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Rec.Autos.Simulators Archive

CPR, just read some posts

10 posts by 8 people · 10 Mar 1999 - 13 Mar 1999

Wosco 10 Mar 1999#455281
I just checked back at a post a from a while ago about CPR that I started. CPR physics and F1rs physics all feel the same to me, I have played most of the games out there and all of them feel the same, except the papy sims, they have a different quality, the brakes arent quite as perfect and everything is a little different (talking mostly about ICR2, same with N2 but that is different). They have that basic "stick to the road" type of physics and brake late into a turn and dont run off the road, not many risks. Besides, I thought that since CPR was released so long ago that the physics shouldnt be compared to modern physics. I think at the time, CPR was one of the better sims, it had its flaws but the overall racing (especially online) was great, and its not often that you can play a game on a P100 and still get good frame rates. With my current system I can get fps around 150. I just was asking in the original post, why people hated it AT THE TIME, not why they hate it now, it is obvious now because of all the better games out. It was also interesting to see all the people blow up and revert to name calling and all that fun stuff that people do. Man you guys think that when I ask a question about why people disliked a game that it is the only game I play and I play it 24/7 and I sleep with it. This is a discussion forum and I was starting a discussion but instead I get insulted, Cmon people. Jesse
speedrace 10 Mar 1999#455282
I guess that game brings out some emotions in people, because I think most all of us here had played the demo and saw great potential. We all ran out and bought the game, only to find that it was severely lacking in many areas. This was very dissappointing, but not nearly as dissappointing as when we found that microsoft had no intentions of supporting their product. they even hid a 3dfx patch that would greatly increase the framerate on this, but this was at a time when they were pushing directx hard, and wanted to show that it was as good as the 3dfx version. they were wrong on many accounts with this game, and didn't care. That is why so many people resort to name calling, and such, and that is why they have been doing the same with nascar revolution. This newsgroup doesn't mind so much if a game is not good at first, if it has potential and can be fixed, it will get much praise. f1rs was not too whippy at first, but after several patches, it turned into a very good f1 sim that gives gp2 a run for its money, and the post relating to it went from bad to good after patches were released.
schwab 11 Mar 1999#455521
Yeah, I just tried the demo (thankfully didn't shell out $$) and thought the steering rack felt like it was straight out of a Mack truck. --Dave
Quoted text (7 lines)> Here ya go, in order of badness (for me): > 1) The steering is (and was) unbelievably poor. > 2) The AI is (and was) unbelievably poor. > -- > // rrevved posts from mindspring dot com
-- Dave Schwabe The Aussie Toad -- Grand Prix Legends & Brabham site http://users.wi.net/~schwabe
Wosco 11 Mar 1999#455522
ok good posts, just wanted to start a civilized discussion for once without reverting to name calling and insults. I personally didn't feel the steering was very bad but that was after the patch was released and I don't remember it before the patch. I never got to play the demo and I also had no expectations for anything (wasnt a SIM fan at the time because I didn't have many sims). I guess I also barely played with the AI, just a little bit at first, then got to multiplayer and never played AI again. So thats why I wanted to know what everyone disliked about it and what they liked about it. Each person probably had a different experience also. Done rambling Jesse
Quoted text (20 lines)>Yeah, I just tried the demo (thankfully didn't shell out $$) and thought >the steering rack felt like it was straight out of a Mack truck. >--Dave >> Here ya go, in order of badness (for me): >> 1) The steering is (and was) unbelievably poor. >> 2) The AI is (and was) unbelievably poor. >> -- >> // rrevved posts from mindspring dot com >-- >Dave Schwabe >The Aussie Toad -- Grand Prix Legends & Brabham site >http://users.wi.net/~schwabe
On Wed, 10 Mar 1999 22:42:34 -0500, "Wosco" >Besides, I thought that since CPR was released so long ago that the >physics shouldnt be compared to modern physics. CPR was released in Oct '97, about 1 1/2 years ago. Compare to ICR2/CART (first release late '95, 3 1/2 years ago), NASCAR2 (released late '96, 2 1/2 years ago), GP2 (released summer '96, almost 3 years ago). Those were the games that had set the level for CPR to compete with (all one to two years old when CPR appeared). (And F1RS was released after CPR in the US, so it was not a benchmark at the time.) With many of the systems at the time, CPR had subpar performance (I had a P133/Rendition V1000 and thought so, of course, I had been running Rendition ICR2 for a year by then - 640x480x16bits at 30fps :). I think a lot of the disappointment was with how MS/TRI handled it. We had guys from MS and/or TRI coming on and telling us how this was going to be the best sim ever. Papyrus & ICR2 - forget 'em! Geoff Crammond & GP2 - into the dumper! This is the only sim you'll ever want or need! (To be clear, they did not disparage the other sims directly, but that was the clear impression given.) How they wanted our feedback on the demo, so they could make the final product even better. How they planned to stand behind it and make sequels (MS Flight Sim was given as an example of such a long running series by one rep). Great screenshots. It really looked to be open-wheel sim nirvana. Until the *** hit the road. The demo came out, and was OK, but some people just could not set things up to make the cars controllable. True, many of us were used to Papyrus or GPx sims, and part of the problem was that it didn't handle like them, but a lot of us tried and failed (I ran the demo for a month and never got the hang of it). Frame rates were slow, and drastically limited field size (like GPL). Dumb little bugs (like incorrect speed calculations) and bigger failings (like poor AI or no tire temperatures to properly evaluate setup changes). It had a lot of neat stuff crammed into it (like the driving school or the setup wizard), but it seemed unfinished. The MS/TRI reps started getting the feedback and it wasn't as rosy as they had hoped. Some folks were downright rude with their responses (just like now). The reps tried to tell us that we needed faster machines, or to tweak the steering setup, or to just drive the ovals or race online (since the road course AI was so poor). The full game was released only about a month after the demo, and it became clear that the feedback that we were providing wasn't going to be used in the final release (as we thought), but in later patches. Pity the poor suckers who bought the retail product and never learned of the patches. I think a lot of folks here thought that was poor behaviour on MS/TRI's part. So things got uglier. Rep "Dean", in particular, had at least one major hissy fit (quite unprofessional). There was one patch released, but the plans for a long-running series of CART sims from MS is deader than dead. You really should take a look back on RAS via Deja News to the late October/November 1997 period. It's fascinating. To summarize, I think the RAS participants felt like they were taken for a ride with CPR. If they had just put it out there and it didn't fly, fine, but it was all the hype and broken promises that soured many (a bit like what's happening today with NASRev's promise to displace Papyrus N2). And that's why the mere mention of the sim brings back the long-repressed bile. So now you know. :) "But in a way, fear is a big part of racing, because if there was nothing to be frightened of, and no limit, any fool could get into a motor car and racing would not exist as a sport." -- Jim Clark
John 12 Mar 1999#455728
[SNIP] [SNIP] [SNIP] TRI was not allowed to post to newsgroups, forums, or any other means of communicating with the customers. Take a look back in Deja News and you will only find posts from Dean Williams (Microsoft) and one of his assistants who also was from Microsoft. One employee posted a message once on the forum at http://cart.gamestats.com but was quickly told not to post by Dean Williams. He wanted to help a customer but was not allowed to. MS were the only people that posted to the news group not MS/TRI Thanks, John
PD 12 Mar 1999#455729
>will only find posts from Dean Williams (Microsoft) and one of his Dean Williams????
Bill Jones 12 Mar 1999#455730
Quoted text (12 lines)>On Wed, 10 Mar 1999 22:42:34 -0500, >> I just was asking in the original post, why people hated it AT >>THE TIME, not why they hate it now, it is obvious now because of all the >>better games out. >Here ya go, in order of badness (for me): >1) The steering is (and was) unbelievably poor. >2) The AI is (and was) unbelievably poor.
I wouldn't argue with that at all, but just to put a different spin on this, there are positive aspects to CPR too: the engine sound is pretty realistic, and the sense of speed is realistic as well. You feel like you're flying in CPR, and you should when you're going 200mph or so. I have Viper Racing now, and think it's a superior game in almost every aspect compared to CPR, but going 175mph in VR feels a lot slower than going 175 in CPR. Anyone else agree with that? <remove 7of9 for e-mail replies> -- Bill Jones e-mail addresses: (860) 437-5650 WWW: http://pages.cthome.net/billj
John 13 Mar 1999#455866
Oops sorry! ;-) I think it was Dean Lester or something like that. I'll just refer to him as Dean from Microsoft for now! John >>will only find posts from Dean Williams (Microsoft) and one of his >Dean Williams????
>Oops sorry! ;-) >I think it was Dean Lester or something like that. I'll just refer to him as >Dean from Microsoft for now! >John I think it was Dean f'tang f'tang ole biscuit barrel CART Team, as he stated himself in one of his messages. A. Renault

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