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Rec.Autos.Simulators Archive

Core.ini settings (all of them available)

6 posts by 4 people · 23 Feb 1999 - 23 Feb 1999

Vintook 23 Feb 1999#452067
I asked this question a while ago hoping a papyrus person could post them but I got no response. So I'll ask again. Does anyone know what all the available settings are that you can put in the core.ini file? I like to know what all I can mess with. Vintook
Jack 23 Feb 1999#452068
Good question! Seems there are new settings popping up all the time. Randy, can you help?
There aren't that many that are overly (or even mildly) interesting to play with. I'm sure you've probably seen the bandwidth and port settings that VROC uses. There are several others that control bandwidth on a LAN and between a client and its local server (via shared memory). Aside from that, you can try [ Rasterizer ] fullScreen = 0 if you have a Rendition card (this might also work with OpenGL, I'm not sure off hand). This will cause GPL to run in a window. Useful if you're debugging something, but not particularly so otherwise. You can also try [ Communications ] log_server_connect_status = 1 which will cause messages to be sent to the host's chat pad that are similar to those displayed in the connecting-to-a-server dialog box for a client. Again, useful for me to debug some things, but rather annoying to a host. Most things that might be considered 'interesting' aren't compiled into the released program (they'd just make it bigger and slow it down, and we don't need that, do we?) Randy
Jack 23 Feb 1999#452070
Thanks, for your response, Randy. A couple of additional quick questions... Does this work for 3Dfx, as well? If not, is there any way to run GPL in 3Dfx mode in a window? Speaking of the chat pad, is there anyway to capture chat text aside from screen shots? Thanks, again!
Eric Busch 23 Feb 1999#452071
No, this will not work for the 3Dfx rasterizer (GPL will fail to load on a Voodoo or Voodoo2, however with a Banshee it seems to run full-screen regardless of this setting). Eric
It's not directly possible on Voodoo I or II boards because of the pass-through setup they use. I believe there's something called winglide floating around that circumvents this. I've never used it, but from my (very limited) understanding of how it works, I suspect it would hurt the frame rate quite a bit. I don't know how the Rush and Banshee setups work. Whenever we've needed this capability while using a 3Dfx board, we've just hooked up one monitor to the 3Dfx board, and a second monitor to the 'normal' video card. Nope. Randy

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