Race Sim Central
Rec.Autos.Simulators Archive

Infogrames Announces Le Mans 24 Hours

7 posts by 7 people · 12 Mar 1999 - 14 Mar 1999

Paul Jone 12 Mar 1999#455678
> The design teams goal was to make Le Mans 24 Hours as realistic as > possible, Have I heard that before? Realism is not just how the graphics look. Well, at least 24 hours on the console is certainly not for the casual gamer. Cheers Paul
snip > > The game sports retrogressive and collision damage to simulate the > > wear and tear that occurs over the 24 hour race. > Well, at least 24 hours on the console is certainly not for the casual > gamer. Hmm, is it possible to run Win95 for 24 hours? I never did that... ;^) l8er ronny -- Your mouse has moved. Windows must be restarted for the change to take effect. Reboot now? |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Tom Peterse 12 Mar 1999#455680
I await this one with cautious optimism. Have you seen the cars for it? Tha MARCOS is a beauty. I have one of Infogrames titles for the PSX called V-rally (not bad) but it wan't developed by Euthechnyx. With SCGT on the way and Le Mans in the wings it looks like a great year!! Tom Petersen
David Ewing 13 Mar 1999#455830
> Well, at least 24 hours on the console is certainly not for the casual > gamer. No kidding. And to think that my neck is stiff and my ankle is twitching after driving a race in the GPL Nail That Track Series (one hour of practice followed by a race in long mode - about 1 hr 35 min total). I might need traction after this. Hopefully, they will include a "save game" feature. Dave Ewing
ssrat 13 Mar 1999#455832
On Sat, 13 Mar 1999 08:51:34 -0700, David Ewing
Quoted text (10 lines)>> Well, at least 24 hours on the console is certainly not for the casual >> gamer. >No kidding. And to think that my neck is stiff and my ankle is >twitching after driving a race in the GPL Nail That Track Series (one >hour of practice followed by a race in long mode - about 1 hr 35 min >total). I might need traction after this. Hopefully, they will include >a "save game" feature. >Dave Ewing
WIMP!!!!!! what you mean you cant drive a 24 hour race straight and then go to work <G>. Really I would be interesting for multiplay relief drivers, of course not online unless you know the person in reall life, imagine driving for 8 handing over then finding out you just gave it to some 12 year old thinking its destruction derby time.
24 HOURS, Now that's RACING!! I've raced in the Endurance race league on TEN. This races lasted just under three hours and I think I may have been in one that was over three hours long. Even after each of those races I was itching to continue for another three hours. A 24 hour race may not be possible for internet racing because you'd be sitting in one position with your head stuck starring strait at the monitor for the whole race. But, I'd be more then willing to run a 6 hour race. Then, who knows, maybe I can come up with a way to be sure I turn my head every now and then to get rid of that rigamortice. Maybe by placing a few posters of my favorite online cars to my left and maybe some posters of my favorite online racing web pages to my right and.... ;-) Seriously, I would be more then willing to run a six hour race! Mike Barlow
Quoted text (23 lines)> On Sat, 13 Mar 1999 08:51:34 -0700, David Ewing > >> Well, at least 24 hours on the console is certainly not for the casual > >> gamer. > >No kidding. And to think that my neck is stiff and my ankle is > >twitching after driving a race in the GPL Nail That Track Series (one > >hour of practice followed by a race in long mode - about 1 hr 35 min > >total). I might need traction after this. Hopefully, they will include > >a "save game" feature. > >Dave Ewing > WIMP!!!!!! what you mean you cant drive a 24 hour race > straight and then go to work <G>. > Really I would be interesting for multiplay relief drivers, of > course not online unless you know the person in reall life, imagine > driving for 8 handing over then finding out you just gave it to some > 12 year old thinking its destruction derby time.
-- ========================================= Mike Barlow of Barlow Racing? MikeBa on the TEN network. Member of R.O.R. 1999 http://w3.ime.net/~marknjess/noflame.html ========================================= Racing online with the help of...... Race Communications Association http://members.xoom.com/RCA/toc.html Holodyne Engineering Mystic Music mikeba.vcf < 1K Download

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy