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G-force indicator line(paragraphed)

6 posts by 5 people · 11 Mar 1999 - 12 Mar 1999

chog.. 11 Mar 1999#455386
Whats everyones opinion of an indicator line that tells you how much braking or accelerating your doing?Randy Cassidy has posted that they cant allow the head movements to show how much G's the car is doing since it will give a swimming effect as the***pit moves all over the place.But this line that could sit in your point of view like the HUD of a jet could convey this feel very effectivly IMO.Or they could instead show how much your actually applying the gas/brake pedal.Any ideas which would work better? The last hairpin before the start/finish line at Monaco is a perfect example.I like to brake almost till lockup so the rear doesnt slide out on me.I cant tell if I am near lockup so I push the pedal till I hear the skid sound and then back off a bit.Then I downshift and pray that I dont lock up and skid out.I do this again until I reach first gear at which point I either over braked and am stopped too far away or I under braked and I slam the haybales.The line could show me when I am applying %75 brakes.It could show me how much throttle to apply to move the line slightly back towards center,keeping weight on the rears.It can also show me when to downshift and this is important.Brake to%75 and then downshift which will cause more braking G's and %100 braking force.Keep the same brake pedal force and when your braking force moves back to %75 ,downshift again safely.When you near the turn-in point,release the brakes slowly and add throttle until the line is centered and smoothly execute the hairpin:) Many times in heavy traffic you cant even hear your skid sounds and this line could show you when your near that point.Other ways it could help is when your not braking %100.I saw the recent Nascar race at Las Vegas and they had a graph that showed how much braking the drivers were doin for the turns.They would give a little over %50.This is very hard to do in sims without feeling the g's since the amount you move your feet is hard to judge.This would make for more consistency in your racing since you could apply this amount and actually see it.A very good exercise to enhance your braking in real life racing is to pick a point in the distance and then apply just enough pedal to stop there.Your very good at braking when you can apply just the right amount of brake pedal and without modulating,stop on that spot.Try that in GPL,hehe,good luck.With this line you could take in your speed visually and from experience move the line to apply enough braking force to stop on a dime.You could then just practice this alot till you very efficient at braking.It could also show you how hard your coming out of corners as the line moves away from center. Anyone feel I am wrong with this then please respond.Randy Cassidy,is there a way to put this into Nascar3 as an option and if possible GPL?Thanks for listening. Skeeter
BMan 11 Mar 1999#455387
Quoted text (8 lines)> Whats everyones opinion of an indicator line that tells you how much > braking or accelerating your doing?Randy Cassidy has posted that they > cant allow the head movements to show how much G's the car is doing > since it will give a swimming effect as the***pit moves all over the > place.But this line that could sit in your point of view like the HUD > of a jet could convey this feel very effectivly IMO.Or they could > instead show how much your actually applying the gas/brake pedal.Any > ideas which would work better?
From of the pictures I've seen of '67 era cars I can't recall seeing anything like this in one of them. When you've been driving the sim for a while you get a feel for what's right and what's wrong. I can tell if I'm too fast coming into a hairpin, and hopefully it's one I can slide into to bleed off more speed. If you can;t hear the skidding, there's always the smoke pouring off the tires to give you a clue. ;-) If you're not braking, then why apply the brakes? There are very few instances where I apply partial brakes. You're either slowing down, ie. braking; or you're accellerating. There is very little in between. Skeeter, Bottom line here is you need to practice your driving skills IMHO; not trying to be rude. ;-) Spend a few more hundred hours driving the sim and then think about your bar graphs. Clark and Surtees managed just fine without them; I think the rest of us can manage also. ;-) Brent
Vintook 11 Mar 1999#455388
Clark and Surtees also drove the real car and could feel the G-forces. We can't. That is what we need a representation of and what the original poster was referring to. Vintook t>...
Quoted text (40 lines)>> Whats everyones opinion of an indicator line that tells you how much >> braking or accelerating your doing?Randy Cassidy has posted that they >> cant allow the head movements to show how much G's the car is doing >> since it will give a swimming effect as the***pit moves all over the >> place.But this line that could sit in your point of view like the HUD >> of a jet could convey this feel very effectivly IMO.Or they could >> instead show how much your actually applying the gas/brake pedal.Any >> ideas which would work better? > From of the pictures I've seen of '67 era cars I can't recall seeing >anything like this in one of them. When you've been driving the sim for >a while you get a feel for what's right and what's wrong. I can tell if >I'm too fast coming into a hairpin, and hopefully it's one I can slide >into to bleed off more speed. >> Many times in heavy traffic you cant even hear your skid sounds and >> this line could show you when your near that point. > If you can;t hear the skidding, there's always the smoke pouring off >the tires to give you a clue. ;-) >> Other ways it could help is when your not braking %100. > If you're not braking, then why apply the brakes? There are very few >instances where I apply partial brakes. You're either slowing down, ie. >braking; or you're accellerating. There is very little in between. >> Anyone feel I am wrong with this then please respond.Randy Cassidy,is >> there a way to put this into Nascar3 as an option and if possible >> GPL?Thanks for listening. > Skeeter, > Bottom line here is you need to practice your driving skills IMHO; not >trying to be rude. ;-) Spend a few more hundred hours driving the sim >and then think about your bar graphs. Clark and Surtees managed just >fine without them; I think the rest of us can manage also. ;-) > Brent >> Skeeter
% Clark and Surtees also drove the real car and could feel the G-forces. We % can't. That is what we need a representation of and what the original poster % was referring to. % Vintook % t>... % >> % >> Whats everyones opinion of an indicator line that tells you how much % >> braking or accelerating your doing?Randy Cassidy has posted that they % >> cant allow the head movements to show how much G's the car is doing % >> since it will give a swimming effect as the***pit moves all over the % >> place.But this line that could sit in your point of view like the HUD % >> of a jet could convey this feel very effectivly IMO.Or they could % >> instead show how much your actually applying the gas/brake pedal.Any % >> ideas which would work better? % >> % > % > From of the pictures I've seen of '67 era cars I can't recall seeing % >anything like this in one of them. When you've been driving the sim for % >a while you get a feel for what's right and what's wrong. I can tell if % >I'm too fast coming into a hairpin, and hopefully it's one I can slide % >into to bleed off more speed. % > % >> Many times in heavy traffic you cant even hear your skid sounds and % >> this line could show you when your near that point. % > % > If you can;t hear the skidding, there's always the smoke pouring off % >the tires to give you a clue. ;-) % > % >> Other ways it could help is when your not braking %100. % > % > If you're not braking, then why apply the brakes? There are very few % >instances where I apply partial brakes. You're either slowing down, ie. % >braking; or you're accellerating. There is very little in between. % > % >> Anyone feel I am wrong with this then please respond.Randy Cassidy,is % >> there a way to put this into Nascar3 as an option and if possible % >> GPL?Thanks for listening. % > % > Skeeter, % > % > Bottom line here is you need to practice your driving skills IMHO; not % >trying to be rude. ;-) Spend a few more hundred hours driving the sim % >and then think about your bar graphs. Clark and Surtees managed just % >fine without them; I think the rest of us can manage also. ;-) % > % > Brent % >> Skeeter -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
chog.. 12 Mar 1999#455591
Thanks for the support Vintook.The race car drivers of then and now have real world feedback as you mentioned.Racing is all about taking feedback and controlling the three tools you have to make the car do what you want.When braking,you dont judge how much braking force your applying by the amount you push the brake pedal,right???In real life you can tell by how hard your being slammed foward.In real racing the drivers slam the brakes on at their braking points and threshold brake and this works fine in sims.But the art of braking and probably the hardest part of going fast (many drivers have said this) is how you let go off the brakes at the turn-in point.Trail braking is when you hold the brake pedal and slowly release it as you turn-in.The problem in sims is that you cant feel the braking force diminish as you turn-in and instead you guess how much braking force you have left and release it slowly as you turn-in.To combat this I have reprogrammed my body to do it differently.To counteract this I have been turning-in early and since I am threshold braking my front wheels have no grip left to turn the car.When I near my turn-in point,since my steering is already turned,all I have to do is slowly release the brakes.This gives me a 1 in 20 chance of hitting the turn the way I can do in real life.Be honest Bman,you rarely brake into a turn and feel it was done perfectly.In my real car I can do it consistently and its a great feeling.By the way I am not the fastest but I have been practicing in the Lotus the last three weeks(Coventry before)and have come 2 to 3seconds off the best times out there at many tracks.I just did a 1:04:67 at the Glen during a race and the world record is 1:03:xx.Believe me when I say that theres more feel racing a real car then there is in GPL. Vintook,I have another idea about this,so give some feedback:).Its good to read that someone else feels we could use more feedback than GPL provides at this time.Ok one way is the vertical line with a horizontal line that runs up and down the lenght of it and when its centered it means that your neither slowing down or speeding up.Another way,and I think this gives more feel, is to have a small horizontal line.Then have a vertical line that grows from the horizontal line upward in relation to how much braking force is being applied.At the same time another line shoots downward to show how much acceleration force is being applied at the rear wheels.This line that draws downwards would be an excellent way to verify how much weight your applying to the rear wheels as you trail brake.When your braking hard in a turn you need to apply just enough throttle to put some weight onto the rear wheels but to much and you increase your braking distance.How do you know whats enough?Since it all depends on how much braking force the car is under this becomes another hard thing to judge.Brake later and harder and then counteract with throttle until you see the bottom line moving downwards signalling that weight is being applied to the rears.Start your turn-in and actually see the braking force diminishing and cornering force increasing. Skeeter
Quoted text (48 lines)>Vintook >t>... >>> Whats everyones opinion of an indicator line that tells you how much >>> braking or accelerating your doing?Randy Cassidy has posted that they >>> cant allow the head movements to show how much G's the car is doing >>> since it will give a swimming effect as the***pit moves all over the >>> place.But this line that could sit in your point of view like the HUD >>> of a jet could convey this feel very effectivly IMO.Or they could >>> instead show how much your actually applying the gas/brake pedal.Any >>> ideas which would work better? >> From of the pictures I've seen of '67 era cars I can't recall seeing >>anything like this in one of them. When you've been driving the sim for >>a while you get a feel for what's right and what's wrong. I can tell if >>I'm too fast coming into a hairpin, and hopefully it's one I can slide >>into to bleed off more speed. >>> Many times in heavy traffic you cant even hear your skid sounds and >>> this line could show you when your near that point. >> If you can;t hear the skidding, there's always the smoke pouring off >>the tires to give you a clue. ;-) >>> Other ways it could help is when your not braking %100. >> If you're not braking, then why apply the brakes? There are very few >>instances where I apply partial brakes. You're either slowing down, ie. >>braking; or you're accellerating. There is very little in between. >>> Anyone feel I am wrong with this then please respond.Randy Cassidy,is >>> there a way to put this into Nascar3 as an option and if possible >>> GPL?Thanks for listening. >> Skeeter, >> Bottom line here is you need to practice your driving skills IMHO; not >>trying to be rude. ;-) Spend a few more hundred hours driving the sim >>and then think about your bar graphs. Clark and Surtees managed just >>fine without them; I think the rest of us can manage also. ;-) >> Brent >>> Skeeter
KCDC 12 Mar 1999#455592
I once read an interesting article about the Lotus F1 cars with active suspensions. They could easily program them so that there was no nose dive during braking (or even rise!), which would have been much better with the ground effects cars of that era. But strangely, the drivers found it virtually impossible to judge the braking force they were applying just from the G forces. They had to re-program the active suspension to allow the car nose to dip in response to the braking forces. Since GPL already does this, I'm not that sure a little bar display would help much. Anyone who drives is already "programmed" to respond to the movement of the nose of the car. I think this is the best indicator to use in GPL. Braking consistently is tough, even in a real car. Carol Smith in his book "Drive to Win", recommends using up many sets of tires practicing maximum braking, and judging where you will actually stop. Kevin Caldwell Calgary, Canada >>Clark and Surtees also drove the real car and could feel the G-forces. We >>can't. That is what we need a representation of and what the original poster
Quoted text (10 lines)>>was referring to. > Thanks for the support Vintook.The race car drivers of then and now >have real world feedback as you mentioned.Racing is all about taking >feedback and controlling the three tools you have to make the car do >what you want.When braking,you dont judge how much braking force your >applying by the amount you push the brake pedal,right???In real life >you can tell by how hard your being slammed foward.In real racing the >drivers slam the brakes on at their braking points and threshold brake >and this works fine in sims.

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