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Rec.Autos.Simulators Archive

SCGT Demo

9 posts by 8 people · 17 Mar 1999 - 19 Mar 1999

Ive read alot of "reviews" so far on this "gamulation" (TM) So Im going to throw out my opinion as well =) I think the grade for this DEMO is B- to B. The most important part for me was this DEMO did not hinder my anxiousness for this release. I thought the demo was pretty enjoyable. Not perfect, but not nearly as bad as some made it out to be. I also am NOT into arcade games, Im more simulation oriented. For those of you who said the physics suck and are totally arcade... I disagree and wonder if you have any real experience behind the wheel?? Although I dont think the phyics are on par with GPL... I think they are pretty good. For the record... my driving experience is SCCA Sports 2000, Spec Racers, a little GT-1, and a little touring cars. Ive driven Lime and found the scenery to be very accurate. Now the graphics are not cutting edge but they are pretty good and accurate. I keep reading about the "quick sand" grass and I have yet to experience this. Im wondering if some of you may not have found all the options and still have the braking and acceleration help on ?? Just a thought. Again... Im not going to sit here and say I thought this was an earth shattering simulation and the best one on the market, but I agree with many of you who put it on par with Viper Racing (which I very much enjoy!) I dont like the computer controlled pitting. The AI need to be more competitive I think. IE... faster. I did like the way they dont just pull over when you race them though. I do like all the options for car handling setup. I cannot wait to get behind the wheel of the Mercedes though <VBG> This is just my opinion and everyone is entitled to one. If you dont agree thats fine. It just means you are wrong. ;) ROFL Scott PA-Scott on TEN -- Scott B. Husted ICQ# 4395450
Wosco 17 Mar 1999#456440
So hitting pause and changing what your going to get in the pits is realistic? Just a comparison to N2 and ICR2. They both have their annoyances. Jesse
Quoted text (11 lines)|> |> I dont like the computer controlled pitting. | |Oh yea! THIS SUCKS! It has to go. It was |one of the biggest annoyances for me - same as |in early CARTPR. | |-- |Pat Dotson |IMPACT Motorsports |http://www.impactmotorsports.com/pd.html
I didn't mind it. Its not realistic, but hey were are racing on a computer. :) Actually gave me a second or two to think about what needed to be changed and do it w/o having to worry about running into something or someone. :)
Quoted text (10 lines)>> I dont like the computer controlled pitting. >Oh yea! THIS SUCKS! It has to go. It was >one of the biggest annoyances for me - same as >in early CARTPR. >-- >Pat Dotson >IMPACT Motorsports >http://www.impactmotorsports.com/pd.html
Pat Dotson 17 Mar 1999#456442
> So hitting pause and changing what your going to get in the pits is > realistic? Of course it is not, but it's a reasonable process that doesn't detract from the driving aspect of the sim. SCGT does it the same way doesn't it? It's a reasonable compromise - do you know of a better way to set up for a pit stop? N2 and ICR2 never take over control of the vehicle. They are both different from the SCGT demo in that regard. I can think of no reasonable explanation for _requiring_ the computer to control the car while in the pits. Just allow the option to disable the feature - that' not much to ask.
Quoted text (11 lines)> |> > |> I dont like the computer controlled pitting. > | > |Oh yea! THIS SUCKS! It has to go. It was > |one of the biggest annoyances for me - same as > |in early CARTPR. > | > |-- > |Pat Dotson > |IMPACT Motorsports > |http://www.impactmotorsports.com/pd.html
-- Pat Dotson IMPACT Motorsports http://www.impactmotorsports.com/pd.html
Adam Zerlin 17 Mar 1999#456443
I think the auto pitstop should be able to be turned off. Some people like it, some people don't, it's a matter of preference. Adam
Quoted text (38 lines)>> So hitting pause and changing what your going to get in the pits is >> realistic? >Of course it is not, but it's a reasonable process >that doesn't detract from the driving aspect of >the sim. SCGT does it the same way doesn't it? >It's a reasonable compromise - do you know of a >better way to set up for a pit stop? >> Just a comparison to N2 and ICR2. They both have their >> annoyances. >N2 and ICR2 never take over control of the vehicle. >They are both different from the SCGT demo in that >regard. I can think of no reasonable explanation >for _requiring_ the computer to control the car >while in the pits. Just allow the option to >disable the feature - that' not much to ask. >> |> >> |> I dont like the computer controlled pitting. >> | >> |Oh yea! THIS SUCKS! It has to go. It was >> |one of the biggest annoyances for me - same as >> |in early CARTPR. >> | >> |-- >> |Pat Dotson >> |IMPACT Motorsports >> |http://www.impactmotorsports.com/pd.html >-- >Pat Dotson >IMPACT Motorsports >http://www.impactmotorsports.com/pd.html
ymenard 17 Mar 1999#456444
Wosco wrote Since I guess that many people will actually want to do multiplayer with SportsCar GT due to the nature of that type of racing (Enduro), I would say that an option would be a good choice. An option can be turned on or off.. so no big deal if somebody doesn't like the idea ;) As for N2.. on the NROS you can't pause your game, so all the changes you will do for your pitstop (setup, tyre, damage, etc..) are done in real-time, adding to the challenge. -= Fran?ois Mnard <ymenard/Nas-Frank> -= NROS Nascar sanctioned Guide http://www.nros.com/ -= SimRacing Online http://www.simracing.com/ -= Official mentally retarded guy of r.a.s. -= May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
What I find especially annoying about the computer controlled pitting is that with a force feedback wheel (Logitech), the wheel starts steering on its own. As if that isn't bad enough, the wheel slams into full lock left when the car is parked in the pits. > > I dont like the computer controlled pitting. > Oh yea! THIS SUCKS! It has to go. It was > one of the biggest annoyances for me - same as > in early CARTPR.
> I didn't mind it. Its not realistic, but hey were are racing on a computer. > :) Actually gave me a second or two to think about what needed to be > changed and do it w/o having to worry about running into something or > someone. :) You say - "Its not realistic, but hey were are racing on a computer." And that's exactly what a sim should be aimed at making you forget. A good sim will make you beleive your actually driving a car if it's good enough. Current factors contributing to arcadyness 1/ Sticky grass 2/ Computer controlled pits 3/ ???????Dodgy physics?????????? (seems way too hard to lock brakes or break traction under power to me)

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