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Rec.Autos.Simulators Archive

Linearity

6 posts by 4 people · 15 Feb 1999 - 17 Feb 1999

Adam 15 Feb 1999#450150
>Can someone please explain this to me: what exactly is linearity in >GPL? I can _feel_ the difference, but would also like to know _why_ it >is different. The main difference depends on the controller you're using. For example, if you're using a joystick, you're probably going to want it so that the steering feels a little more 'digital', where you don't have to push the stick to whole way to one side to get the steering to reach its full lock. If however you're using a steering wheel to control it, like I do, you're most likely going to want the least linear steering as possible, so that the wheels on the car only turn as much as you turn the wheel, just like in a real car. I hope this helps, if not, let me know and I will go into greater detail. :-) Adam
Roo 15 Feb 1999#450151
Allright, I was using non-linear steering until now anyway. One more question though: does linearity setting affect pedals? How?
Jack 16 Feb 1999#450370
Actually, Adam, you're "steering" RooS in the wrong direction. The explanation you offered is off 180 degrees. Linearity, as the name indicates, means that there is a linear relationship between game inputs and game outputs, i.e. the car's steering response is proportional to the steering input you provide. Non-linear steering, on the other hand, is slower and less-responsive around the neutral position, but quicker and more responsive at the extremes of steering input. Non-linear setups appear to be more "digital" in nature...They offer less response with small inputs and more response with larger inputs. *Typically*, more experienced drivers prefer the immediate responsiveness of linear steering. New drivers sometimes prefer less linearity as it makes the cars less twitchy.
Adam 16 Feb 1999#450371
Quoted text (9 lines)>Actually, Adam, you're "steering" RooS in the wrong direction. The >explanation you offered is off 180 degrees. >Linearity, as the name indicates, means that there is a linear relationship >between game inputs and game outputs, i.e. the car's steering response is >proportional to the steering input you provide. Non-linear steering, on the >other hand, is slower and less-responsive around the neutral position, but >quicker and more responsive at the extremes of steering input. Non-linear >setups appear to be more "digital" in nature...They offer less response
with >small inputs and more response with larger inputs. >*Typically*, more experienced drivers prefer the immediate responsiveness of >linear steering. New drivers sometimes prefer less linearity as it makes the >cars less twitchy. Sorry about that! It had been a while since I had used a game with my steering wheel, so I had forgotten the details. I was close though, just in the wrong direction, as you said. ;-) As for effecting the pedals... GOOD QUESTION! Adam
Larry 17 Feb 1999#450617
I hope this comes out right :) -Larry Linear Joystick --------------- MIN-| | | | | | | | | | | | | | | | | | |-MAX Points are evenly spaced between MIN and MAX Non-Linear Joystick ------------------- MIN-| | | | | | | | | | | | | | | | | | |-MAX The points in the center (zero) are spaced further apart so that the Joystick/Wheel isn't as sensitive. In some cases, it can even be progressive between the points as you extend out from the center. -Larry > Can someone please explain this to me: what exactly is linearity in > GPL? I can _feel_ the difference, but would also like to know _why_ it > is different.
Larry 17 Feb 1999#450618
Rarely are pedals affected,but some games (like GP2) do allow you to change this. -Larry > Allright, I was using non-linear steering until now anyway. One more > question though: does linearity setting affect pedals? How?

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