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tcp/ip number in gpl

8 posts by 5 people · 06 Feb 1999 - 11 Feb 1999

Does anybody know in which file the tcp/ip number is kept. Each time I restart gpl the previous number is still in the game. I'd like to be able to get rid of it so's I can race my buddy, Phil, on the internet. roy
% Does anybody know in which file the tcp/ip number is kept. Each time I % restart gpl the previous number is still in the game. I'd like to be % able to get rid of it so's I can race my buddy, Phil, on the internet. You can get rid of it by simply deleting it and typing in the new IP address. Or better yet, add your buddy to the address book. Oh, yeh, the last IP address connected is found in the player.ini file under [ Network Parameters ] -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the way we race over the net. He gets connected, gets an IP number, calls me on his mobile, gives me the number, I type in that number and away we go. (Well, sometimes). I've had troubles after installing directx6 and then uninstalling it. Now we can't connect. I was wondering if the NODE number had anything to do with it. Where does that tcp/ip node number come from? roy
Jack 07 Feb 1999#448996
The IP address is assigned by your ISP. If Phil gives you his IP address (xxx.xxx.xxx.xxx) and then gets disconnected and reconnects, he'll likely have a different IP address, so your attempts to connect to the old IP will just produce timeout errors.
Jack 07 Feb 1999#448997
Sorry for the multiple duplicate posts! My ISP's news server is fouled up AGAIN! FYI it's BellSouth.net.
> >Where does that tcp/ip node number come from? > The IP address is assigned by your ISP. If Phil gives you his IP address > (xxx.xxx.xxx.xxx) and then gets disconnected and reconnects, he'll likely > have a different IP address, so your attempts to connect to the old IP will > just produce timeout errors. I keep seeing references to each time you sign on,your ISP assigns you a different tcp/IP number. I use Sprynet/Mindscape,and my TCP/IP number has remained the same for more than 2 years. If my ISP can do this,then why can't the rest of the ISPs do it? Joel Willstein
Jack 11 Feb 1999#449682
First, I'm not pretending to be a TCP/IP expert, but my suspicion is that ISPs choose to manage their pools of available IP addresses differently. Some may choose to make a semi-permanent association between a user ID and a particular address from the pool of available IP addresses, while others choose to dynamically assign IPs from their available inventory on an as-needed basis. Perhaps if the ratio of subscribers to available IP addresses is relatively high, ISPs opt for dynamic IP assignment. But, I'm sure there are several people here that can offer a more thorough and perhaps more accurate explanation than mine.
Quoted text (11 lines)>> >Where does that tcp/ip node number come from? >> The IP address is assigned by your ISP. If Phil gives you his IP address >> (xxx.xxx.xxx.xxx) and then gets disconnected and reconnects, he'll likely >> have a different IP address, so your attempts to connect to the old IP will >> just produce timeout errors. >I keep seeing references to each time you sign on,your ISP assigns you a >different tcp/IP number. I use Sprynet/Mindscape,and my TCP/IP number >has remained the same for more than 2 years. If my ISP can do this,then >why can't the rest of the ISPs do it?
IP addresses are a limited resource. There are only 32 bits worth of them, or about 4 billion. That sounds like a lot, but it's not enough for everyone on earth to have one, and they get handed out in big blocks so there's some waste. Anyway, ISPs that dynamically assign IP addresses need fewer than those who give fixed IPs to each customer, since only a small percentage of customers are online at any given time. The groups that hand out IPs (ARIN and RIPE) are trying to force ISPs to do this for all dialup customers, to make the pool of remaining IP addresses last. You're lucky enough to be grandfathered, but don't be surprised if your ISP goes dynamic one of these days. IPv6 will use 128-bit IP addresses. That's plenty. -- spamgard(tm): To email me, put "geek" in your Subject line.

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