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Rec.Autos.Simulators Archive

Professional Sports Car Racing Info

14 posts by 10 people · 17 Feb 1999 - 24 Feb 1999

Mike Minnic 17 Feb 1999#450778
Anyone know where I can get some info on this game? Looks similar to Gran Turismo. Thanks
Well, its now called SportsCarGT. The "official" website is www.sportscargt.com, but there isn't much there. Very little information has come out on in since it was taken over by EA from *** Interactive. Supposed to be released in Feb....but um, EA/EASports has done more marketing for their Nascar Revolution and SBK that I wonder about it. As for it being similiar to GT...no. Its based on the real PSC racing with real race cars (quite a few have been licensed), damage, real tracks, etc. I don't think, from information I have heard, that it will have a feature like GT/Viper Racing does...but I may be mistaken. >Anyone know where I can get some info on this game? Looks similar to Gran >Turismo. >Thanks
Adam Zerlin 17 Feb 1999#450780
You can check out my website at [link lost in import] There is some info there as well as an interview with the Vice President of ISI (company who made the game) Gjon Camaj. As to it being published by EA means nothing as to what the game will be like. Like a book, which has a writer and publisher. A game has the writer(s) and the publisher. The publisher works with the advertising and the packaging and the shipping to other stores. The writer(s) write the code, and make the graphics and so on. Two totaly different departments. Adam
Quoted text (16 lines)>Well, its now called SportsCarGT. The "official" website is >www.sportscargt.com, but there isn't much there. Very little information >has come out on in since it was taken over by EA from *** Interactive. >Supposed to be released in Feb....but um, EA/EASports has done more >marketing for their Nascar Revolution and SBK that I wonder about it. >As for it being similiar to GT...no. Its based on the real PSC racing with >real race cars (quite a few have been licensed), damage, real tracks, etc. >I don't think, from information I have heard, that it will have a feature >like GT/Viper Racing does...but I may be mistaken. >>Anyone know where I can get some info on this game? Looks similar to Gran >>Turismo. >>Thanks
>You can check out my website at [link lost in import] Yup, you can check out this site for a little bit of info. Yeah, I read it...wasn't terribly impressed. The writer(s) write the code? Laugh. How about software developers, software engineers, etc DESIGN and DEVELOP code. We just don't adhocly write the code. As to the developer/publisher....Yes, they are seperate companies...however, the publisher can make demands/suggestions/etc of the developer. So yes, the publisher does have quite a bit of weight in determining the outcome. I'd suggest going to www.gamasutra.com as they had a real nice article awhile back on the publisher/developer gambit. GamaSutra is a game development site...so its usually of interest to programmers, me, but might give some insight to gamers on the daily lives of those behind their favorite or least favorite game. :) And yes, EA did acquire the rights to publish the game from *** Interactive. Yes, there has been larger promotion of Nascar Revolution and SBK than SportsCarGT. For a game thats about to ship there is no mention of the game on www.ea.com, nor is the www.sportscargt.com finished...it still says 'Complete Website Coming Soon.' <grin>
Adam Zerlin 18 Feb 1999#451062
What I meant by writer(s) was exactly what you said, but to make it clear to everyone as the similarity to a wrtier of a book, that's all. Adam >>You can check out my website at [link lost in import] >Yup, you can check out this site for a little bit of info. >>There is some info there as well as an interview with the Vice President of
Quoted text (16 lines)>>ISI (company who made the game) Gjon Camaj. >Yeah, I read it...wasn't terribly impressed. >>As to it being published by EA means nothing as to what the game will be >>like. Like a book, which has a writer and publisher. A game has the >>writer(s) and the publisher. The publisher works with the advertising and >>the packaging and the shipping to other stores. The writer(s) write the >>code, and make the graphics and so on. Two totaly different departments. >The writer(s) write the code? Laugh. How about software developers, >software engineers, etc DESIGN and DEVELOP code. We just don't adhocly >write the code. As to the developer/publisher....Yes, they are seperate >companies...however, the publisher can make demands/suggestions/etc of the >developer. So yes, the publisher does have quite a bit of weight in >determining the outcome. I'd suggest going to www.gamasutra.com as they
had >a real nice article awhile back on the publisher/developer gambit. >GamaSutra is a game development site...so its usually of interest to >programmers, me, but might give some insight to gamers on the daily lives of >those behind their favorite or least favorite game. :) >And yes, EA did acquire the rights to publish the game from *** >Interactive. Yes, there has been larger promotion of Nascar Revolution and >SBK than SportsCarGT. For a game thats about to ship there is no mention of >the game on www.ea.com, nor is the www.sportscargt.com finished...it still >says 'Complete Website Coming Soon.' <grin>
No, its not anything similiar to writing a book. :) Developers can NOT write...so its pointless to compare them....if you don't believe me, read some developer's version of "code documentation". :) Thank god for technical writers. :) >What I meant by writer(s) was exactly what you said, but to make it clear to >everyone as the similarity to a wrtier of a book, that's all.
Joe McGinn 18 Feb 1999#451064
>No, its not anything similiar to writing a book. :) Developers can NOT >write... Hey, don't generalize. I've written a programming book that's been well-received by newcomers to the field, and I'm a programmer by training and trade. Joe
> Technical writers.......pah! :-) The only people who can document are system > architects and programmers and they can't (or more accurately won't). ...an infinite number of (code) monkeys seated at an infinite number of keyboards... ;) Cheers! Marc -- Marc J. Nelson SimRacing Online - http://www.simracing.com * No animals were harmed in the making of this e-mail *
DPHI 19 Feb 1999#451324
This game will be out about the same time the USRRC and the PSCR agree on a rules package. -don
Both of your posts were unnecessarily impolite and obnoxious. Do you not like this guy Adam or something? I don't even know him but your attitude pissed me off. Why does tact and courtesy that is present when one talks evaporate when one types? He was making an analogy. You understand an analogy does not have to be perfect in every respect? He used a simple analogy to illustrate how the publisher of a game ( like the publisher of a book) is not the creator of the work like the author (software developer). Pretty good analogy to me. Does an analogy have to be perfect to pass your standards? If so, who the hell are you? Can you lighten up and not kill someone for not spending 20 ego-centric, sarcastic, obnoxious pansies flood the internet like . . . Ah, who gives a shit. Joe (Tired of the brave keyboard kowgirls who got picked last in gym class)
Quoted text (10 lines)> No, its not anything similiar to writing a book. :) Developers can NOT > write...so its pointless to compare them....if you don't believe me, read > some developer's version of "code documentation". :) Thank god for > technical writers. :) > >What I meant by writer(s) was exactly what you said, but to make it clear > to > >everyone as the similarity to a wrtier of a book, that's all.
Paul Jone 19 Feb 1999#451326
> No, its not anything similiar to writing a book. :) Developers can NOT > write...so its pointless to compare them....if you don't believe me, read > some developer's version of "code documentation". :) Thank god for > technical writers. :) Technical writers.......pah! :-) The only people who can document are system architects and programmers and they can't (or more accurately won't). How many cupboards are full of documentation that nobody reads because it's either inaccurate, out of date, doesn't address the real issues, is written to a mindless formula or is just plain jibberish. "So what does all this do?" - "Ask xyz - he's the only person who understands it". Once the key members of a development move on (usually all at once) it becomes a legacy code. :-) No offence to all you technical writers - you do great stuff with the user facing documentation, but when it comes to the innards, yours is an impossible job :-) Cheers, Paul
Joe McGinn 19 Feb 1999#451327
>Technical writers.......pah! :-) The only people who can document are system >architects and programmers and they can't (or more accurately won't). How many >cupboards are full of documentation that nobody reads because it's either >inaccurate, out of date, doesn't address the real issues, is written to a >mindless formula or is just plain jibberish. Good point. Even most computer books you can buy in stores have the same problems. Written by tech writers they are usually organized wrong, and have too-shallow coverage of the areas you really need help with. Joe
Larry 24 Feb 1999#452392
I think the term "EA" makes folks grouchy... -Larry > Both of your posts were unnecessarily impolite and obnoxious. Do you not like > this guy Adam or something?

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