI will correctly let you by if you make a
good pass. (Which makes it all the more sad that after a few races in
NR2002 I sadly noticed that the AI basically still had the same problems
on road courses!)
Regards, Rudy
(GPLRank -21)
This whole thread has been very enjoyable to read. Thanks, group!
Thanks, Rich, for getting it started.
BTW I like Silverstone; it's the second track I managed to go negative.
(I also like women who tell me how good looking I am.) And if I could
learn how to take all the corners in GPL as well as I take the second
turn at Silverstone, I'd be an Alien. T1 is still a challenge for me.
Jim
Rich wrote:
Quoted text (9 lines)
>No undrivable slippery sections...nice sweeping curves with short, but quick >straights. An all around fun track to drive...and the AI is respectable too. >I can almost feel the wind. I'm thinking of placing a fan in front of me >while I drive. Force Feed back and the feel of circulating air .. and GPL. >Does it get any better? ;-) > > > >I included Ferrari in the original copy for the strategy guide, but every
word written abt. Ferrari had to be vetted by Ferrari, and as the copy was
overdue at the printer's, Papy took the easy way out and simply deleted
every reference to car.
No RW F1 pilot ever drove the beta. I tried to hook Papy up with Gurney,
with whom I've been friends since the Sixties, but Papy was diffident (to
put it mildly) and Dan begged off, saying he never was any good at
simulations. His son Alex drives sims, but by the time I found out about
that, the game was shrink-wrapped.
Papy could have made the AI more responsive...but only at the expense of CPU
cycles, and they were reluctant to borrow from the first-person driving
experience to improve the AI's etiquette. Besides, they knew the best GPL
could get would be online.
As to tires, unlike today, when the only difference among them is the shape
of the shoulder (and some wear-specific compound secrets), in '67 there was
enormous difference between the teams' choices, and yes, the Lotus really
did have huge rear tires compared to the others (in part to take advantage
of a greater rear-weight bias). The contact patch area is fully modeled in
the physics, AFAIK.
"Ruud Dingemans" <[email hidden]> wrote in message
news:btqc2a$ct6$[email hidden]...
> Steve Smith wrote:
>
> > Of all the features from the original "design document" that *didn't*make
> > it into GPL, the one I regret the most was "smart" AI. No, not theinfamous
> > "hype" scaling (where the AI just kept getting faster every time youreeled
> > off a lucky lap), I mean AI that got better and better the more lapsthey
> > did. The scariest was when they'd follow you for several laps andanalyze
> > where you were weakest (i.e., slowest), then put a move on you the nextlap.
dumb.
> > It seemed about as smart as yer average club racer. But definitely notas
> > smart as the guys whose names were on the sides of the cars: Clark,Hill,
Quoted text (23 lines)
> > > Hey yes, that's what I've (more subconsciously than otherwise) been > wondering about as well. > > > It was mentioned in FWD, but after a while I couldn't say I noticed them > stalking me at my weak points. (On the other hand, GPL usually gives you > plenty of sweaty palms already!) > > Other funny thing: the Ferrari isn't mentioned in the manual due to > licensing issues. But there is a HUGE big Ferrari on the cover of the > box and the manuals! ;) > > And another funny thing I noticed recently: the Lotus seems to have > really whopping big wide rear tyres compared to, say, the Cooper or > Ferrari, which are about as wide as their front rubbers. It also seems > to have more rear-end grip - wonder if these tyre differences were there > in real life, too. > > (And did Jack B. ever get to drive the betas?) > > > My objection to the AI that shipped with the game was not that it wasQuoted text (23 lines)
> > Gurney, Hulme, Brabham, Surtees, Rindt, et alia. > > Hmm, I'd say it was as smart as most club racers in most places, but a > lot dumber in others, and indeed certainly not up to Clark standards, > but that would've been a bit much to expect. Nevertheless, even yer > average club racer would usually not steer right into you after you've > just put your car almost completely in front of them. > > It's my pet hate in GPL. I've never, never understood why they didn't > implement a simple "if the AI car gets closer than 5 inches to yours, > have him steer away from your car, and/or possibly back off slightly." > > That's what a real life driver would mostly do, and it doesn't seem all > that difficult to develop - after all, the AI doesn't contend with > accurate physics anyway. That said, there are corners (like Chapel or > Hugenholtz hairpin) where the AI will correctly let you by if you make a > good pass. (Which makes it all the more sad that after a few races in > NR2002 I sadly noticed that the AI basically still had the same problems > on road courses!) > > Regards, Rudy > (GPLRank -21) >Steve Smith wrote:
> I included Ferrari in the original copy for the strategy guide, but every
> word written abt. Ferrari had to be vetted by Ferrari, and as the copy was
> overdue at the printer's, Papy took the easy way out and simply deleted
> every reference to car.
Hmmm... Then I take it the Ferrari cover picture had already been agreed
upon? Otherwise, it's still a bit of a mystery, isn't it ;)
> No RW F1 pilot ever drove the beta. I tried to hook Papy up with Gurney,
> with whom I've been friends since the Sixties, but Papy was diffident (to
> put it mildly) and Dan begged off, saying he never was any good at
> simulations.
Too bad though, would've been nice. A GPL Eagle track test by Dan Gurney
would still be somewhat of a non plus ultra.
A few weeks ago it was noticed that Emerson Fittipaldi had been doing
some GPL'ing in the evening (in a Hyperstim I think), and in the morning
came back to do some more! (The ultimate racing junkie, perhaps? I
mean, doing GPL after being F1 World Champion seems kinda Iggy Pop, who
can't stop rockin' either! :)
The only other RW F1 pilot of the era that has been confirmed to drive
GPL was Surtees, afaik.
That said, I wonder how much car characteristics in GPL were there in
real life that real life F1 racers could confirm - was the Eagle indeed
pretty good in fast sweeps, the Lotus and Ferrari great midrange
accelerators, the BRM a tank but fairly easy, the Brabham light and
pretty twitchy...
> Papy could have made the AI more responsive...but only at the expense of CPU
> cycles, and they were reluctant to borrow from the first-person driving
> experience to improve the AI's etiquette. Besides, they knew the best GPL
> could get would be online.
Ok, from a tech point of view I can understand that. (Nevertheless, it
still seems a bit 'off' when the AI reacts one way (the right way) in
one corner and then completely different in others.)
> enormous difference between the teams' choices, and yes, the Lotus really
> did have huge rear tires compared to the others (in part to take advantage
> of a greater rear-weight bias). The contact patch area is fully modeled in
> the physics, AFAIK.
It seems so. In my experience, the Brab and Ferrari, which have pretty
slim rear tyres (tires ;) seem rather 'slidey' in the rear end, while
the Lotus seems to stick it's rear end to the track (until it breaks
loose, at which time it reacts relatively snappy), and accelerates
accordingly.
Regards, Rudy
(GPLRank -21)
Steve, thanks for all the insight. GPL was an amazing piece of software for
its time, and remains so today. Be curious to see what Dave K. and the Boys
(sounds like a rock band) would be capable of doing with GPL today if given
a clean slate and a enough resources to develop it properly...Hey, I can
dream, can't I?
--
See ya in the pits,
Dean
I have a terrible memory. In fact my memory's so bad I can't remember how
long it's been since I've forgotten anything.
"Steve Smith" <[email hidden]> wrote in message
news:tR3Mb.70868$[email hidden]...
> I included Ferrari in the original copy for the strategy guide, but every
> word written abt. Ferrari had to be vetted by Ferrari, and as the copy was
> overdue at the printer's, Papy took the easy way out and simply deleted
> every reference to car.
>
> No RW F1 pilot ever drove the beta. I tried to hook Papy up with Gurney,
> with whom I've been friends since the Sixties, but Papy was diffident (to
> put it mildly) and Dan begged off, saying he never was any good at
> simulations. His son Alex drives sims, but by the time I found out about
> that, the game was shrink-wrapped.
>
> Papy could have made the AI more responsive...but only at the expense of
CPU
> cycles, and they were reluctant to borrow from the first-person driving
> experience to improve the AI's etiquette. Besides, they knew the best GPL
> could get would be online.
>
> As to tires, unlike today, when the only difference among them is the
shape
> of the shoulder (and some wear-specific compound secrets), in '67 there
was
> enormous difference between the teams' choices, and yes, the Lotus really
> did have huge rear tires compared to the others (in part to take advantage
> of a greater rear-weight bias). The contact patch area is fully modeled
in
> the physics, AFAIK.
>
> "Ruud Dingemans" <[email hidden]> wrote in message
> news:btqc2a$ct6$[email hidden]...
> > Steve Smith wrote:
> >
> > > Of all the features from the original "design document" that *didn't*
> make
> > > it into GPL, the one I regret the most was "smart" AI. No, not the
> infamous
> > > "hype" scaling (where the AI just kept getting faster every time you
> reeled
> > > off a lucky lap), I mean AI that got better and better the more laps
> they
> > > did. The scariest was when they'd follow you for several laps and
> analyze
> > > where you were weakest (i.e., slowest), then put a move on you the
next
> lap.
> >
> >
> > Hey yes, that's what I've (more subconsciously than otherwise) been
> > wondering about as well.
> >
> >
> > It was mentioned in FWD, but after a while I couldn't say I noticed them
> > stalking me at my weak points. (On the other hand, GPL usually gives you
> > plenty of sweaty palms already!)
> >
> > Other funny thing: the Ferrari isn't mentioned in the manual due to
> > licensing issues. But there is a HUGE big Ferrari on the cover of the
> > box and the manuals! ;)
> >
> > And another funny thing I noticed recently: the Lotus seems to have
> > really whopping big wide rear tyres compared to, say, the Cooper or
> > Ferrari, which are about as wide as their front rubbers. It also seems
> > to have more rear-end grip - wonder if these tyre differences were there
> > in real life, too.
> >
> > (And did Jack B. ever get to drive the betas?)
> >
> > > My objection to the AI that shipped with the game was not that it was
> dumb.
> > > It seemed about as smart as yer average club racer. But definitely
not
> as
> > > smart as the guys whose names were on the sides of the cars: Clark,
> Hill,
> > > Gurney, Hulme, Brabham, Surtees, Rindt, et alia.
> >
> > Hmm, I'd say it was as smart as most club racers in most places, but a
> > lot dumber in others, and indeed certainly not up to Clark standards,
> > but that would've been a bit much to expect. Nevertheless, even yer
> > average club racer would usually not steer right into you after you've
> > just put your car almost completely in front of them.
> >
> > It's my pet hate in GPL. I've never, never understood why they didn't
> > implement a simple "if the AI car gets closer than 5 inches to yours,
> > have him steer away from your car, and/or possibly back off slightly."
> >
> > That's what a real life driver would mostly do, and it doesn't seem all
> > that difficult to develop - after all, the AI doesn't contend with
> > accurate physics anyway. That said, there are corners (like Chapel or
> > Hugenholtz hairpin) where the AI will correctly let you by if you make a
> > good pass. (Which makes it all the more sad that after a few races in
> > NR2002 I sadly noticed that the AI basically still had the same problems
> > on road courses!)
> >
> > Regards, Rudy
> > (GPLRank -21)
> >
>
>
Ferrari are control freaks...and not just on the tracks. For a revu of
Acer's 'Ferrari 3000' in Car and Driver, I asked Acer's p.r. guy in the USA
for a foto of the laptop in the bkgnd. and the Ferrari-logo'd mouse in the
foreground. "No can do," he replied ruefully. Every foto of the
laptop--even tho Ferrari doesn't actually make it--has to be approved by
Maranello, a process that would take months and miss the story's deadline.
Ferrari would rather lose the opportunity to influence a million-plus car
guys than trust their own suppliers to take a decent foto of the product.
It seems to finish first, first you must be a Not-Nice Guy. Works for them.
"Ruud Dingemans" <[email hidden]> wrote in message
news:btqtgb$c0g$[email hidden]...
> Steve Smith wrote:
>
> > I included Ferrari in the original copy for the strategy guide, butevery
> > word written abt. Ferrari had to be vetted by Ferrari, and as the copywas
Gurney,
> > with whom I've been friends since the Sixties, but Papy was diffident(to
CPU
> > cycles, and they were reluctant to borrow from the first-person driving
> > experience to improve the AI's etiquette. Besides, they knew the bestGPL
really
> > did have huge rear tires compared to the others (in part to takeadvantage
> > of a greater rear-weight bias). The contact patch area is fully modeledin
Quoted text (7 lines)
> > overdue at the printer's, Papy took the easy way out and simply deleted > > every reference to car. > > Hmmm... Then I take it the Ferrari cover picture had already been agreed > upon? Otherwise, it's still a bit of a mystery, isn't it ;) > > > No RW F1 pilot ever drove the beta. I tried to hook Papy up withQuoted text (22 lines)
> > put it mildly) and Dan begged off, saying he never was any good at > > simulations. > > Too bad though, would've been nice. A GPL Eagle track test by Dan Gurney > would still be somewhat of a non plus ultra. > > A few weeks ago it was noticed that Emerson Fittipaldi had been doing > some GPL'ing in the evening (in a Hyperstim I think), and in the morning > came back to do some more! (The ultimate racing junkie, perhaps? I > mean, doing GPL after being F1 World Champion seems kinda Iggy Pop, who > can't stop rockin' either! :) > > The only other RW F1 pilot of the era that has been confirmed to drive > GPL was Surtees, afaik. > > That said, I wonder how much car characteristics in GPL were there in > real life that real life F1 racers could confirm - was the Eagle indeed > pretty good in fast sweeps, the Lotus and Ferrari great midrange > accelerators, the BRM a tank but fairly easy, the Brabham light and > pretty twitchy... > > > Papy could have made the AI more responsive...but only at the expense ofQuoted text (7 lines)
> > could get would be online. > > Ok, from a tech point of view I can understand that. (Nevertheless, it > still seems a bit 'off' when the AI reacts one way (the right way) in > one corner and then completely different in others.) > > > enormous difference between the teams' choices, and yes, the LotusQuoted text (11 lines)
> > the physics, AFAIK. > > It seems so. In my experience, the Brab and Ferrari, which have pretty > slim rear tyres (tires ;) seem rather 'slidey' in the rear end, while > the Lotus seems to stick it's rear end to the track (until it breaks > loose, at which time it reacts relatively snappy), and accelerates > accordingly. > > Regards, Rudy > (GPLRank -21) >In article <h%bMb.137013$[email hidden]>,
[email hidden] says...
> Works for them.
>
Unless Carroll Shelby's around. Then, it doesn't work for Ferrari.
Ferrari's just mad because an American whooped their ass at LeMans, not
once, but MANY times.
LOL
I joined a race at Silverstone late a while back. starting from the back of
the grid I was forced to pit lane, missed all the wrecking into T1 and was
in first when I exited the pits. lol. kinda lame really.
"The Carvalho Family" <[email hidden]> wrote in message
news:[email hidden]...
quick
> >straights. An all around fun track to drive...and the AI is respectabletoo.
> >I can almost feel the wind. I'm thinking of placing a fan in front of me
> >while I drive. Force Feed back and the feel of circulating air .. andGPL.
> >Does it get any better? ;-)
> >
> >
> >
> >
>
Quoted text (13 lines)
> This whole thread has been very enjoyable to read. Thanks, group! > Thanks, Rich, for getting it started. > > BTW I like Silverstone; it's the second track I managed to go negative. > (I also like women who tell me how good looking I am.) And if I could > learn how to take all the corners in GPL as well as I take the second > turn at Silverstone, I'd be an Alien. T1 is still a challenge for me. > > Jim > > Rich wrote: > > >No undrivable slippery sections...nice sweeping curves with short, butA great cheat is to start at the back of the grid, hook right, and
*deliberately* accelerate down the pit road without backing off for Copse.
Your car will lean--hard--on the wall, slingshoting you around the turn and
out onto the track...IN THE LEAD! (P.S. This only works with damage off.
And don't try this in an online race.)
"Charlie B" <[email hidden]> wrote in message
news:kFgMb.4232$[email hidden]...
> I joined a race at Silverstone late a while back. starting from the backof
me
Quoted text (24 lines)
> the grid I was forced to pit lane, missed all the wrecking into T1 and was > in first when I exited the pits. lol. kinda lame really. > > > > "The Carvalho Family" <[email hidden]> wrote in message > news:[email hidden]... > > This whole thread has been very enjoyable to read. Thanks, group! > > Thanks, Rich, for getting it started. > > > > BTW I like Silverstone; it's the second track I managed to go negative. > > (I also like women who tell me how good looking I am.) And if I could > > learn how to take all the corners in GPL as well as I take the second > > turn at Silverstone, I'd be an Alien. T1 is still a challenge for me. > > > > Jim > > > > Rich wrote: > > > > >No undrivable slippery sections...nice sweeping curves with short, but > quick > > >straights. An all around fun track to drive...and the AI is respectable > too. > > >I can almost feel the wind. I'm thinking of placing a fan in front ofQuoted text (10 lines)
> > >while I drive. Force Feed back and the feel of circulating air .. and > GPL. > > >Does it get any better? ;-) > > > > > > > > > > > > > > > >Steve Smith wrote:
> A great cheat is to start at the back of the grid, hook right, and
> *deliberately* accelerate down the pit road without backing off for Copse.
> Your car will lean--hard--on the wall, slingshoting you around the turn and
> out onto the track...IN THE LEAD! (P.S. This only works with damage off.
> And don't try this in an online race.)
Now why didn't you tell THAT trick to Dan Gurney when it mattered? I bet
he never was in an online race and had never set damage to "on" either.
;)
Regards, Rudy
(GPLRank -21)
The Carvalho Family wrote:
Easiest way to get a brake marker for T1 is to make a new groove with
Phil Flacks Racing Line application. You can make a whoole new groove
based on any replay lap you give it. They should all stick a big black
mark for the brake point at T1 on the track for you.
Quoted text (7 lines)
> This whole thread has been very enjoyable to read. Thanks, group! > Thanks, Rich, for getting it started. > > BTW I like Silverstone; it's the second track I managed to go negative. > (I also like women who tell me how good looking I am.) And if I could > learn how to take all the corners in GPL as well as I take the second > turn at Silverstone, I'd be an Alien. T1 is still a challenge for me.Thanks for the tip, Kevin. YAGPLUtility I haven't heard about. I look it up.
Jim
Kevin Clark wrote:
Quoted text (17 lines)
> The Carvalho Family wrote: > >> This whole thread has been very enjoyable to read. Thanks, group! >> Thanks, Rich, for getting it started. >> >> BTW I like Silverstone; it's the second track I managed to go >> negative. (I also like women who tell me how good looking I am.) And >> if I could learn how to take all the corners in GPL as well as I take >> the second turn at Silverstone, I'd be an Alien. T1 is still a >> challenge for me. > > > Easiest way to get a brake marker for T1 is to make a new groove with > Phil Flacks Racing Line application. You can make a whoole new groove > based on any replay lap you give it. They should all stick a big black > mark for the brake point at T1 on the track for you. >I like the modern Silverstone in the F1 cars a lot too. With a good setup,
it's a fantastic track to drive.
David G Fisher
"Haqsau" <[email hidden]> wrote in message
news:[email hidden]...
> It's a matter of opinion of course, but I like the modern Silverstone, at
> least for modern F1. In any less nimble mount I would certainly preferthe
> old layout but in F1 it's a blast. The best F1 race of 2003 happened at
> Silverstone, and it wasn't just because of the crazy guy who ran downHangar
> straight. Plus when driving it I find all of the corners except thego-kart
> section to be quite challenging and fun. In particular blasting throughthe
> esses or trying to take Bridge flat out is a blast. The track allows youto
it
> > was because I'm not an Alien, so it's a lot easier for me to drive than,
> > say, Brands, which is a beatch.
> >
> > (Likewise, I've never gotten Rouen right, whereas Bugatti is a cakewalk.)
> >
> > However good or bad Silver was, I don't think there can be any argument
> that
> > the modern ver. is an unmitigated disaster, particularly thatbewildering


































