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Rec.Autos.Simulators Archive

Riding the Rail - solutions

9 posts by 9 people · 02 Mar 1999 - 22 Mar 1999

Whole damage model needs to be redone. Even on the realistic model it still does some of the craziest things known to man (in offline mode to boot) mostly I think do to the fact only thing that seems to suffer damage is the suspension arms and the engine/drive train. The chassis never seems to get hurt at all.
5th Docto 02 Mar 1999#453660
I agree. I was in that race that SpiLL refers to. The loser's name is Actarus. I still have his loser name on my monza title screen as fast lap record. How can I remove this?
Quoted text (32 lines)>To anyone having anything to do with anyting regarding the soon to be >released patch for GPL... >Is it possible to change the damage model in relation to tire damage to >have a greater negative affect on people who insist on riding the rail on >certain tracks.... Monza in particular? Last night on GWilson's server, >some loser basically ruined the game by riding the damn rail on every lap >.. clocking a 1:25.?? and 1:26.?? after a restart for his qualifying laps. >He had absolutely no qualms about his pathetic lack of skill spoiling the >fun/determination of other drivers in the race, either. >What I would suggest is a possible automatic blowout for anything over 2 >or 3 seconds of constant rail contact. Certainly, if this were a real >world race, I find it hard to believe that anything short of a solid >*** tire could last with 3 seconds of contact on one of these rails at >> 120 m.p.h. Damage model is irrelevant. Advanced could lead to steering >problems, but even the novice model in my opinion should have greater >repercussions than what is currently doled out to people who do this. >It's beyond frustrating to have 13 guys trying their hardest to top one >another and have a pubescent joker come in and spoil the race for everyone >by taking advantage of a loophole in the damage model of the game that is >otherwise appropriate, IMHO. >Help us out Rick. (: Don't let the online GPL community fall into the >ranks and player base of a bunch of Need For Speed weenies. This _sim_ >kicks entirely too much ass for that. >Thanks, >-j.c.h. >spill at frenzy dawt com
You can delete the record.ini from that track dir. For those of us that have to do this a lot, I made a simple utilility to let you reset these bogus fast laps easily (from warps and now cheaters) I got tired of having to delete record.ini's after hosting a bunch of races you run into this problem a lot. Check: http://www.users.uswest.net/~jsilva/downloads.html Seeyas on the track. --John (Joao) Silva >I agree. I was in that race that SpiLL refers to. The loser's name is >Actarus. I still have his loser name on my monza title screen as fast lap >record. How can I remove this?
David Ewing 02 Mar 1999#453662
> I agree. I was in that race that SpiLL refers to. The loser's name is > Actarus. I still have his loser name on my monza title screen as fast lap > record. How can I remove this? Just go to the record.ini file under tracks/monza and edit the name and time to something else (I believe I have the name of the file right - if not it should be easy to find). When I get a clock smash unreal time in VROC I just set these times to my personal bests. They are quickly replaced by someone faster on VROC or Jim Clark. Dave Ewing
Kirk Lane 03 Mar 1999#453884
<snip> <snip> It sound unrealistic, but try to find some old races and watch the wrecks. Most of what I've seen are Indy 500s, but the chassis rarely takes damage in a non-firey wreck, but if it gets enough to break the tank, the car normally explodes big-time. I have yet to see a wreck like that yet. -- Kirk Lane ICQ: 28171652
Tadej Krev 08 Mar 1999#454864
Hmmm.... I also read about this Zak Actaurus dude on GPL Apex HQ's forum (gpl.gamestats.com). They have complained about him because he was doing the same thing in Monaco. In the laps he didn't do it, he was always slower then 1:40sec there. There should simple be a kick/ban function in GPL :) But one time at Monza when I forgot to switch from Brabham to Lotus, I was trying to outbrake someone into 1st corner, but since I wasn't quite used to the car, I have missjudged it and slid slowly into the guardrail. As I wanted to stay in the battle (I lost few tenths anyway) I kept the throttle floored driving glued to the damn rail :) And after some 2 or 3secs somebody that was probably watching the race from the pits started screaming HEY HEY !!! I think we have a rail-rider overhere ! It was quite embarasing, leaving me confused what to do (since it wasn't really a fight for some top spots) if this happens again : - to slow down to a stop to get un-glued from the rail OR - to keep on going and maybe stand a chance in some of next laps in some other corner since this corner probably won't work.... :) Maybe the first solution would be better, but hey, I won't drive that little torque-rocket there again ;o)) I'll just stick to Lotti and do much faster laps without much strain.... Tadej Krevh Lotus Internet Racing [link lost in import]
Quoted text (38 lines)> I agree. I was in that race that SpiLL refers to. The loser's name is > Actarus. I still have his loser name on my monza title screen as fast lap > record. How can I remove this? > >To anyone having anything to do with anyting regarding the soon to be > >released patch for GPL... > >Is it possible to change the damage model in relation to tire damage to > >have a greater negative affect on people who insist on riding the rail on > >certain tracks.... Monza in particular? Last night on GWilson's server, > >some loser basically ruined the game by riding the damn rail on every lap > >.. clocking a 1:25.?? and 1:26.?? after a restart for his qualifying laps. > >He had absolutely no qualms about his pathetic lack of skill spoiling the > >fun/determination of other drivers in the race, either. > >What I would suggest is a possible automatic blowout for anything over 2 > >or 3 seconds of constant rail contact. Certainly, if this were a real > >world race, I find it hard to believe that anything short of a solid > >*** tire could last with 3 seconds of contact on one of these rails at > >> 120 m.p.h. Damage model is irrelevant. Advanced could lead to steering > >problems, but even the novice model in my opinion should have greater > >repercussions than what is currently doled out to people who do this. > >It's beyond frustrating to have 13 guys trying their hardest to top one > >another and have a pubescent joker come in and spoil the race for everyone > >by taking advantage of a loophole in the damage model of the game that is > >otherwise appropriate, IMHO. > >Help us out Rick. (: Don't let the online GPL community fall into the > >ranks and player base of a bunch of Need For Speed weenies. This _sim_ > >kicks entirely too much ass for that. > >Thanks, > >-j.c.h. > >spill at frenzy dawt com
DAVID 08 Mar 1999#454865
That would be a nice function CPR has that and it was nice when you had a guy who was really just wanting a Demo derby and it made driver pay more attention to when everyone was ready to race since some hosts might not wait forever for one guy. There really is a fine line between sliding slowly into rail and fighting the car the whole time and doing it on purpose to gain on someone. I have had an instance during the first lap getting caught out in Lemso 1 where it was either stay against rail and keep going or really make a mess of race. I do understand why some will make a call of a rail rider after hearing so much about it, but I think you can tell a guy who does to gain on someone and someone who is actaully trying to real car in and hits it anyway. -- David Robinson Egan's Law The Pace car will always go 2 MPH slower then your race car idles in first gear.
DPHI 08 Mar 1999#454866
I'm very new to VROC and online racing (just a week) and I find myself still getting a good case of nerves when a faster car approaches. I've found myself slowly pushing into the outside guardrail in the first Lesmo by trying to make room on the inside and end up riding the rail. My solution so far is to slow right down, put up my arm and let the faster car go by. Hell, my lap times are so slow anyway, it doesn't make too much difference :-) -don
Larry 22 Mar 1999#457442
I wrecked once, and it danced from treetop to treetop like a monkey! -Larry > Whole damage model needs to be redone. Even on the realistic model it still > does some of the craziest things known to man (in offline mode to boot) > mostly I think do to the fact only thing that seems to suffer damage is the > suspension arms and the engine/drive train. The chassis never seems to get > hurt at all.

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