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Rec.Autos.Simulators Archive

MS FF wheel and other pedals?

8 posts by 5 people · 12 Feb 1999 - 18 Feb 1999

especially for GPL where I was surprised at how well the wheel works, although I was glad to find u can have the axis split. So if I can figure out how to get my Digital Edge F1 sim pedals to work (which are the best I've seen by far, great big metal things with lots of movement) with the MS FF wheel then I would be a very happy chap indeed. Is it possible to run another joystick/wheel off of the soundcard midi/joystick port (Awe32) using a Y splitter AND still have FF effects? Or can u simply add another joystick port to work in conjunction with the soundcard port? although at the moment I have no spare slots :-( or is it even possible to make up a lead to connect the pedals which use analogue potentiometers directly to the MS FF wheel? I'm very doubtful any of these work, especially also still using FF effects, but any ideas or help from any1 would be greatly appreciated. -- Vince Fisher
Walk Walker 12 Feb 1999#449754
I believe this should be possible IF GPL can recognize more than one adapter. analogue potentiometers directly to the MS FF wheel? I don't think this would work because the ms wheel is 100% digital and probably wouldn't be able to talk to the analog pots. I think if you can get two controller cards running, you should be able to configure two devices on seperate axes. The wheel would be the only FF-affected device unless you also had some FF pedals (hmmmmm). Just my $0.02. -/- Walk Walker
Brian 12 Feb 1999#449755
Not sure if this is of any use to you, but I when I have my MSFF wheel plugged into the joystick port, I can also have GPL see my MS Precision Pro plugged into a USB port. However, GPL's calibrate joystick window only supports 4 axis' and the MS FF wheel uses first 3 (even with pedals unplugged). The x-axis of the joystick is seen as the 4th. So if I wanted to use another set of pedals (plugged into USB port) with the MS FF wheel, the gas and brake would have to share the same axis. Brian >Or can u simply add another joystick port to work in conjunction with >the soundcard port? although at the moment I have no spare slots :-(
Quoted text (17 lines)>Not sure if this is of any use to you, but I when I have my MSFF wheel >plugged into the joystick port, I can also have GPL see my MS Precision Pro >plugged into a USB port. >However, GPL's calibrate joystick window only supports 4 axis' and the MS FF >wheel uses first 3 (even with pedals unplugged). The x-axis of the joystick >is seen as the 4th. So if I wanted to use another set of pedals (plugged >into USB port) with the MS FF wheel, the gas and brake would have to share >the same axis. >Brian >>Or can u simply add another joystick port to work in conjunction with >>the soundcard port? although at the moment I have no spare slots :-(
thnx 4 the info Brian. and Walk in previous post. I wonder if someone will (or have already) bring out a joystick to USB converter, I know they already have parallel port converters to USB so I cant imagine why its not possible, might help. but as u say might not be able to have split axis :-( Any1 else got any ideas? When I tried installing an admittedly old and probably too slow controller card I couldn't even get Win98 to recognise it, So IM not too sure if it will recognise 2 ports. If any1 is running another joystick port as well as there soundcard joystick port id be grateful to know if it is indeed possible. thnx in advance Vince Fisher
<snip> % Is it possible to run another joystick/wheel off of the soundcard % midi/joystick port (Awe32) using a Y splitter AND still have FF effects? Since almost all wheel/pedal units use both joystick ports (A & B), this won't work. Or I should say, shouldn't work. However, if the "pedals" are assigned to joystick B, it is possible to get this to work (in theory). Then again you may need to hack the registry entry for the device you are trying to calibrate in Win95. % Or can u simply add another joystick port to work in conjunction with % the soundcard port? although at the moment I have no spare slots :-( I don't see how this would work (other than USB), as almost all programs expect to find the joystick port at I/O 201-201 and the two cards would have to fight for the same I/O. % or is it even possible to make up a lead to connect the pedals which use % analogue potentiometers directly to the MS FF wheel? What maybe possible is to hardwire the pedals to the pins associated to the joystick axes the MS pedals are assigned to (and of course disable the wires of the pins connected to the MS pedals). Again may not work because of the conflict with the drivers of the MS wheel and registry entries for the device. % I'm very doubtful any of these work, especially also still using FF % effects, but any ideas or help from any1 would be greatly appreciated. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I've just found a place in USA that sells a Joystick to USB converter for about $45 which says that almost any ordinary or force feedback or even midi devices can use the USB, sounds great. Now if only I could find a similar or the same thing in the UK. Any1 heard of a similar thing in the UK? So I guess I could have both wheels and all 4 pedals with separate axis working together, making 6 axis. Or are there some hidden problems in this? I wonder how a game like GPL would detect the axis, it can detect 4 but if there are more how would it decide which ones to use? And would it be possible to override them to the ones u want? I tried out a few hardwiring things including wiring the potentiometers straight to the pins that the MS FF wheel doesn't use on the port, because there are a couple of Y axis pins not used, but I could only get either the pedals to work or the wheel not both :-( but I never tried any registry hacks. Thnx for the advice btw and any more would be very welcome Vince Fisher
Brian 14 Feb 1999#450041
If you could get a wheel connected through the USB port (using the converter you mention) and get this game controller recognized as device #1, with your MS FF wheel plugged into your joystick port and recognized as device #2, you would have: DirectInput ========= Axis 1 - wheel (controller #1 plugged into USB) Axis 2 - gas (controller #1 plugged into USB) Axis 3 - brake (controller #1 plugged into USB) Axis 4 - wheel (MS FF plugged into joystick port) Axis 5 - gas (MSFF plugged into joystick port) Axis 6 - brake (MSFF plugged into joystick port) Since GPl can use the first 4 axis, you'd be able to use the MSFF wheel (axis 4) with the gas and brake pedals from the other controller (axis 2 and 3). However, try as I might, whenever I plugged my USB MS Precision Pro joystick in, it ALWAYS ended up being the 2nd device after the MSFF wheel. Even if I had the Precision Pro plugged in (as device #1), when I plugged the wheel into the joystick port, it would automatically become device #1 (pushing the USB joystick to device #2). I'm not sure why. Perhaps the controller plugged into the joystick port always gets priority over USB controllers? Or maybe the controller devices get sorted alphabetically!?! Brian
Quoted text (9 lines)>I've just found a place in USA that sells a Joystick to USB converter ... >So I guess I could have both wheels and all 4 pedals with separate axis >working together, making 6 axis. Or are there some hidden problems in >this? >I wonder how a game like GPL would detect the axis, it can detect 4 but >if there are more how would it decide which ones to use? And would it be >possible to override them to the ones u want?
Larry 18 Feb 1999#450934
What? The pedals are _wonderfull_! Are you sure yours isn't broken? -Larry

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