Is it just me or does the driving controls in Nascar Revolution suck big
time. I am using a NASCAR Pro from Thrustmaster and turning, accelerating,
braking all seem to take place in slow motion ???
It seems to ignore me when I attempt to gear down and up ??
Apart from that the graphics are OK. Any feedback would be appreciated.
Brad
snip
> reposted .....
> Nascar Revolution - Heres what's wrong with it:
Now, rrevved, don't you become a second Ordway-bot... ;^)
l8er
ronny
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|\ _,,,---,,_ I want to die like my Grandfather,
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|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
very good synopsis; I have a p2-450 with 128mb ram and it does the same.
Phillip
>On Tue, 23 Feb 1999 21:34:02 -0500,
>>Is it just me or does the driving controls in Nascar Revolution suck big
>>time. I am using a NASCAR Pro from Thrustmaster and turning, accelerating,
Quoted text (163 lines)
>>braking all seem to take place in slow motion ??? >>It seems to ignore me when I attempt to gear down and up ?? >>Apart from that the graphics are OK. Any feedback would be appreciated. >>Brad >reposted ..... >Nascar Revolution - Heres what's wrong with it: >First: >My system: PII-333 overclocked 375 / Monster2 / 128MB. >I REALLY wanted to like the game. I bought it one hour after the >first copy hit town. I have been trying to make it run and drive >well enough to keep it, >BUT,I couldn't understand why Nascar Revolution was in slow >motion while in the dashboard view, yet gave a good sense of >speed in the external views. >I also couldn't understand why adding more opponents would put >the game into slow motion. It wouldn't stutter, just go into slo-mo. >Also, the speed of the game would randomly *vary* from normal >to slow. At one point I thought it must have a memory leak to >behave as it does. >I couldn't understand why replays would speed up and slow down >randomly. >*** THEN, I found out why. *** >(Old timers hang on to your seats). >Electronic Arts is slowing down / speeding up the game to >give accurate lap times when the system is under a heavy load! >NOTE: Old timers: Can you say Grand Prix II? >I thought you could.. :) >I ran a few tests with Nascar Revolution tonight: >1) I turned the graphics to the absolute minimum, set the field of >opponents to 10 or so, and ran laps in the external or bumper cam >views. When I did that, 30 seconds on the lap timer displayed on >the screen was equivalent to approx. 30 seconds on the sweep second >hand of my clock. >2) When I turned the graphics to maximum, the field to 43, 30 secs. >on the lap time display was equivalent to 50-80 seconds of real >clock time. >SLOW MOTION. >When you are in dashboard view, the same thing occurs since it >apparently is a graphics HOG, in that mode. A 30 second lap time >on the screen, might take 45 secs. to 1 minute of wall clock time. >SLOW MOTION. >Also, the time varies *all over the place*. If you run laps with a >full field and then watch a replay, you can see the cars speed up and >slow down abnormally. What is happening is that the replay load is >different from the load that the system was under when the lap was >recorded and it has trouble synchronizing. >It sucks.. >For those of you that don't understand this phenomenon, here is how >it works: >- Let us assume that I am a simulation programmer and I have a >program that wants to display 2 seconds of a racecar traveling from >the far left to the far right of the screen, and that the 2 seconds >require 100 frames of animation. (50 frames per second.). Think of >the 2 seconds as being recorded on a strip of movie film 100 frames >long. >In the corner of the imaginary screen will be a timer displayed by >the program that displays how long the operation is taking. The timer >should start at 0 seconds at frame 1 and when the car reaches the >right side of the screen, frame 100, the timer should indicate 2 secs. >In order to accomplish this at normal speed, my program and the >computer running it will have to be capable of displaying >50 FRAMES PER SECOND for 2 seconds. >O.K.? >- Now, let's assume that either my program is slow, or the computer >I am wanting to display the 100 frames on, is slow. For example, >let us assume that it can only display 25 FRAMES PER SECOND. >- So, I have a choice: > I can let the program *skip every other frame* (STUTTER) and > complete the 2 second trip of the car in 2 seconds of real clock > time, and my timer in the corner of the screen will simply be a > real clock so it will show that it took 2 seconds. The car would > jerkily move from left side to right side in 2 seconds, since every > other frame was dropped. > OR > I can display ALL the 100 frames in 4 seconds of real time > (SLOW MOTION, NO STUTTER). My timer in the corner would > have to be a *fake* clock that showed that only 2 seconds had > passed, when actually it had required 4 seconds of real time. > The car would smoothly traverse the screen, but in (REALLY) > slow motion.... >Are you getting my drift here? If you watch the lap timer in a sim >like Grand Prix Legends or N2/1999, you will notice it is just a >simple clock ticking off your time. Nothing you do can alter its >steady ticking.. :) If your system is incapable of producing the >speed necessary, it will simply skip frames and stutter, but the >timer will keep on ticking normally. The good news is that your >overall sense of speed won't suffer unless the stuttering >becomes ridiculous. >You may say that you don't like stutter, so why isn't the method >used in GP2 and now, Nascar Revolution a good method? There are >several reasons. One is that a game or sim that speeds up and slows >down is extremely difficult to control. It is changing all the time. >It has NO consistency. Also, there is the problem with replays. >Nascar Revolution has the jerky replay problem in *spades*. >Multiplay with Nascar Revolution ought to be VERY interesting as the >systems try to get their facts (clocks) straight. LOL!!! >Stutter sucks, but intermittently varying the *speed* of a game >sucks MUCH, MUCH more. >In Nascar Revolution and Grand Prix II, a second on the timer ain't >necessarily a second in the real world since those programmers have >chosen to eliminate stuttering by displaying each an every frame of >animation, no matter how long it takes. They simply slow down and >speed up the animation, but they *never* stutter. They feel like >you are driving in JELLO when the load gets heavy. >In the case of Grand Prix II, this technique was carried to an >extreme with system load controls you could adjust to attempt to make >1 second of game time equivalent to 1 second of real world time. >Replays of GPII lap records had to be carefully scrutinized to be >sure that the user had not loaded his system to the max, easily, and >perfectly cruised around the track in slo-mo and recorded a replay >which when played back on a faster system would whiz around the >track at a record pace, with a perfect line, etc.. >That's enough of this. Nascar Revolution is pure and utter technical >crap. They HAD to do it, or the returns for stutter on this HOG of >a program would have been enormous. As we say down here in Tennessee, >they have '10 pounds in a 5 pound sack'. >Maybe, like GP2, when faster systems arrive, there will be no >problems with speed variations in Nascar Revolution, but until then, >you are warned... :) >-- >// rrevved posts from mindspring dot comI don't think there's much chance of that!
Jerry Morelock
on this one.They were more interested in beating Nascar 3 out than they were
abt testing this public (beta) release !!!! EA sucks.
> I don't know, guys. I don't think that there is anything wrong with this
> game that can't be fixed. I mean, lets look at the pluses first. The
> graphics are beautiful. As good as anything out there, in fact. thats snip
> I'm all for flaming a game that is bad, I was one of the guys on the soapbox
> when microsoft released CPR(don't get me started on that one). But I don't
> think that steep hardware requirements alone should warrant a flame of
> inferno proprtions. GPL isn't all that easy on the hardware either, and
> quite frankly the brakes suck on it, too.
Hmm, could it be that the brakes on those '67 F1 cars "sucked"? As in
being
a lot less effective compared to the '99 models?
l8er
ronny
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Your mouse has moved. Windows must be restarted for the change
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|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
I would first recommend that you have all the latest drivers installed and
working properly, it will make a difference sometimes. Also make sure you
are running directx 6.0, and don't try to run in 800X600, the difference in
quality is negligible. I have a p2400, voodoo2 with 64meg of ram, and
although I have some slowdown with car details turned down, it is certainly
not unplayable. I realize that not everyone has a hot rod computer sitting
on their desk, but like I said, a patch could fix this if EA is interested
in supporting their product.
>On Wed, 24 Feb 1999 00:21:29 -0600,
>>The graphics are beautiful. As good as anything out there, in fact. thats
Quoted text (8 lines)
>>said, though. With good graphics comes system hogging, and the better the >>games get, the bigger the system we will need. >O.K., this game is unplayable on a PII-450/VoodooII without massive >slowdowns. What kind of computer should we buy to play it? >-- >// rrevved posts from mindspring dot comhello, it is a arcade racer, not a sim. It is alright to bang the wall a
little, man, have some fun with it.
>> I don't know, guys. I don't think that there is anything wrong with this
>> game that can't be fixed. I mean, lets look at the pluses first. The
>> graphics are beautiful. As good as anything out there, in fact. thats
>snip
>> I'm all for flaming a game that is bad, I was one of the guys on the soapbox
>> when microsoft released CPR(don't get me started on that one). But I don't
Quoted text (18 lines)
>> think that steep hardware requirements alone should warrant a flame of >> inferno proprtions. GPL isn't all that easy on the hardware either, and >> quite frankly the brakes suck on it, too. >Hmm, could it be that the brakes on those '67 F1 cars "sucked"? As in >being >a lot less effective compared to the '99 models? >l8er >ronny >-- >Your mouse has moved. Windows must be restarted for the change >to take effect. Reboot now? > |\ _,,,---,,_ I want to die like my Grandfather, > ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. > |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, > '---''(_/--' `-'\_) screaming their heads off!>I would first recommend that you have all the latest drivers installed and
>working properly, it will make a difference sometimes. Also make sure you
But it doen't make a diff in this case.
Haha this is rich. I have a hotrod (at least for the next 2 weeks) computer
at my desk. The game is total shit. Period. I have a P2-450, Voodoo2
(12MB), 128MB ram and my computer is setup better than yours. The
game still blows.
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
> hello, it is a arcade racer, not a sim. It is alright to bang the wall a
> little, man, have some fun with it.
Huh?? Are you talking to me?
l8er
ronny
> Ronald Stoehr wrote
snip
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Your mouse has moved. Windows must be restarted for the change
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|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
Quoted text (10 lines)
> >> think that steep hardware requirements alone should warrant a flame of > >> inferno proprtions. GPL isn't all that easy on the hardware either, and > >> quite frankly the brakes suck on it, too. > >Hmm, could it be that the brakes on those '67 F1 cars "sucked"? As in > >being > >a lot less effective compared to the '99 models? > >l8er > >ronnyThat's one.
-Larry
> I don't know, guys. I don't think that there is anything wrong with this
> game that can't be fixed. I mean, lets look at the pluses first. The
> graphics are beautiful.
Exactly what I'm using. If we can't play it, who can?
This thing _could_ become the poster child for the PIII/Katmai, if that
even helps.
-Larry
> O.K., this game is unplayable on a PII-450/VoodooII without massive
> slowdowns. What kind of computer should we buy to play it?
I have a hot rod computer, and the game _is_ unplayable.
Sorry, it's a pretty slug.
-Larry


































