Just read alittle bit of info that made me happy.Its about a letter
being sent to Randy Cassidy of Papyrus.
[link lost in import]
It mentions something about the patch fixing the lowrider bug in
GPL.This is great (if its true)since I am getting an ASDL line in a
month and wanna get into VROC's "Nail That Track" series.From what I
could understand,it seems as though Papyrus will add vibrations when
contacting the bump ***s.This will even out online racing and still
allow people to do lowrider hotlaps offline.Also mentions something
about papyrus wanting to do a modern F1sim!!Please dont bypass Cart
racing in order to do the F1 sim though:))
Skeeter
GPL 1.1 patch rumours and the 'lowrider' setup bug
A website claimed a letter to Papyrus showed the upcoming GPL 1.1 patch would fix the 'lowrider' bug, but Randy Cassidy, GPL technical lead, said he had made no such statement. The thread debated how ride height, bump rubbers and suspension travel interact in GPL, with Bruce Kennewell arguing period cars never ran below about four inches, and players listed wishes for the patch.
With Randy Cassidy (Papyrus)
Automated summary.
I would like to add one thing. What about making -5 toe in at front and +5
toe in at back actually realistic. My top speed isn't modified and it
handles much better than before. I can drop 1-2 seconds at watkins glen
running this setup.
Jesse
Quoted text (15 lines)
| Just read alittle bit of info that made me happy.Its about a letter |being sent to Randy Cassidy of Papyrus. | |[link lost in import] | | It mentions something about the patch fixing the lowrider bug in |GPL.This is great (if its true)since I am getting an ASDL line in a |month and wanna get into VROC's "Nail That Track" series.From what I |could understand,it seems as though Papyrus will add vibrations when |contacting the bump ***s.This will even out online racing and still |allow people to do lowrider hotlaps offline.Also mentions something |about papyrus wanting to do a modern F1sim!!Please dont bypass Cart |racing in order to do the F1 sim though:)) | |SkeeterWell, we'll see when it hits the streets.
But they could've *avoided* the damn lowrider *bug* if they just made
the SRH minimum 2 inches and the bump *** minimum 1 inch!!!
Too late now, me thinks...
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (15 lines)
> Just read alittle bit of info that made me happy.Its about a letter > being sent to Randy Cassidy of Papyrus. > [link lost in import] > It mentions something about the patch fixing the lowrider bug in > GPL.This is great (if its true)since I am getting an ASDL line in a > month and wanna get into VROC's "Nail That Track" series.From what I > could understand,it seems as though Papyrus will add vibrations when > contacting the bump ***s.This will even out online racing and still > allow people to do lowrider hotlaps offline.Also mentions something > about papyrus wanting to do a modern F1sim!!Please dont bypass Cart > racing in order to do the F1 sim though:)) > Skeeter1" ride height does not imply that the car is riding on the bump ***s.
that would be the distance between the undercarraige and the ground.
Theoretically you could have the "tub" sitting on the ground and still have
LOTS of clearance between the suspension, and the bump ***.
JMO
TK
...
Why on earth a letter to me would be posted on the Internet is a bit
beyond me.
...
I have made no such statement publicly, or privately.
Randy Cassidy
Technical Lead, GPL
Yep, totally true... that's a point many people often miss.
Bump rubbbers *really* exist to keep the shock from bottoming out in its
travel, which does bad things to the shock. But in *reality* you don't
want the car bottoming all the time, so the ride height and bump ***
have a a better correlation.
I guess what the GPL creators (and obviously N3) wanted to do in
hindsight was make it *impractical* to run those 1" ride heights because
they are not *realistic* to the real world.
I guess that was the only point I had to make. :-)
Thanks for the input! :-)
-_Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (7 lines)
> 1" ride height does not imply that the car is riding on the bump ***s. > that would be the distance between the undercarraige and the ground. > Theoretically you could have the "tub" sitting on the ground and still have > LOTS of clearance between the suspension, and the bump ***. > JMO > TKSkeeter...
Just wanted to clarify a couple of things for you...
First, while NTT races are available via VROC's Password Room, we have no
affiliation with the fine folks at VROC. In addition, participation in NTT
events *doesn't* require the use of VROC. So whether you're a Netscape
Navigator or an Internet Explorer user, we have the online racing answer for
you!
When you register for a NTT event, you receive an NTT server IP address and
password, allowing you to make a direct connection from your GPL Multiplayer
screen, avoiding the overhead of Netscape or any other program.
Secondly, there's no need to wait for your ADSL connection! While all of our
servers utilize high-speed digital connections, many of our drivers use
standard, dial-up analog lines and enjoy excellent connections.
But, the biggest advantages that NTT offers are a regular schedule of
quality
events, top-notch connections, superb fields, and the absence of
irresponsible, discourteous drivers.
Check out the RAS post entitled "'Nail That Track' Race Registration
Procedure" for a schedule of upcoming NTT events and details on how to
register for events.
To get a feel for the quality of the NTT events, do a search on "Nail That
Track" or "NTT" in RAS, or take a look at the "News" section of The APEX
(http://gpl.gamestats.com/ ).
Hope to see you at the track!
Jack Rambo
Don't you love people making up what you say and using your name to promote
their site and league?
Jesse
Quoted text (14 lines)
|> Just read alittle bit of info that made me happy.Its about a letter |> being sent to Randy Cassidy of Papyrus. |... |Why on earth a letter to me would be posted on the Internet is a bit |beyond me. | |> It mentions something about the patch fixing the lowrider bug in |> GPL. |... |I have made no such statement publicly, or privately. | |Randy Cassidy |Technical Lead, GPL |On Fri, 12 Mar 1999 06:50:28 -0500, "Wosco"
>I would like to add one thing. What about making -5 toe in at front and +5
>toe in at back actually realistic. My top speed isn't modified and it
>handles much better than before. I can drop 1-2 seconds at watkins glen
>running this setup.
I never looked into the toe in settings before since I thought they
put it there just for looks:))Remember CPR,with its ridiculous amount
of car setup variables?The car model was so bad and they expected
people to believe that all the settings in the garage actualy did
something.At least GPL models the fact more rear toe in and the car is
stable on accelerating and that front toetoein or toeout actually fix
corner entry handling problems and straight line stability.
Message to race car simulation developers,only put what is actually
being modeled in the setup screens.This way were not tuning options
that dont have any effect on the speed and handling of the cars.This
takes away from my immersion in the sim when this happens.
I find GPL's driving model to be superb and I love blasting around
the tracks controlling when and where the weight transfers.Its
completly ***ting!!But I find many things wrong when I go into the
garage I find many of the settings dont work the way they should.I
posted this before and Ill say it again.It would be great if someone
were to write a setup guide for GPL that correlates perfectly with how
much the variables are actually modeled.The fact that high speed bumps
are not modeled and that dynamic camber change and roll center change
with roll is not modeled causes many of the garage variables to not
work the way they are suppose to.So please tell us how much they are
modled.
For example **front Toein**--add toein to stabalize the chassis on
the straights or toe out to help with turn-in.GPL doesnt YET model
the drag that excess toe will cause so dont worry about speed with
this setting.
.I find it silly ,and unfair that some people who dont know that toein
has no effect on speed,will dial most of it out for higher top
end.Race someone on the net and if the person knows all the little
quirks of the garage,theyll have an advantage.Just look at the top
hotlapper's setups.
Please all you people that love GPL,dont flame me for writing this.I
just feel that it would be much better to tell us what the garage
settings actually do so we ALL can pull maximum performance out of the
cars
Skeeter.
Quoted text (20 lines)
>Jesse >| Just read alittle bit of info that made me happy.Its about a letter >|being sent to Randy Cassidy of Papyrus. >| >|[link lost in import] >| >| It mentions something about the patch fixing the lowrider bug in >|GPL.This is great (if its true)since I am getting an ASDL line in a >|month and wanna get into VROC's "Nail That Track" series.From what I >|could understand,it seems as though Papyrus will add vibrations when >|contacting the bump ***s.This will even out online racing and still >|allow people to do lowrider hotlaps offline.Also mentions something >|about papyrus wanting to do a modern F1sim!!Please dont bypass Cart >|racing in order to do the F1 sim though:)) >| >|SkeeterThat still didn't answer his original question. IN GPL ect..ect..ect..
The answer you gave is a true answer but... what about in GPL?
--
=========================================
Mike Barlow of Barlow Racing?
MikeBa on the TEN network.
Member of R.O.R. 1999
http://w3.ime.net/~marknjess/noflame.html
=========================================
Racing online with the help of......
Race Communications Association
http://members.xoom.com/RCA/toc.html
Holodyne Engineering
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mikeba.vcf
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Download
Quoted text (7 lines)
> 1" ride height does not imply that the car is riding on the bump ***s. > that would be the distance between the undercarraige and the ground. > Theoretically you could have the "tub" sitting on the ground and still have > LOTS of clearance between the suspension, and the bump ***. > JMO > TKI am surprised to hear this. I dialed out toe-in for the long straight
on Kyalami and I thought it decreased my laptimes. I guess It
was just psychological(?)
rob.
>I would like to add one thing. What about making -5 toe in at front and +5
>toe in at back actually realistic. My top speed isn't modified and it
>handles much better than before. I can drop 1-2 seconds at watkins glen
>running this setup.
>Jesse
<snip>
I have been reading up on this topic and I have come to agrre with
this statement you made.Say a tire has 10in of travel before the
spring compresses completely and the shock inside it hits its bump
***.Lowering the car to 1in ride height does not shorten this
amount of movement that the tire has before it bottoms on the bump
***.So all these lowrider guys(me included)are actually scraping
the chassis's onto the pavement but it seems GPL doesnt model this
happening.Just applying the brakes when you have super soft springs up
front and a 1in ride height will slam the nose into the ground and
cause a spark parade.Doesnt happen in GPL.All Papy has to do to
prevent people from using lowrider setups is to model the
undercarriage scraping on the ground correctly.I use about 3.75in ride
height to prevent the chassis from bottoming at the Ring but I find
the car is a bear to drive with all the weight transfer
happening.Lower it down to 1in and it handles like glue but its not
realistic because the tub would be scraping all over the place just by
braking and accellerating.Please Papy,if I am 100% correct on this,fix
the tub/ground model in the patch.
I know this has nothing to do with motorsports but it does have to
do with realism in simulations in general. The flight sim Warbirds
(its free for download) has an outstanding flight model and has gotten
the Gold Award from PC Testpilot-----www.pctestpilot.com-----This
website is run by real pilots who put the various flight sims to the
test for realism in flight model.I have been following Warbirds for
yrs and love the way its flight model and physics is constantly being
worked on.The constant revisions being done to its physics has brought
this beautiful sim to unparralled realism in flight models IMO.In its
newest revision to be avaiable for download soon,it will feature
analog controlled brakes and better ground modeling for improved take
offs and landings.Better gunnery(things such as bullet drag being
added and dispersion being improved upon)model and the usual upgrade
of a plane or two.I only bring this up because I feel that Papy should
improve the tub/ground model and include it in the upcoming patch.I
dont expect Papy to continually improve upon GPL1's physics as
Warbirds does since the makers of Warbirds make their money from its
online only gameplay andso have to keep it cutting edge.Papy on the
otherhand will improve the physics model in every new GPL that they
put out.I only hope its alot since modern racing doesnt allow the
massive drifts and slides that GPL's cars do
Skeeter.
rob heeft geschreven in bericht ...
You shouldn't look at laptimes but at the topspeed (replays).
regards,
Harald
Quoted text (10 lines)
> rob heeft geschreven in bericht ... > >I am surprised to hear this. I dialed out toe-in for the long straight > >on Kyalami and I thought it decreased my laptimes. I guess It > >was just psychological(?) > You shouldn't look at laptimes but at the topspeed (replays). > regards, > HaraldThat is funny since I have seen a Brabham BT24 that is now used for Solo ll
and it was maybe 2" off the ground. The only change this car had was a
Cosworth 2 liter motor since it was now a Formula A. If the tub is not
bottoming to a point where car is undriveable. I have found that a 1" ride
height does not really suit me all that well but if I have another 1/2" of
travel the car seems to work very well at least for me. Addtionally My
Corolla which is setup for racing is only 2.5 inches off the ground.
Dave
***s.
> > that would be the distance between the undercarraige and the ground.
> > Theoretically you could have the "tub" sitting on the ground and still have
Quoted text (8 lines)
> Utterly ridiculous that it's possible to reduce the ride height of any > of the GPL cars to this ludicrous measurement. None of them should be > less than 4.5 inches off the ground. None. > > 1" ride height does not imply that the car is riding on the bumpQuoted text (12 lines)
> > LOTS of clearance between the suspension, and the bump ***. > > JMO > > TK > -- > Regards, > Bruce. > ---------- > HMRC Web site address is:- > http://www2.tpg.com.au/users/brucek/hmrc/index.htm > ----------Utterly ridiculous that it's possible to reduce the ride height of any
of the GPL cars to this ludicrous measurement. None of them should be
less than 4.5 inches off the ground. None.
--
Regards,
Bruce.
----------
HMRC Web site address is:-
http://www2.tpg.com.au/users/brucek/hmrc/index.htm
----------
Quoted text (7 lines)
> 1" ride height does not imply that the car is riding on the bump ***s. > that would be the distance between the undercarraige and the ground. > Theoretically you could have the "tub" sitting on the ground and still have > LOTS of clearance between the suspension, and the bump ***. > JMO > TKTwo inches ground clearance from the lowest point of the tub is
certainly way lower than what was the norm during the period in which
these cars were raced, David.
I can assure you that average ground clearance back then was in the
order of four inches or more, with car fuelled and driver on board.
--
Regards,
Bruce.
----------
HMRC Web site address is:-
http://www2.tpg.com.au/users/brucek/hmrc/index.htm
----------
Quoted text (37 lines)
> That is funny since I have seen a Brabham BT24 that is now used for Solo ll > and it was maybe 2" off the ground. The only change this car had was a > Cosworth 2 liter motor since it was now a Formula A. If the tub is not > bottoming to a point where car is undriveable. I have found that a 1" ride > height does not really suit me all that well but if I have another 1/2" of > travel the car seems to work very well at least for me. Addtionally My > Corolla which is setup for racing is only 2.5 inches off the ground. > Dave > > Utterly ridiculous that it's possible to reduce the ride height of any > > of the GPL cars to this ludicrous measurement. None of them should be > > less than 4.5 inches off the ground. None. > > > 1" ride height does not imply that the car is riding on the bump > ***s. > > > that would be the distance between the undercarraige and the ground. > > > Theoretically you could have the "tub" sitting on the ground and still > have > > > LOTS of clearance between the suspension, and the bump ***. > > > JMO > > > TK > > -- > > Regards, > > Bruce. > > ---------- > > HMRC Web site address is:- > > http://www2.tpg.com.au/users/brucek/hmrc/index.htm > > ----------True.
I was running the Glen with 1inch SRH and 2.5inches of ***s. I never ever
got on ***s. The suspension had enough travel - I didn't even use hard
springs.
But I don't see the problem with this low-rider thingie.
Is there anyone out there that drives 7inches just because it may
look good in replays ? IMO, the ones that whine about this setting
are few seconds off the pace and think that if the SRH would be 2inches
that would even out the competition... Guess what ? It wouldn't !
There ! The cars would be harder to drive, nothing else (the centre
of gravity would be higer, yielding in more body roll (weight transfer)).
Wel anyway - I have a pic of Lotus 49 on my HD and I can tell you it's not much
off the floor. It's very low and it's suspension is straight and not collapsed
;-)
Regards,
Tadej Krevh
Lotus Internet Racing
[link lost in import]
Quoted text (7 lines)
> 1" ride height does not imply that the car is riding on the bump ***s. > that would be the distance between the undercarraige and the ground. > Theoretically you could have the "tub" sitting on the ground and still have > LOTS of clearance between the suspension, and the bump ***. > JMO > TKHi Bruce...
I agree that the *possiblity* shouldn't be there. Papy screwed up on
allowing sub 2-3" ride heights... they could've just bottomed the scale
(like they do now at 1") at 2 or 3 or 6 inches...
But now that it's here... tough to change. Unless... unless the 1.1
patch changed this. They also would have to make 1" SRH setups *illegal*
in the game by creating some sort of error message if they tried to be
loaded. People with tons of setup time might be mad, but their basic
spring/shock/bar combo wouldn't be too far off if they had to raise
them. they'd be in the right ballpark.
If this was to happen, then they would also have to make 1.1-patched
hosts or clients only be able to connect to each other. 1.0 clients
could still run the 1" SRHs, therefore being unfair to anyone with the
1.1 patch.
NOW! This is all a wish list... we'll have to wait until the blokes from
Papy give this thing to us before we see what 1.1 does for us! :-)
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (22 lines)
> Utterly ridiculous that it's possible to reduce the ride height of any > of the GPL cars to this ludicrous measurement. None of them should be > less than 4.5 inches off the ground. None. > > 1" ride height does not imply that the car is riding on the bump ***s. > > that would be the distance between the undercarraige and the ground. > > Theoretically you could have the "tub" sitting on the ground and still have > > LOTS of clearance between the suspension, and the bump ***. > > JMO > > TK > -- > Regards, > Bruce. > ---------- > HMRC Web site address is:- > http://www2.tpg.com.au/users/brucek/hmrc/index.htm > ----------Hi again dave.You seem like you know what your talking about so I
wanna ask you if you agree with my post.I feel that Papy has to add a
better tub/gound model to GPL in order to realistically combat this
lowrider bug.
Does lowering the ride height also lower the travel a suspension
system has.Many race car performance books I have read state that its
bad to lower ride height by shortening the springs.They write that
your better off lowering with low profile tires.But they are talking
about streetcars.How are the cars in GPL lowered.Do race cars have a
way to lower the ride height other then lowering the spring length and
low profile tires?
I have actually measured the spring length at the rear shock when I
use a 1in and a 5in ride height and its exactly the same.This is why I
feel that with a car that is 1inch off the floor and a suspension that
can give much more movement then just 1in ,the car will scrape the tub
constantly.I have my car in GPL at 1inride height,1in bump stops and
soft springs and shocks.When I slam the brakes or acclerate hard I can
see in plain view that my tub bottoms onto the ground.But there is no
sparks or handling imbalance.Only when I really slam the tub into the
ground does it happen.
skeeter
Quoted text (53 lines)
>Hi Bruce... >I agree that the *possiblity* shouldn't be there. Papy screwed up on >allowing sub 2-3" ride heights... they could've just bottomed the scale >(like they do now at 1") at 2 or 3 or 6 inches... >But now that it's here... tough to change. Unless... unless the 1.1 >patch changed this. They also would have to make 1" SRH setups *illegal* >in the game by creating some sort of error message if they tried to be >loaded. People with tons of setup time might be mad, but their basic >spring/shock/bar combo wouldn't be too far off if they had to raise >them. they'd be in the right ballpark. >If this was to happen, then they would also have to make 1.1-patched >hosts or clients only be able to connect to each other. 1.0 clients >could still run the 1" SRHs, therefore being unfair to anyone with the >1.1 patch. >NOW! This is all a wish list... we'll have to wait until the blokes from >Papy give this thing to us before we see what 1.1 does for us! :-) >--Dave >> Utterly ridiculous that it's possible to reduce the ride height of any >> of the GPL cars to this ludicrous measurement. None of them should be >> less than 4.5 inches off the ground. None. >> > 1" ride height does not imply that the car is riding on the bump ***s. >> > that would be the distance between the undercarraige and the ground. >> > Theoretically you could have the "tub" sitting on the ground and still have >> > LOTS of clearance between the suspension, and the bump ***. >> > JMO >> > TK >> -- >> Regards, >> Bruce. >> ---------- >> HMRC Web site address is:- >> http://www2.tpg.com.au/users/brucek/hmrc/index.htm >> ---------- >-- >Dave Schwabe >The Aussie Toad -- Grand Prix Legends & Brabham site >http://users.wi.net/~schwabeHi Skeet,
Well, I'll take my best shot at these below...
> Does lowering the ride height also lower the travel a suspension
> system has.
Yes, but like you say, the two are not always linear, that is suspension
travel=ride height in a 1-1 relationship.
Many race car performance books I have read state that its
Yeah, this again is related to suspension travel. If you lower the
suspension only by the springs, you will get a much reduced shock
travel. Shocks don't like to be bottomed, and if you have them in too
narrow a range of motion than which they were designed for, then you
will lose the benefits of the progressive valving most shocks are
designed for. Race shocks, like F1 and Indycar and even to a certain
extent Nascar (which usually have more suspension travel than the other
two), have a very limited range of motion, but this is designed into the
shock so that it *works* properly in this limited range.
Well, sometimes (Nascar especially) they can relocate mounting points...
but most if not all high-performance coil-over race shocks have threaded
spring perches and can *turn* these perches up and down to alter height.
The length of the spring is the same, but it is just moved up or down
the shock body.
What car is this with? (just curious)
Yep. Which is when you want to raise the car to prevent it or stiffen
springs.
Yep, I notice this to be true too. But it can happen at certain places,
like corner 1 at Kyalami under braking if the shock/springs aren't
right, as it can at Eau Rouge.
Hope it helps.
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
Quoted text (58 lines)
> skeeter > >Hi Bruce... > >I agree that the *possiblity* shouldn't be there. Papy screwed up on > >allowing sub 2-3" ride heights... they could've just bottomed the scale > >(like they do now at 1") at 2 or 3 or 6 inches... > >But now that it's here... tough to change. Unless... unless the 1.1 > >patch changed this. They also would have to make 1" SRH setups *illegal* > >in the game by creating some sort of error message if they tried to be > >loaded. People with tons of setup time might be mad, but their basic > >spring/shock/bar combo wouldn't be too far off if they had to raise > >them. they'd be in the right ballpark. > >If this was to happen, then they would also have to make 1.1-patched > >hosts or clients only be able to connect to each other. 1.0 clients > >could still run the 1" SRHs, therefore being unfair to anyone with the > >1.1 patch. > >NOW! This is all a wish list... we'll have to wait until the blokes from > >Papy give this thing to us before we see what 1.1 does for us! :-) > >--Dave > >> Utterly ridiculous that it's possible to reduce the ride height of any > >> of the GPL cars to this ludicrous measurement. None of them should be > >> less than 4.5 inches off the ground. None. > >> > 1" ride height does not imply that the car is riding on the bump ***s. > >> > that would be the distance between the undercarraige and the ground. > >> > Theoretically you could have the "tub" sitting on the ground and still have > >> > LOTS of clearance between the suspension, and the bump ***. > >> > JMO > >> > TK > >> -- > >> Regards, > >> Bruce. > >> ---------- > >> HMRC Web site address is:- > >> http://www2.tpg.com.au/users/brucek/hmrc/index.htm > >> ---------- > >-- > >Dave Schwabe > >The Aussie Toad -- Grand Prix Legends & Brabham site > >http://users.wi.net/~schwabeHi all,
Here's what I hope to see in the patch:
I hate being automatically brought back to the multiplayer screen
every time I get discoed. I'd prefer having a message flash at the
bottom of your screen while you're still driving. There's quite
enough space for messages anyway. Then I would decide by myself if I
want to continue racing or not, and most of all I would be able to see
my lap times for the current race, the messages that accumulated on
the chat pad during the race and maybe (if I get out soon enough) the
positions of all drivers prior to the disconnection. And last but not
the least, you could finish that incredible lap you were on before you
got discoed (most of the time to see that it wasn't as incredible as
you thought it was...) instead of experiencing the frustration of
being forced back to the multiplayer menu...
I really don't understand this design decision. I don't see how it
enhances the experience, nor do I see how it simplifies the
programming aspect.
I haven't heard much people complaining about this so maybe I'm alone
be left out in the patch. I hope it will make it, but I'm not holding
my breath.
A. Renault
>Hi all,
>Here's what I hope to see in the patch:
>I hate being automatically brought back to the multiplayer screen
>every time I get discoed.
Me too - especially as you never get to save a reply when this
happens.
Alan
http://www.chandler.u-net.com
>Me too - especially as you never get to save a reply when this
>happens.
I mean save a replay of course
Alan
http://www.chandler.u-net.com
Dave,I have reread for the tenth time(:)Doug arnoa's interview by
Randy Magrueder.It specifically states that a 1in ride height and a
1in bump *** setting means no suspension play at all.Then he goes
on to say that the bump ***s act like stiff springs and are
modeled from 400 to 800 pounds.So a bump *** setting of 1in and a
SRH of 1in will give the car an extra 400 pounds to each individual
spring rate.It makes sense now since even though the suspension is
always riding the bump ***s,the bump ***s act like 400pound
springs.I was questioning the physics model since I thought that
riding on the bump ***s would give no play at all but now know they
act like hard springs.This is why we still get the car movement but it
doesnt scrape unless you slam the chassis down.It all makes sense now
to me.I wish someone who worked on GPL would of answered our questions
on this topic.
DA says that the only thing that allows this lowrider bug is the
fact that GPL doesnt model high speed bumps.With realistic bumps
modeled we would never ever be able to ride the bump stops since the
car would be launching off the bumps.So I agrre with everyone here
that says that GPL should not allow SRH below 2.5in.Hopefully patch
1.1 will take away the ability to go below 2.5inSRH or even better,add
high speed bumps:)))))
I know that Im dreaming here.
Skeeter
Quoted text (127 lines)
>Hi Skeet, >Well, I'll take my best shot at these below... >> Does lowering the ride height also lower the travel a suspension >> system has. >Yes, but like you say, the two are not always linear, that is suspension >travel=ride height in a 1-1 relationship. >Many race car performance books I have read state that its >> bad to lower ride height by shortening the springs.They write that >> your better off lowering with low profile tires.But they are talking >> about streetcars. >Yeah, this again is related to suspension travel. If you lower the >suspension only by the springs, you will get a much reduced shock >travel. Shocks don't like to be bottomed, and if you have them in too >narrow a range of motion than which they were designed for, then you >will lose the benefits of the progressive valving most shocks are >designed for. Race shocks, like F1 and Indycar and even to a certain >extent Nascar (which usually have more suspension travel than the other >two), have a very limited range of motion, but this is designed into the >shock so that it *works* properly in this limited range. >>How are the cars in GPL lowered.Do race cars have a >> way to lower the ride height other then lowering the spring length and >> low profile tires? >Well, sometimes (Nascar especially) they can relocate mounting points... >but most if not all high-performance coil-over race shocks have threaded >spring perches and can *turn* these perches up and down to alter height. >The length of the spring is the same, but it is just moved up or down >the shock body. >> I have actually measured the spring length at the rear shock when I >> use a 1in and a 5in ride height and its exactly the same. >What car is this with? (just curious) >>This is why I > feel that with a car that is 1inch off the floor and a suspension that >> can give much more movement then just 1in ,the car will scrape the tub >> constantly. >Yep. Which is when you want to raise the car to prevent it or stiffen >springs. >>I have my car in GPL at 1inride height,1in bump stops and >> soft springs and shocks.When I slam the brakes or acclerate hard I can >> see in plain view that my tub bottoms onto the ground.But there is no >> sparks or handling imbalance.Only when I really slam the tub into the >> ground does it happen. >Yep, I notice this to be true too. But it can happen at certain places, >like corner 1 at Kyalami under braking if the shock/springs aren't >right, as it can at Eau Rouge. >Hope it helps. >--Dave >> skeeter >> >Hi Bruce... >> >I agree that the *possiblity* shouldn't be there. Papy screwed up on >> >allowing sub 2-3" ride heights... they could've just bottomed the scale >> >(like they do now at 1") at 2 or 3 or 6 inches... >> >But now that it's here... tough to change. Unless... unless the 1.1 >> >patch changed this. They also would have to make 1" SRH setups *illegal* >> >in the game by creating some sort of error message if they tried to be >> >loaded. People with tons of setup time might be mad, but their basic >> >spring/shock/bar combo wouldn't be too far off if they had to raise >> >them. they'd be in the right ballpark. >> >If this was to happen, then they would also have to make 1.1-patched >> >hosts or clients only be able to connect to each other. 1.0 clients >> >could still run the 1" SRHs, therefore being unfair to anyone with the >> >1.1 patch. >> >NOW! This is all a wish list... we'll have to wait until the blokes from >> >Papy give this thing to us before we see what 1.1 does for us! :-) >> >--Dave >> >> Utterly ridiculous that it's possible to reduce the ride height of any >> >> of the GPL cars to this ludicrous measurement. None of them should be >> >> less than 4.5 inches off the ground. None. >> >> > 1" ride height does not imply that the car is riding on the bump ***s. >> >> > that would be the distance between the undercarraige and the ground. >> >> > Theoretically you could have the "tub" sitting on the ground and still have >> >> > LOTS of clearance between the suspension, and the bump ***. >> >> > JMO >> >> > TK >> >> -- >> >> Regards, >> >> Bruce. >> >> ---------- >> >> HMRC Web site address is:- >> >> http://www2.tpg.com.au/users/brucek/hmrc/index.htm >> >> ---------- >> >-- >> >Dave Schwabe >> >The Aussie Toad -- Grand Prix Legends & Brabham site >> >http://users.wi.net/~schwabe >-- >Dave Schwabe >The Aussie Toad -- Grand Prix Legends & Brabham site >http://users.wi.net/~schwabeI forgot to add another thing I figured out all by myself!!!!:))))
I kept seeing Alison hines talk about how she had to put heavier
springs in the Honda to keep the rears off the bumpstops.Or how she
needs to play with the settings to prevent the car from rolling onto
the bumpstops and lose control.How in the hell can she be writing this
stuff if the fastest guys are supposedlly riding on the bump***s I
would say.Now I know that when your always riding the bump ***s you
set the chassis up to be balanced for that setup.But if you slam the
rear onto its bump ***s,the rear goes hard instantly and the back
to front balance goes out the door.Hmmmm very interesting.I read the
interview with Alison hines recently and she is one awesome lady to
have betatesting our sims.I really like her comment on how she thinks
Papy should include more info on the cars.Things such as weight
distribution,power torque curves and height of center of gravity.Be a
great addition to what we see in the teams info menus.
Skeeter
Quoted text (155 lines)
> Dave,I have reread for the tenth time(:)Doug arnoa's interview by >Randy Magrueder.It specifically states that a 1in ride height and a >1in bump *** setting means no suspension play at all.Then he goes >on to say that the bump ***s act like stiff springs and are >modeled from 400 to 800 pounds.So a bump *** setting of 1in and a >SRH of 1in will give the car an extra 400 pounds to each individual >spring rate.It makes sense now since even though the suspension is >always riding the bump ***s,the bump ***s act like 400pound >springs.I was questioning the physics model since I thought that >riding on the bump ***s would give no play at all but now know they >act like hard springs.This is why we still get the car movement but it >doesnt scrape unless you slam the chassis down.It all makes sense now >to me.I wish someone who worked on GPL would of answered our questions >on this topic. > DA says that the only thing that allows this lowrider bug is the >fact that GPL doesnt model high speed bumps.With realistic bumps >modeled we would never ever be able to ride the bump stops since the >car would be launching off the bumps.So I agrre with everyone here >that says that GPL should not allow SRH below 2.5in.Hopefully patch >1.1 will take away the ability to go below 2.5inSRH or even better,add >high speed bumps:))))) >I know that Im dreaming here. >Skeeter >>Hi Skeet, >>Well, I'll take my best shot at these below... >>> Does lowering the ride height also lower the travel a suspension >>> system has. >>Yes, but like you say, the two are not always linear, that is suspension >>travel=ride height in a 1-1 relationship. >>Many race car performance books I have read state that its >>> bad to lower ride height by shortening the springs.They write that >>> your better off lowering with low profile tires.But they are talking >>> about streetcars. >>Yeah, this again is related to suspension travel. If you lower the >>suspension only by the springs, you will get a much reduced shock >>travel. Shocks don't like to be bottomed, and if you have them in too >>narrow a range of motion than which they were designed for, then you >>will lose the benefits of the progressive valving most shocks are >>designed for. Race shocks, like F1 and Indycar and even to a certain >>extent Nascar (which usually have more suspension travel than the other >>two), have a very limited range of motion, but this is designed into the >>shock so that it *works* properly in this limited range. >>>How are the cars in GPL lowered.Do race cars have a >>> way to lower the ride height other then lowering the spring length and >>> low profile tires? >>Well, sometimes (Nascar especially) they can relocate mounting points... >>but most if not all high-performance coil-over race shocks have threaded >>spring perches and can *turn* these perches up and down to alter height. >>The length of the spring is the same, but it is just moved up or down >>the shock body. >>> I have actually measured the spring length at the rear shock when I >>> use a 1in and a 5in ride height and its exactly the same. >>What car is this with? (just curious) >>>This is why I > feel that with a car that is 1inch off the floor and a suspension that >>> can give much more movement then just 1in ,the car will scrape the tub >>> constantly. >>Yep. Which is when you want to raise the car to prevent it or stiffen >>springs. >>>I have my car in GPL at 1inride height,1in bump stops and >>> soft springs and shocks.When I slam the brakes or acclerate hard I can >>> see in plain view that my tub bottoms onto the ground.But there is no >>> sparks or handling imbalance.Only when I really slam the tub into the >>> ground does it happen. >>Yep, I notice this to be true too. But it can happen at certain places, >>like corner 1 at Kyalami under braking if the shock/springs aren't >>right, as it can at Eau Rouge. >>Hope it helps. >>--Dave >>> skeeter >>> >Hi Bruce... >>> >I agree that the *possiblity* shouldn't be there. Papy screwed up on >>> >allowing sub 2-3" ride heights... they could've just bottomed the scale >>> >(like they do now at 1") at 2 or 3 or 6 inches... >>> >But now that it's here... tough to change. Unless... unless the 1.1 >>> >patch changed this. They also would have to make 1" SRH setups *illegal* >>> >in the game by creating some sort of error message if they tried to be >>> >loaded. People with tons of setup time might be mad, but their basic >>> >spring/shock/bar combo wouldn't be too far off if they had to raise >>> >them. they'd be in the right ballpark. >>> >If this was to happen, then they would also have to make 1.1-patched >>> >hosts or clients only be able to connect to each other. 1.0 clients >>> >could still run the 1" SRHs, therefore being unfair to anyone with the >>> >1.1 patch. >>> >NOW! This is all a wish list... we'll have to wait until the blokes from >>> >Papy give this thing to us before we see what 1.1 does for us! :-) >>> >--Dave >>> >> Utterly ridiculous that it's possible to reduce the ride height of any >>> >> of the GPL cars to this ludicrous measurement. None of them should be >>> >> less than 4.5 inches off the ground. None. >>> >> > 1" ride height does not imply that the car is riding on the bump ***s. >>> >> > that would be the distance between the undercarraige and the ground. >>> >> > Theoretically you could have the "tub" sitting on the ground and still have >>> >> > LOTS of clearance between the suspension, and the bump ***. >>> >> > JMO >>> >> > TK >>> >> -- >>> >> Regards, >>> >> Bruce. >>> >> ---------- >>> >> HMRC Web site address is:- >>> >> http://www2.tpg.com.au/users/brucek/hmrc/index.htm >>> >> ---------- >>> >-- >>> >Dave Schwabe >>> >The Aussie Toad -- Grand Prix Legends & Brabham site >>> >http://users.wi.net/~schwabe >>-- >>Dave Schwabe >>The Aussie Toad -- Grand Prix Legends & Brabham site >>http://users.wi.net/~schwabeSkeeter... there are technical points we could beat to death about Doug
A's comments... but I won't, so see below...
>snip>
>So I agrre with everyone here
> that says that GPL should not allow SRH below 2.5in.Hopefully patch
> 1.1 will take away the ability to go below 2.5inSRH
YES! I hope so too! If 1.1 does it, that should be great! I am all for
it, even though I use lowrider setups now. Of course, there will be NO
WAY to police the use of v1.1 and v1.0 for hotlaps, but so what? The
v1.0 will always be faster due to ride height.
BUT, BUT, BUT... VROC 1.1 and GPL v1.1 will ONLY work with each other!!
:-) That will render GPL 1.0 and its setups (hopefully) useless... IF
they fix the ride-height bug. With VROC and GPL 1.1 only working
together, that *could* keep v1.0 setups from working....
I hope this happens! Fast guys will still be fast, but it will
eliminate *unrealistic* setups. And, FWIW, I don't think setups will be
obsolete for anyone... they might need a bit of tweaking at higher
heights, but not much.
Yes, you ARE dreaming!! :-)
--Dave
--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe


































