Well who wants a realistic modern-day F1 simulator anyway?
We would never be able to overtake anyone! : )
--
Robin.
http://www.oppositelock.freeserve.co.uk
Nurburgring and Grand Prix Legends
Remove nospam from e-mail address to reply
>uh-oh......
>--------------------------------------------------------------------
>http://avault.com/news/displaynews.asp?story=2221999-93640
>Monday, February 22, 1999 - 09:36 CST
>Electronic Arts Signs Formula One License
>Source: Electronic Arts
>Electronic Arts has announced it has secured the rights to the coveted
>international motorsports license Formula One. The company plans to
>develop games based on Formula One cars and races for leading console
>platforms and the PC. Financial terms of the deal were not released.
>The multi-year license gives Electronic Arts worldwide interactive
>rights to the FIA Formula One Drivers' and Constructors' World
>Championships including drivers, teams, cars and tracks on the Formula
>One circuit.
>EA claims an estimated audience of over five billion fans watching
>races either in person or on television last year made Formula One the
>world's largest spectator sport. With 16 races visiting five
>continents over an eight-month period each year, it is unique as a
>truly global sport.
>Reported by: David Laprad
>--
>// rrevved posts from mindspring dot com
EA gets Formula One licence; Motorsport Simulations signs SCCA deal
Posters reacted unhappily to news that Electronic Arts had obtained Formula One rights, questioning whether the licence was exclusive and debating EA's record on realism in sports games. Better received was news that Motorsport Simulations had signed a long-term agreement with the SCCA to develop a racing sim.
industry/businessrelease/news
Automated summary.
Now that I think about it though, who would you rather have it? SEGA who
creates games that are as real as images from a bad acid trip. Or EA, who
has dipshits working on physics and realism, but at least it resembles the
real thing from appearances. Well, either way. I say the whole world of
motorsports should go to Papy, Bethesda, or Motorsport Simulations Inc.
<G> However, it still doesn't say that EA has an exclusive liscence. So is
there still hope?
And there's even more there today:
[link lost in import]
Monday, February 22, 1999 - 09:43 CST
Motorsport Simulations Enters Partnership With SCAA [sic SCCA]
Source: Motorsport Simulations
Motorsport Simulations has announced the signing of a long-term agreement
with the Sports Car Club of America to develop and publish computer games
based on a number of SCCA sanctioned properties. This partnership gives
Motorsport Simulations the exclusive rights to the majority of the SCCA's
racing formats and classes, which include Sports Racing, Tin Tops, Formula
Racing, Formula Continental, and ProRally.
Formally launched in January, Motorsport Simulations was founded by Internet
*** veteran Bob McCarthy. Beginning this summer, Motorsport Simulations
will offer racing game enthusiasts simulation games and online competition
in a number of racing categories. The company has already announced a long
term deal with the American Motorcyclist Association to produce games based
on AMA events.
Reported by: David Laprad
Copyright 1995-1999 [ NewWorld.com, Inc ] All Rights Reserved
Jack wrote
<snip>
Wow as bad the first news was, this really makes my day ! It would be nice
to have a great SCCA simulator with similar idea from Gran Turismo. Get
license, move up steps, solo, solo2, etc..
P.S: Think about "Formula 1" a la EA Sports. LOL ok you can stop puking now
;( The only thing that could save it is if they take the SportsCar GT game
engine.
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
I doubt that would make it much better, IMO anyway. I stand, as ever,
hoping to be corrected.
Cheers!
John
Can't wait for the '***-Schumi' ads...
Keith
Quoted text (28 lines)
>uh-oh...... >-------------------------------------------------------------------- >http://avault.com/news/displaynews.asp?story=2221999-93640 >Monday, February 22, 1999 - 09:36 CST >Electronic Arts Signs Formula One License >Source: Electronic Arts >Electronic Arts has announced it has secured the rights to the coveted >international motorsports license Formula One. The company plans to >develop games based on Formula One cars and races for leading console >platforms and the PC. Financial terms of the deal were not released. >The multi-year license gives Electronic Arts worldwide interactive >rights to the FIA Formula One Drivers' and Constructors' World >Championships including drivers, teams, cars and tracks on the Formula >One circuit. >EA claims an estimated audience of over five billion fans watching >races either in person or on television last year made Formula One the >world's largest spectator sport. With 16 races visiting five >continents over an eight-month period each year, it is unique as a >truly global sport. >Reported by: David Laprad >-- >// rrevved posts from mindspring dot com>Well, either way. I say the whole world of
>motorsports should go to Papy, Bethesda...
Please, anyone but Bethesda. I've never forgiven those bastards for
shelving the greatest sports sim ever made (Wayne gretzky Hockey for
the Amiga). 'Course EA's just about as bad for any sim fan, EA
probably paid off Bethesda to do it since EA's sports sims suck so
badly.
Joe
> But if EA have rights to F1, this means that any GP3 in production will have
> fictional drivers and cars.
> Not so bad, as long as they include a car editor! Then again, I'm sure
> someone will edit them a few days after the release!
But is the licence exclusive? Maybe both could have access to the licence?
Crammond/Microprose better put some serious effort into the graphics engine or
EA will walk away with the lion's share of the market. Maybe they will anyway -
aggresive advertising can work wonders.
Cheers,
Paul
That's a good point.
If the deal had been exclusive, their press release certainly would have
said so, and from the original post, it appears that it did not.
If everyone will write to EA & tell them to make a sim at
least as good as 'GPL' or better they will have a winner!
Sadly Ubisoft dropped the ball from F1rs to Mgprs2.
So if you want great sim form EA tell the them now and
they will send the request, comments, complaints & info
to ther design programersand they do read r.a.s. I have
already been told this by EA members..
So keep sending those cards & letters to EA! They will
listen.. Remember they want to make money not lose it!
^Fretts...
Quoted text (28 lines)
>uh-oh...... >-------------------------------------------------------------------- >http://avault.com/news/displaynews.asp?story=2221999-93640 >Monday, February 22, 1999 - 09:36 CST >Electronic Arts Signs Formula One License >Source: Electronic Arts >Electronic Arts has announced it has secured the rights to the coveted >international motorsports license Formula One. The company plans to >develop games based on Formula One cars and races for leading console >platforms and the PC. Financial terms of the deal were not released. >The multi-year license gives Electronic Arts worldwide interactive >rights to the FIA Formula One Drivers' and Constructors' World >Championships including drivers, teams, cars and tracks on the Formula >One circuit. >EA claims an estimated audience of over five billion fans watching >races either in person or on television last year made Formula One the >world's largest spectator sport. With 16 races visiting five >continents over an eight-month period each year, it is unique as a >truly global sport. >Reported by: David Laprad >-- >// rrevved posts from mindspring dot comHmm, but where do we e-mail them at? I once searched on their website
trying to find an e-mail address to alert them that the Win95.CIH was
contaminated in there Staccaco Sound Demo download late last year.
This is awesome. Motorsport Simulations has shown GREAT promise from screenshots
at their website, and an SCCA sim would really be amazing.
>uh-oh......
No kidding! Oh well I guess that my copy of F1RS is good for the
long haul. I have no faith that GP3 (if it even is a reality) will even
equal what F1RS has. Namely 3D graphics and weather.
I see this as a good thing :-)
--
Header address intentionally scrambled to ward off the spamming hordes.
cisko [AT] ix [DOT] netcom [DOT] com
You got that wrong there stick and ball sports sims (ie. Madden '99, NHL
'99) kick ass and are realistic yet very fun. Honestly I found Nascar
'98 to be a fun arcade racer and great for when I just wanted to race
and not tinker with the car, but it in no way replaced the realism of
Nascar 2. On the other hand I rented Nascar '99 for Playstation and it
sucked, the cars went too slow and there was no sensation of speed. It
seems as though EA's motorsport games are more hit and miss and mostly
arcade games with some (poorly implemented) sim elements.
Quoted text (10 lines)
> >Well, either way. I say the whole world of > >motorsports should go to Papy, Bethesda... > Please, anyone but Bethesda. I've never forgiven those bastards for > shelving the greatest sports sim ever made (Wayne gretzky Hockey for > the Amiga). 'Course EA's just about as bad for any sim fan, EA > probably paid off Bethesda to do it since EA's sports sims suck so > badly. > JoeIf NHL '99 ain't real hockey tell me what is.
Quoted text (10 lines)
> >You got that wrong there stick and ball sports sims (ie. Madden '99, NHL > >'99) kick ass and are realistic yet very fun. > That's completely wrong. Some people like NHL 99 and Madden 99 as > arcade games (which is fine, more power to 'em) but niether is even > close enough to realistic as to be labeled a sim. They are as much a > sports sim as NFS 3 is an auto sim. Especially NHL 99 - hopelessly > unrealistic and unlike real hockey. > JoePatrick Shumar wrote
Oh well.
Maybe it's more close to the "American" version of how they are trying to
show you what's hockey but let me tell you if THAT is real hockey I won't
put skates for the rest of my life.
1) Unrealistic puck physics. Even EA admitted that they didn't focused alot
on it. There's almost no gravity, no weight to the puck and the friction is
about non-existant. Those slapshots they do in real-life would kill the
goalies.
2) Unrealistic overall gameplay. No way this is how hockey is. Stricly
offence, with a 3-0-2 position of "everything or die". No real defense,
it's attack attack attack all the time. No real positioning of the players,
you just go for the puck and pass to who is the closest.
3) Unrealistic AI. It goes somehow with 2), but Im sorry those AI would
never be drafted by the NHL. They can't rotate in a true way, their
backward skating is bad they can change direction without loosing speed (in
reality you need to curve your "S" when your going backwards sharply and
loose alot of speed). They are always in constant motion. It's incredible
they go and turn around and around and around and never stops. In real life
you are as often in "sliding" movement or even stopped as in full skating
mode.
Btw, I won't go further (this is off-topic for r.a.s.) but go take a peek at
comp.sys.ibm.pc.games.sports and check out how bad EA is flamed because of
their NHL series and how unrealistic they are.
If the only hockey you know is the one you watch on FOX, Im very sorry for
you.
-= Quebecois have Hockey in their ***. Montreal is the Mecca of Hockey.
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
>You got that wrong there stick and ball sports sims (ie. Madden '99, NHL
>'99) kick ass and are realistic yet very fun.
That's completely wrong. Some people like NHL 99 and Madden 99 as
arcade games (which is fine, more power to 'em) but niether is even
close enough to realistic as to be labeled a sim. They are as much a
sports sim as NFS 3 is an auto sim. Especially NHL 99 - hopelessly
unrealistic and unlike real hockey.
Joe
Ooo! Does this mean they might have a sim with SCCA amateur club racing classes? If so, I have a Sport Racer they can use in the
game <G>. That would be great to practice for the Runoffs with the chicane at Mid-Ohio.
Lutrell :-)
D Sport Racer #74
http://www2.scca.com/amateur/club_racing/runoffs/photogal/dsr-74.jpg
>And there's even more there today:
This partnership gives
: -= Quebecois have Hockey in their ***. Montreal is the Mecca of Hockey.
Shame about the Nordiques...
Stephen
Quoted text (9 lines)
>>P.S: Think about "Formula 1" a la EA Sports. LOL ok you can stop puking now >>;( The only thing that could save it is if they take the SportsCar GT game >>engine. >I doubt that would make it much better, IMO anyway. I stand, as ever, >hoping to be corrected. >Cheers! >JohnStatus: N
I'm curious as to in what manner you mean "dropped the ball" ?
Once you've spent 10 mins downloading and adding the replacement graphics,
MGPRS2 is the finest modern F1 simulator around by a county mile.
Z.
was there any word on whether the licence was exclusive?
i wouldn't worry about cars and drivers (somebody always makes a carset)
but what about tracks? are they included in these agreements? or are they
separate?
i guess there's nothing we can do about it, but i'd feel better if someone-
anyone-
other than EA could make F1 sims that include the real deals.
that "***-schu" comment was hilarious, BTW.
a bit off topic- i agree that EA's other sports games- esp. NHL99- aren't very
realistic. but i do think they are fun (something to be said for that), and if you
don't use that stupid turbo, you do allow something like defense sometimes....
in much the same way i wouldn't be opposed entirely to an NRev-type of game if it
at least offered some fun gameplay. too bad it doesn't.... of course, it never was
(and wouldn't even be in that case) a _sim_ and we probably shouldn't even talk
about it here.... just my $.02....
mark
Correct me if I'm wrong but I thought that Geoff Crammond had not committed
to using MicroProse as his publisher for GP3. Maybe he'll take his code to
EA (When its released in March 2027).
JMD.
very
>realistic. but i do think they are fun (something to be said for that), and if you
>don't use that stupid turbo, you do allow something like defense sometimes....
>in much the same way i wouldn't be opposed entirely to an NRev-type of game if it
>at least offered some fun gameplay. too bad it doesn't.... of course, it never was
>(and wouldn't even be in that case) a _sim_ and we probably shouldn't even talk
>about it here.... just my $.02....
>mark


































