Race Sim Central
Rec.Autos.Simulators Archive

SCGT and Force Feddback

1 post by 1 person · 18 Mar 1999 - 18 Mar 1999

DreadMan 18 Mar 1999#456623
ISI said that they hadn't much time for Force Feedback in this game they will probably release a patch or something for this if a lot of people want this to fixed. C-ya.
Quoted text (7 lines)>Im using the ActLabs Force RS. I find the force effects with this >game work pretty good, off the track. Hitting the curbs, and grass, >walls, etc. is not bad, and pretty strong. > However on the track, nothing. No feeling of over or understeer, no >sense at all of losing traction. Maybe im missing something, anybody >else have a different experience? >reg

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