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Rec.Autos.Simulators Archive

Motorsims at Daytona 200 By Arai

5 posts by 4 people · 09 Mar 1999 - 10 Mar 1999

Miguel Parr 09 Mar 1999#454908
I'm biased to post this since I work for motorsims :) There is some coverage about our sim and some pictures at: http://www.ama-cycle.org/daytonadirect/1999/day7/day7.html And as far as the whole week check http://www.ama-cycle.org/daytonadirect/1999/index.html Miguel Duhamel did a great job, taking both the Pro Honda Oils 600 SuperSport and his 3rd Daytona 200, not bad for someone that had to walk to his bike using a cane. Makes me very proud of my name <G>. p.s. disregard what it says about the box game price, what that means is that it's not been set yet, should be the same as any other box game :) Miguel V. Parra Sr. Game Developer www.motorsims.com
Dave Schw 09 Mar 1999#454909
The screenshots look great. Let's hope that the final product rivals or surpasses EA Superbikes and is able to extend the genre of motorcycle sim racing. Now if only we could get a realistic controller setup to race with :-) Anyone know the estimated release date on this title? On 09 Mar 1999 09:51:28 PST, "Miguel Parra"
Quoted text (21 lines)>I'm biased to post this since I work for motorsims :) >There is some coverage about our sim and some pictures at: >http://www.ama-cycle.org/daytonadirect/1999/day7/day7.html >And as far as the whole week check >http://www.ama-cycle.org/daytonadirect/1999/index.html >Miguel Duhamel did a great job, taking both the Pro Honda Oils 600 >SuperSport and his 3rd Daytona 200, not bad for someone that >had to walk to his bike using a cane. >Makes me very proud of my name <G>. >p.s. disregard what it says about the box game price, >what that means is that it's not been set yet, should be the same >as any other box game :) >Miguel V. Parra >Sr. Game Developer >www.motorsims.com
>The screenshots look great. Let's hope that the final product rivals >or surpasses EA Superbikes and is able to extend the genre of >motorcycle sim racing. Based on the way some of the AMA Pro riders responded to trying the game, I think folks will be quite pleased. Do you mean controller configuration, or the actual hardware? If you mean the former, we'll allow you to configure the hell out of things. The estimated dates posted by the article are as close as we're willing to quote: "The game should be available for FREE download from the Motorsims website very soon. It'll be available in a box-version later this summer." The price they quoted was inaccurate, though - should be "under $50." -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]
dschw 09 Mar 1999#454911
I meant the actual hardware. Seems we're forced to use either a steering wheel or flight stick for now, both of which aren't quite accurate or responsive enough to simulate an actual motorcycle.
>>Do you mean controller configuration, or the actual hardware? If you mean >>the former, we'll allow you to configure the hell out of things. >I meant the actual hardware. Seems we're forced to use either a >steering wheel or flight stick for now, both of which aren't quite >accurate or responsive enough to simulate an actual motorcycle. We're targeting a 4-axis stick (like a Cyborg or a Sidewinder). The twist-rudder would control the forks, the stick itself the rider lean, and the throttle would be ... the throttle. We're putting in a ton of configurability to compensate as best as possibly for the variance in response in todays controllers. A number of us here come from the flight sim domain, so we do appreciate the fine touch needed to ride the edge of the envelope - and how crucial that is to the validity of the simulation. We are thinking about custom controllers for motorcycle simulations. Possibly only a special throttle controller that would work with most joysticks. Possibly a complete rig with handlebars. (Handlebars introduce some fabrication issues in that the whole setup will have to be built tough enough to withstand the torque of the player using them - otherwise the thing will quickly end up in the "Joystick Graveyard.") Right now, though, we're trying to get the game finished first. -MSM -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]

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