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Motorsports Simulations To Demo AMA Superbike At Daytona Bikeweek

5 posts by 5 people · 25 Feb 1999 - 26 Feb 1999

Chatham 25 Feb 1999#452645
Motorsports Simulations To Demo AMA Superbike At Daytona Bikeweek Motorsport Simulations announced that their first racing title AMA Superbike - will debut at Bike Week, the annual motorcyclist racing event at Daytona Beach in Daytona, Florida. The company plans to hold a special media reception for the game at the week-long festival of motorcycle events, which has been known to draw over 300,000 motorcycle enthusiasts annually. A number of leading AMA riders including former AMA Champion David Sadowski will race against each other in a computer competition at the event. Bike Week is the perfect event for us to launch our AMA Superbike title. Motorsims is an active participant in the racing community and we want diehard racing enthusiasts to be the first to enjoy our exciting simulation of the AMA Superbike experience. We look forward to introducing friends old and new to the new standard in racing simulation at this world-famous racing event, notes founder and Chairman Bob McCarthy. Im pleased to be part of the Motorsims racing team, adds broadcaster and former AMA champ David Sadowski. The Motorsims guys have the passion for racing that it takes to be a winner. Anyone whos ever wanted to race in a competitive, officially sanctioned event will want to check out AMA Superbike. Motorsport Simulations plans to release the Internet version of AMA Superbike in the Spring of 1999. The game will be playable online via Motorsport Simulations exclusive Internet racing community. More information on AMA Superbike can be found at www.motorsims.com
>Motorsports Simulations To Demo AMA Superbike At Daytona Bikeweek Now that's on topic! But, where's the source? Are you quoting this text or are you the author? A. Renault
Quoted text (8 lines)> >Motorsports Simulations To Demo AMA Superbike At Daytona Bikeweek > Now that's on topic! > But, where's the source? Are you quoting this text or are you the > author? > A. Renault
A copy of our press release can be found at http://www.motorsims.com/News/Press.shtml We will have a LAN set up with four computer stations in our booth at the track running a pre-alpha version of our game. I don't get to go (darn it ;) but stop by, ride the game, and say hello to the Motorsims people in our booth if you get to the Daytona Bike Week. -- Matthew V. Jessick Motorsims Vehicle Dynamics Engineer (972)910-8866, Fax: (972)910-8216
Destroy 25 Feb 1999#452648
What kind of controllers are going to be hooked up to these LANed computers? Just wondering what your recommended weapon of choice is for your game. Will the Harley superbike DNF in the game races like it usually does in real life? heh Alright, alright, I'll give them credit for at least trying to make a roadrace bike. Some day they may actually be a dominating force. :)
Quoted text (16 lines)> A copy of our press release can be found at > http://www.motorsims.com/News/Press.shtml > We will have a LAN set up with four > computer stations in our booth at the track > running a pre-alpha version of our game. > I don't get to go (darn it ;) > but stop by, ride the game, and say hello > to the Motorsims people in our booth > if you get to the Daytona Bike Week. > -- > Matthew V. Jessick Motorsims > Vehicle Dynamics Engineer (972)910-8866, Fax: (972)910-8216
>What kind of controllers are going to be hooked up to these LANed >computers? Just wondering what your recommended weapon of choice is for >your game. We'll be running MS Sidewinder Precision Pro's because ... well ... they were on sale at CompUSA. We figured after a week out in the sun and sand and beer we'd probably just have to feed whatever we brought to the 'gators anyway. Any 4-axis controller should work fine (Sidewinder, Cyborg, etc.), though. And we're thinking about some ideas for motorcycle-specific throttle controllers ('cuz otherwise it's total overload on your joystick hand). We are working with all the popular joystick makers to ensure that things perform up to expectations. And, before you ask, Force Feedback will be supported in the final product. Mechanical reliability will be modelled in the box game. For online, where the gameplay dynamics are quite different, all bikes will have the potential to finish any race they enter (translation: we expect more "driver-induced" failures online ... ahem). -DoK -- __________________________________________________________________________ Mark S. Miller "Be regular and orderly in your life, Director of Design that you may be *** and original Motorsport Simulations in your work." [link lost in import]

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