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NASCAR 3 Preview Impressions

3 posts by 3 people · 16 Feb 1999 - 17 Feb 1999

Brian Short 16 Feb 1999#450466
I thought I'd post a few quick thoughts on the preview of NASCAR 3... Overall, especially after watching the video, I am pretty impressed. As far as the screenshots go, I realize the graphics for the game are still far from complere (textures, etc) but currently they seemed to clean and sterile. Not really sure how to explain myself here, but I hope you know what I mean. I guess some skidmarks on the track and on the wall would help a bit (the wall is absolutely clean). Also, in some of the shots, the bodies of the cars seem to be touching the ground. Also, I think it would be cool to see colors on the wheels. Some of the drivers have blue or orange rims I've noticed from watching some NASCAR races on TV (I'm not a huge Nascar buff as you may have noticed, but the game is cool). Took me awhile to find a place with the video, but I have it now. It definitely has some nice clips, and the physics engine looks amazing, but why in the heck is there so much space with no actual clips? Half the .mov is taken up with a blank screen at the beginning, and the papy logos at the end. Waste of space if you ask me. Also, the actual images only take a small area in the center of the image... would have been very nice if they had either removed the black space and made the download smaller, or completely filled it with more movie :-) But the physics look great (should we expect any less?). Also, I was hoping to see a full 40 car field in the clip, but I think the most I saw at once was around 8 cars... Sure hope they can get this thing running fast on a 400+ Voodoo 2 with a full field of cars, since I hopefully will be getting a 450+ and a TNT + Voodoo 2 or 3 in August. Cant wait to see more of N3 :-) Brian Short
>I thought I'd post a few quick thoughts on the preview of NASCAR 3... >Overall, especially after watching the video, I am pretty impressed. As >far as the screenshots go, I realize the graphics for the game are still >far from complere (textures, etc) but currently they seemed to clean and >sterile. Not really sure how to explain myself here, but I hope you >know what I mean. I guess some skidmarks on the track and on the wall The first thing that struck me was that they showed no accidents: they cut the video at the exact moment of impact... Cars finally have CURVATURE to 'em! YEA! Now, can they have damage (tire circles on the fender, etc.)? Will the track have dynamic skidmarks (one of the nice touches in NasRev)? Will we have an animated flagger? Will there be "bad sportsmanship" black flags? I'd think it wouldn't be too taxing in resources to have purses at each race, too. One thing I'd worry about is that with all the eye-candy we're wanting added in, the requirements will place this game in WAY too few hands to be successful enough for an N4. I wonder how many people will buy that P2-450 just to run N3? There are a LOT of people dedicated and running N2/N50 on their "old" P5-200MMX that probably can't AFFORD to upgrade. I just "upgraded" to a Celeron 300A/450 and I KNOW I can't talk my Other Half into another upgrade ('course it won't be ready till next fall... hmm.... maybe she'll forget by then... yeah, right). "Gunner" ORSA Bronze #78 Navy Dodge truck
ymenard 17 Feb 1999#450708
Don Hancock wrote But at least we know for sure they didn't showed it on purpose (damage). Marketing reasons maybe, or possibily that it is not modeled yet, or that the damage model is not enough sophisticated presently to show it yet. Be sure that the guys at Sierra and Papyrus know that a killer crash movie and flip at Talladega IS what will sell the game. Of course there will be, as it uses the same game engine as GPL. Another yes ;-) If they are flagger or lights, I have no idea (On the pictures you can see flagmens I think), but with the game engine it is possible now to create animation sequences on 2d models on the track. You have this in GPL. You can see the flags go with the wind, and flagmens with their appropriate flag color. Just change graphically the flagmen to a series of lights and it is very possible. Add some actions with the game engine as to when to show the flags, how, etc.. and I see no problems. For those who may not know, the Watkins Glen track now has a real chicane on the backstrech without any wall inside. Some will tell that you will be able to cut the chicane yes, but remember there will be consequences. With the new game engine there is something called "gates" that appeared in GPL. They are two sets of XY positions where the car absolutly needs to pass between them or you will get a penalty for. The best example is at Mexico where somebody could cut the turn2 chicane. It is not possible and you will get a Black Flag for "Cut course". A similar system will (and Im 100% sure) be in Nascar Racing 3. The only concern is about somebody who "loose" the car going into the turn or gets involved in a wreck. I hope they can add something to the code that eliminates the black flag if the driver cuts the course let's say below 30mph. -= Fran?ois Mnard <ymenard/Nas-Frank> -= NROS Nascar sanctioned Guide http://www.nros.com/ -= SimRacing Online http://www.simracing.com/ -= Official mentally retarded guy of r.a.s. -= May the Downforce be with you... "People think it must be fun to be a super genius, but they don't realise how hard it is to put up with all the idiots in the world."

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