I've updated my site with new sounds for all 5 GPL engines. I've reworked
my Ferrari, Weslake, and Cosworth sounds to add more growl. You'll also
find a great new Repco sound and a big BRM sound from a real 16 cyl BRM
in-car recording. All sounds are from real in-car recordings so they have a
very natural feel to them. Give them a try at ...
http://homepage.tinet.ie/~expatjen/patsound.htm
regards,
Patrick
Hi there,
absolutely great work, especially the Repco / Honda Sound is
u-n-b-e-l-i-e-v-a-b-l-e :))),
( i use it in my Cooper, because this is the coolest engine-sound i've ever
heard in an sim, GPL-Ferrari incl. )
Thank you very much for this patch
--
Viele Gr?e,
Staabi
Meine Grand Prix Legends Homepage:
http://home.rhein-zeitung.de/~mstab/
Where are they? Hopefully at a site in english.
Vintook
Quoted text (14 lines)
>Hi there, >absolutely great work, especially the Repco / Honda Sound is >u-n-b-e-l-i-e-v-a-b-l-e :))), >( i use it in my Cooper, because this is the coolest engine-sound i've ever >heard in an sim, GPL-Ferrari incl. ) >Thank you very much for this patch >-- >Viele Gr?e, >Staabi >Meine Grand Prix Legends Homepage: >http://home.rhein-zeitung.de/~mstab/Hi Vintook,
You can get them here....
http://homepage.tinet.ie/~expatjen/patsound.htm
regards,
Patrick
>Where are they? Hopefully at a site in english.
>Vintook
Quoted text (14 lines)
>Hi Vintook, >You can get them here.... >http://homepage.tinet.ie/~expatjen/patsound.htm >regards, >Patrick >>Where are they? Hopefully at a site in english. >>VintookKostis Kottakis wrote
No need for that anymore...
Just drop the *.wav files into your /GPL/SOUND folder. The software
automatically changes the (per example) repco.wav inside the sound.dat to
the one in your folder.
-= Fran?ois Mnard <ymenard/Nas-Frank>
-= NROS Nascar sanctioned Guide http://www.nros.com/
-= SimRacing Online http://www.simracing.com/
-= Official mentally retarded guy of r.a.s.
-= May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
You do not need to touch the sound.dat, just put the new .waw-files
to the same directory with the sound.dat! Clever, Papyrus!
Arto
> >>http://homepage.tinet.ie/~expatjen/patsound.htm
> >How can I unpack the sound.dat file is there an editor or something??
> You do not need to touch the sound.dat, just put the new .waw-files
> to the same directory with the sound.dat! Clever, Papyrus!
Hmmm, maybe one of the guys at Papy just looked at the way
iD is preparing their games for modification? ;^)
Imagine a racing sim as modifiable as Q2...
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!


































