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Rec.Autos.Simulators Archive

Act Labs + Gran Turismo PSX

4 posts by 4 people · 25 Feb 1999 - 26 Feb 1999

dog_heave 25 Feb 1999#452596
Anyone using the non-FF Act Labs with PSX module for Gran Turismo? How well does it work. I was also wondering what happens when two PSX are linked together, does each driver in Gran Turismo have a full screen, or is it still split screen?
atschoo 25 Feb 1999#452597
no link option for GT, but if it did i think it would be 2 screens. can't help you with the wheel. >Anyone using the non-FF Act Labs with PSX module for Gran Turismo? How well >does it work. I was also wondering what happens when two PSX are linked >together, does each driver in Gran Turismo have a full screen, or is it >still split screen?
John Fro 26 Feb 1999#452808
Quoted text (9 lines)>no link option for GT, but if it did i think it would be 2 screens. can't >help you with the wheel. >>Anyone using the non-FF Act Labs with PSX module for Gran Turismo? How well >>does it work. I was also wondering what happens when two PSX are linked >>together, does each driver in Gran Turismo have a full screen, or is it >>still split screen?
I have this wheel/console/game combination, and I can tell you it sucks. The ACT Labs wheel is pretty good and I am happy with it on the PC and on other PS driving games that I have tried, but it doesn't go well with GT. The GT software has a huge dead spot in the center. Even after adjusting the "Margin" to zero, you are still able to turn the wheel about 1.5 to 2 inches before anything happens, and then it's pretty much all or nothing. When you are in the calibration page, it looks as if the wheel should work well, using the dot that you use to calibrate with as a reference. Gameplay, however, was far to jerky for me to consider it a viable option. I just went back to the Dual Shock and enjoy that much more. The problem lies in the software, not the wheel. I don't think that the "analog" option on GT is quite as refined as what you get with a PC sim/game. GT seems to have steering in "segments." Sort of if you turn the wheel/stick 0-33% you get Steering level One, 31-66% is Steering Level Two, and 67-100% is Steering Level Three. With the Dual Shock sticks this is not much of a problem, as the stick's "throw" is so small you don't have that exact level of control. However, when you plug in a wheel with 270 degrees of turning, it really bites when the software can't tell any difference between 1% steering input and 32% steering input, or when you cross that 34% threshold and suddenly get 33% more front wheel turning. (These percentages are for illustration only, not actual figures) I would imagine that any other wheel is going to have the same problem with Gran Turismo. I used the wheel with the Test Drive 5 demo that came with my PS and the ACT Labs RS worked fine with it. It was smooth and much easier to control the cars than with the short throw of the Dual Shock sticks. In summary, the ACT Labs RS is a good wheel, but don't buy it to use exclusively with Gran Turismo. GT is the only PS game that I have, luckily I also got the PC "engine" at the same time, otherwise I would have been pissed. John John Frost Remove the "8" to email
As excellent as GT is, the steering wheel "neGcon" analog mode isn't as good as the dual-analog. I use the UltraRacer handheld wheel, which works better than the neGcon, but control still isn't as good as it could be. All steering wheels for the PSX are based on the Namco neGcon. The Actlabs should work just fine on any other PSX racer with steering wheel mode. -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Remove "spam-jammer" to reply Galley Yahoo! pager ID is galleyworld ICQ=29356568 >Anyone using the non-FF Act Labs with PSX module for Gran Turismo? How well >does it work. I was also wondering what happens when two PSX are linked >together, does each driver in Gran Turismo have a full screen, or is it >still split screen?

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