> The design teams goal was to make Le Mans 24 Hours as realistic as
> possible,
Have I heard that before?
Realism is not just how the graphics look.
Well, at least 24 hours on the console is certainly not for the casual
gamer.
Cheers
Paul
snip
> > The game sports retrogressive and collision damage to simulate the
> > wear and tear that occurs over the 24 hour race.
> Well, at least 24 hours on the console is certainly not for the casual
> gamer.
Hmm, is it possible to run Win95 for 24 hours? I never did that... ;^)
l8er
ronny
--
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
I await this one with cautious optimism. Have you seen the cars for it?
Tha MARCOS is a beauty. I have one of Infogrames titles for the PSX called
V-rally (not bad) but it wan't developed by Euthechnyx. With SCGT on the
way and Le Mans in the wings it looks like a great year!!
Tom Petersen
> Well, at least 24 hours on the console is certainly not for the casual
> gamer.
No kidding. And to think that my neck is stiff and my ankle is
twitching after driving a race in the GPL Nail That Track Series (one
hour of practice followed by a race in long mode - about 1 hr 35 min
total). I might need traction after this. Hopefully, they will include
a "save game" feature.
Dave Ewing
Owwwwww....my thumbs :)
--
Kirk Lane
ICQ: 28171652
On Sat, 13 Mar 1999 08:51:34 -0700, David Ewing
WIMP!!!!!! what you mean you cant drive a 24 hour race
straight and then go to work <G>.
Really I would be interesting for multiplay relief drivers, of
course not online unless you know the person in reall life, imagine
driving for 8 handing over then finding out you just gave it to some
12 year old thinking its destruction derby time.
Quoted text (10 lines)
>> Well, at least 24 hours on the console is certainly not for the casual >> gamer. >No kidding. And to think that my neck is stiff and my ankle is >twitching after driving a race in the GPL Nail That Track Series (one >hour of practice followed by a race in long mode - about 1 hr 35 min >total). I might need traction after this. Hopefully, they will include >a "save game" feature. >Dave Ewing24 HOURS, Now that's RACING!! I've raced in the Endurance race league
on TEN. This races lasted just under three hours and I think I may have been
in one that was over three hours long. Even after each of those races I was
itching to continue for another three hours. A 24 hour race may not be
possible for internet racing because you'd be sitting in one position with
your head stuck starring strait at the monitor for the whole race. But, I'd
be more then willing to run a 6 hour race. Then, who knows, maybe I can come
up with a way to be sure I turn my head every now and then to get rid of that
rigamortice. Maybe by placing a few posters of my favorite online cars to my
left and maybe some posters of my favorite online racing web pages to my
right and.... ;-)
Seriously, I would be more then willing to run a six hour race!
Mike Barlow
--
=========================================
Mike Barlow of Barlow Racing?
MikeBa on the TEN network.
Member of R.O.R. 1999
http://w3.ime.net/~marknjess/noflame.html
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