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Rec.Autos.Simulators Archive

How's the sensation of speed in SGGT???

9 posts by 7 people · 18 Mar 1999 - 22 Mar 1999

Hello, People have been comparing the demo with Viper Racing. What I'd like to know is how the sensation of speed is simulated in SGCT. I mean, in Viper Racing, you could go as fast as 150miles but only get the sensation of going 50miles. How is it (the sensation of speed) compared to GPL (which I find to be just right), and to NFSIII (which I find to be a bit too fast)? Thanks again.
Wosco 18 Mar 1999#456559
To me, the sensation of speed is about the same as GPL. It matters which view though. When in bumper cam (in all games) it looks like you are going faster because you can see right below you on the ground. In the***pit view it seems about right to me. Jesse
Quoted text (11 lines)|Hello, | |People have been comparing the demo with Viper Racing. What I'd like to |know is how the sensation of speed is simulated in SGCT. I mean, in |Viper Racing, you could go as fast as 150miles but only get the |sensation of going 50miles. | |How is it (the sensation of speed) compared to GPL (which I find to be |just right), and to NFSIII (which I find to be a bit too fast)? | |Thanks again.
Pickar 18 Mar 1999#456560
Not bad..... if you use the "bumper" cam.. it works great.... James
Quoted text (11 lines)> Hello, > People have been comparing the demo with Viper Racing. What I'd like to > know is how the sensation of speed is simulated in SGCT. I mean, in > Viper Racing, you could go as fast as 150miles but only get the > sensation of going 50miles. > How is it (the sensation of speed) compared to GPL (which I find to be > just right), and to NFSIII (which I find to be a bit too fast)? > Thanks again.
Remco Moedt 18 Mar 1999#456561
>To me, the sensation of speed is about the same as GPL. It matters which >view though. When in bumper cam (in all games) it looks like you are going >faster because you can see right below you on the ground. In the***pit >view it seems about right to me. I could be wrong (has happened before), but in my opinion the "cockpit" IS the bumper cam with an overlay. Remco
Wosco 18 Mar 1999#456562
Yeah thats what it is, just an image on top of the screen, but when you can see the ground passing right below you, it seems like your going faster than when you can only see ahead of you and not directly down. Jesse | |>To me, the sensation of speed is about the same as GPL. It matters which |>view though. When in bumper cam (in all games) it looks like you are going
Quoted text (8 lines)|>faster because you can see right below you on the ground. In the***pit |>view it seems about right to me. | |I could be wrong (has happened before), but in my opinion the |"cockpit" IS the bumper cam with an overlay. | |Remco |
pqt2 18 Mar 1999#456563
Just my opinion but I think it is worse than the final version of VR. I get no sensation of losing speed when I run off the track until the car has slowed drematically, I've only played the game for about 1 hour so my opinion may change. Paul
Quoted text (11 lines)> Hello, > People have been comparing the demo with Viper Racing. What I'd like to > know is how the sensation of speed is simulated in SGCT. I mean, in > Viper Racing, you could go as fast as 150miles but only get the > sensation of going 50miles. > How is it (the sensation of speed) compared to GPL (which I find to be > just right), and to NFSIII (which I find to be a bit too fast)? > Thanks again.
or the bumper view is the***pit view without overlay! :)) > I could be wrong (has happened before), but in my opinion the > "cockpit" IS the bumper cam with an overlay. > Remco
Remco Moedt 19 Mar 1999#456761
>or > the bumper view is the***pit view without overlay! :)) LOL! I like to see someone programming that! Remco
Larry 22 Mar 1999#457269
It is, and that's what kills this game for me :( If I wanted bumper-cam, I'd buy a PSX. -Larry > I could be wrong (has happened before), but in my opinion the > "cockpit" IS the bumper cam with an overlay. > Remco

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