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Rec.Autos.Simulators Archive

world superbike, if only...

4 posts by 3 people · 13 Mar 1999 - 15 Mar 1999

Erik Johns 13 Mar 1999#455863
My 2 cents, I like it BUT... 1. When wheeliing, the back end hits too soon, and the bike should drop back down if you pull back even the slightest (in the real world, just tapping the rear brake does the trick). The throttle is unrealistically sensitive when the front tire is up. So it seems impossible to ride a wheelie without crashing. From the game, you'd think that the leading cause of accidents during races is wheeliing onto your backside. 2. If you slow down for a tight corner, the steering often becomes WAY too sensitive causing you to go off the track on the INSIDE of the corner. Very unrealistic and annoying. 3. You ought to be able to get over 20mph when off the track. In the REAL world, this wouldn't be safe, but possible. 4. In the real world If you hit a low wall head on at 150mph while wheeling, you don't just stop dead in your tracks, but go FLYING. 5. In the real world, you must use the clutch to get a good start. Nobody starts with the rpm's in the ba***t, but rev up and slip it to go (the castrol game was a bit better at this, but had too many other flaws). There needs to be some sort of clutch control. 6. In the real world, hay-bales are soft. 7. The engine sounds are pathetic. Also, Wouldn't it be great if... 1. the bike was visibly damaged after a crash? Missing body work, etc. 2. there was wind noise at high speed, in order to provide a better sense of speed 3. the other riders would ever make mistakes without your help. 4. there was more control over replay vantage point 5. you could make your own bikes and tracks Don't get me wrong, it is by far the best motorcycle sim to date, but there is certainly much room for improvement. I'm glad real motorcycling isn't as hard.
jwpi.. 14 Mar 1999#455997
Did you ever hit one? I tell ya man - they are damn pretty tough! <g> IMHO they play in the GPL league... I'm with u here. yep! :-)) But it is much more dangerous. ;-) Jrgen Pilsl (rides a Honda CBR900 RR in real life)
Mark C Dod 15 Mar 1999#456172
1, Agreed. I would love to wheelie across the finishing line but many a good replay has been ruined by my bike finishing a few seconds bewfore me! 2. It becomes sensisitve because your forks are compressed and you have effectively changed the rake. Fairly realistic if you ask me. 3. Totally agree. I hate falling over at slow speeds when I have often seen GP and SBK riders (especially ex motocross riders like Gobert), scream back onto the track from the grass. 4. You usually get to wave to the spectators as you fly over their heads as well! (150MPH headon...ouch!) 5. With the manual sitting up I reckon an extra control for the clutch would just make the game too hard. 6. Not the hundreds I have seen pople hit over the years. Softer than a guardrail but.... 7. Some are okay. The kawasaki sucks bad! Great stuff...... 1. Damaged fairing, bent handlebars, flat spotted tires, missing footpegs etc. That would be brilliant. You could pretend your Wayne gardner! 2. Wind noise and screams as you fly though the air anticipating the horrendous injuries to be reieved on landing. 3. I have often seen spectacular multi bike pile ups cuased by the AI bikes stuffing up. 4. Replays should continue until after all bikes cross the line. That woulkd be good too. 5. Yes please.
Quoted text (47 lines)> My 2 cents, I like it BUT... > 1. When wheeliing, the back end hits too soon, and the bike should > drop back down if you pull back even the slightest (in the real world, > just tapping the rear brake does the trick). The throttle is > unrealistically sensitive when the front tire is up. So it seems > impossible to ride a wheelie without crashing. From the game, you'd > think that the leading cause of accidents during races is wheeliing > onto your backside. > 2. If you slow down for a tight corner, the steering often becomes > WAY too sensitive causing you to go off the track on the INSIDE > of the corner. Very unrealistic and annoying. > 3. You ought to be able to get over 20mph when off the track. In > the REAL world, this wouldn't be safe, but possible. > 4. In the real world If you hit a low wall head on at 150mph while > wheeling, you don't just stop dead in your tracks, but go FLYING. > 5. In the real world, you must use the clutch to get a good start. > Nobody starts with the rpm's in the ba***t, but rev up and > slip it to go (the castrol game was a bit better at this, but had > too many other flaws). There needs to be some sort of clutch > control. > 6. In the real world, hay-bales are soft. > 7. The engine sounds are pathetic. > Also, Wouldn't it be great if... > 1. the bike was visibly damaged after a crash? Missing body work, > etc. > 2. there was wind noise at high speed, in order to provide a better > sense of speed > 3. the other riders would ever make mistakes without your help. > 4. there was more control over replay vantage point > 5. you could make your own bikes and tracks > Don't get me wrong, it is by far the best motorcycle sim to date, > but there is certainly much room for improvement. I'm glad real > motorcycling isn't as hard.
Erik Johns 15 Mar 1999#456173
A funny thing happened at Hockenheim. Coming around the last corner on the last lap, I crashed into the pit lane divider... though I ended up on the outside of the pits, the pit 'automation' took over and dragged my bike which was on its side the length of the starting straight. Pretty wierd. The race just ended. Except that I'm not on the brakes at that point. In my time spent on a motorcycle in the real world, I've never felt a tendency to go off the INSIDE of a corner. For instance, the first tight left-hand on Laguna Seca, for the life of me, I cannot keep from going inside. Exactly! Just something to better simulate slipping the clutch to get a good start. Perhaps just having to shift from nuetral would work? I guess I hadn't played enough. I came up to a corner where like 10 bikes were scattered all over, and I had nothing to do with it. Also, is there a way to see a replay without having to finish the race?

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