Race Sim Central
Rec.Autos.Simulators Archive

Problem with MS Digital Speakers and Viper Racing

3 posts by 3 people · 11 Mar 1999 - 12 Mar 1999

Ok here is my story, I have a Pii 450, SB Live value, scsi HD (3) and SCSI Cd and CDR, V2 SLI and 256MB RAM. I have had cambridge soundworks running well over the past 6 months but I decided to upgrade to the MS Digital soundsystem. Now the soundsystem plays cds great and some games (delta force, NHL hockey 99 etc). But when playing Viper Racing I get a lot of static and crackling over the speakers. I have both the USB and Audio (plugged into the SB Live out) connected as per the MS guide. I have tried to not have the audio plugged into the SB live but I still get the crackling. Has anyone else seen anything like this ? Thanks Brad
Brian Fox 12 Mar 1999#455731
I have been getting occasional crackling and muted treble in gpl and viper for several months, but my system is quite a bit different. P200mmx, sb16, 64sdram, yamaha speaker/sub. It sounds like a loose connection somewhere, but everything else (cd audio, other games, etc) works fine. I'm beginning to think it's just the game. It seems to happen more often at higher volumes. Brian Fox http://www.geocities.com/~foxman What are you doing?!? The message is over, GO AWAY!
Tore Hanson 12 Mar 1999#455732
I had this problem in GPL. I use a PCI 128 and found the solution was to replace the sound files. Apparently some of the engine sounds were 8 bit sound, so I replaced it with a 16 bit sound.dat file which curred the static problem. Other suggestions were to replace the sound card, but I thought that was extreme. BTW..the sound problem existed only in GPL, not other games...I think this is a clue. Tore
Quoted text (9 lines)>I have been getting occasional crackling and muted treble in gpl and viper >for several months, but my system is quite a bit different. P200mmx, sb16, >64sdram, yamaha speaker/sub. It sounds like a loose connection somewhere, >but everything else (cd audio, other games, etc) works fine. I'm beginning >to think it's just the game. It seems to happen more often at higher >volumes. >Brian Fox >http://www.geocities.com/~foxman

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