Race Sim Central
Rec.Autos.Simulators Archive

whats wrong with CPR?

16 posts by 9 people · 28 Feb 1999 - 02 Mar 1999

Wosco 28 Feb 1999#453158
Just have to ask it, everyone seems to hate CPR. I played it when it came out and played it up until a month before GPL came out. It is really a great game, not many other games can you turn on all graphics and get 60fps and no hiccups, the graphics are pretty good (not as good as F1rs but still they arent bad like N2 and ICR2 (no offense). I think most people just dont drive it in pro setting or without traction control on. They just think it pushes into the walls. It is nice to have a racing game that you can actually spin in. Tell me why you hate it, just want to start a discussion about it. Jesse
UnserFan 28 Feb 1999#453160
CPR isn't that bad of a game really, it just has a few big problem spots still. Number 1 is the AI cars, they are slow and spin constantly. Second is the Driving Aid options, in Professional Mode, you can't have ABS (which really comes in handy on CPR because of it's very very sensitive brakes) and no autoshifting (it can be a real *** to shift on that game sometimes). Also, almost every single track had to be redone by someone just to make it more realistic. And finally, the crash model. You can hit the wall at 240 mph and not even bend the front wing, yet a 35 mph brush with the wall can knock off a tire. What the hell is up with this?
Wosco 28 Feb 1999#453161
AI i have to admit completely sucks, they drive odd lines, track configurations arent bad, cleveland was fixed and you can find all teh tracks fixed up on the web, but its not like they are impossible to drive, just that some arent as realistic than others which a little bit of non accuracy is ok, look at viper, non of those tracks exist. >Heh, for starters, impossible AI, unrealistic track configurations. >Racer X >Veteran Sim Racer >Victory Lane- >http://www.geocities.com/MotorCity/Speedway/1423/
Wosco 28 Feb 1999#453162
the damage are some other good points, I guess i like it for the multiplayer and the physics are like all others and simple to learn in rookie yet can be hard in pro.
ymenard 28 Feb 1999#453163
Wosco wrote I won't go much into the game itself (it was explained alot, especially the unrealistic physics), but the problem with r.a.s.'ers is also because of the exterior problems we had with 1) the hype that was false and 2) the bad public relation some TRI/Microsoft employees had with this newsgroup. Just the fact that they hyped "track accuracy to the inches with the new GPS system of track data" is enough for point #1 when most of the tracks have major accuracy problems (ex : Cleveland or Australia). The PR guys got really flamed on r.a.s. for trying to find some problems, not listening to us, etc.. Where are you David to start a good discussion ? :) -= Fran?ois Mnard <ymenard/Nas-Frank> -= NROS Nascar sanctioned Guide http://www.nros.com/ -= SimRacing Online http://www.simracing.com/ -= Official mentally retarded guy of r.a.s. -= May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."
Wosco 28 Feb 1999#453164
just a quick note, arne also added a checkpoint at the turn where if anyone cut the turn, they would not be counted that lap.
Quoted text (73 lines)>> I won't go much into the game itself (it was explained alot, especially >the >> unrealistic physics), but the problem with r.a.s.'ers is also because of >the >> exterior problems we had with 1) the hype that was false and 2) the bad >> public relation some TRI/Microsoft employees had with this newsgroup. >I never really figured out what you all ment by unrealistic physics. I did >find in the rookie setting the car ran very well tho the grip off track >seemed a bit high. I never really ran the cars in Pro setting since most >guys who ran it online ran on rookie setting. I did find the brakes a bit >hard to modulate, but not having driven a champ car personally I cannot >attest too it. I have had many very close online races with others. I >never did find the car darty like most said it was. I did have one gripe >on the Patch was the speed limits they put on Ovals. Milwaukee, California >and Michigan were worst places due to this and even tho I enjoy short oval >racing it made Milwaukee rather unsatifying. Addtionally I did notice >that everyone complained about how much a problem Frame rate was with all >the AI cars on the grid. Well I only ran the game online so I cannot say >anything about that. >> Just the fact that they hyped "track accuracy to the inches with the new >GPS >> system of track data" is enough for point #1 when most of the tracks have >> major accuracy problems (ex : Cleveland or Australia). The PR guys got >> really flamed on r.a.s. for trying to find some problems, not listening >to >> us, etc.. >Cleveland was for some reason made in its old configuration. I cannot tell >you why maybe they had some research problems, and really that should not >have happened. Australia, I cannot explain, but I do like the added >section, it is very similar to autocrossing that I do a lot of since my >racing budget has been curtained by three kids. The rest of the tracks, I >personally thought are accurate. Granted Portand has a wall from the >Festival curves to the old main straight. but microsoft may have done that >to prevent course cuts. Arne removed it on his track and it was kinda hard >when a Cheater would skip chicane to win a race. Infact I was punted once >by someone who was doing that to keep up. I really do wonder how many of >us here have actaully have driven the track in CPR. I have driven >Portland, Road America(Elkart Lake), and Mid Ohio. I found them to be >very close. I don't remember Mid Ohio being so bumpy, but I was in a >Production car at the time, and Road America's front straight too. but >again, the Production Car was much softer sprung then a Champ Car. >One thing I did notice after I did buy CPR, was that I really loved hot >lapping that game compared to GP2. I just felt car reacted to the changes >in the setup. Also I was able to real car back in much easier then with >GP2. I loved GP2 for its really smart AI, and I noticed real fast that the >AI in CPR was poor at best. I am not sure how it would have worked if I >was on Pro setting tho. The biggest thing CPR helped me do was to manage >my Right Foot better when I was in my real race car. That was something I >was really lacking before. GPL has helped even more since you have no >wings, or ground effects to help car stick. And that is the main reason I >play SIMs. Last year I was able to find a second on my competition due to >things I had masterd how to do on my PC, and also I was able to break a few >bad habits on hte PC that would have been real expensive learning lessons >in a real car. >I will admit that I do not race CPR much anymore since I have become >ennamered with GPL. It does seem to be the next step. Unfortunately my >real car feels closest to the BRM and it leaves a bit to be desired. >> Where are you David to start a good discussion ? :) >Well I am not sure if you ment me but that is my 2cents worth. >-- >David Robinson >Egan's Law >The Pace car will always go 2 MPH slower then your race car idles in first >gear.
Wosco 28 Feb 1999#453165
yes you are right about the gps, i didnt mind though cause i hadnt at the time driven on any of those tracks anyways so i wouldnt have known. But i did eventually drive on a couple.
Quoted text (9 lines)>>, look at viper, non of those tracks exist. >But we're not talking about Viper. Viper is not simulating a real racing >series, CART PR is. >> you can find all teh >>tracks fixed up on the web >Yeah, but it should ship out with all the tracks correct since they claimed
to >use GPS for the tracks. >Racer X >Veteran Sim Racer >Victory Lane- >http://www.geocities.com/MotorCity/Speedway/1423/
Quoted text (10 lines)> Just have to ask it, everyone seems to hate CPR. I played it when it came > out and played it up until a month before GPL came out. It is really a > great game, not many other games can you turn on all graphics and get 60fps > and no hiccups, the graphics are pretty good (not as good as F1rs but still > they arent bad like N2 and ICR2 (no offense). I think most people just dont > drive it in pro setting or without traction control on. They just think it > pushes into the walls. It is nice to have a racing game that you can > actually spin in. > Tell me why you hate it, just want to start a discussion about it.
Well, in another post you put F1RS' physics on the same level as the Playstation F1 games. Why would I be surprised that you prefer CPR's graphics over N2 and like it's physics? Last time I checked CPR (came with the MS wheel) it still felt like MTM2 on steroids with balloons for tires, but hey, if you like it, all's well... l8er ronny -- How to get rid of censorship in German game releases <http://www.gamesmania.com/german/maniac/freedom/freedom.htm> |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
DAVID 01 Mar 1999#453367
I never really figured out what you all ment by unrealistic physics. I did find in the rookie setting the car ran very well tho the grip off track seemed a bit high. I never really ran the cars in Pro setting since most guys who ran it online ran on rookie setting. I did find the brakes a bit hard to modulate, but not having driven a champ car personally I cannot attest too it. I have had many very close online races with others. I never did find the car darty like most said it was. I did have one gripe on the Patch was the speed limits they put on Ovals. Milwaukee, California and Michigan were worst places due to this and even tho I enjoy short oval racing it made Milwaukee rather unsatifying. Addtionally I did notice that everyone complained about how much a problem Frame rate was with all the AI cars on the grid. Well I only ran the game online so I cannot say anything about that. Cleveland was for some reason made in its old configuration. I cannot tell you why maybe they had some research problems, and really that should not have happened. Australia, I cannot explain, but I do like the added section, it is very similar to autocrossing that I do a lot of since my racing budget has been curtained by three kids. The rest of the tracks, I personally thought are accurate. Granted Portand has a wall from the Festival curves to the old main straight. but microsoft may have done that to prevent course cuts. Arne removed it on his track and it was kinda hard when a Cheater would skip chicane to win a race. Infact I was punted once by someone who was doing that to keep up. I really do wonder how many of us here have actaully have driven the track in CPR. I have driven Portland, Road America(Elkart Lake), and Mid Ohio. I found them to be very close. I don't remember Mid Ohio being so bumpy, but I was in a Production car at the time, and Road America's front straight too. but again, the Production Car was much softer sprung then a Champ Car. One thing I did notice after I did buy CPR, was that I really loved hot lapping that game compared to GP2. I just felt car reacted to the changes in the setup. Also I was able to real car back in much easier then with GP2. I loved GP2 for its really smart AI, and I noticed real fast that the AI in CPR was poor at best. I am not sure how it would have worked if I was on Pro setting tho. The biggest thing CPR helped me do was to manage my Right Foot better when I was in my real race car. That was something I was really lacking before. GPL has helped even more since you have no wings, or ground effects to help car stick. And that is the main reason I play SIMs. Last year I was able to find a second on my competition due to things I had masterd how to do on my PC, and also I was able to break a few bad habits on hte PC that would have been real expensive learning lessons in a real car. I will admit that I do not race CPR much anymore since I have become ennamered with GPL. It does seem to be the next step. Unfortunately my real car feels closest to the BRM and it leaves a bit to be desired. Well I am not sure if you ment me but that is my 2cents worth. -- David Robinson Egan's Law The Pace car will always go 2 MPH slower then your race car idles in first gear.
Greg Cisko 01 Mar 1999#453368
>Well, in another post you put F1RS' physics on the same level as the Playstation >F1 games. Why would I be surprised that you prefer CPR's graphics over N2 and >like it's physics? Last time I checked CPR (came with the MS wheel) it still >felt like MTM2 on steroids with balloons for tires, but hey, if you like it, >all's well... I was wondering the same thing :-) However one of the things I didn't like about CPR, was the fact that you could go to the highest difficulty and have no problem lapping the field on ovals in a very short time. Lack of Glide support in favor of slow D3D was another thing. Lack of support from the developer was another. -- Header address intentionally scrambled to ward off the spamming hordes. cisko [AT] ix [DOT] netcom [DOT] com
John 01 Mar 1999#453369
Only Microsoft employees were in this news group as far as I remember. MS had told TRI to not post any messages anywhere. Dean Lester and one other employee from MS were the only people who could post anywhere. John
John 01 Mar 1999#453370
There was a glide driver that was mysteriously released. Look at http://cart.gamestat.com in the files section. I assume that MS did not want Glide support at the time to protect Direct3D [only speculation]. The sim engine/physics of CPR are not MTM2's. They are completely different. The graphics engine is similar though. John
speedrace 01 Mar 1999#453371
Oh hell, are we really going to get this going again? Apparantly you all don't remember what happened the last time this discussion got going. >Just have to ask it, everyone seems to hate CPR. I played it when it came >out and played it up until a month before GPL came out. It is really a >great game, not many other games can you turn on all graphics and get 60fps >and no hiccups, the graphics are pretty good (not as good as F1rs but still >they arent bad like N2 and ICR2 (no offense). I think most people just dont >drive it in pro setting or without traction control on. They just think it >pushes into the walls. It is nice to have a racing game that you can >actually spin in. >Tell me why you hate it, just want to start a discussion about it. >Jesse
ymenard 02 Mar 1999#453554
John wrote Yes your right John. Sorry I didn't wanted to do some harm to you ;-) Good luck for your G.o.D. projects! -= Fran?ois Mnard <ymenard/Nas-Frank> -= NROS Nascar sanctioned Guide http://www.nros.com/ -= SimRacing Online http://www.simracing.com/ -= Official mentally retarded guy of r.a.s. -= May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy